Transcript:Watchtower Wizard
Standard dialogue
Before completion of the Watchtower quest
- Watchtower Wizard: Who are you? Are you one of the new guards?
- Player: No, I'm an adventurer.
- Watchtower Wizard: Well what are you doing here?
- Player: Looking for adventures - what else?
- Watchtower Wizard: Oh my, oh my! What does it all matter in the end, anyway?
- What's the matter?
- Player: What's the matter?
- Watchtower Wizard: Oh dear, oh dear. Darn and drat!
- Watchtower Wizard: We try hard to keep this town protected.
- Watchtower Wizard: But how can we do that when the Watchtower isn't working?
- Player: What do you mean it isn't working?
- Watchtower Wizard: The Watchtower over here works by the power of magic. An ancient spell designed to ward off ogres that has been in place here for many moons.
- Watchtower Wizard: The exact knowledge of the spell is lost to us now, but the essence of the spell has been infused into four powering crystals that keep the tower protected from the hordes in the Feldips.
- So how come the spell doesn't work?
- Player: So how come the spell doesn't work?
- Watchtower Wizard: The crystals! The crystals have been taken!
- Player: Taken?
- Watchtower Wizard: Stolen!
- Player: Stolen?
- Watchtower Wizard: Yes, yes! Do I have to repeat myself?
- Start the Watchtower quest?
- Yes.
- Player: Can I be of help?
- Watchtower Wizard: Help? Oh wonderful, dear traveller!
- Watchtower Wizard: Yes I could do with an extra pair of eyes here.
- Player: ???
- Watchtower Wizard: There must be some evidence of what has happened here. Perhaps you could assist me in searching for clues?
- Player: I would be happy to.
- Watchtower Wizard: Try searching the surrounding area. If you find anything unusual, bring it here. Try the bushes - I've read enough adventure stoies to know that clues get caught in bushes all the time.
- Watchtower Wizard: I will tell the guards to let you past - that way, you can just use the ladder to get in and out.
- (End of dialogue)
- No.
- Player: I'm not interested.
- Watchtower Wizard: That's typical, nowadays. It's left to us wizards to do all the work.
- (End of dialogue)
- I'm not interested in your rantings.
- Player: I'm not interested in your rantings.
- Watchtower Wizard: Hmph! Suit yourself.
- (End of dialogue)
- You wizards are always complaining.
- Player: You wizards are always complaining.
- Watchtower Wizard: Complaining? Complaining!
- Watchtower Wizard: What folks these days don't realise is that if it weren't for us wizards, this entire world would be overrun with every creature you could possibly imagine. And some you couldn't even conceive of!
- (End of dialogue)
After starting quest
- Watchtower Wizard: Hello again. Did you find anything of interest?
- Player: No, sorry, nothing yet.
- Watchtower Wizard: Oh dear, oh dear, there must be something, somewhere...
- (End of dialogue)
With fingernails in inventory
- Player: Have a look at these...
- Watchtower Wizard: Interesting, very interesting.
- Watchtower Wizard: Long nails...grey in colour...well chewed...
- Watchtower Wizard: Of course! They belong to a skavid!
- Player: A skavid?
- Watchtower Wizard: A servent race to the ogres: grey, depressed-looking creatures, always losing nails, teeth and hair!
- Watchtower Wizard: They inhabit the caves in the Feldip Hills.
- Watchtower Wizard: They normally keep to themselves, though. It's unusual for them to venture from their caves.
- What do you suggest I do?
- Player: What do you suggest I do?
- (Same as below)
- Shall I search the caves?
- Player: Shall I search the caves?
- (Same as below)
- Watchtower Wizard: It's no good searching the caves. Well, not yet, anyway.
- Player: Why not?
- Watchtower Wizard: They are deep and complex. The only way you will navigate the caves is to have a map or something.
- Watchtower Wizard: It may be that the ogres have one...
- Player: And how do you know that?
- Watchtower Wizard: Well... I don't.
- So what do I do?
- Watchtower Wizard: You need to be fearless and gain entrance to Gu'Tanoth, the city of the ogres, then find out how to navigate the caves.
- Player: That sounds scary...
- Watchtower Wizard: Ogres are nasty creatures, yes. Only a strong warrior, and a clever one at that, can get the better of them.
- Player: What do I need to do to get into the city?
