Transcript:Shilo Village

From Illerai

This is the current revision of this page, as edited by imported>Fjara at 03:57, 4 May 2024 (dropping Rashiliyias' remains on on the ground). The present address (URL) is a permanent link to this version.

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
This transcript involves dialogue with Mosol Rei, Trufitus, Rashiliyia, and the player.

Starting out

Talking to Mosol Rei

  • Mosol seems to be looking around very cautiously. He jumps a little when you approach and talk to him.
  • Mosol Rei: Run! Run for your life! Save yourself! I'll keep them back as long as I can...
  • Why do I need to run?
    • Player: Why do I need to run?
    • Mosol Rei: Your very life is in danger. Rashiliyia has returned and we are all doomed.
    • Rashiliyia? Who is she?
      • Player: Rashiliyia? Who is she?
      • Mosol Rei: Rashiliyia is the Queen of the dead. She has returned and has brought a plague of undead with her. They now occupy our village and we have them trapped. I warn people like yourself to stay away.
      • What can we do?
        • Player: What can we do?
        • Mosol Rei: We're doing all we can to keep the undead at bay. The village is covered in a deadly green mist. If you go into the village, a terrible sickness will befall you.
        • Mosol Rei: And the undead are even stronger beyond the gates. My guess is that it has something to do with the Legend of Rashiliyia.
        • Mosol Rei: But you would need to talk to the Shaman in Tai Bwo Wannai village to get more details about that. I really have to go now and fight these undead.
        • Why are the undead here?
          • Player: Why are the undead here?
          • Mosol Rei: Rashiliyia! The Queen of the undead has risen! She is the mother of the undead creatures that roam this land. But alas I know nothing of the legend that surrounds her.
          • Legend you say?
            • Player: Legend you say?
            • Mosol Rei: Yes.... I said it is a legend that I know nothing about.
            • Oh, ok, sorry for bothering you.
              • Player: Oh, Ok, sorry for bothering you.
              • Mosol Rei: Ok, perhaps you'd like to be on your way now?
              • (End of dialogue)
            • Oh come on, you must know something.
              • Player: Oh come on, you must know something?
              • Mosol lowers his head in deep concentration.
              • Mosol Rei: Well, let me think now...
              • He scratches his head...
              • Mosol Rei: Hmmm, there was something I think that might help...
              • Mosol strains to remember something...
              • Mosol Rei: Nope, sorry. It's gone.
              • Maybe you know someone who does know something?
                • Player: Maybe you know someone who does know something?
                • Mosol Rei: My guess is that this has something to do with the legend of Rashiliyia. But you need to speak to the Shaman in 'Tai Bwo Wannai' village to get more details about that.
                • Mosol Rei: I really have to fight these undead now Bwana, before they take over the world!
                • Oh, ok, sorry for bothering you.
                  • (Same as above)
                • I'll go to see the Shaman.
                  • Player: I'll go to see the Shaman.
                  • Mosol Rei: Well, that would be helpful Bwana. If you're sure you want to go, you can take a Wampum belt to him for me. It will give the Shaman, Trufitus the story of our problems down here. Are you sure you want to go?
                  • Errr, I'm having second thoughts now.
                    • Player: Errr, I'm having second thoughts now.
                    • Mosol Rei: That's Ok Bwana, it's a big responsibility. Come back and see me if you change your mind.
                    • (End of dialogue)
                  • Yes, I'm sure and I'll take the Wampum belt to Trufitus.
                    • Player: Yes, I'm sure and I'll take the Wampum belt to Trufitus.
                    • Mosol Rei: I would be very grateful if you did. Here take this...
                    • Mosol gives you a Wampum belt.
                    • Player receives the Wampum belt, or it drops to the floor if the player has no inventory space.
                    • Mosol Rei: Please can you give it to Trufitus. He may be able to give you extra details on the legend surrounding Rashiliyia. Good luck!
                    • (End of dialogue)
                  • Ok. Thanks for your help.
                    • Player: Ok. Thanks for your help.
                    • Mosol Rei: You're welcome Bwana, good luck.
                    • (End of dialogue)
                • Ok. Thanks for your help.
                  • (Same as above)
              • Oh, Ok, sorry for bothering you.
                • (Same as above)
              • Ok. Thanks for your help.
                • (Same as above)
            • Maybe you know someone who does know something?
              • (Same as above)
            • Ok. Thanks for your help.
              • (Same as above)
          • I don't think this is something I can help with at the moment.
            • Player: Sorry, but I don't think this is something that I can help with at the moment!
            • Mosol Rei: Ok, I understand Bwana! You may as well be on your way then.
            • (End of dialogue)
          • Ok. Thanks for your help.
            • (Same as above)
        • What can we do?
          • (Same as above)
        • Can I help in any way?
          • Player: Can I help in any way?
          • Mosol Rei: I don't think so Bwana, but you may want to consult with Trufitus the Shaman in Tai Bwo Wannai village, he may have some information which could help.
          • Why are the undead here?
            • (Same as above)
          • What can we do?
            • (Same as above)
          • I'll go to see the Shaman.
            • (Same as above)
          • Ok. Thanks for your help.
            • (Same as above)
        • I'll go to see the Shaman.
          • (Same as above)
        • Ok. Thanks for your help.
          • (Same as above)
      • Uh, it sounds nasty, just the kind of thing I want to avoid.
        • Player: Uh, it sounds nasty, just the kind of thing I want to avoid!
        • Mosol Rei: Quite right, Bwana, please make all haste! Before your spine turns to water as we speak.
        • (End of dialogue)
      • Ok. Thanks for your help.
        • (Same as above)
    • What danger is there around here?
      • Player: What danger is there around here?
      • Mosol Rei: Can you not see Bwana? This whole area is infested with the living dead.
      • Two undead ones appear
      • Mosol Rei: Arrggghhh, here are some now!
      • Undead one: Rahhhhh! OOoohhhhhh!
      • Undead one: Prepare to go to the other side!
      • (End of dialogue)
    • Ok. Thanks for your help.
      • (Same as above)
  • Yeah... Ok, I'm running!
    • Player: Yeah... Ok, I'm running!
    • Mosol Rei: God speed to you my friend.
    • (End of dialogue)
  • Who are you?
    • Player: Who are you?
    • Mosol Rei: I am Mosol Rei, I am a Jungle Warrior. I used to live in this village, but it is too dangerous for you to stay around here.
    • Mosol Rei, that's a nice name.
      • Player: Mosol Rei, that's a nice name.
      • Mosol looks at you and shakes his head in bewilderment.
      • Mosol Rei: Thanks, but you really should leave.
      • (End of dialogue)
    • What danger is there around here?
      • (Same as above)
    • Ok. Thanks for your help.
      • (Same as above)
  • Ok. Thanks for your help.
    • (Same as above)

