Transcript:Dragon Slayer I

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A quest for the rune platebody

Talking to the Guildmaster

  • Guildmaster: Greetings!
  • Select an Option
  • What is this place?
    • Player: What is this place?
    • Guildmaster: This is the Champions' Guild. Only adventurers who have proved themselves worthy by gaining influence from quests are allowed in here.
    • (End of dialogue)
  • Can I have a quest?
    • Player: Can I have a quest?
    • Guildmaster: Aha!
    • Guildmaster: Yes! A mighty and perilous quest fit only for the most powerful champions! And, at the end of it, you will earn the right to wear the legendary rune platebody!
    • Before starting this quest, be aware that your combat level is lower than the recommended level of 45. One or more of your skill levels are also lower than recommended.
    • Start the Dragon Slayer I quest?
    • Yes.
      • Player: So, what is this quest?
      • Guildmaster: You'll have to speak to Oziach, the maker of rune armour. He sets the quests that champions must complete in order to wear it.
      • Guildmaster: Oziach lives in a hut, by the cliffs to the west of Edgeville. He can be a little...odd...sometimes, though.
      • (End of dialogue)
    • No.
      • Player: Actually, I'll give it a miss.
      • (End of dialogue)

Talking to the Guildmaster again before talking to Oziach

  • Guildmaster: Greetings!
  • Select an Option
  • (Non-quest dialogue) What is this place?
  • Can I have a quest?
    • Player: Can I have a quest?
    • Guildmaster: You're already on a quest for me, if I recall correctly. Have you talked to Oziach yet?
    • Player: No, not yet.
    • Guildmaster: Well, he's the only one who can grant you the right to wear rune platemail. He lives in a hut, by the cliffs west of Edgeville.
    • Player: Okay, I'll go and talk to him.
    • (End of dialogue)

Talking to Oziach

  • Oziach: Aye, 'tis a fair day my friend.
  • Select an Option
  • Can you sell me a rune platebody?
    • Player: Can you sell me a rune platebody?
    • Oziach: So, how does thee know I 'ave some?
    • Select an Option
    • The Guildmaster of the Champions' Guild told me.
      • Player: The Guildmaster of the Champions' Guild told me.
      • Oziach: Yes, I suppose he would, wouldn't he? He's always sending you fancy-pants 'heroes' up to bother me. Telling me I'll give them a quest or sommat like that.
      • Oziach: Well, I'm not going to let just anyone wear my rune platemail. It's only for heroes. So, leave me alone.
      • Select an Option
      • I thought you were going to give me a quest.
        • Player: I thought you were going to give me a quest.
        • Oziach: *Sigh*
        • Oziach: All right, I'll give ye a quest. I'll let ye wear my rune platemail if ye...
        • Oziach: Slay the dragon of Crandor!
        • Select an Option
        • A dragon, that sounds like fun.
          • Player: A dragon, that sounds like fun!
          • Oziach: Hah, yes, you are a typical reckless adventurer, aren't you? Now go kill the dragon and get out of my face.
          • Player: But how can I defeat the dragon?
          • Oziach: Go talk to the Guildmaster in the Champions' Guild. He'll help ye out if yer so keen on doing a quest. I'm not going to be handholding any adventurers.
          • (End of dialogue)
        • I may be a champion, but I don't think I'm up to dragon-killing yet.
          • Player: I may be a champion, but I don't think I'm up to dragon-killing yet.
          • Oziach: Yes, I can understand that. Yer a coward.
          • (End of dialogue)
      • That's a pity, I'm not a hero.
        • Player: That's a pity, I'm not a hero.
        • Oziach: Aye, I ken tell!
        • (End of dialogue)
    • I am a master detective.
      • Player: I am a master detective.
      • Oziach: Well, however you found out about it, I'm not going to let just anyone wear my rune platemail. It's only for heroes. So leave me alone.
      • Select an Option
      • I thought you were going to give me a quest.
        • (Same as above)
      • That's a pity, I'm not a hero.
        • (Same as above)
  • (Non-quest dialogue) I'm not your friend.
  • (Non-quest dialogue) Yes, it's a very nice day.

