Rise of the Red Axe
The Rise of the Red Axe is a series of quests centring around The Red Axe's devious plans to take over Keldagrim.
Storyline
The Giant Dwarf
The dwarves of Keldagrim opened up their city for the first time since the God Wars. The quest starts when the player enters the city. They take the boat to cross the River Kelda and break the statue of King Alvis, a dwarven king who lived 500 years ago, after the boatman claims to lose control over his boat. The player has to repair the statue requiring some clothes, an axe and some boots. The player can choose to join any company of the Consortium except The Red Axe, because they don't accept humans. After doing some work for a company, the player may join them and even go with them to a consortium meeting, where the company directors discuss about the statue and the head that should be carved on it. The Red Axe Director argues that his head should be carved on the statue because his company is the largest and the wealthiest, but the player interferes and chooses their own company director. The Red Axe Director then becomes furious and leaves the meeting, while shouting at everyone that they will regret this.
Forgettable Tale of a Drunken Dwarf
Hreidmar, the Red Axe Director, left the city and took the whole Red Axe with him. Commander Veldaban, the head of the Black Guard, asks the player to find out what his further plans are. The only clue he has is a drunken dwarf. The player needs to make some Kelda Stout for him. He needs to find four of his friends to get Kelda seeds. Once he has those four seeds, the player can farm them into Kelda hops, which can be brewed into the Stout. The drunken dwarf then tells the player about a boarded up minecart trail. The player takes that minecart, after asking their Company Director to have the boards removed. The player arrives at a minecart puzzle and has to complete it to go further with the minecart. The player then arrives in a cave where they see a conversation between Hreidmar, an Ogre shaman and a henchman. They find out The Red Axe paid the boatman to crash into the statue of the giant dwarf. After another puzzle, the player lands into a storeroom where they find some interesting documents about The Red Axe. Finally, a last puzzle has to be done and the player will enter a cave where they see Hreidmar, the henchman and some gnomes of Arposandra. They are discussing some experiments and Hreidmar presents an army of Chaos Dwarves to the gnome emissary. The player wants to return to tell Veldaban what they saw, but the Ogre shaman erases their memory of what they have seen. The player finds themselves at the entrance of the same minecart trail, which is boarded up again, without any memory of the Red Axe's plans. The player then tells Veldaban they want kebab and goes to the Laughing Miner Pub.
Main locations
Current rewards for series
Experience
- 5,000 Cooking experience
- 5,000 Farming experience
- 2,500 Mining experience
- 2,500 Smithing experience
- 2,500 Crafting experience
- 2,500 Magic experience
- 2,500 Thieving experience
- 2,500 Firemaking experience
Items
New Locations
- Access to Keldagrim
Other
- The ability to complete the "MAJOR LAVAS BADS AIR" anagram during an elite clue.
Related Quests
These quests are not directly part of the series, but feature plot elements of the series or tie into it indirectly.