Module:Sandbox/User:Gau Cho/DropsLine: Difference between revisions
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Latest revision as of 22:26, 2 November 2024
Documentation for this module may be created at Module:Sandbox/User:Gau Cho/DropsLine/doc
-- <nowiki>
local p = {}
local params = require('Module:Paramtest')
local lang = mw.language.getContentLanguage()
local coins_image = require('Module:Coins image')
local curr_image = require('Module:Currency Image')
local exchange = require('Module:Exchange')
local yesno = require('Module:Yesno')
local var = mw.ext.VariablesLua
-- precalculated cached data
local droppeditem_data = mw.loadJsonData('Module:DropsLine/itemData.json')
local geprices_data = mw.loadJsonData('Module:GEPrices/data.json')
local highalch_data = mw.loadJsonData('Module:GEHighAlch/data.json')
local geprice = exchange._price
local f_gealch = exchange._highalch
local ptitle = mw.title.getCurrentTitle()
local ns = ptitle.nsText
local title = ptitle.fullText
local pgTitle = ptitle.text
local _membs = ' <sub title="Members-only" style="cursor:help; margin-left:3px;">(m)</sub>'
_membs = ''
local _membscols = {
[true] = {
content = '[[File:Member icon.png|link=Members]]',
title = 'Members only',
style = {
cursor = 'help'
},
class = 'members-item'
},
[false] = {
content = '[[File:Free-to-play icon.png|link=Free-to-play]]',
title = 'Free-to-play',
style = {
cursor = 'help'
},
class = 'nonmembers-item'
}
}
local _noted = ' <span class="dropsline-noted">(noted)</span>'
local _priceStrings = {
alch = {
coins = "%s coin%s",
ge = "%s coin%s each",
smw = "%s coin%s each",
cache = "%s coin%s each.",
alch = "%s coin%s each"
},
ge = {
coins = "%s coin%s",
ge = "%s coin%s each",
cache = "%s coin%s each."
}
}
local _version_separator_ = ','
local smwData = nil
function getSMWInfo(item)
if smwData ~= nil then
return smwData
end
local smw = mw.smw.ask({
'[['..item..']]',
'?High Alchemy value',
'?Is members only'
})
if smw and smw[1] then
smwData = {
alch = smw[1]['High Alchemy value'],
members = smw[1]['Is members only']
}
else
smwData = false
end
return smwData
end
local dropType = {
thieving = {
'Loot from', 'Loot item', 'Loot JSON', 'Loot item variant'
},
hunter = {
'Hunted from', 'Hunted item', 'Hunted JSON', 'Hunted item variant'
},
reward = {
'Reward from', 'Reward item', 'Reward JSON', 'Reward item variant'
},
drop = {
'Drop from', 'Drops item', 'Drop JSON', 'Drops item variant'
}
}
--bg, txt, sort; acceptable non-quantity rarity names
local rarities = {
always = { 'table-bg-blue', 1 },
common = { 'table-bg-green', 16 },
uncommon = { 'table-bg-yellow', 64 },
rare = { 'table-bg-orange', 128 },
['very rare'] = { 'table-bg-red', 1024 },
random = { 'table-bg-pink', 4096 },
varies = { 'table-bg-pink', 4096 },
once = { 'table-bg-pink', 65536 },
conditional = { 'table-bg-pink', 65536 },
_default = { 'table-bg-grey', 65536 }
}
-- colour-code
local rarities_class = {
{ 1, 'table-bg-blue' },
{ 1/25, 'table-bg-green' },
{ 1/99.99, 'table-bg-yellow' },
{ 1/999.99, 'table-bg-orange' },
{ 1/9999999, 'table-bg-red' }
}
function get_rarity_class(val)
for i,v in ipairs(rarities_class) do
curr = v
if val >= v[1] then
break
end
end
return curr[2]
end
function commas(n)
if tonumber(n) then
return lang:formatNum(tonumber(n))
else
return n
end
end
function expr(t)
local noerr, val = pcall(mw.ext.ParserFunctions.expr, t)
if noerr then
return tonumber(val)
else
return false
end
end
function sigfig(n, f)
f = math.floor(f-1)
if n == 0 then return 0 end
local m = math.floor(math.log10(n))
f = math.max(m, f)