Talking to Oziach before slaying the dragon

  • Oziach: Have ye slayed that dragon yet?
  • Player: Um... no.
  • Oziach: Be off with ye then.
  • (End of dialogue)

Talking to the Guildmaster after talking to Oziach

  • Guildmaster: Greetings!
  • Select an Option
  • (Non-quest dialogue) What is this place?
  • I talked to Oziach...
    • Player: I talked to Oziach and he gave me a quest.
    • Guildmaster: Oh? What did he tell you to do?
    • Player: Defeat the dragon of Crandor.
    • Guildmaster: The dragon of Crandor?
    • Player: Um, yes...
    • Guildmaster: Goodness, he hasn't given you an easy job, has he?
    • Player: What's so special about this dragon?
    • Guildmaster: Thirty years ago, Crandor was a thriving community with a great tradition of mages and adventurers. Many Crandorians even earned the right to be part of the Champions' Guild!
    • Guildmaster: One of their adventurers went too far, however. He descended into the volcano in the centre of Crandor and woke the dragon Elvarg.
    • Guildmaster: He must have fought valiantly against the dragon because they say that, to this day, she has a scar down her side,
    • Guildmaster: but the dragon still won the fight. She emerged and laid waste to the whole of Crandor with her fire breath!
    • Guildmaster: Some refugees managed to escape in fishing boats. They landed on the coast, north of Rimmington, and set up camp but the dragon followed them and burned the camp to the ground.
    • Guildmaster: Out of all the people of Crandor there were only three survivors: a trio of wizards who used magic to escape. Their names were Thalzar, Lozar and Melzar.
    • Guildmaster: If you're serious about taking on Elvarg, first you'll need to get to Crandor. The island is surrounded by dangerous reefs, so you'll need a ship capable of getting through them and a map to show you the way.
    • Guildmaster: When you reach Crandor, you'll also need some kind of protection against the dragon's breath.
    • Select an Option
    • How can I find the route to Crandor?
      • Player: How can I find the route to Crandor?
      • Guildmaster: Only one map exists that shows the route through the reefs of Crandor. That map was split into three pieces by Melzar, Thalzar and Lozar, the wizards who escaped from the dragon. Each of them took one piece.
      • Select an Option
      • Where is Melzar's map piece?
        • Player: Where is Melzar's map piece?
        • Guildmaster: Melzar built a castle on the site of the Crandorian refugee camp, north of Rimmington. He's locked himself in there and no one's seen him for years.
        • Guildmaster: The inside of his castle is like a maze, and is populated by undead monsters. Maybe, if you could get all the way through the maze, you could find his piece of the map.
        • Guildmaster: Adventurers sometimes go in there to prove themselves, so I can give you this key to Melzar's Maze.
        • The Guildmaster hands you a key.
        • (Shows other options)
      • Where is Thalzar's map piece?
        • Player: Where is Thalzar's map piece?
        • Guildmaster: Thalzar was the most paranoid of the three wizards. He hid his map piece and took the secret of its location to his grave.
        • Guildmaster: I don't think you'd be able to find out where it is by ordinary means. You'll need to talk to the Oracle on Ice Mountain.
        • (Shows other options)
      • Where is Lozar's map piece?
        • Player: Where is Lozar's map piece?
        • Guildmaster: A few weeks ago, I'd have told you to speak to Lozar herself, in her house across the river from Lumbridge.
        • Guildmaster: Unfortunately, goblin raiders killed her and stole everything. One of the goblins from the Goblin Village probably has the map piece now.
        • (Shows other options)
    • Where can I find the right ship?
      • Player: Where can I find the right ship?
      • Guildmaster: Even if you find the right route, only a ship made to the old crandorian design would be able to navigate through the reefs to the island.
      • Guildmaster: If there's still one in existence, it's probably in Port Sarim.
      • Guildmaster: Then, of course, you'll need to find a captain willing to sail to Crandor, and I'm not sure where you'd find one of them!
      • (Shows other options)
    • How can I protect myself from the dragon's breath?
      • Player: How can I protect myself from the dragon's breath?
      • Guildmaster: That part shouldn't be too difficult, actually. I believe the Duke of Lumbridge has a special shield in his armoury that is enchanted against dragon's breath.
      • (Shows other options)
    • What's so special about this dragon?
      • (Same as above)
    • Okay, I'll get going!
      • Player: Okay, I'll get going!
      • (End of dialogue)