- Watchtower Wizard: You'll need some way to make the guards let you in.
- Watchtower Wizard: You could start by checking out the ogres settlements around here. Tribal ogres often dislike their neighbours... In the meantime, I'll throw those fingernails out for you.
- (The fingernails are removed from your inventory)
- (End of dialogue)
- I won't bother then.
- Watchtower Wizard: Won't bother? Won't bother!
- Watchtower Wizard: Perhaps this quest is too hard for you!
- (End of dialogue)
After showing the fingernails
- With none of the relic pieces
- Watchtower Wizard: How's it going?
- I am having difficulty with the tribes.
- Player: I am having difficulty with the tribes.
- Watchtower Wizard: Talk to them face to face and don't show any fear. Make sure you are rested and well fed, and fight the good fight!
- (End of dialogue)
- I have everything under control.
- Player: I have everything under control.
- Watchtower Wizard: Good, good! I will expect the crystals back shortly then...
- (End of dialogue)
- I have lost something the ogres gave to me.
- Player: I have lost something the ogres gave to me.
- Watchtower Wizard: Oh, deary me! Well, there's nothing I can do about that. You will have to go back to them, I'm afraid.
- (End of dialogue)
- With the first relic piece
- Player: An ogre called Og gave me this...
- Watchtower Wizard: Ah, it's part of an old ogre statue. I'll take that off you - it might come in handy if I can fix it up.
- (Dialogue continues)
- With the second relic piece
- Player: An ogre called Grew gave me this...
- Watchtower Wizard: Ah, it's more of that old ogre statue. I'll take this bit too.
- (Dialogue continues)
- With the third relic piece
- Player: An ogre called Toban gave me this...
- Watchtower Wizard: Ah, it's more of that old ogre statue. I'll take this bit too.
- (Dialogue continues)
- (Transcript missing. edit) (How does dialogue end without having given all pieces?)
- If all three relic pieces have been given
- Watchtower Wizard: It looks like you've brought me all the pieces of the relic. It is as I thought - a statue symbolising an ogre warrior of old.
- Watchtower Wizard: Well, if you ever want to make friends with an ogre, this is the item to have! Now I'll try to assemble it...
The wizard gives you a complete statue.
- (End of dialogue)
After obtaining the ogre relic
- Watchtower Wizard: Ah, the warrior returns. Have you found a way into Gu'Tanoth yet?
- Player: I can't get past the guards.
- Watchtower Wizard: Well, ogres dislike others apart from their own kind. What you need is some form of proof of friendship, something to trick them into believing you're their friend.
- Watchtower Wizard: Which shouldn't be too hard, considering their intelligence.
- I have lost the relic you have me.
- Player: I have lost the relic you have me.
- If the player still has the relic
- Watchtower Wizard: Have you gone mad? I can see you have it with you!
- (End of dialogue)
- If the player still has the relic
- Watchtower Wizard: What? Lost the relic? How careless! It's a good job I copied its design, then! You can take this copy instead - it's just as good.
- The wizard gives you another statue.
- (End of dialogue)
- I will find my way in, no problem.
- Player: I will find my way in, no problem.
- Watchtower Wizard: Yes, I'm sure you will... Good luck!
- (End of dialogue)
After passing through the ogre shaman cave
- Player: I have found the cave of ogre shaman, but I cannot touch them!
- Watchtower Wizard: That is because of their magical powers. We must fight them with their own methods; do not speak to them! I suggest a potion...
- Watchtower Wizard: Collect a guam leaf, add jangerberries, then mix in some ground bat bones. You must return it to me before you use it, so that I can empower it with my magic.
- Watchtower Wizard: Be very careful how you mix it as it is extremely volatile. Mixing ingredients of this type in the wrong order can cause explosions!
- Watchtower Wizard: I hope you've been brushing up Herblore and Magic? I must warn you, only experienced magicians can use the potion. It is too dangerous in the hands of the unskilled.
- (End of dialogue)
Speaking again
- Watchtower Wizard: Any more news?
- If the player is not carrying the potion
- Can you tell me again what I need for the potion?
- Player: Can you tell me again what I need for the potion?
- Watchtower Wizard: Yes indeed, let me see, what was it again...
- Watchtower Wizard: You will need a guam leaf. That goes into the mix first.
- Player: What is the next ingredient?
- Watchtower Wizard: You need some jangerberries.