Talking to Mosol Rei after getting the Wampum belt

  • Player: Why are the undead here?
  • Mosol Rei: Rashiliyia! The Queen of the undead has risen! She is the mother of the undead creatures that roam this land. But alas I know nothing of the legend that surrounds her.
  • Legend you say?
    • Player: Legend you say?
    • Mosol Rei: Yes.... I said it is a legend that I know nothing about.
    • Oh, ok, sorry for bothering you.
      • (Same as above)
    • Oh come on, you must know something.
      • (Same as above)
    • Maybe you know someone who does know something?
      • Player: Maybe you know someone who does know something?
      • Mosol Rei: My guess is that this has something to do with the legend of Rashiliyia. But you need to speak to the Shaman in 'Tai Bwo Wannai' village to get more details about that.
      • Mosol Rei: I really have to fight these undead now Bwana, before they take over the world!
      • Oh, ok, sorry for bothering you.
        • (Same as above)
      • I'll go to see the Shaman.
        • Player: I'll go to see the Shaman.
        • Mosol Rei: Well, if you go to see the Shaman, please give him that Wampum belt I gave to you, it will give him more details about our situation down here.
        • Errr, I'm having second thoughts now.
          • (Same as above)
        • Yes, I'm sure and I'll take the Wampum belt to Trufitus.
          • Player: Yes, I'm sure and I'll take the Wampum belt to Trufitus.
          • Mosol Rei: That's great Bwana, if you give Trufitus the Wampum belt I gave you, it will give him more details of our current situation.
          • (End of dialogue)
        • Ok. Thanks for your help.
          • (Same as above)
      • Ok. Thanks for your help.
        • (Same as above)
    • Ok. Thanks for your help.
      • (Same as above)
  • I don't think this is something I can help with at the moment.
    • (Same as above)
  • Ok. Thanks for your help.
    • (Same as above)

Using the Wampum belt on Trufitus

  • You show Trufitus the Wampum belt, he studies it for a long time.
  • Trufitus: Hello Bwana, this message from Mosol Rei bears bad news... Yes, things do look very bad indeed.
  • What do you know about Rashiliyia?
    • Player: What do you know about Rashiliyia?
    • Trufitus: Hmmm, it's been a long time since I heard that name. Rashiliyia is the Queen of the Undead. And a more fearsome enemy you will be unlikely to find.
    • Trufitus: I fear that you bring me news that she has returned to plague us once again? Alas I know of no weakness that she has.
    • So there is nothing we can do?
      • Player: So there is nothing we can do?
      • Trufitus: Not that I can think of.
      • Oh, ok!
        • Player: Oh, ok!
        • Trufitus: Yes, it's a bit sad really, I liked that village.
        • Trufitus seems deeply touched...
        • Trufitus: Well, I hope you will excuse me, but I need to get back to my studies.
        • (End of dialogue)
      • Should I start to evacuate the Island?
        • Player: Should I start to evacuate the island?
        • Trufitus: Yes, that may be a good idea. Many people could die! If only there was a way to defeat her!
        • Mosol Rei said something about a legend?
          • Player: Mosol Rei said something about a legend?
          • Trufitus: Ah, yes, there is a legend, but it is lost in the midst of antiquity...
          • Trufitus: The last place to hold any details regarding this mystery was in the temple of Ah Za Rhoon....and that has long since vanished... it crumbled into dust...
          • Why was it called Ah Za Rhoon?
            • Player: Why was it called Ah Za Rhoon?
            • Trufitus: It is from an ancient language. The direct translation is... 'Magnificence floating on water'. But my research makes me believe that the temple was built on land.
            • Trufitus: And most likely between large bodies of water, for example large lakes. However, many people have searched for the temple, and have failed. I would hate to see you waste your time on a pointless search like that.
            • Thanks for the information!
              • Player: Thanks for the information!
              • Trufitus: What information?
              • Player: About Ah Za Rhoon and where it is.
              • Trufitus looks at you blankly...
              • Trufitus: Hmmm, well, you are welcome bwana.
              • Do you know anything more about the temple?
                • Player: Do you know anything more about the temple?
                • Trufitus: Not much... I would say that is about it...
                • Trufitus: Even the great priest Zadimus who built the temple did not survive. Some say that Rashiliyia caused the temple to collapse.
                • Trufitus: She was angry at Zadimus for not returning her affections. She was a great sorceress even before they met.
                • Tell me more.
                  • Player: Tell me more.
                  • Trufitus: I don't know anymore. You're very demanding aren't you!
                  • Thanks for the information!
                    • (Same as above)
                  • Do you know anything more about the temple?
                    • (Same as above)
                  • I am going to search for Ah Za Rhoon!
                    • Player: I am going to search for Ah Za Rhoon!
                    • Trufitus: What?! You must be crazy! That place has passed into myth and legend, it has been buried under rubble for years. It's most likely buried 20 men deep, and that's if you can actually find it.
                    • Trufitus: Are you sure you're going to go and look for it? I may be able to do some research into this if you agree. Only I don't want to waste my time if you're not serious about this!
                    • If the player does not have all the requirements and has a combat level below 45:
                      • Before starting this quest, be aware that one or more of your skill levels are lower than what is required to fully complete it. Your combat level is also lower than the recommended level of 45.
                    • Start the Shilo Village quest?
                    • Yes.
                      • Player: Yes, I will seriously look for Ah Za Rhoon and I'd appreciate your help.
                      • Trufitus: Ok then Bwana, good luck with your quest, and remember to stock up well with adventuring supplies before setting off. You never know how useful some fairly ordinary things might be when you're
                      • Trufitus: adventuring.
                      • Trufitus: I'll hold on to this Wampum belt for you for the time being. I'll give it back to you when we have completed this quest.
                      • (End of dialogue)
                    • No.
                      • Player: Actually, now it comes to it, I'm having second thoughts.
                      • Trufitus: Well, I understand. Perhaps you can search for it another time? Come back when you think you're ready. Excuse me now won't you while I return to my studies.
                      • (End of dialogue)
                  • It's a pity that I can't search for Ah Za Rhoon now.
                    • Player: It's a pity that I can't search for Ah Za Rhoon now.
                    • Trufitus: Well, I understand. Perhaps you can search for it another time? Come back when you think you're ready. Excuse me now won't you while I return to my studies.
                    • (End of dialogue)
                • Are there any traps there?
                  • Player: Are there any traps there?
                  • Trufitus: How am I supposed to know? A lot of what I know is most probably wrong but some of it seems right to me. Excuse me but I must get back to my studies.
                  • (End of dialogue)
                • Thanks for the information!
                  • (Same as above)
              • I am going to search for Ah Za Rhoon!
                • (Same as above)
              • It's a pity that I can't search for Ah Za Rhoon now.
                • (Same as above)
            • Do you know anything more about the temple?
              • (Same as above)
            • I am going to search for Ah Za Rhoon!
              • (Same as above)
            • It's a pity that I can't search for Ah Za Rhoon now.
              • (Same as above)
          • Do you know anything more about the temple?
            • (Same as above)
        • Will you pack your things now?
          • Player: Will you pack your things now?
          • Trufitus: I will wait and see what will happen. Maybe Rashiliyia does not have the power to strike too far from her resting place? But there are many things that I need to do now.
          • Is her resting place important?
            • Player: Is her resting place important?
            • Trufitus: I believe it is! It might be that her physical remains are the focal point of her supernatural powers. It is said that many years ago, a group of adventurers once infiltrated her tomb to try to rid the world of Rashiliyia.
            • Trufitus: These adventurers reported seeing a wraith- like creature.
            • Trufitus: Although the adventurers disturbed Rashiliyia's bones, they were not able to properly sanctify them. And this is the most likely reason why she still plagues us today.
            • Trufitus: Of course, she only has to order one of her minions to move her bones and she can quite quickly and easily set up a new headquarters anywhere and continue to launch her plague of undead.
            • What are minions?
              • Player: What are minions?
              • Trufitus: Minions are the fiendish undead creatures that she controls. She has very few living worshippers, but they need to be dealt with at some point.
              • Thanks for the information!
                • (Same as above)
              • Does she have any weaknesses?
                • Player: Does she have any weaknesses?
                • Trufitus: I am not sure, but the legend about her certainly is long. It's a pity that the temple of Ah Za Rhoon has crumbled as there may be some clues that could help us to defeat her.
                • Trufitus: I think the largest problem will be in locating her resting place.
                • Why was it called Ah Za Rhoon?
                  • (Same as above)
                • Is her resting place important?
                  • (Same as above)
            • What are onions?
              • Player: What are onions?
              • Trufitus: Surely you mean Minions?
              • Player: Yes of course, I mean Minions, what made you think I said Onions?
              • Trufitus frowns at you but continues about...minions...
              • Trufitus: Minions are the fiendish undead creatures that Rashiliyia controls. She has very few living worshippers, but they need to be dealt with at some point.
              • Trufitus: Usually a strong creature of some sort will be guarding the bones and it is not to be tackled lightly.
              • Thanks for the information!
                • (Same as above)
              • Does she have any weaknesses?
                • (Same as above)
            • Does she have any weaknesses?
              • (Same as above)
          • Oh, ok!
            • (Same as above)
    • Should I start to evacuate the island?
      • (Same as above)
    • Mosol Rei said something about a legend?
      • (Same as above)
  • Mosol Rei said something about a legend?
    • (Same as above)