local v = n / (10^(m-f))
v = math.floor(v + 0.5) * 10^(m-f)
-- floor(x + 0.5) is standard rounding to one decimal place
return v
end
p.sigfig = sigfig
p.commas = commas
function p.main(frame)
local args = frame:getParent().args
local tempArgs = frame.args
-- Params and defaults
local name,namenotes,
quantity,quantitynotes,
rarity,alt_rarity,alt_rarity_endash,raritynotes,memsover,
monVers = params.defaults{
{args.Name,'Item'},
{args.Namenotes,''},
{args.Quantity,'Unknown'},
{args.Quantitynotes,''},
{args.Rarity,'Unknown'},
{args.AltRarity,''},
{args.AltRarityDash,''},
{args.Raritynotes,''},
{args.Members,''},
{args.Version,''}
}
local rolls = tonumber(args.Rolls) or false
local rollstext = ''
if rolls then
rollstext = rolls .. ' × '
end
local approx = yesno(args.Approx or 'no', false)
local isCoins = name:lower() == 'coins'
local isNothing = name:lower() == 'nothing'
local altname = params.default_to(args.Alt,name)
local gemwname = params.default_to(args.gemwname,name)
local _smwname = params.default_to(args.smwname,gemwname)
-- Remove version number from potions, enchanted jewellery, waterskins etc for smw
local cleanedName
local dropVers = ''
if _smwname:match(' ?%(%d%)$') then
cleanedName, dropVers = mw.ustring.match(gemwname, '^(.-) ?(%(%d%))$')
elseif _smwname:match(' ?%(p%+*%)$') then
cleanedName, dropVers = mw.ustring.match(_smwname, '^(.-) ?(%(p%+*%))$')
elseif _smwname:match('%#') then
cleanedName, dropVers = mw.ustring.match(_smwname, '^(.-)%#([%w%s%(%)]+)$')
else
cleanedName = mw.ustring.gsub(_smwname, ' %(%d%)$', '')
end
cleanedName = mw.text.trim(cleanedName)
dropVers = mw.text.trim(dropVers)
local smwname = cleanedName
if dropVers ~= '' then
-- get subobject instead
smwname = cleanedName..'#'..dropVers
end
local nosmw
if params.has_content(args.nosmw) then
nosmw = true
end
if params.has_content(tempArgs.nosmw) then
nosmw = true
end
local rarity_value
if rarities[rarity:lower()] then
rarity = params.ucflc(rarity)
else
rarity_value = rarity:gsub(',','') --temp place to put this without overriding rarity
local rv1, rv2 = string.match(rarity_value, '([%d%.]+)/([%d%.]+)')
if rv1 and rv2 then
rarity = commas(rv1) .. '/' .. commas(rv2)
rarity_value = rv1/rv2
else
rarity_value = expr(rarity)
end
end
local alt_rarity_value
if rarities[alt_rarity:lower()] then
alt_rarity = params.ucflc(alt_rarity)
else
alt_rarity_value = alt_rarity:gsub(',','') --temp place to put this without overriding rarity
local rv1, rv2 = string.match(alt_rarity_value, '([%d%.]+)/([%d%.]+)')
if rv1 and rv2 then
alt_rarity = commas(rv1) .. '/' .. commas(rv2)
alt_rarity_value = rv1/rv2
else
alt_rarity_value = expr(alt_rarity)
end
end
quantity = mw.ustring.lower(quantity)
local gemw = yesno(args.gemw or 'yes', false)
local alch = yesno(args.alch or 'yes', false)
-- Test for existance of alch value
local hasmwalch, smwalchval
local valueInfo = {
alch = {
has = false,
value = 0,
from = nil
},
ge = {
has = false,
value = 0,
from = nil
}
}
local cached_dropdata = droppeditem_data[smwname]
local cached_members, cached_alch = nil,nil
if type(cached_dropdata) == 'table' then
if cached_dropdata[1] ~= nil and cached_dropdata[2] ~= nil then
cached_members = cached_dropdata[1]
cached_alch = cached_dropdata[2]
elseif cached_dropdata[1] ~= nil then
cached_dropdata = cached_dropdata[1]
if type(cached_dropdata) == 'boolean' then
cached_members = cached_dropdata
elseif type(cached_dropdata) == 'number' then
cached_alch = cached_dropdata
end
end
end
local geprice_frombulk = geprices_data[gemwname]
if not (type(geprice_frombulk) == 'number' and geprice_frombulk > 0) then
