Slayer task/Hydras

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Hydras
Requirements
SkillsSlayer 95
Combat levelNone
OtherNone
Task amounts
Konar125-190
Advanced data
Icon ID23042

Hydras can be assigned as a slayer task at level 95 Slayer. This is a task exclusive to Konar quo Maten; no other Slayer master can assign hydras.

Despite the hydra task having a weight of 10, Konar has a large array of slayer tasks, so any player seeking a hydra task must either be willing to complete her general tasks or have plenty of slayer points to skip undesirable tasks.

There are two different types of hydras: normal hydras and the Alchemical Hydra, both of which are only found in the Karuulm Slayer Dungeon. The dungeon requires the player to wear Boots of stone, Boots of brimstone or Granite boots to protect themselves from the extreme heat of the dungeon floor, unless the player has completed the Elite Kourend & Kebos Diary. Hydras have a Superior slayer monster variant, the level 309 Colossal Hydra.

Hydras start off with a random combat style between ranged and magic at the start of the battle, switching randomly between one and three attacks, regardless if they hit or not. After the first switch they will only switch after three attacks of the same type. If the hydra still persists after roughly 30 seconds (or they are on their 12th attack) into a fight, it will spit poison at three random tiles (one at the player's location, two elsewhere), dealing 4 poison damage every two ticks (or 1 to 2 damage if the player has poison immunity) when the player is standing on one. The initial splat has a 3x3 AoE. It is recommended to start by activating the protection prayer that protects the player against the attack style they have lowest defence towards, typically magic if wearing melee armour or ranged if wearing ranged armour, then switching to the other protection prayer if the hydra starts with an attack of the other style.

Normal hydras have a superior, the Colossal Hydra, who also starts off with a random attack and switches after three attacks, but its special attack happens every 15 seconds (6th attack). This attack can go through the boulder in the middle of the main area so it is recommended to run south to the rocks that you have to climb.

As an alternate option, the Alchemical Hydra is the boss variant of hydra. It has a large amount of Hitpoints making it very ideal for gaining experience, and also has a lucrative drop table, resulting in massive profit even if a unique drop is not obtained. Refer here for setups and strategies.

Players seeking profit or filling the collection log should kill the Alchemical Hydra, while those looking for a quick task or seeking superiors should kill normal hydras, as colossal hydras have a very high rate on the superior slayer drop table.

Slayer Unlocks

Unlock Points cost Notes
Bigger and Badder 150 Increase the risk against certain slayer monsters with the chance of a superior version spawning whilst on a slayer task.

Monster Variants

Monster Combat level Slayer XP Locations Notes
Hydra 194 322.5
Colossal Hydra 309 8,625
  • Superior slayer monster variant, which has a chance of spawning on a Hydra's death after purchasing the Bigger and Badder unlock for 150 Slayer reward points from any Slayer master.
Alchemical Hydra 426 1,320
  • The Alchemical Hydra is a slayer boss and can only be killed while on a Hydra task.

Location Comparison

Location Maplink Amount Multicombat Cannonable Safespottable Notes
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X/Y: 1309,10266

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X/Y: 1317,10245

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X/Y: 1303,10235

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MonsterHydra
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X/Y: 1307,10231

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X/Y: 1310,10235

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17 No Yes No
Karuulm Slayer Dungeon (Alchemical Hydra room) <maplink group="pins" align="center" text="Maplink" plane="0" y="10267" x="1364" zoom="2" mapID="33"> {"features":[{"type":"Feature","geometry":{"coordinates":[1364.5,10265.5],"type":"Point"},"properties":{"mapID":"33","providerID":0,"group":"pins","description":"
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1 No No No