- If the player has jangerberries
- Player: I have some of those.
- Watchtower Wizard: Wonderful!
- Watchtower Wizard: You will need to add those after the guam leaf has gone in, but before the final ingredient.
- (Dialogue continues)
- Player: What is the final ingredient?
- Watchtower Wizard: The final ingredient is ground bat bones.
- If the player has ground bat bones
- Player: Are these ground up well enough?
- Watchtower Wizard: Yes, those will do nicely.
- (Dialogue continues)
- Watchtower Wizard: When you have mixed the potion correctly, then I can empower the potion with magic and the ogre shamans can be destroyed.
- (End of dialogue)
- No, I'm still working on it.
- Player: No, I'm still working on it.
- (End of dialogue)
- If the player is carrying the potion
- Player: I have made the potion.
- Watchtower Wizard: That's great news; let me infuse it with magic...
- (The Watchtower Wizard turns the potion into a magic ogre potion)
- Watchtower Wizard: Here it is - a dangerous substance. I must remind you that this potion can only be used if your Magic level is high enough.
- Player: How high is high enough?
- Watchtower Wizard: Well, if you can cast Bones to Bananas, or any spells beyond that, you should be alright.
- (End of dialogue)
After receiving the enchanted potion
- Watchtower Wizard: Hello again. Did the potion work?
- If the magic ogre potion is in the player's inventory or bank
- Player: I am still working to rid us of the shamans...
- If the player is carrying the magic ogre potion
- Watchtower Wizard: May you have success in your task.
- (End of dialogue)
- If the magic ogre potion is in the player's bank
- Watchtower Wizard: You'll have to get that magic potion back from wherever you've stored it, I think.
- (End of dialogue)
- If the player has lost the magic ogre potion
- If the player isn't carrying a potion
- (Transcript missing. edit)
- If the player is carrying another potion
- Player: I have another potion - will you infuse it with magic?
- Watchtower Wizard: Alright, but I'd prefer it if you didn't keep asking me for this.
- Dialogue continues as the first time the potion was enchanted
- If the player isn't carrying a potion
- If the player has killed all of the ogre shamans
- Player: Indeed it did! I wiped out those ogre shamans!
- (Transcript missing. edit)
- If the player has all four crystals
- Watchtower Wizard: Magnificent! At last you've brought all the crystals!
- Watchtower Wizard: Now the shield generator can be activated and, once again, Yanille will be safe from the threat of the ogres.
- Watchtower Wizard: Put the crystals on the pillars there and throw the lever to activate the system.
- (End of dialogue)
After speaking with all four crystals
- Watchtower Wizard: The system is not activated yet. Throw the switch to start it.
- (End of dialogue)
When the Watchtower is activated
- Watchtower Wizard: Marvellous! It works! The town will now be safe. Take these coins as a token of my gratitude. Also, let me improve your Magic level.
- Watchtower Wizard: I've given you a special scroll too - it's a new spell. Read the scroll and you will be able to teleport yourself here.
- (End of dialogue)
Using a crystal on the Watchtower Wizard
- Player: Wizard, look what I have found.
- Watchtower Wizard: Well done, well done! You are clever; hold onto it until you have all four.
- Watchtower Wizard: Keep searching for the others. If you've dropped any, then you will need to go back to where you got it from.
- (End of dialogue)
After completion of the Watchtower quest
- Watchtower Wizard: Greetings, friend. I trust all is well with you? Yanille is safe at last!
- If the player has not yet read the spell scroll
- I lost the scroll you gave me.
- Player: I lost the scroll you gave me.
- If the player is carrying the spell scroll
- Watchtower Wizard: Ho, ho, ho! A comedian to the finish! There it is, in your backpack!
- (End of dialogue)
- If the player is not carrying the spell scroll
- Watchtower Wizard: Never mind, have another...
- (End of dialogue)
- That's okay.
- Player: That's okay.
- Watchtower Wizard: We are always in your debt; do come and visit us again.
- (End of dialogue)
- Do you have any more quests for me?
- Player: Do you have any more quests for me?
- Watchtower Wizard: More quests? No, indeed, adventurer. You have done us a great service, already.
- (End of dialogue)
- That's okay.
- Player: That's okay.
- Watchtower Wizard: We are always in your debt; do come and visit us again.
- (End of dialogue)