geprice_frombulk = nil
end
if cached_alch == nil then
cached_alch = highalch_data[gemwname]
if not (type(cached_alch) == 'number' and cached_alch > -1) then
cached_alch = nil
end
end
if isNothing then
gemw = false
elseif isCoins then
-- coins override
valueInfo = {
alch = {
has = true,
value = 1,
from = 'coins'
},
ge = {
has = true,
value = 1,
from = 'coins'
}
}
else
-- find alch price
if alch then
-- first check cache for alch value
if cached_alch ~= nil then
valueInfo.alch = {
has = true,
value = cached_alch,
from = 'alch'
}
elseif gemw then
-- then check gemw for alch value
local hasgealch, gealchval = pcall(f_gealch,gemwname)
if hasgealch then
if gealchval > -1 then
valueInfo.alch = {
has = true,
value = tonumber(gealchval),
from = 'ge'
}
end
end
end
if not valueInfo.alch.has then
-- failed to find alch in GEMW or is on the no-ge list/override
-- lookup in SMW
local smwret = getSMWInfo(smwname)
if smwret and smwret.alch ~= nil then
-- alch is defined, use it
valueInfo.alch = {
has = true,
value = smwret.alch,
from = 'smw'
}
else
alch = false
end
end
end
-- find ge price
if gemw then
if geprice_frombulk ~= nil then
valueInfo.ge = {
has = true,
value = geprice_frombulk,
from = 'ge'
}
else
local hasgemw, gepric = pcall(geprice,gemwname)
if hasgemw then
valueInfo.ge = {
has = true,
value = gepric,
from = 'ge'
}
else
gemw = false
end
end
end
end
-- Check members or F2P
local members, smwmem
local hasmwmem = false
members = false
if params.has_content(memsover) then
-- overridden
members = yesno(memsover)
elseif cached_members ~= nil then
members = cached_members
else
local smwret = getSMWInfo(smwname)
if smwret and smwret.members ~= nil then
members = smwret.members
hasmwmem = true
end
end
-- Add to name of item if members item
if members == true then
imgmembs = _membs
else
imgmembs = ''
end
-- Use 'File:<name>.png' if no image param
-- Use 'File:<image>' if image param; image param will include extension
-- Special catch for coins
local image,image_n
if isCoins then
image_n = coins_image(quantity)
else
image_n = params.default_to(args.Image, name .. '.png')
image_n = mw.ustring.gsub(image_n, '#.+$', '.png')
end
if image_n:lower() == 'no' or params.is_empty(args.Name) then
image = ''
elseif isNothing then
image = '[[File:Bank filler.png|link=Nothing|alt=This does not exist.]]'
else
image = mw.ustring.format('[[File:%s|link=%s|alt=%s: %s drops %s with rarity %s%s in quantity %s]]', image_n, name, image_n, title, name, rollstext, rarity, quantity)
end
-- this only affects the JSON
local smwjson = string.lower(args.smwjson or '')
if params.has_content(args.nosmw) then
smwjson = false
elseif smwjson == 'no' then
smwjson = false
elseif smwjson == 'rdt' then
smwjson = 'rdt'
else
smwjson = true
end
-- Table row
local ret = p._main{ name,
altname,namenotes,
quantity,quantitynotes,
rarity,rarity_value,alt_rarity,alt_rarity_endash,alt_rarity_value,
raritynotes,image,members,
valueInfo,gemw,alch,alt,
isCoins,
isNothing,
tempArgs,monVers,
cleanedName,dropVers,smwname,
smwjson,nosmw,approx,rolls }
-- categories for mainspace
local cats = ''
if ns == '' and not nosmw then
cats = categories{name,quantity,rarity}
end
return ret..cats
end
-- main function to generate the row
function p._main(...)
local name,altname,namenotes,quantity,quantitynotes,
rarity,rarity_value,alt_rarity,alt_rarity_endash,alt_rarity_value,
raritynotes,image,members,
valueInfo,gemw,alch,alt,
isCoins,
isNothing,
tempArgs,monVers,
cleanedName,dropVers,smwname,smwjson,nosmw,
approx, rolls = unpack(...)
