Illerai:Varplayer/226
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WITCHS_HOUSE_PROGRESS | |||||||||||||||||||||||||||||
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Type | Varplayer | ||||||||||||||||||||||||||||
Index | 226 | ||||||||||||||||||||||||||||
Content | Witch's House | ||||||||||||||||||||||||||||
Class | Enum | ||||||||||||||||||||||||||||
Link | Chisel | ||||||||||||||||||||||||||||
This tracks progress in Witch's House.
Values
- 0
Default state. Quest not started.
- 1
After choosing to start the quest when in dialogue with the boy. Also set to 1 after Nora T Hagg teleports the player out of the garden when they are caught.
- 2
After searching and finding the magnet in the cupboard behind the gate in the basement.
- 3
Upon unlocking the door the garden by attaching the magnet to the mouse's harness and the mouse runs back into the hole. Can be set back to 1 if the Witch catches the player in the garden.
- 5
Upon opening the the diary after unlocking the door to the garden.
- 6
After defeating the Witch's experiment.
- 7
After giving the boy the ball and he thanks the player. Quest complete.