Talking to Trufitus again

  • Trufitus: Hello Bwana, how goes your quest to find Ah Za Rhoon?
  • Well thanks...
    • Player: Well thanks...
    • Trufitus: Well that's very good news. Let me know if you find anything useful, I may be able to help out.
    • (End of dialogue)
  • Erm, I don't know where to look?
    • Player: Erm, I don't know where to look?
    • Trufitus: Hmm, that doesn't surprise me. The only information I have refers to its name. Ah Za Rhoon, its name means 'Magnificence Floating on Water'.
    • Do you think it was floating on water?
      • Player: Do you think it was floating on water?
      • Trufitus: It's very doubtful. I suspect it was built to 'appear' as if it was floating on water. Perhaps on an island or between large bodies of water.
      • Trufitus: If you search for somewhere like this, you may find something worth investigating.
      • (End of dialogue)
    • Ok thanks for your help.
      • Player: Ok thanks for your help.
      • Trufitus: You're welcome Bwana, I only hope it helped.
      • (End of dialogue)

Use any unrelated item on Trufitus

  • Trufitus: I'm sorry Bwana but I just don't have a use for that!
  • (End of dialogue)

Visiting Ah Za Rhoon

Look-at Mound of earth

  • It looks as if something is buried here.
  • (End of dialogue)

Search Mound of earth

  • It looks as if something is buried here. You may need some tools to excavate further.
  • (End of dialogue)

Use spade on Mound of earth

  • You start digging...
  • You dig a small hole and almost immediately hit granite.
  • You excavate the hole a bit more...
  • And see that there is a small fissure...
  • You might just be able to crawl through it...
  • (End of dialogue)

Use spade on Fissure

  • You have already excavated this area. Your spade clangs against the granite.
  • (End of dialogue)

Look-at Fissure

  • You see a small fissure in the granite that you might just be able to crawl through. Beyond the fissure is a long fall.
  • (End of dialogue)

Search Fissure

  • You see a small fissure in the granite that you might just be able to crawl through. Beyond the fissure is a long fall. Do you want to try to crawl through the fissure?
  • Yes, I'll give it a go!
    • It looks like there is a steep drop just after the fissure. It may be dangerous to try to climb down without any sort of support.
    • (End of dialogue)
  • No thanks, I'm having second thoughts.
    • You think better of attempting to squeeze into the fissure.
    • Player: It looks very dangerous, and dark... Scary!
    • (End of dialogue)

Use lit candle on Fissure

  • Are you sure? You won't get that item back.
  • Yes
    • You drop the lit candle into the fissure and see that there is quite a large drop after you get through the hole. There is a good anchor point nearby onto which you could tie a rope.
    • The lit candle burns out.
    • (End of dialogue)
  • No
    • (End of dialogue)

Use lit black candle on Fissure

  • Are you sure? You won't get that item back.
  • Yes
    • You drop the lit black candle into the fissure and see that there is quite a large drop after you get through the hole. There is a good anchor point nearby onto which you could tie a rope.
    • The lit black candle burns out.
    • (End of dialogue)
  • No
    • (End of dialogue)

Use rope on Fissure

  • You see where to attach the rope very clearly. You secure the rope well.
  • (End of dialogue)

Look at Fissure after rope is attached

  • You see a small fissure in the granite that you might just be able to crawl through. You can see that a rope is attached nearby.
  • (End of dialogue)

Search Fissure after rope is attached

  • You see a small fissure in the granite that you might just be able to crawl through. You can see that a rope is attached nearby, would you like to climb down?
  • Climb into the fissure?
  • Yes, I'll give it a go!
    • You start to contort your body...
    • With some difficulty you manage to push yourself through the small crack in the rock.
    • You cleverly use the rope to slowly lower yourself to the floor.
    • The player enters Ah Za Rhoon
    • (End of dialogue)
  • No thanks, I'm having second thoughts.
    • You think better of attempting to squeeze into the fissure.
    • Player: It looks very dangerous, and dark... Scary!
    • (End of dialogue)

Search Cave in

  • You see that there is a narrow gap through into the darkness. You could try to wriggle through and see where it takes you.
  • Wriggle through the rubble?
  • Yes, I'll wriggle through.
    • You manage to wriggle through the rubble.
    • (End of dialogue)
  • No, I'll stay here.
    • You decide to stay where you are.
    • (End of dialogue)

Search Loose rocks

  • You can see that there is something hidden behind some rocks. Do you want to have a look? It looks a bit dangerous as the ceiling doesn't look at all safe.
  • Select an Option
  • Yes, I'll carefully move the rocks to see what's behind them.
    • You start to slowly move the rocks to one side.
    • You carefully manage to remove enough rocks to see a book shelf. You gingerly remove a delicate scroll from the shelf and place it in your inventory.
  • No, I'll leave them alone, I don't like the look of that ceiling.
    • You decide to leave the rocks well alone. The ceiling does look a little unsafe.
    • (End of dialogue)

Read Tattered scroll

  • This looks like part of a scroll about someone called Bervirius. Would you like to read it?
  • Select an Option
  • Yes please.
  • No thanks.
    • You decide not to open the scroll. But instead place it carefully back in your inventory.
    • (End of dialogue)

Search Old sacks

  • You find a tattered but very ornate scroll, which you place carefully in your inventory.
  • (End of dialogue)

Read Crumpled scroll

  • This looks like a scroll about Rashiliyia. Would you like to read it?
  • Select an Option
  • Yes please.
  • No thanks.
    • You decide to leave the scroll well alone.