-- GE value, alch value, quantity cell contents
local total, alchtotal, vsort, vasort, _h, _l
quantity, _h, _l = qty(quantity, isNothing)
if valueInfo.ge.has then
total, vsort, totalavg = get_total(valueInfo.ge.value,_h,_l)
total = total or 'Not sold'
end
if valueInfo.alch.has then
alchtotal, vasort, alchtotalavg = get_total(valueInfo.alch.value,_h,_l)
alchtotal = alchtotal or 'N/A'
end
-- value sorts
if type(vsort) ~= 'number' then
vsort = 0
end
if type(vasort) ~= 'number' then
vasort = 0
end
-- quantity notes
if #quantitynotes > 3 then
quantity = quantity..quantitynotes
end
-- rarity cell contents
local rare_class, rare_sort
if rarity_value == undefined then
rare_class, rare_sort = unpack(rarities[rarity:lower()] or rarities._default)
elseif rarity_value == false then
rare_class, rare_sort = unpack(rarities._default)
else
rare_sort = 1/rarity_value
rare_class = get_rarity_class(rarity_value)
end
local rollstext = ''
if rolls then
rollstext = rolls .. ' × '
rare_sort = rare_sort / rolls
rare_class = get_rarity_class(math.min(1/rare_sort,0.99))
end
local tilde = ''
if approx then
tilde = '~'
end
local _r = rarity
-- members
local membinfo = _membscols[members] or _membscols[false]
-- monster versions
local monVersT, monVersTRef, monVersTSubobj = {}, {}, {}
local hasRowwideVersion = false
local tblVers = tempArgs.Version
if params.has_content(tblVers) and params.has_content(tblVers) and mw.ustring.lower(tblVers) ~= 'all' then
-- versions applied to the entire table
monVersT = mw.text.split(tblVers, _version_separator_)
end
if params.has_content(monVers) and mw.ustring.lower(monVers) ~= 'all' then
-- versions applied to this row
for i,v in ipairs(mw.text.split(monVers, _version_separator_)) do
table.insert(monVersT, v)
end
hasRowwideVersion = true
end
if #monVersT > 0 and hasRowwideVersion then
-- setup reference for this row
local refname = {'autod-'}
for i,v in ipairs(monVersT) do
v = mw.text.trim(v)
-- subobjects to insert into
local cleanV = mw.ustring.gsub(mw.ustring.sub(v,0,5), '%.', '')..mw.ustring.sub(v,6)
table.insert(monVersTSubobj, cleanV)
-- reference name
local cleanref = mw.ustring.gsub(mw.ustring.lower(v), '%W', '') -- remove all non-word characters
-- add characters to make this unique enough of a reference name
table.insert(refname, mw.ustring.sub(v, 1, 3))
table.insert(refname, mw.ustring.sub(v, -3, -1))
end
-- create and append the reference
raritynotes = raritynotes .. mw.getCurrentFrame():extensionTag{ name='ref', content = mw.ustring.format('Only dropped by %s versions.', mw.text.listToText(monVersT, ', ', ', and ')), args = { group='d', name = table.concat(refname, '') } }
end
local quantityColorOverride = isNothing and '#999' or ''
local itemName = isNothing and name or string.format('[[%s|%s]]%s%s',name,altname,#namenotes > 3 and namenotes or '',imgmembs)
-- Table row creation
local ret = mw.html.create('tr')
-- row-wide things
:addClass(membinfo.class)
:css('text-align','center')
-- inventory image
:tag('td')
:addClass('inventory-image')
:wikitext(image)
:done()
-- item name
:tag('td')
:css('text-align','left')
:addClass('item-col')
:wikitext(string.format('[[%s|%s]]%s%s',name,altname,#namenotes > 3 and namenotes or '',imgmembs))
