Module:Sandbox/User:MxFox/Experience

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Documentation for this module may be created at Module:Sandbox/User:MxFox/Experience/doc

--
-- All functions relating to experience needed etc
-- 

local p = {}
local commas = require('Module:Addcommas')

local XPAtLevel = mw.loadData('Module:Sandbox/User:MxFox/Experience/data')
local XPAtLevelUnr = mw.loadData('Module:Sandbox/User:MxFox/Experience/dataunr')

--
-- Returns lowest needed XP to have required level
-- [[Template:XP]]
-- 
function p.xp_at_level(frame)
	local level = tonumber(frame.args[1])

	if not level then
		 return "You must pass numbers as arguments"
	end	
	-- calling tonumber on a string returns nil

	if level < 0 or level > 99 then
		return "Value must be in the range 1 - 99"
	-- Level range is 1 to 99
	else
		return XPAtLevel[level]
	end
end

-- Same as above, but with the 99 level cap removed
function p.xp_at_level_unr(frame)
	local level = tonumber(frame.args[1])

	if not level then
		 return "You must pass numbers as arguments"
	end	
	-- calling tonumber on a string returns nil

	if level < 0 or level > 126 then
		return "Value must be in the range 1 - 126"
	-- Virtual level range is 1 to 126
	else
		return XPAtLevelUnr[level]
	end
end

--
-- The maximum amount of experience you can have at a given level
-- [[Template:Max XP for level]]
--
function p.max_xp_at_level(frame)
	local level = tonumber(frame.args[1])

	-- calling tonumber on a string returns nil
	if not level then
		 return "You must pass numbers as arguments"
	end
	
	-- Just in case
	level = math.floor(level)

	if level == -1 then
		return 0
	elseif level <= 0 or level > 99 then
		return "Value must be in the range 1 - 99"
	-- Highest level is 99, highest XP is 200M
	elseif (level == 99) then
		return 200000000
	end

	-- Return XP required for the *next* level minus 1
	local xp_at_next = XPAtLevel[level + 1]
	return xp_at_next - 1
end

--
-- What level you have when at a given xp
-- [[Template:Level]]
--
function p.level_at_xp(frame)
	local xp = frame.args[1]

	-- just in case
	if type(xp) == 'string' then
		 xp = commas._strip(xp)
		 xp = tonumber(xp)
	end

	-- calling tonumber on an empty string returns nil
	if not xp then
		 return "You must pass numbers as arguments"
	elseif xp < 0 or xp > 200000000 then
		return "Value must be in the range 0 - 200,000,000"
	end
	
	for i=99,1,-1 do
		if (XPAtLevel[i]<= xp) then
			return i
		end
	end
end

-- Same as above, but with the 99 level cap removed
function p.level_at_xp_unr(frame)
	local xp = frame.args[1]
	
	-- just in case
	if type(xp) == 'string' then
		 xp = commas._strip(xp)
		 xp = tonumber(xp)
	end

	-- calling tonumber on a string returns nil
	if not xp then
		 return "You must pass numbers as arguments"
	end

	if xp == -1 then
		return 0
	elseif xp < 0 or xp > 200000000 then
		return "Value must be in the range 0 - 200,000,000"
	end
	
	for i=126,1,-1 do
		if (XPAtLevelUnr[i]<= xp) then
			return i
		end
	end
end

--
-- Experience needed to obtain a level from a given amount of xp
-- If current xp is greater than target, returns 0
-- [[Template:XP to Level]]
--
function p.xp_to_level(frame)
	local xp = frame.args[1]
	local target = tonumber(frame.args[2])

	-- just in case
	if type(xp) == 'string' then
		 xp = commas._strip(xp)
		 xp = tonumber(xp)
	end
	