Look-at Ancient gallows

  • You take a look at the gallows. It's pretty eerie looking.
  • A grisly sight meets your eyes. A human corpse hangs from the noose. His hands have been tied behind his back.
  • (End of dialogue)

Search Ancient gallows

  • You search the gallows...
  • You find a human corpse hanging in the noose. It looks as if the corpse can be removed easily. Would you like to remove the corpse from the noose?
  • Select an Option
  • I don't think so, it might animate and attack me!
    • You move away from the corpse quietly and slowly... ...you have an eerie feeling about this!
    • Player: ** Gulp! **
    • (End of dialogue)
  • Yes, I may find something else on the corpse.
    • You gently support the frame of the skeleton and lift the skull through the noose.
    • You find an old sack and place the skeleton in it. Maybe Trufitus can give you some tips on what to do with it.
    • You sense that there is a spirit that needs to be put to rest.
    • (End of dialogue)

Look-at Strange looking stone

  • This stone seems to have strange markings on it.
  • (End of dialogue)

Investigate Strange looking stone

  • This stone seems to have strange markings on it. Maybe Trufitus can decipher them? THe stone is too heavy to carry but the letters stand proud on a plaque. Maybe you could seperate[sic] the plaque from the rock?
  • (End of dialogue)

Use chisel on Strange looking stone

  • You cleanly cut the plaque of letters away from the rock. You place it carefully into your inventory.
  • (End of dialogue)

Read Stone-plaque

  • The markings are very intricate. It's a very strange language. The meaning of it evades you though. Perhaps Trufitus can decipher the markings?
  • (End of dialogue)

Look-at Smashed table

  • This table might be useful with some adjustment.
  • (End of dialogue)

Craft Smashed table

  • You may be able to turn this dilapidated table into something that could help you to get out of this place. What would you like to try and turn this table into?
  • Select an Option
  • A ladder
    • You happily start hacking away at the table but realise that you won't have enough wood to properly finish the item off!
    • Player: Oops! Not enough wood left to do anything else with the table!
    • (End of dialogue)
  • A crude raft
    • You see that this table already looks very sea worthy it takes virtually no time at all to help fix it into a crude raft.[sic]
    • You place it carefully on the water!
    • You board the raft!
    • You push off!
    • Player: Weeeeeeee!
    • Player: Weeeeeeee!
    • You come to a huge waterfall...
    • Player: * Uh oh! *
    • ...And plough through it!
    • The raft soon breaks up.
    • (End of dialogue)
  • A pole vault
    • You happily start hacking away at the table but realise that you won't have enough wood to properly finish the item off!
    • Player: Oops! Not enough wood left to do anything else with the table!
    • (End of dialogue)

Craft Smashed table after using up the wood

  • You may be able to turn this dilapidated table into something that could help you to get out of this place. What would you like to try and turn this table into?
  • Select an Option
  • A ladder
    • Your experience in crafting tells you that there isn't enough wood to complete this task.
    • (End of dialogue)
  • A crude raft
    • (Same as above)
  • A pole vault
    • Your experience in crafting tells you that there isn't enough wood to complete this task.
    • (End of dialogue)

Craft Smashed table after making the raft

  • There isn't enough wood left in this table to make anything!
  • (End of dialogue)

Look-at Waterfall rocks

  • There is a huge cascading waterfall in front of you, the roar of the water is quite loud. To the east you can see what looks like a trecherous[sic] pathway, it might lead outside.
  • (End of dialogue)

Search Waterfall rocks

  • You see a huge waterfall blocking your path. The path leads on through the cascading waterfall, but it looks quite dangerous. Would you like to try and follow the path?
  • Follow the path?
  • Yes, I'll follow the path.
    • You start carefully edging along the slippery path...
    • If the player succeeds:
      • You climb your way out of the cavern into the heat of the Jungle.
      • (End of dialogue)
    • If the player fails:
      • You fall!
      • Player: Arrgghhhh!
      • You're pumelled as the thrashing water throws
      • you against the rocks.
      • The player is dealt some damage.
      • (End of dialogue)
    • (End of dialogue)
  • No, I'll look for another exit.
    • You decide to have another look around. And see if you can find a better way to get out.
    • (End of dialogue)

Talking to Trufitus after visiting Ah Za Rhoon

  • Player: Greetings...
  • Trufitus: Greetings Bwana, you have been away! The situation with Rashiliyia is worsening! I pray that you have some good news for me.
  • Player: I think I found the temple of Ah Za Rhoon.
  • Trufitus: Well that sounds great Bwana. Tell me, what did you find?
  • I need help with Bervirius.
    • Player: I need help with Bervirius.
    • Trufitus: Bervirius is the son of Rashiliyia. His tomb may hold some clues as to how Rashiliyia may be defeated.
    • (Shows other options)
  • I have some items that I need help with.
    • Player: I have some items that I need help with.
    • Trufitus: Well, just let me see the item and I'll help as much as I can.
    • Trufitus: We need to identify that the place you have found is indeed Ah Za Rhoon.
    • Trufitus: Any scrolls or information about Rashiliyia's kin would be helpful.
    • Trufitus: Have you got any items concerning Rashiliyia? If so, please show me them.
    • Trufitus: There must be something relating to Zadimus at the temple. Did you find anything? If so, let me see it.
    • Trufitus: And best of luck!
    • (Shows other options)
  • I need help with Zadimus.
    • Player: I need help with Zadimus.
    • Trufitus: Zadimus is a spirit yearning for freedom. Bury him in a sacred place to release his spirit.
    • Is there any sacred ground around here?
      • Player: Is there any sacred ground around here?
      • Trufitus: The ground in the centre of the village is very sacred to us. Maybe you could try there?
      • (End of dialogue)
    • I need help with Bervirius.
      • (Same as above)
    • I need help with Rashliyia.
      • (Same as below)
    • I need some help with the Temple of Ah Za Rhoon.
      • (Same as below)
    • Ok, thanks!
      • Player: Ok, thanks!
      • Trufitus: You're quite welcome Bwana.
      • (End of dialogue)
  • I need help with Rashiliyia.
    • Player: I need help with Rashiliyia.
    • Trufitus: We need to find Rashiliyia's resting place and learn how to put her spirit to rest. You may find some clues to her resting place in Ah Za Rhoon or Bervirius' Tomb.
    • (Shows other options)
  • I need some help with the Temple of Ah Za Rhoon.
    • Player: I need some help with the Temple of Ah Za Rhoon.
    • Trufitus: If you have found the temple, you should search it thoroughly and see if there are any clues about Rashiliyia.
    • Trufitus: We need to identify that the place you have found is indeed Ah Za Rhoon.
    • Trufitus: Any scrolls or information about Rashiliyia's kin would be helpful.
    • Trufitus: Have you got any items concerning Rashiliyia? If so, please show me them.
    • Trufitus: There must be something relating to Zadimus at the temple. Did you find anything? If so, let me see it.
    • Trufitus: And best of luck!
    • (Shows other options)