:done()
-- quantity
:tag('td')
:css('color', quantityColorOverride)
:attr('data-sort-value',_h)
:wikitext(quantity)
:done()
-- rarity
local rarity_cell = ret:tag('td')
local rarity_span = rarity_cell:tag('span')
rarity_span:wikitext(rollstext .. tilde .. rarity)
rarity_cell:attr('data-sort-value',rare_sort)
:addClass(rare_class)
if type(rarity_value) == 'number' then
rarity_cell:attr('title', rollstext .. tilde .. string.format('%.3g%%', 100 * rarity_value))
rarity_span:attr({
['data-drop-fraction'] = rollstext .. tilde .. rarity,
['data-drop-oneover'] = rollstext .. tilde .. '1/' .. commas(sigfig(1/rarity_value, 4)),
['data-drop-percent'] = rollstext .. tilde .. sigfig(100 * rarity_value, 3),
['data-drop-permil'] = rollstext .. tilde .. sigfig(1000 * rarity_value, 3),
['data-drop-permyriad'] = rollstext .. tilde .. sigfig(10000 * rarity_value, 3),
})
end
if alt_rarity ~= '' then
if alt_rarity_endash ~= '' then
rarity_cell:tag('span'):wikitext('–')
else
rarity_cell:tag('span'):wikitext('; ')
end
local alt_rarity_span = rarity_cell:tag('span')
alt_rarity_span:wikitext(alt_rarity)
if type(alt_rarity_value) == 'number' then
alt_rarity_span:attr({
['data-drop-fraction'] = alt_rarity,
['data-drop-oneover'] = '1/' .. commas(sigfig(1/alt_rarity_value, 3)),
['data-drop-percent'] = sigfig(100 * alt_rarity_value, 3),
['data-drop-permil'] = sigfig(1000 * alt_rarity_value, 3),
['data-drop-permyriad'] = sigfig(10000 * alt_rarity_value, 3),
})
end
end
if #raritynotes > 3 then
rarity_cell:wikitext(raritynotes)
end
-- setup GE and alch cells
local ge_td = ret:tag('td')
local alch_td = ret:tag('td')
-- common attributes
ge_td :attr('data-sort-value',vsort)
:addClass('ge-column')
:css({
['text-align'] = 'right',
cursor = 'help'
})
alch_td :attr('data-sort-value',vsort)
:addClass('alch-column')
:css({
['text-align'] = 'right',
cursor = 'help'
})
local ge_td_title, ge_td_content, alch_td_title, alch_td_content
--Cases for the GE, alch values, and isNothing handling
if isNothing then
ge_td_content = 'N/A'
ge_td_title = 'This does not exist.'
ge_td:css('color', '#999')
alch_td_content = 'N/A'
alch_td_title = 'This does not exist.'
alch_td:css('color', '#999')
elseif isCoins then
local coinsStr = lang:plural(vsort, '', 's')
ge_td_title = mw.ustring.format(_priceStrings.ge.coins, total, coinsStr)
ge_td_content = total
alch_td_title = mw.ustring.format(_priceStrings.alch.coins, total, coinsStr)
alch_td_content = total
else
if valueInfo.ge.has then
ge_td_title = mw.ustring.format(_priceStrings.ge[valueInfo.ge.from], commas(valueInfo.ge.value), lang:plural(valueInfo.ge.value, '', 's'))
ge_td_content = total
end
if valueInfo.alch.has then
alch_td_title = mw.ustring.format(_priceStrings.alch[valueInfo.alch.from], commas(valueInfo.alch.value), lang:plural(valueInfo.alch.value, '', 's'))
alch_td_content = alchtotal
end
if ge_td_content == nil then
ge_td_content = 'Not sold'
ge_td_title = 'This item cannot be traded on the Grand Exchange.'
ge_td:css('color', '#999')
end
if alch_td_content == nil then
-- nothing else triggered
alch_td_content = 'N/A'
alch_td_title = 'This item cannot be alchemised.'