Melzar's map piece

Searching wardrobes

  • On the ground floor:
    • The wardrobe is full of heaps of dead rats!
    • (End of dialogue)
  • On the first floor:
    • The wardrobe is full of scorched and broken objects: clothes, tools, and children's toys. Each is labelled with a scrawled number. You don't see anything of value or use.
    • (End of dialogue)
  • On the second floor:
    • The wardrobe is full of heaps of bones and incomplete skeletons, each one labelled with a number.
    • (End of dialogue)

Searching bookshelves

  • These books are full of scrawled notes. You open one at a random page...
  • One excerpt from Melzar's notes is displayed.

Using any key on the correct door

  • The key disintegrates as it unlocks the door.

Fighting Melzar the Mad

  • A random dialogue is selected from the following:
  • Dialogue 1
    • Melzar the Mad: By the power of custard!
  • Dialogue 2
    • Melzar the Mad: Feel the wrath of my feet!
  • Dialogue 3
    • Melzar the Mad: Let me drink my tea in peace.
  • Dialogue 4
    • Melzar the Mad: Leave me alone, I need to feed my pet rock.

Searching the chest

  • You find a map piece in the chest.
  • (End of dialogue)

Studying Melzar's map part

  • This is a piece of map that you found in Melzar's Maze. You will need to join it to the other two map pieces before you can see the route to Crandor.
  • (End of dialogue)

Thalzar's map piece

Talking to the Oracle

  • Select an Option
  • I seek a piece of the map to the island of Crandor.
    • Player: I seek a piece of the map to the island of Crandor.
    • Oracle: The map's behind a door below, but entering is rather tough. This is what you need to know: You must use the following stuff.
    • Oracle: First, a drink used by a mage. Next, some worm string, changed to sheet. Then, a small crustacean cage. Last, a bowl that's not seen heat.
    • (End of dialogue)
  • (Non-quest dialogue) Can you impart your wise knowledge to me, O Oracle?

Using respective items on the door

  • You put the silk into the opening in the door.
  • You put the Lobster[sic] pot into the opening in the door.
  • You put the unfired bowl into the opening in the door.
  • You por the Wizard's Mind Bomb into the opening in the door.
  • The door opens...

Searching the chest

  • As you open the chest, you notice an inscription on the lid:
  • Here I rest the map to my beloved home. To whoever finds it, I beg of you, let it be. I was honour-bound not to destroy the map piece, but I have used all my magical skill to keep it from being recovered.
  • This map leads to the lair of the beast that destroyed my home, devoured my family, and burned to a cinder all that I love. But revenge would not benefit me now, and to disturb this beast is to risk bringing its wrath down upon another land.
  • I cannot stop you from taking this map piece now, but think on this: if you can slay the Dragon of Crandor, you are a greater hero than my land ever produced. There is no shame in backing out now.
  • You find a map piece in the chest.
  • (End of dialogue)

Studying Thalzar's map part

  • This is a piece of map that you found in a secret chest in the Dwarven Mine. You will need to join it to the other two map pieces before you can see the route to Crandor.
  • (End of dialogue)

Lozar's map piece

Talking to the goblin generals

  • Select an Option
  • I've heard that one of your number has got hold of part of a map.
    • Player: I've heard that one of your number has got hold of part of a map.
    • General Bentnoze: Aha, that'd be Wormbrain.
    • Player: Where would he be?
    • General Bentnoze: Wormbrain steals too much. He got caught. Now he lives in Port Sarim town jail.
    • (End of dialogue)
  • (Non-quest dialogue) So how is life for the goblins?