Using the Zadimus corpse on Trufitus

  • You show Trufitus the corpse.
  • Player: What do you make of this?
  • Trufitus: ! GASP ! That's incredible, where did you find it?
  • Player: I found the corpse in a decomposing gallows. I get a very strange feeling every time I try to bury the body.
  • Trufitus: Hmmm, that sounds very strange. I sense a spirit in torment, you should try to bury the remains.
  • Is there any sacred ground around here?
    • Player: Is there any sacred ground around here?
    • Trufitus: The ground in the centre of the village is very sacred to us. Maybe you could try there?
    • (End of dialogue)
  • Can you dispose of this for me?
    • Player: Can you dispose of this for me?
    • Trufitus pulls away from you...
    • Trufitus: I dare not touch it. I am a spiritual man and the spirit of this being may possess me and turn me into a minion of Rashiliyia.
    • (End of dialogue)

Using the stone-plaque on Trufitus

  • Player: Can you decipher this please?
  • Trufitus: This is an ancient artefact!
  • Trufitus looks at the item in awe.
  • Trufitus: I can certainly try! Hmm, incredible, it seems very ancient and mentions something about Zadimus and Ah Za Rhoon. It says, 'Here lies the traitor Zadimus, let his spirit be forever tormented'.
  • Trufitus hands the Stone Plaque back.
  • Trufitus: If you have found anything else that you need help with, please just let me know.
  • (End of dialogue)

Using the tattered scroll on Trufitus

  • You hand the tattered scroll to Trufitus.
  • Player: What do you make of this?
  • Trufitus: Truly amazing Bwana, this scroll must be ancient. I'm not sure if I get more meaning from it than you though. Perhaps Bervirius' tomb is still accessible?
  • Trufitus hands the tattered scroll back to you.
  • (End of dialogue)

Dropping the Tattered scroll

  • This looks quite important, are you sure you want to drop it?
  • Select an Option
  • Yes, I'm quite sure.
    • You decide to throw the item away...
    • As you drop the item, it falls down a narrow crevice, never to be seen again.
    • (End of dialogue)
  • No, I think I'll keep it.
    • (End of dialogue)

Dropping the Crumpled scroll

  • This looks quite important, are you sure you want to drop it?
  • Select an Option
  • Yes, I'm quite sure.
    • You decide to throw the item away.
    • As you drop the item, it gets carried away by the wind, never to be seen again.
    • (End of dialogue)
  • No, I think I'll keep it.
    • (End of dialogue)

Dropping the Stone-plaque

  • This looks quite important, are you sure you want to drop it?
  • Select an Option
  • Yes, I'm quite sure.
    • You decide to throw the item away...
    • As you drop the item, it bounces into a stream, never to be seen again.
    • (End of dialogue)
  • No, I think I'll keep it.
    • (End of dialogue)

Dropping the Locating crystal

  • Are you sure you want to drop this crystal? It looks very delicate and it may break.
  • Drop the Locating Crystal?
  • Yes, I am sure.
    • As you drop the crystal, it hits a rock and explodes. You are lascerated by shards of glass.
    • (End of dialogue)
  • No, I've reconsidered, I'll keep it!
    • (End of dialogue)

Using the crumpled scroll on Trufitus

  • You hand the crumpled scroll to Trufitus.
  • Player: Have a look at this, tell me what you think.
  • Trufitus: I am speechless Bwana, this is truly ancient. Where did you find it?
  • Player: In an underground building of some sort.
  • Trufitus: You must truly have found the temple of Ah Za Rhoon! The scroll gives some interesting details about Rashiliyia, some things I didn't know before.
  • Trufitus gives back the scroll.
  • Anything that can help?
    • Player: Anything that can help?
    • Trufitus: Hmmm, well just that part about the wards...
    • Trufitus seems to drift off in thought.
    • Trufitus: It may be possible to make a ward like that... But what is the best thing to make it from? Perhaps something close to Bervirius, an item of some significance to him.
    • (End of dialogue)
  • Ok, thanks!
    • Player: Ok, thanks!
    • Trufitus: You're quite welcome Bwana.
    • (End of dialogue)

Burying the Zadimus corpse in the wrong place

  • You feel an unearthly compunction to bury this corpse!
  • You hear a ghostly wailing sound coming from the corpse and a whispering voice says,'Let me rest in a sacred place and assist you I will'
  • (End of dialogue)

Burying the Zadimus corpse in the right place

  • You feel an unearthly compunction to bury this corpse!
  • You dig a hole for the remains.
  • You lay the remains of Zadimus to rest.
  • You hear an unearthly moaning sound as you see an apparition materialise right in front of you.
  • Spirit of Zadimus: You have released me from my torture, and now I shall aid you. You seek to dispell the one who tortured and killed me. Remember this... 'I am the key, but only kin may approach her.'
  • (Player receives bone shard.)
  • The apparition disappears into the ground where you buried the corpse. You see the ground in front of you shake as a shard of bone forces its way to the surface. You take the bone shard and place it in your

Using chisel on bone shard

  • You're not quite sure what to make with this. Perhaps it will come to you as you discover more about Rashiliyia?
  • (End of dialogue)

Using the bone shard on Trufitus

  • You show Trufitus the Bone Shard.
  • Player: Could you have a look at this please?
  • Trufitus looks at the object for a moment.
  • Trufitus: It looks like a simple shard of bone. Why do you think it is significant?
  • It appeared when I buried Zadimus' corpse.
    • Player: It appeared when I buried Zadimus' corpse.
    • Trufitus: Ah, interesting, so you think that Zadimus gave you the bone? What makes you say that?
    • He said something after he gave it to me.
      • Player: He said something after he gave it to me.
      • Trufitus: What did he say?
      • The spirit said something about keys and kin?
        • Player: The spirit said something about keys and kin?
        • Trufitus: Hmmm, maybe it's a clue of some kind?
        • Trufitus: If you found anything at Ah Za Rhoon that you're not sure of, why not investigate it or show it to me and I'll see what I can make of it.
        • (End of dialogue)
      • The spirit rambled on about some nonsense.
        • Player: The spirit rambled on about some nonsense.
        • Trufitus: Oh, so it most likely was not very important then.
        • (End of dialogue)
    • I'm not sure.
      • Player: I'm not sure.
      • Trufitus: Oh, right. Come back and talk with me if you get an idea.
      • (End of dialogue)
  • No reason really.
    • Player: No reason really.
    • Trufitus: Well why are you showing it to me then?
    • It appeared when I buried Zadimus' corpse.
      • (Same as above)
    • I'm not sure.
      • (Same as above)

Inspect Bone shard

  • You look at the shard of bone. The words of Zadimus come back to you. 'I am the key, but only kin may approach her.'
  • (End of dialogue)

Talking to Trufitus after burying Zadimus' corpse

Note: When the dialogue continues above, it will offer both options "I have just buried Zadimus' corpse." and "I need help with Zadimus."

