Witch's House/Quick guide

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Details

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Official difficultyIntermediate
Official lengthVery Short
DescriptionA young boy who lives in Taverley has kicked his ball into the garden of a scary old lady. He asks you to get it back for him. This proves more difficult than it first sounds.
Requirements
  • The ability to defeat 4 monsters from level 19 to 53 without a break.
Items required
  • Cheese (You may wish to bring several in case you mess up)
  • Leather gloves (obtainable during the quest)
Recommended
Enemies to defeat
League notes

Asgarnia Asgarnia — location requirement

Walkthrough

Entering the house

  • Talk to the Boy south-east of the long garden in Taverley, next to the members gate. (Chat 11)
  • Head west, then north to the front door of the house, across from the player-owned house portal.
  • Look-under the potted plant closest to the door for a door key and enter the door.
  • Climb down the ladder to the north, equip gloves, and enter the gate. (The boxes can be searched for a pair of leather gloves.)
  • Equip your leather gloves before opening the gate.
  • Search the cupboard for a magnet.
  • Climb up the ladder and go to the small southern room.
  • Drop cheese in the room and a mouse will come out.
  • QUICKLY use the magnet on the mouse.

Retrieving the ball

  • Go around the garden to the fountain without being caught by the Witch. (Full run energy or a stamina potion may be useful.)
    • Note: Use the hedges, getting caught means repeating all previous steps except for getting the door key. You cannot walk over the grass.
  • Check the fountain.
  • Go to the shed and use the key on the door.
    • Warning: Attempting to take the ball now makes the Witch's experiment lower your combat stats.
  • Kill the Witch's experiment in all four forms.
    • Low levels can use the north-eastern corner to step under the first and second forms of the Witch's experiment until it goes north where it is safespottable with magic 1 tile south-west.
    • The third and fourth forms can be safespotted in the south of the shed past the ball.

Finishing up

  • Take the ball.
  • Leave the Witch's house by teleporting out, or by exiting through the garden then the front door.
    • Do not get caught or you will have to get the ball again. If the ball does not spawn when you lose it, hop worlds.
  • Go back to the boy and give him the ball.
  • Congratulations, quest complete!

Rewards

Unlocks:

Required for completing