Talking to Wormbrain

  • Wormbrain: Whut you want?
  • Select an Option
  • I believe you've got a piece of map that I need.
    • Player: I believe you've got piece of a map that I need.
    • Wormbrain: So? Why should I be giving it to you? What you do for Wormbrain?
    • Select an Option
    • I'm not going to do anything for you. Forget it.
      • Player: I'm not going to do anything for you. Forget it.
      • Wormbrain: Be dat way then.
      • (End of dialogue)
    • I'll let you live. I could just kill you.
      • Player: I'll let you live. I could just kill you.
      • Wormbrain: Ha! Me in here and you out dere. You not get map piece.
      • (Shows other options)
    • I suppose I could pay you for the map piece...
      • Player: I suppose I could pay you for the map piece. Say, 500 coins?
      • Wormbrain: Me not stoopid, it worth at least 10,000 coins!
      • Select an Option
      • You must be joking! Forget it.
        • Player: You must be joking! Forget it.
        • Wormbrain: Fine, you not get map piece.
        • (End of dialogue)
      • Alright then, 10,000 it is.
        • If the player does not have enough coins:
          • Player: Alright then, 10,000 coins it is.
          • Player: Oops, I don't have enough on me.
          • Wormbrain: Comes back when you has enough.
          • (End of dialogue)
        • If the player has enough coins:
          • Player: Alright then, 10,000 coins it is.
          • You buy the map piece from Wormbrain.
          • Wormbrain: Fank you very much! Now me can bribe da guards, hehehe.
          • (End of dialogue)
    • Where did you get the map piece from?
      • Player: Where did you get the map piece from?
      • Wormbrain: We rob house of stupid wizard. She very old, not put up much fight at all. Hahaha!
      • Player: Uh... Hahaha.
      • Wormbrain: Her house full of pictures of a city on island and old pictures of people. Me not recognise island.
      • Wormbrain: Me find map piece. Me not know what it is, but it in locked box so me figure it important.
      • Wormbrain: But, by the time me get box open, other goblins gone. Then me not run fast enough and guards catch me.
      • Wormbrain: But now you want map piece so must be special! What you do for me to get it?
      • (Shows other options)
  • What are you in for?
    • Player: What are you in for?
    • Wormbrain: Me not sure. Me pick some stuff up and take it away.
    • Player: Well, did the stuff belong to you?
    • Wormbrain: Umm...no.
    • Player: Well, that would be why then.
    • Wormbrain: Oh, right.
    • (End of dialogue)
  • Sorry, thought this was a zoo.
    • Player: Sorry, thought this was a zoo.
    • (End of dialogue)

Studying Lozar's map part

  • This is a piece of map that you got from Wormbrain, the goblin thief. You will need to join it to the other two map pieces before you can see the route to Crandor.
  • (End of dialogue)

An old crandorian ship

Joining the maps together

  • You put the three pieces together and assemble a map that shows the route through the reefs to Crandor.

Attempting to board the ship before purchasing it

  • Klarense: Hey, stay off my ship! That's private property!
  • (End of dialogue)

Talking to Klarense

  • Klarense: So, are you interested in buying a ship? Now, I'll be straight with you: she's not quite seaworthy right now, but give her a bit of work and she'll be the nippiest ship this side of Port Khazard.
  • Select an Option
  • Do you know when she will be seaworthy?
    • Player: Do you know when she will be seaworthy?
    • Klarense: No, not really. Port Sarim's shipbuilders aren't very efficient so it could be quite a while.
    • (Shows other options)
  • Would you take me to Crandor when she's ready?
    • Player: Would you take me to Crandor when she's ready?
    • Klarense: Crandor? You're joking, right?
    • Select an Option
    • Yes. Ha ha ha!
      • Player: Yes. Ha ha ha!
      • Klarense: Crandor's not something we sailors joke about. You can't sail from here to Catherby, or Entrana, or Ardougne without going past that accursed island.
      • Klarense: You can't get close to it because of the reefs, but you can always see it.
      • Klarense: Sometimes you can see a dark shape in the sky, circling the island. That's when you have to sail on as quick as you can and pray it's not hungry. Every year, more ships are lost to that dragon.
      • (Shows other options)
    • No. I want to go to Crandor.
      • Player: No. I want to go to Crandor.
      • Klarense: Then you must be crazy.
      • Klarense: That island is surrounded by reefs that would rip this ship to shreds. Even if you found a map, you'd need an experienced captain to stand a chance of getting through
      • Klarense: and, even if I could get to it, there's no way I'm going any closer to that dragon than I have to. They say it can destroy whole ships with one bite.
      • (Shows other options)
  • Why is she damaged?
    • Player: Why is she damaged?
    • Klarense: Oh, there was no particular accident. It's just years of wear and tear.
    • Klarense: The Lady Lumbridge is an old crandorian fishing ship - the last one of her kind, as far as I know. That kind of ship was always mightily manoeuvrable, but not too tough.
    • Klarense: She happened to be somewhere else when Crandor was destroyed, and she's had several owners since then. Not all of them have looked after her too well,
    • Klarense: but once she's patched up, she'll be good as new!
    • (Shows other options)
  • I'd like to buy her.
    • Player: I'd like to buy her.
    • Klarense: Of course! I'm sure the work needed to do on it wouldn't be too expensive.
    • Klarense: How does 2,000 gold sound? I'll even throw in my cabin boy, Jenkins, for free! He'll swab the decks and splice the mainsails for you!
    • Select an Option
    • Yep, sounds good.
      • If the player does not have enough coins:
        • Player: Yep, sounds good.
        • Player: ...except I don't have that kind of money on me...
        • (End of dialogue)
      • If the player has enough coins:
        • Player: Yep, sounds good.
        • Klarense: Okey dokey, she's all yours!
        • (End of dialogue)
    • I'm not paying that much for a broken boat!
      • Player: I'm not paying that much for a broken boat!
      • Klarense: That's fair enough, I suppose.
      • (End of dialogue)
  • Ah well, never mind.
    • Player: Ah well, never mind.
    • (End of dialogue)