  • Player: Greetings...
  • Trufitus: Greetings Bwana, you have been away! The situation with Rashiliyia is worsening! I pray that you have some good news for me.
  • Player: I think I found the temple of Ah Za Rhoon.
  • Trufitus: Well that sounds great Bwana. Tell me, what did you find?
  • I have just buried Zadimus' corpse.
    • Player: I have just buried Zadimus' corpse.
    • Trufitus: Something seems different about you. You look like you have seen a ghost?
    • Player: It just so happens that I have!
    • Trufitus: Oh! So you managed to bury Zadimus's corpse?
    • Player: Yes, it was pretty grisly!
    • The spirit said something about keys and kin?
      • Player: The spirit said something about keys and kin?
      • Trufitus: Hmmm, maybe it's a clue of some kind?
      • Trufitus: Rashiliyia's only kin was a son, 'Bervirius'. His remains were entombed on a small island which lies to the South West. I will do some research into this to see if I can find any other details.
      • Trufitus: But I think we must take Zadimus' clue literally and get some item that belonged to Bervirius as it may be the only way to approach Rashiliyia. Perhaps something like this exists in his tomb?
      • (End of dialogue)
    • The spirit rambled on about some nonsense.
      • Player: The spirit rambled on about some nonsense.
      • Trufitus: Oh, so it most likely was not very important then.
      • (End of dialogue)
  • I need help with Bervirius.
    • (Same as above)
  • I have some items that I need help with.
    • (Same as above)
  • I need some help with the Temple of Ah Za Rhoon.
    • (Same as above)
  • I need help with Rashiliyia.
    • (Same as above)

Visiting the Tomb of Bervirius

Investigate Well stacked rocks

  • These rocks look like they have been stacked uniformly.
  • (End of dialogue)

Search Well stacked rocks

  • You investigate the rocks and find a dank, narrow crawl-way. Do you want to crawl into this dank, dark, narrow, possibly dangerous hole?
  • Crawl into hole?
  • Yes please, I can think of nothing nicer!
    • You contort your body and prepare to squirm worm like into the hole.
    • You struggle through the narrow crevice in the rocks.
    • And drop to your feet into a narrow underground corridor.
    • (End of dialogue)
  • No way could you get me to go in there!
    • (End of dialogue)

Inspect Tomb dolmen

  • The dolmen is intricately decorated with the symbol of two crossed palm trees. It might be the family crest? You can see that there are some items on the dolmen.
  • (End of dialogue)

Search Tomb dolmen

  • The dolmen is intricately decorated with the symbol of two crossed palm trees. It might be the family crest? You can see that there are some items on the dolmen.
  • You find a rusty sword with an ivory pommel. You take the Ivory pommel and place it in your inventory.
  • You find a Crystal Sphere. You take the crystal and place it carefully in your inventory.
  • You find some writing on the dolmen, you grab some nearby scraps of delicate paper together and copy the text as best you can and collect them together as a scroll.
  • (End of dialogue)

Use chisel on Sword pommel

  • You prepare the ivory pommel and the chisel to start crafting...
  • You successfully craft some of the ivory into beads. They may look good as part of a necklace.
  • (End of dialogue)

Use Bronze wire on Bone beads

  • You successfully craft the beads and bronze wire into a necklace which you name, 'Beads of the Dead'
  • (End of dialogue)

Climb Climbing rocks

  • You attempt to climb the granite rock.
  • If the player fails to climb the rock:
    • You fall!
    • Player: Arrggghhhhhh!
    • The player is dealt 1-10 damage
    • (End of dialogue)
  • If the player successfully climbs the rock:
    • You manage to climb back out again!

Read the Bervirius notes

Talking to Trufitus after visiting Bervirius' Tomb

  • Player: Greetings...
  • Trufitus: Greetings Bwana, did you find Bervirius' Tomb?
  • I think I found Bervirius' Tomb.
    • Player: I think I found Bervirius' Tomb.
    • Trufitus: Congratulations Bwana, show me any items you have found though. I may be able to help.
    • I actually need help with something else.
      • Player: I actually need help with something else.
      • Trufitus: What could I possibly help you with Bwana?
      • I need help with Rashiliyia.
        • (Same as above)
      • I need help with Zadimus.
        • (Same as above)
      • I have some items that I need help with.
        • (Same as above)
      • I need help with Bervirius.
        • (Same as above)
      • Ok, thanks!
        • (Same as above)
    • I didn't find anything in the tomb.
      • Player: I didn't find anything in the tomb.
      • Trufitus: Maybe you need to look around a little more. There must be some small detail at least that can help us.
      • I have some items that I need some help with.
        • (Same as above)
      • I actually need help with something else.
        • (Same as above)
    • I have some items that I need help with.
      • (Same as above)
  • I need some help with the Temple of Ah Za Rhoon.
    • (Same as above)
  • No, I didn't find a thing.
    • Player: No, I didn't find a thing.
    • Trufitus: That is a shame Bwana. We really do need to act against Rashiliyia soon if we are ever to stand a chance of defeating her.
    • Actually I did find the tomb, I was just joking.
      • Player: Actually I did find the tomb, I was just joking.
      • Trufitus: Well, Bwana, this is no laughing matter. We need to take this very seriously and act now! If you have found any items at the tomb that you need help with please let me see them and I will help as much as I can.
      • I didn't find anything in the tomb.
        • (Same as above)
      • I actually need help with something else.
        • (Same as above)
    • I actually need help with something else.
      • (Same as above)
    • I didn't find anything in the tomb.
      • (Same as above)

Using the Sword pommel on Trufitus

  • You show Trufitus the sword pommel.
  • Trufitus: It is a very nice item Bwana. It may be just what you need to gain access to Rashiliyia's tomb. While you were away, I did some research.
  • Trufitus: Rashiliyia would spare the lives of those who wore bronze necklaces. This pommel may have some significance to Bervirius. Perhaps you can craft something from it that can help?
  • Trufitus: My guess is that you will need some protection from Rashiliyia if you intend to enter her tomb!
  • How do I make a bronze necklace?
    • Player: How do I make a bronze necklace?
    • Trufitus: Well, Bwana, I would guess that you would need to get some bronze metal and work it into something that could be turned into a necklace?
    • What should I put on the necklace?
      • Player: What should I put on the necklace?
      • Trufitus: Perhaps Zadimus' clue has the answer? Now, what was it that he said again? Something about kin and keys? That sword pommel belonged to Bervirius didn't it?
      • How do I make a bronze necklace?
        • (Same as above)
      • Thanks!
        • Player: Thanks!
        • Trufitus: You're more than welcome Bwana! Good luck for the rest of your quest.
        • (End of dialogue)
    • Thanks!
      • (Same as above)
  • What should I put on the necklace?
    • (Same as above)