alch_td:css('color', '#999')
end
end
ge_td:wikitext(ge_td_content):attr('title', ge_td_title)
alch_td:wikitext(alch_td_content):attr('title', alch_td_title)
-- SMW
if ns == '' and not nosmw and isNothing ~= true then
local smw = {}
local smw_sub = {}
local smw_done = false
local smw_variant_pattern = '[%(]' -- things to apply the variant property to - if name matches this pattern, apply property
-- check if applies to all or only a version
local source = pgTitle
local is_twisted = var.var('is_twisted', 'No')
local varSubobjs
if #monVersT > 0 then
--apply to specified versions
varSubobjs = monVersT --only subobject id
source = {}
is_twisted = {}
for _,v in pairs(monVersT) do
local subobj = pgTitle..'#'..v --add pagename before subobject id
table.insert(source, subobj)
table.insert(is_twisted, var.var('is_twisted_' .. v, 'No') .. v)
end
end
--add function to reduce image to File:Some name.png
local smwImage = mw.text.encode(image)
local smwNameNote = mw.text.killMarkers(namenotes)
local smwQuantity = mw.text.killMarkers(quantity)
smwQuantity = smwQuantity:gsub('<span class="dropsline%-noted">', '')
smwQuantity = smwQuantity:gsub('</span>', '')
smwQuantity = smwQuantity:gsub(',', '')
smwQuantity = smwQuantity:gsub(' ', ' ')
smwQuantity = smwQuantity:gsub(';', ',')
local smwRarityNote = mw.text.killMarkers(raritynotes)
local smwRolls = rolls or 1
local subcount = 1
if var.varexists( 'dropcount' ) then
subcount = var.var( 'dropcount', 1 )
subcount = subcount + 1
var.vardefine( 'dropcount', subcount)
else
var.vardefine( 'dropcount', 1)
end
local subname = 'DROP_'..subcount..'_'..smwname..'_'..smwQuantity..'_'..rarity
subname = string.gsub(subname,'#','')
if smwjson == true then
smw_sub = {['Dropped item image']=smwImage, ['Dropped item']=smwname, ['Dropped item text']=altname, ['Name Notes']=smwNameNote, ['Drop Quantity']=smwQuantity, ['Quantity High']=_h, ['Quantity Low']=_l, Rarity=rarity, ['Rarity Notes']=smwRarityNote, ['Rolls']=smwRolls, ['Is twisted'] = is_twisted}
smw_sub['Average High Alch Price'] = alchtotalavg
smw_sub['Average Price'] = totalavg
local smwparams = dropType[tempArgs.dtype] or dropType.drop
smw_sub[smwparams[1]] = source
smw[smwparams[2]] = name
--smw[smwparams[3]] = string.format('{ "name": "%s", "quantity": [%s,%s], "rarity": "%s" }', name, _l or "'?'", _h or "'?'", _r)
if name:find(smw_variant_pattern) then
smw[smwparams[4]] = name
end
smw_done = true
elseif smwjson == 'rdt' then
smw_sub = {['Dropped item image']=smwImage, ['Dropped item from RDT']=smwname, ['Dropped item text']=altname, ['Name Notes']=smwNameNote, ['Drop Quantity']=smwQuantity, ['Quantity High']=_h, ['Quantity Low']=_l, Rarity=rarity, ['Rarity Notes']=smwRarityNote, ['Rolls']=smwRolls}
if tempArgs.dtype and string.lower(tempArgs.dtype) == 'thieving' then
smw_sub['RDT Loot from'] = source
elseif tempArgs.dtype and string.lower(tempArgs.dtype) == 'hunter' then
smw_sub['RDT Hunted from'] = source
elseif tempArgs.dtype and string.lower(tempArgs.dtype) == 'reward' then
smw_sub['RDT Reward from'] = source
else
smw_sub['RDT Drop from'] = source
end
smw['Drops item from RDT'] = name
if name:find(smw_variant_pattern) then
smw['Drops item variant from RDT'] = name
end
smw_done = true
end
if smw_done then
if type(source) == 'string' then
-- no variants, source is pagetitle
mw.smw.set(smw) -- add data to page
mw.smw.subobject(smw_sub, subname) -- add drop-subobject to page
else
-- variants, source contains applicable varints
mw.smw.subobject(smw_sub, subname) -- drop is subobject of page
for _,v in pairs(varSubobjs) do
mw.smw.subobject(smw, v) -- add data to variant-subobject
end
end
end
end
return tostring(ret)
end
function qty(quantity, isNothing)
-- if no quantity is given, return unknown
if string.lower(quantity) == 'varies' then
return 'Varies'
elseif isNothing then
return 'N/A'
elseif not quantity or string.lower(quantity) == 'unknown' then
return 'Unknown'
end
-- en dashes are the proper dash for number ranges
-- replace all hyphens and em dashes with en
-- strip *all* whitespace