	-- calling tonumber on a string returns nil
	if not xp or not target then
		 return "You must pass numbers as arguments"
	elseif (xp < 0 or xp > 200000000) then
		return "XP value must be in the range 0 - 200,000,000"
	elseif (target < 2 or target > 99) then
		return "Level value must be in the range 2 - 99"
	end

	local target_xp = XPAtLevel[target]

	if (xp >= target_xp) then
		return 0
	else
		return target_xp - xp
	end
end

-- Same as above, but with the 99 level cap removed
function p.xp_to_level_unr(frame)
	local xp = frame.args[1]
	local target = tonumber(frame.args[2])

	-- just in case
	if type(xp) == 'string' then
		 xp = commas._strip(xp)
		 xp = tonumber(xp)
	end
	
	-- calling tonumber on a string returns nil
	if not xp or not target then
		 return "You must pass numbers as arguments"
	elseif (xp < 0 or xp > 200000000) then
		return "XP value must be in the range 0 - 200,000,000"
	elseif (target < 2 or target > 126) then
		return "Level value must be in the range 2 - 99"
	end

	local target_xp = XPAtLevelUnr[target]

	if (xp >= target_xp) then
		return 0
	else
		return target_xp - xp
	end
end

--
-- Experience between two levels; will always return absolute value
-- [[Template:XP level to level]]
--
function p.level_to_level(frame)
	local level1 = tonumber(frame.args[1])
	local level2 = tonumber(frame.args[2])

	-- just in case
	if type(level1) == 'string' then
		 level1 = commas._strip(level1)
		 level1 = tonumber(level1)
	end

	if type(level2) == 'string' then
		 level2 = commas._strip(level2)
		 level2 = tonumber(level2)
	end

	if not level1 or not level2 then
		 return "You must pass numbers as arguments"
	elseif level1 < 1 or level1 > 99 or level2 < 1 or level2 > 99 then
		return "Level must be in the range 1 - 99"
	end

	local difference = XPAtLevel[level1]- XPAtLevel[level2]
	difference = math.abs(difference)
	return difference
end

-- Same as above, but with the 120/150 level cap removed

function p.level_to_level_unr(frame)
	local level1 = tonumber(frame.args[1])
	local level2 = tonumber(frame.args[2])

	-- just in case
	if type(level1) == 'string' then
		 level1 = commas._strip(level1)
		 level1 = tonumber(level1)
	end

	if type(level2) == 'string' then
		 level2 = commas._strip(level2)
		 level2 = tonumber(level2)
	end

	if not level1 or not level2 then
		 return "You must pass numbers as arguments"
	elseif level1 < 1 or level1 > 126 or level2 < 1 or level2 > 126 then
		return "Level must be in the range 1 - 126"
	end

	local difference = XPAtLevelUnr[level1]- XPAtLevelUnr[level2]
	difference = math.abs(difference)
	return difference
end

function p.exp_diff(frame)
	local args = frame:getParent().args
	
	local startxp = 0
	local targetxp
	
	local startlevel
	if args.startxp then
		startxp = tonumber(args.startxp)
		if startxp < 0 or startxp > 200000000 then
			return "Experience must be in the range 0 - 200,000,000"
		end
	elseif args.startlevel then
		startlevel = tonumber(args.startlevel)
		if not startlevel then 
			return "You must pass numbers as arguments"
		elseif startlevel < 1 or startlevel > 99 then
			return "Level must be in the range 1 - 99"
		end
		startxp = XPAtLevel[startlevel]
	end
	
	local targetlevel
	if args.xp then
		targetxp = tonumber(args.xp)
		if targetxp < 1 or targetxp > 200000000 then
			return "Experience must be in the range 0 - 200,000,000"
		end
	elseif args.level then
			targetlevel = tonumber(args.level)
		if not targetlevel then 
			return "You must pass numbers as arguments"
		elseif targetlevel < 1 or targetlevel > 99 then
			return "Level must be in the range 1 - 99"
		end
		targetxp = XPAtLevel[targetlevel]
	else
		return "You must pass either a target level or target xp."
	end
	
	if targetxp < startxp then
		return "Target must be higher than start."
	end
	return targetxp - startxp
end

return p