Using the Locating crystal on Trufitus

  • You show Trufitus the Locating Crystal.
  • Trufitus: This is incredible Bwana.
  • Player: It is?
  • Trufitus: Absolutely! This will help you to locate the entrance to Rashiliyia's tomb. Simply activate it when you think you are near, and it should glow different colours to show how near you are.
  • (End of dialogue)

Using Bervirius notes on Trufitus

  • You hand the notes over to Trufitus.
  • Trufitus: Hmm, these notes are quite extraordinary Bwana. They give location details of Rashiliyia's tomb, and some information on how to use the crystal.
  • Trufitus: The information is quite specific, North of Ah Za Rhoon! That's a great place to start looking!
  • (End of dialogue)

Using Bone beads on Trufitus

  • You show Trufitus the beads that you crafted.
  • Player: Take a look at these.
  • Trufitus: Hmm, very interesting Bwana, your abilities are much more focused than I had initially thought. I presume these are to be part of the ward to protect you from Rashiliyia?
  • (End of dialogue)

Using Beads of the dead on Trufitus

  • You show Trufitus the 'Beads of the Dead'.
  • Player: Take a look at this...
  • Trufitus: This is very impressive Bwana, I'm quite surprised at your ingenuity. This should be a good protection against Rashiliyia if you ever find her Tomb.
  • (End of dialogue)

Using the Bone key on Trufitus

  • Player: Have a look at this!
  • Trufitus: This is amazing Bwana, the level of detail is incredible. Where did you find it?
  • I made it from the bone shard that Zadimus gave me.
    • Player: I made it from the bone shard that Zadimus gave me.
    • Trufitus: How very inventive Bwana. You must have seen the lock to have crafted it so well. Does the key work?
    • Yes and I explored inside some sort of cavern.
      • Player: Yes and I explored inside some sort of cavern.
      • Trufitus: How interesting Bwana, did you find anything?
      • Not really.
        • Player: Not really.
        • Trufitus: Maybe you should go back and try to find some more things.
        • Trufitus: Show me any other items that you may have. We need any clue to locate Rashiliyia's resting place.
        • (End of dialogue)
      • Yes, I found lots of things.
        • Player: Yes, I found lots of things.
        • Trufitus: If you let me see them Bwana, perhaps I can offer you some extra information.
        • (End of dialogue)
    • I don't know, I haven't tried it yet.
      • Player: I don't know, I haven't tried it yet.
      • Trufitus: It may be an idea to try it and then scout out the area. If it relates to Rashiliyia, it might help us to defeat her.
      • (End of dialogue)
  • Do you know what it opens?
    • Player: Do you know what it opens?
    • Trufitus: You must already know what it opens to have carved it so pefectly. Perhaps in your travels you have come across some unique doors with a unique lock? I hope this helps with your quest.
    • (End of dialogue)

Visiting the Tomb of Rashiliyia

Search Palm tree

  • You search the palm trees...
  • ...and reveal an ancient doorway set into the side of the hill!
  • (End of dialogue)

Open Carved doors

  • There seems to be some sort of recepticle on the door. Perhaps it needs a key?
  • (End of dialogue)

Search Carved doors

  • Examining the door, you see that it has a very strange lock. You're shocked to find that it seems to be made out of bone!
  • (End of dialogue)

Use chisel on Bone shard

  • If the player does not have 20 Crafting:
    • You need to have a Crafting level of at least 20 to work this material.
    • (End of dialogue)
  • If the player has 20 Crafting:
    • Remembering Zadimus' words and the strange bone lock, you start to craft the bone. You successfully make a key out of the bone shard.
    • (End of dialogue)

Use Bone key on Carved doors

  • You try the bone key with the lock.
  • A shimmering light dances over the doors, before you can blink, the doors creak open.
  • The doors close behind you with the sound of crunching bone. Before you stretches a winding tunnel blocked by an ancient gate.
  • (End of dialogue)

Open Ancient metal gate

  • If the player is not wearing the Beads of the dead:
    • Rashiliyia appears!
    • Rashiliyia: Let me squeeze the life from your mortal frame.
    • Rashiliyia: Which non-kin dares enter my tomb?
    • Rashiliyia: My minions will finish thee!
    • You feel invisible hands starting to choke you...
    • Player: * Gaaaa.... *
    • Rahiliyia spawns 1-3 undead ones
    • (End of dialogue)
  • If the player is wearing the Beads of the dead:
    • The Beads of the Dead start to glow...
    • (End of dialogue)

Search Ancient metal gate

  • There is an ancient symbol on the gate. It looks like a human figure with something around its neck. It looks pretty scary.
  • (End of dialogue)

Climb Rocks

  • You carefully try to pick your way down the rocks.
  • You manage to carefully clamber down.

Open Tomb doors before placing bones

  • This door is completely sealed, it is very ornately carved.

Search Tomb doors

No bones put in

  • The door is ornately carved with depictions of skeletal warriors. You notice that some of the skeletal warriors depictions are not complete.Instead, there are recesses where some of the bones should be. There are three recesses.
  • (End of dialogue)

One bone put in

  • The door is ornately carved with depictions of skeletal warriors. You notice that some of the skeletal warriors depictions are not complete.Instead, there are recesses where some of the bones should be. There are two recesses.
  • (End of dialogue)

Two bones put in

  • The door is ornately carved with depictions of skeletal warriors. You notice that some of the skeletal warriors depictions are not complete.Instead, there are recesses where some of the bones should be. There is one recess.
  • (End of dialogue)

Three bones put in

  • The door is ornately carved with depictions of skeletal warriors. All the skeletons are complete. It looks as if you walk through this door.
  • (End of dialogue)

Using bones on Tomb doors

  • If this is the first bone:
    • You carefully place a bone in the door...
    • You place the bone into the skeletal door and it fits. There are two recesses left now.
    • You fit the bone into the recess.
  • If this is the second bone:
    • You carefully place another bone in the door...
    • You place the bone into the skeletal door and it fits. There is just one recess left now.
    • You fit the bone into the recess.
  • If this is the third bone:
    • You carefully place another bone in the door...
    • You fit the last bone into the recess.
    • You place the bone into the last recess on the skeletal door and it fits. All the recesses are filled...
    • The door seems to change slightly. Two depictions of skeletal warriors turn their heads towards you. They are alive! The Skeletons wrench themselves free of the door. Stepping out of the door, with grinning teeth they push the huge doors open.
  • (End of dialogue)

