Transcript:Evil Bob

From Illerai
Jump to navigation Jump to search
This transcript involves dialogue with Evil Bob, Prison Pete, and the player.

Standard dialogue

Prison Pete version

  • Evil Bob: Do you wanna meet my pet? His name's Pete. Or has this amulet of humanspeak broken again?
  • Yes, that seems like a good idea.
    • Player is teleported to ScapeRune prison
    • (Continues below)
  • No, leave the cat alone.
    • You leave the cat alone, and the cat leaves you alone.
    • (End of dialogue)

Island version

  • Evil Bob: Hey, [player name], come with me if you like fishing! Or has this amulet of humanspeak broken again?
  • Yes, that seems like a good idea.
    • Player is teleported to Evil Bob's Island
    • (Continues below)
  • No, leave the cat alone.
    • You leave the cat alone, and the cat leaves you alone.
    • (End of dialogue)

When talking to another player's Evil Bob event

  • Evil Bob doesn't seem interested in you.
  • (End of dialogue)

After losing interest or in an area where random events are disallowed

  • Evil Bob is no longer interested in you.
  • (End of dialogue)

In ScapeRune Prison Room

Continuation after getting teleported

  • Prison Pete: So you've been captured too?
  • Player: Captured?
  • Prison Pete: Yes, Evil Bob captured me and stuck me in this prison.
  • Player: How do I get out of here? I can't be held captive by a cat!
  • Prison Pete: Some of these balloon animals have keys in them, and if you pull the big lever it tells you which shape animal contains the correct key, but I can never find it.
  • Prison Pete: You need to pull the lever to find out which shape animal contains the key, then pop that sort of animal to get the key.
  • Prison Pete: Bring me any keys you get and I'll try them on the doors.
  • Okay.
    • Player: Okay.
    • (End of dialogue)
  • But I want to leave now.
    • Player: But I wan't to leave now.
    • Prison Pete: Oh. Well I guess you can leave but I'll still be stuck here.
    • Yes.
      • (End of dialogue)
    • No.
      • (End of dialogue)

When talked to again

Before unlocking all gates

  • What is this place?
    • Player: What is this place?
    • Prison Pete: Don't you remember? This is ScapeRune's prison. Evil Bob caught you and brought you here.
    • Player: What gives him the right to lock me up? I demand to see a lawyer! I know my rights!
    • Prison Pete: Evil Bob doesn't care about people's rights. He's cruel and utterly merciless. He's a cat.
    • Player: How do I get out of here? I can't be held captive by a cat!
    • Prison Pete: Some of these balloon animals have keys in them, and if you pull the big lever it tells you which shape animal contains the correct key, but I can never find it.
    • Prison Pete: You need to pull the lever to find out which shape animal contains the key, then pop that sort of animal to get the key.
    • Prison Pete: Bring me any keys you get and I'll try them on the doors.
    • Okay.
      • (Same as above)
    • But I want to leave now..
      • (Same as above)
  • How do I get out of here?
    • Player: How do I get out of here? I can't be held captive by a cat!
    • Prison Pete: Some of these balloon animals have keys in them, and if you pull the big lever it tells you which shape animal contains the correct key, but I can never find it.
    • Prison Pete: You need to pull the lever to find out which shape animal contains the key, then pop that sort of animal to get the key.
    • Prison Pete: Bring me any keys you get and I'll try them on the doors.
    • Okay..
      • (Same as above)
    • But I want to leave now..
      • (Same as above)

After unlocking all gates

  • Prison Pete: Come on, we should leave before Evil Bob comes back! You go first; I'll follow along.
  • (End of dialogue)

When trying to use the main door

  • Prison Pete: Oi! we'll be using the exit that's over here.
  • (End of dialogue)

When attempting to pop a balloon animal before pulling the lever

Before unlocking all gates

  • Prison Pete: You're meant to pull the lever to find out which sort of animal to pop!
  • (End of dialogue)

After unlocking all gates

  • Prison Pete: Come on, we should leave before Evil Bob comes back! You go first; I'll follow along.
  • (End of dialogue)

When pulling the lever

Before unlocking all gates

  • Prison Pete: That's right, pull it. Then remember what kind of animal shape you see. That's the animal that contains the right key.
  • (End of dialogue)

After unlocking all gates

  • Prison Pete: Come on, we should leave before Evil Bob comes back! You go first; I'll follow along.
  • (End of dialogue)