Talking to Klarense after purchasing the Lady Lumbridge

  • Klarense: Hello, captain! Here to inspect your new ship? Just a little work and she'll be seaworthy again.
  • Select an Option
  • So, what needs fixing on the ship?
    • If the player has not fixed the ship:
      • Player: So, what needs fixing on this ship?
      • Klarense: Well, the big gaping hole in the hold is the problem. You'll need a few wooden planks hammered in with steel nails to fix it.
      • (Shows other options)
    • If the player has fixed the ship:
      • Klarense: I dunno. It looks fine to me.
      • Player: But you said it needed fix-
      • Klarense: Yes, but that was before you fixed it!
      • (Shows other options)
  • Would you sail this ship to Crandor for me?
    • (Same as above)
  • What are you going to do now you don't have a ship?
    • Player: What are you going to do now you don't have a ship?
    • Klarense: Oh, I'll be fine. I've got work as Port Sarim's first lifeguard!
    • (Shows other options)
  • Can I board the ship now?
    • Player: Can I board the ship now?
    • Klarense: Sure thing, she's all yours.
    • (End of dialogue)

Talking to Cabin boy Jenkins

  • Cabin boy Jenkins: Ahoy! What d'ye think of yer ship then?
  • Select an Option
  • I'm ready to go back to shore.
    • Player: I'm ready to go back on shore.
    • You disembark from the ship.
    • (End of dialogue)
  • I'd like to inspect her some more.
    • Player: I'd like to inspect her some more.
    • Cabin boy Jenkins: Aye.
    • (End of dialogue)
  • Can you sail this ship to Crandor?
    • Player: Can you sail this ship to Crandor?
    • Cabin boy Jenkins: Not me, sir! I'm just an 'umble cabin boy. You'll need a proper cap'n.
    • Player: Where can I find a captain?
    • Cabin boy Jenkins: The cap'ns round 'ere seem to be a mite scared of Crandor. I ask 'em why and they just say it was afore my time,
    • Cabin boy Jenkins: but there is one cap'n I reckon might 'elp. I 'eard there's a retired 'un who lives in Draynor Village who's so desperate to sail again 'e'd take any job.
    • Cabin boy Jenkins: I can't remember 'is name, but 'e lives in Draynor Village an' makes rope.
    • (End of dialogue)

Reparing the Lady Lumbridge

  • If the player does not have any planks:
    • You'll need to use wooden planks on this hole to patch it up.
  • If the player has planks but does not have any steel nails:
    • You need 30 steel nails to attach the plank with.
  • If the player has planks and nails but does not have a hammer:
    • You need a hammer to force the nails in with.
  • You nail a plank over the hole, but you still need more planks to close the hole completely.
  • You nail a plank over the hole, but you still need one more plank to close the hole completely.
  • You nail a final plank over the hole. You have successfully patched the hole in the ship.
  • (End of dialogue)