Look-at or Search Tomb dolmen

  • You touch the dolmen, and the ground starts to shake. You hear an unearthly voice booming and you step away from the dolmen in anticipation.
  • Nazastarool spawns.
  • Nazastarool: I am Nazastarool! Prepare to die!
  • Continues after killing Nazastarool.
  • You defeat Nazastarool and the corpse falls to the ground. The bones start to move again and soon they reform into a grisly giant skeleton.
  • Nazastarool spawns again.
  • Nazastarool: Quake in fear, for I am reborn!
  • Nazastarool: Your death will be swift.
  • Continues after killing Nazastarool.
  • You defeat Nazastarool and the skeleton falls to the ground. An ethereal form starts taking shape above the bones and you soon face the vengeful ghost of Nazastarool.
  • Nazastarool spawns again.
  • Nazastarool: Nazastarool returns with vengeance!
  • Nazastarool: Soon you will serve Rashiliyia.
  • Continues after killing Nazastarool.
  • You hear a disembodied voice fading away into the distance, 'May you perish in the fires of Zamorak's furnace! Rashiliyia's curse is upon you!'
  • You see something appear on the dolmen.
  • Nazastarool: May you perish in the fires of Zamorak's furnace! Rashiliyia's
  • Nazastarool: curse is upon you!
  • (End of dialogue)

Take Rashiliyia corpse

  • You take the mummified remains of a human female. You feel certain that these are Rashiliyia's remains. You carefully place the remains in your inventory.
  • (End of dialogue)

Open Tomb exit

  • If the player is not wearing the beads of the dead:
    • Same as above from "Rashiliyia appears!" but also continues below
  • If the player is wearing the beads of the dead:
    • The Beads of the Dead start to glow...
  • The door seems to be locked!
  • Player: Oh no, I'm going to be stuck in here forever!
  • Player: How will I ever get out!
  • Player: I'm too young to die!
  • (End of dialogue)

Search Tomb exit

  • You can see a small recepticle, not unlike the one on the opposite side of the door!
  • (End of dialogue)

Use bone key on tomb exit

  • You unlock the door with the key.
  • The doors creak open revealing bright daylight.
  • You walk outside into the warmth of the jungle heat.
  • You get a sense that something seems imcomplete.
  • (End of dialogue)

Activate the Locating crystal

(Transcript missing - Exact distances from tomb are unknown. edit)

  • You feel the crystal trying to draw upon your spiritual energy. Do you want to let it?
  • Select an Option
  • Yes, just this once.
    • If the player is too far from the Tomb of Rashiliyia:
      • There is nothing different about the crystal. You're most likely not close enough for it to be active.
      • (End of dialogue)
    • If the player is within [unknown squares] of the Tomb of Rashiliyia:
      • The crystal glows faintly.
      • (End of dialogue)
    • If the player is within [unknown squares] of the Tomb of Rashiliyia:
      • The crystal glows brightly.
      • (End of dialogue)
    • If the player is within [unknown squares] of the Tomb of Rashiliyia:
      • The crystal is very bright.
      • (End of dialogue)
    • If the player is within [unknown squares] of the Tomb of Rashiliyia:
      • The crystal blazes brilliantly.
      • (End of dialogue)
  • Yes, always let it draw from my spiritual energy.
    • Same as above, and further activations don't provide the options.
  • No, it sounds a bit dangerous.
    • You decide not to allow the crystal to draw on your spiritual energy.
    • (End of dialogue)

Talking to Trufitus after visiting the Tomb of Rashiliyia

  • Player: Hello.
  • Trufitus: Greetings again Bwana. I hope that you have managed to locate Rashiliyia's Tomb. Again, if you found anything interesting, please show it to me.
  • What should I do now?
    • Player: What should I do now?
    • Trufitus scratches his head.
    • Trufitus: Well Bwana, if you have Rashiliyia's remains, you need to find a way to put her spirit to rest. Perhaps there was a clue with one of the artefacts that you have?
    • Trufitus: Why not have a look through the artefacts that you have found and see if there is some clue that might help? If you do not have her remains, you will need to find them.
    • (End of dialogue)
  • Thanks!
    • Player: Thanks!
    • Trufitus: You're more than welcome Bwana! Good luck for the rest of your quest.
    • (End of dialogue)

Using Rashiliyias' remains on Trufitus

  • You show Trufitus the remains...
  • Player: Could you have a look at this..
  • Trufitus: This is truly incredible bwana... So these are the remains of the dread Queen Rashiliyia?
  • Player: Yes, I think so.
  • What should I do with them?
    • Player: What should I do with them?
    • Trufitus: Hmm, I'm not exactly sure... Perhaps there is a clue in one of the artefacts you have found?
    • Can you take them off my hands?
      • Player: Can you take them off my hands?
      • Trufitus: I dare not take them, I may be taken over by the evil spirit of Rashiliyia!
      • What should I do with them?
        • (Same as above)
      • Thanks!
        • Player: Thanks!
        • Trufitus: You're more than welcome Bwana! Good luck for the rest of your quest.
    • Thanks!
      • (Same as above)
  • Can you take them off my hands?
    • (Same as above)

Dropping Rashiliyias' remains on on the ground

  • The remains of Rashiliyia look quite delicate. You sense that a spirit needs to be put to rest. Are you sure that you want to drop the remains?
  • Select an Option
  • Yes, I am sure.
    • Rashiliyia: You have my gratitude for releasing me, there is still much that needs to be done before Shilo Village is utterly destroyed. Please excuse me, I have plans and people to execute!
    • The figure turns and soars away, quickly disappearing into the distance.
    • (End of dialogue)
  • No, I'll keep hold of the remains.
    • (End of dialogue)

Using Rashiliyias' remains on the dolmen

  • You carefully place Rashiliyias remains on the dolmen. You feel a strange vibration in the air.
  • Rashiliyia: You have my gratitude for releasing my spirit. I have suffered a vengeful and evil existence. I was tricked by Zamorak. He returned my son to me as an undead creature.
  • Rashiliyia: My hatred and bitterness corrupted me. I tried to destroy all life... now I am released. And am grateful to contemplate eternal rest...
  • (End of dialogue)
  • Congratulations! Quest complete!

Post-quest

Ah Za Rhoon

Look-at or Investigate Strange looking stone

  • You notice nothing significant about this stone.
  • (End of dialogue)

Using items on Strange looking stone

  • You notice nothing significant about this.
  • (End of dialogue)

Search Loose rocks

  • You notice nothing significant about this.
  • (End of dialogue)

Search Old sacks

  • You notice nothing significant about this.
  • (End of dialogue)

Look-at or Search the Ancient gallows

  • You notice nothing significant about this.
  • (End of dialogue)

Tomb of Bervirius

Inspect or Search Tomb dolmen

  • There is nothing new about this dolmen.
  • (End of dialogue)

Rashiliyia's Tomb

Using bones on the Tomb door

  • There are no more recesses to fill, you filled them all.
  • (End of dialogue)

Look-at or Search Tomb dolmen

  • You have already completed this quest.
  • Rashiliyia's remains have been put to rest.
  • (End of dialogue)