-- change '(noted)' to '$n' for parsing
quantity = mw.ustring.gsub(quantity,'[-—]','–')
:gsub('%s','')
:gsub('%(noted%)','$n')
-- split list into table
local vals = mw.text.split(quantity,'[,;]')
local low = 2147483648
local high = 0
-- recreate the quantity string to ensure consistent formatting
local numstr = {}
for i, v in ipairs(vals) do
local clean = v:gsub('$n','')
-- if list element contains an en dash (indicating range)
-- Find the smaller/larger number (just in case)
-- Compare them to the current min/max
-- put them in order with desired format
if mw.ustring.find(v,'–') then
local splitvals = mw.text.split(clean,'–')
-- assume a is smaller, b is larger
local a = tonumber(splitvals[1])
local b = tonumber(splitvals[2])
-- Just in case
if a > b then
a,b = b,a
end
if a < low then
low = a
end
if b > high then
high = b
end
local addx = commas(a)..'–'..commas(b)
if v:find('$n') then
addx = addx.._noted
end
table.insert(numstr,addx)
else
local a = tonumber(clean)
if a < low then
low = a
end
if a > high then
high = a
end
local addx = commas(a)
if v:find('$n') then
addx = addx.._noted
end
table.insert(numstr,addx)
end
end
-- Add a line break if there are too many elements
-- To keep the tables thin
if #numstr > 11 then
local mid = math.floor(#numstr/2)
numstr[mid] = '<br/>'..numstr[mid]
end
-- To prevent any possible confusion with formatted numbers
-- elements should be separated with semicolons followed by a space
numstr = table.concat(numstr,'; ')
-- If no numbers are found in the string, return unknown
if not numstr:find('%d') then
return 'Unknown', price
end
return numstr, high, low
end
function get_total(value,qhigh,qlow)
-- if no alch value is given, return unknown
if not value or string.lower(value) == 'unknown' then
return value
end
-- if value is negative (from smw/ge) it cannot be alched
if tonumber(value) and tonumber(value) < 0 then
return false
end
-- if no numbers return not alchemisable
if not tonumber(value) and not value:find('%d') then
return false
end
-- en dashes are the proper dash for number ranges
-- replace all hyphens and em dashes with en
-- strip *all* whitespace
value = mw.ustring.gsub(value,'[-—]','–')
:gsub('%s','')
-- split list into table
local vals = mw.text.split(value,'[,;]')
-- All value ranges will be a range
-- e.g. if items valued at 100 coins are dropped in quantities of 1, 3, 5
-- the value returned will be 100–500 rather than 100; 300; 500
-- If low and high vars are the same in the end, only 1 value is displayed
local low = 2147483648
local high = 0
-- recreate the alchval string to ensure consistent formatting
for i, v in ipairs(vals) do
local clean = v:gsub('$n','')
-- if list element contains an en dash (indicating range)
-- Find the smaller/larger number (just in case)
-- Compare them to the current min/max
-- put them in order with desired format
if mw.ustring.find(v,'–') then
local splitvals = mw.text.split(clean,'–')
-- assume a is smaller, b is larger
local a = tonumber(splitvals[1])
local b = tonumber(splitvals[2])
-- Just in case
if a > b then
a,b = b,a
end
if a < low then
low = a
end
if b > high then
high = b
end
else
local a = tonumber(clean)
if a < low then
low = a
end
if a > high then
high = a
end
end
end
local valret, sort, avg
if not qhigh or not qlow then
sort = high
avg = high
valret = commas(high)
else
local lower = qlow * low
local higher = qhigh * high
if higher == lower then
valret = commas(higher)
avg = higher
else
valret = commas(lower)..'-'..commas(higher)
avg = (lower+higher)/2
end
sort = higher
end
return valret, sort, avg
end
-- adding categories to mainspace
function categories(...)
local name,quantity,rarity = unpack(...)
local ret = ''
name = name:lower()
quantity = quantity:lower()
if name:find('clue scroll') then
ret = ret .. '[[Category:Monsters that drop clues]]'
end
if not rarities[rarity:lower()] then
ret = ret .. '[[Category:Needs drop rarity added]]'
end
if quantity:find('Unknown') then
ret = ret .. '[[Category:Needs drop quantity added]]'
end
return ret
end
return p
-- </nowiki>