Finding a willing captain

Ahab

  • Ahab: Arrr, matey!
  • Select an Option
  • (Non-quest dialogue) Arrr!
  • Can you help me get to Crandor Island?
    • Player: Can you help me get to Crandor Island?
    • Ahab: Arrr, matey, ye canna be serious! That be the home of Elvarg the Dragon!
    • Player: Yes, that's right. I 've got to go there and kill the dragon for this quest I'm doing.
    • Ahab: I canna help ye. And right sorry I be to see a fine young [laddie/lassie] like yerself go off to yer doom.
    • Player: Thanks, but I'll be fine!
    • Ahab: Arrr...
    • (End of dialogue)
  • (Non-quest dialogue) Are you going to sit there all day?
  • (Non-quest dialogue) Do you want to trade?

Jack Seagull

  • Jack Seagull: Arrr, matey!
  • Select an Option
  • (Non-quest dialogue) Have you got any quests I could do?
  • (Non-quest dialogue) What are you doing here?
  • Can you help me get to Crandor Island?
    • Player: Can you help me get to Crandor Island?
    • Jack Seagull: Crandor Island, ye say?
    • Jack Seagull: Arrr, keep yeself away from that accursed place if ye values yer skin!
    • Player: So that's a 'No', then?
    • Jack Seagull: Aye, that it be.
    • Player: Do you know anyone who would take me there?
    • Jack Seagull: No, I don't know many idiots. Except for young Ben there.
    • Longbow Ben: Arrr, get away with ye, ye scurvy scallywag!
    • Player: Okay, thanks anyway.
    • (End of dialogue)

Longbow Ben

  • Longbow Ben: Arrr, matey!
  • Select an Option
  • (Non-quest dialogue) Have you got any quests I could do?
  • (Non-quest dialogue) Why are you called Longbow Ben?
  • Can you help me get to Crandor Island?
    • Player: Can you help me get to Crandor Island?
    • Longbow Ben: Arrr, ye may be wanting to go to Crandor Island now, but if ye gets there, ye'll be a-wantin' to get off it again quickly enough!
    • Player: So that's a 'No', then?
    • Longbow Ben: Aye, [laddie/lassie], it is.
    • Player: Do you know anyone who would take me there?
    • Longbow Ben: There's only one sailor alive daft enough to go there. Old Ned, the ropemaker in Draynor Village. I can't think of any other fools just now. Except for old Jack Seagull there.
    • Jack Seagull: Arrr, who are ye calling old?
    • Player: Okay, thanks anyway.
    • (End of dialogue)

Seaman Lorris/Thresnor/Captain Tobias

  • Seaman Lorris: Do you want to go on a trip to Karamja?
  • Select an Option
  • I'd rather go to Crandor Isle.
    • Player: I'd rather go to Crandor Isle.
    • Seaman Lorris/Thresnor/Captain Tobias: No I need to stay alive, I have a wife and family to support.
    • (End of dialogue)
  • (Non-quest dialogue) Yes please.
  • (Non-quest dialogue) No, thank you.

Trader Stan

  • Trader Stan: Can I help you?
  • Select an Option
  • (Non-quest dialogue) Yes, who are you?
  • Yes, I would like to charter a ship.
    • Player: Yes, I would like to charter a ship.
    • Trader Stan: Certainly [sir/madam]. Where would you like to go?
    • The player chooses from the map interface.
    • Trader Stan: Crandor? Are you crazy?
    • Trader Stan: No charter ship would take you to that island. You'd need to buy your own ship and, even then, you'd have trouble finding a captain crazy enough to go there.
    • (End of dialogue)
  • (Non-quest dialogue) No thanks.

Ned

  • Ned: Why, hello there, [lad/lass]. Me friends call me Ned. I was a man of the sea, but it's past me now. Could I be making or selling you some rope?
  • Select an Option
  • You're a sailor? Could you take me to Crandor?
    • Player: You're a sailor? Could you take me to the island of Crandor?
    • Ned: Well, I was a sailor. I've not been able to get work at sea these days, though. They say I'm too old.
    • Ned: Sorry, where was it you said you wanted to go?
    • Player: To the island of Crandor.
    • Ned: Crandor?
    • Ned: But... It would be a chance to sail a ship once more. I'd sail anywhere if it was a chance to sail again.
    • Ned: Then again, no captain in his right mind would sail to that island...
    • Ned: Ah, you only live once! I'll do it!
    • Ned: So, where's your ship?
    • Player: It's the Lady Lumbridge, in Port Sarim.
    • Ned: That old pile of junk? Last I heard, she wasn't seaworthy.
    • Player: I fixed her up!
    • Ned: You did? Excellent!
    • Ned: Just show me the map and we can get ready to go!
      • If the player has the completed map:
        • Player: Here you go.
        • You hand the map to Ned.
        • Ned: Excellent! I'll meet you at the ship, then.
        • (End of dialogue)
      • If the player does not have the completed map:
        • Player: Uh...yeah...about that. I don't actually have a map on me.
        • Ned: You'd better go find it, then. I'm not going to go sailing off without a map to show me where to head!
        • (End of dialogue)
  • (Non-quest dialogue) Yes, I would like some rope.
  • (Non-quest dialogue) No thanks, Ned. I don't need any.

Protection from a dragon's breath

Talking to Duke Horacio

  • Duke Horacio: Greetings. Welcome to my castle.
  • Select an Option
  • I seek a shield that will protect me from dragonbreath.
    • Player: I seek a shield that will protect me from dragonbreath.
    • Duke Horacio: A knight going on a dragon quest, hmm? What dragon do you intend to slay?
    • Select an Option
    • Elvarg, the dragon of Crandor island!
      • Player: Elvarg, the dragon of Crandor island!
      • Duke Horacio: Elvarg? Are you sure?
      • Well, are you sure?
      • Yes
        • Player: Yes!
        • Duke Horacio: Well, you're a braver man than I!
        • Player: Why is everyone so scared of this dragon?
        • Duke Horacio: Back in my father's day, Crandor was an important city-state. Politically, it was as important as Falador or Varrock and its ships traded with every port.
        • Duke Horacio: But, one day when I was little, all contact was lost. The trading ships and the diplomatic envoys just stopped coming.
        • Duke Horacio: I remember my father being very scared. He posted lookouts on the roof to warn if the dragon was approaching. All the city rulers were worried that Elvarg would devastate the whole continent.
        • Select an Option
        • I'd better leave that dragon alone.
          • Player: I'd better leave that dragon alone.
          • Duke Horacio: That's a relief. I would hate to see such a promising adventurer cut down in his prime.
          • (End of dialogue)
        • So, are you going to give me the shield or not?
          • Player: So, are you going to give me the shield or not?
          • Duke Horacio: If you really think you're up to it then perhaps you are the one who can kill this dragon.
          • The Duke hands you a heavy orange shield.
          • Duke Horacio: Take care out there. If you kill it...
          • Duke Horacio: If you kill it, for Saradomin's sake make sure it's really dead!
          • (End of dialogue)
      • No
        • Player: No.
        • Duke Horacio: Very wise. There are some monsters that are best left alone.
        • (End of dialogue)
    • Oh, no dragon in particular
      • Player: Oh, no dragon in particular. I just feel like killing a dragon.
      • Duke Horacio: I don't have an infinite supply of these shields, you know. I'll only give one for a truly worthy cause.
      • (End of dialogue)
  • (Non-quest dialogue) Have you any quests for me?
  • (Non-quest dialogue) Where can I find money?

The dragon of Crandor

Talking to Ned after giving him the Crandor map

  • Ned: Hello again, [lad/lass]. Something I can help you with? Want to buy some rope perhaps?
  • Select an Option
  • Will you take me to Crandor now, then?
    • Player: Will you take me to Crandor now, then?
    • Ned: I said I would and old Ned is a man of his word! I'll meet you on board the Lady Lumbridge in Port Sarim.
    • (End of dialogue)
  • Yes, I would like some rope.
  • No thanks, Ned. I don't need any.

Talking to Cabin boy Jenkins

  • A random dialogue is selected from the following:
  • Dialogue 1
    • Captain Ned: Arr, Jim lad!
    • Cabin boy Jenkins: It's Jenkins, cap'n!
    • Captain Ned: Arr, Jenkins lad!
    • (End of dialogue)
  • Dialogue 2
    • Captain Ned: Shiver me timbers!
    • Cabin boy Jenkins: Aye aye, cap'n!
    • (End of dialogue)
  • Dialogue 3
    • Captain Ned: Splice the mainsail!
    • Cabin boy Jenkins: Aye aye, cap'n!
    • (End of dialogue)
  • Dialogue 4
    • Captain Ned: Swab the deck!
    • Cabin boy Jenkins: Aye aye, cap'n!
    • (End of dialogue)
  • Dialogue 5
    • Captain Ned: Weigh the anchor!
    • Cabin boy Jenkins: It's too heavy, cap'n!
    • (End of dialogue)

Talking to Ned on the Lady Lumbridge

  • Captain Ned: Ah, it's good to be on board a ship again! No matter how long I live on land, a ship will always seem better. Are you ready to depart?
  • Select an Option
  • Yes, let's go!
    • Player: Yes, let's go!
    • Cutscene begins.
  • No, I'm not quite ready yet.
    • Player: No, I'm not quite ready yet.
    • Captain Ned: Well, you go do whatever you need to do. I'll wait here for you until you're ready.
    • (End of dialogue)

Sailing to Crandor

  • The cutscene begins; the camera pans towards the Lady Lumbridge.
  • Captain Ned: Ah, it's good to feel the salt spray on my face once again!
  • Captain Ned: And this is a mighty fine ship. She don't look much, but she handles like a dream.
  • Player: How much longer until we reach Crandor?
  • Captain Ned: Not long now! According to the chart, we'd be able to see Crandor if it wasn't for those clouds on the horizon.
  • Clouds surround the ship.
  • Cabin boy Jenkins: Looks like there's a storm coming up, cap'n. Soon we won't be able to see anything!
  • Captain Ned: Oh, well. The weather had been so good up until now.
  • Elvarg flies over the ship.
  • Player: Did you see that?
  • Captain Ned: See what?
  • Player: I thought I saw something up above us.
  • Fire rains down on the ship.
  • Captain Ned: It's the dragon!
  • Elvarg flies over the ship in circles, and rains more fire down on the ship. Cabin boy Jenkins is hit and dies instantly.
  • Captain Ned: We're going to sink!
  • Player: Look! Land ahead!
  • Captain Ned: We're going to crash!
  • CRASH!
  • You are knocked unconscious and later awake on an ash-strewn beach.
  • The cutscene ends.

Talking to Ned after reaching Crandor

  • Captain Ned: Now I see why all the other captains said I'd be mad to go near Crandor. It looks like we're stranded.
  • Player: Don't worry about that. I found a secret passage in the dragon's lair that leads off the island!
  • Captain Ned: Oh, that's good. I'll be able to get back to Draynor somehow,
  • Captain Ned: if I can sneak past all the skeletons and demons on this island!
  • (End of dialogue)

Talking to Klarense after reaching Crandor

  • Klarense: Wow! You sure are lucky! Seems the Lady Lumbridge just washed right up into the dock by herself!
  • Klarense: She's pretty badly damaged, though...
  • Select an Option
  • So, what needs fixing on the ship?
    • (Same as above)
  • What are you going to do now you don't have a ship?
    • (Same as above)
  • Can I board the ship now?
    • (Same as above)

Killing Elvarg

  • You cut off Elvarg's head as proof of your victory!

Talking to the Guildmaster after slaying Elvarg

  • Guildmaster: Greetings!
  • Select an Option
  • (Non-quest dialogue) What is this place?
  • I killed the dragon!
    • Player: I killed the dragon!
    • Guildmaster: Really? That's amazing!
    • Guildmaster: You are a true hero. There's no way that Oziach can refuse to sell you rune platemail now. You should tell him at once!
    • (End of dialogue)

Talking to Oziach after slaying Elvarg

  • Oziach: Have ye slayed that dragon yet?
  • Player: Yes, I have!
  • Player: I have its head here.
  • Oziach: You actually did it?
  • Oziach: I underestimated ye, adventurer. I apologise.
  • Oziach: Yer a true hero, and I'd be happy to sell ye rune platebodies.
  • Congratulations! Quest complete!