When popping a balloon animal

  • If the player does not have a Prison key:
    • (Player receives a prison key.)
    • Prison Pete: Great, now you've got a key! Bring it to me so I can try it on the doors.
    • The player walks to Prison Pete
    • Prison Pete: Ooh, thanks! I'll see if it's the right one...
    • Player gives Prison Pete the key.
    • If the key was from the wrong shape of balloon animal:
      • Prison Pete: Aww, that was the wrong key! You must have popped the wrong sort of animal. Try the big lever again - it'll tell you which animal to pop.
      • (End of dialogue)
    • If the key was from the correct shape of balloon animal:
      • If it wouldn't unlock the last gate:
        • Prison Pete: Hooray, you got the right one! Now pull the lever again and let's get the next portal unlocked!
        • (End of dialogue)
      • If it would unlock the last gate:
        • Prison Pete: You did it, you got all the keys right! Thank you! You're my friend FOREVER!
        • Player: Let's get out of here before that cat notices.
        • (End of dialogue)
  • If the player has a Prison key in their inventory:
    • Prison Pete: Hey, bring me that key you've got! I wanna get out of here!
    • (End of dialogue)

When leaving through the unlocked gates

  • Player is teleported back to their original spot
  • Prison Pete: Thanks a lot for your help! Here, have a present:
  • (Player receives a random Prison Pete reward.)
  • Player: Thanks! See you around!
  • (End of dialogue)

When talking to again after leaving through the unlocked gates

  • Prison Pete: Don't mind me, I was just leaving...
  • (End of dialogue)

On Evil Bob's Island

Continuation after getting teleported

  • Player: Huh?
  • Player: Where am I?
  • Evil Bob: On my island.
  • Player: Take me to your leader!
  • Evil Bob: I am your leader, you are but a slave!
  • Player: I am not a slave, I am a free man!
  • Evil Bob: Ah-ha-ha-ha-ha-ha!
  • (End of dialogue)

Talking with Evil Bob before giving him the correct raw fishlike thing

  • Player: Let me out of here!
  • Evil Bob: I will never let you go, [player name]!
  • Why not?
    • Player: Why not?
    • Evil Bob: Uhm...
    • Evil Bob: Because I say so! And because I can never have enough servants!
    • Evil Bob: Now catch me some fish, I'm hungry.
    • Player: What fish, where?
    • Evil Bob: Talk to my other servants, and hurry it up!
    • (End of dialogue)
  • What's it all about?
    • Player: What's it all about?
    • Evil Bob: Sit down and I'll tell you. It's a question of servant shortage.
    • Player: Go on.
    • Evil Bob: You are a skilled worker. A human like you is worth a great deal as a slave.
    • Player: A slave?? I will have nothing to do with you. Is that clear? Absolutely nothing.
    • Evil Bob: Now be reasonable little human. It's just a matter of time before you will do everything I ask you to. Play along and this can be a very nice place.
    • Player: I will not make any deals with you. I'm a human. I will not be pushed, numbered, meowed at, teleported or enslaved. My life is my own.
    • Evil Bob: Is it?
    • Player: Yes. You won't hold me.
    • Evil Bob: Won't I?
    • Evil Bob: Let me assure you there's no way out.
    • Evil Bob: Just ask my servants!
  • How is it possible that you're talking?
    • Player: How is it possible that you're talking?
    • Evil Bob: How is it possible that you're not meowing?
    • Player: Meowing?? Why would I be meowing?
    • Evil Bob: Most humans do, that's why I'm wearing this amulet of Man speak... but I do try to train my staff in civilised speech.
    • Evil Bob: Ah, but I suppose things are slightly different in your world... what a dreadful place that must be.
    • Player: I think I'm getting a headache...
    • (End of dialogue)
  • What did you do to Bob?
    • Player: What did you do to Bob?
    • Evil Bob: Bob? I am Bob!
    • Evil Bob: Oh, you mean the Bob in your world? Nothing. I am an incarnation of Bob here on ScapeRune.
    • Player: What, you mean this is... like some kind of mirror land?
    • Evil Bob: Something like that... somewhere in ScapeRune there must be a human servant called [player name].
    • Evil Bob: But you work just as well for me! Now get to work, human! Fish for me!
    • (End of dialogue)

Upon catching a fishlike thing

  • You catch a... what is this?? Is this a fish?? And... it's cooked already??

Using a fishlike thing on Evil Bob

  • Evil Bob: What, are you giving me cooked fish? What am I going to do with that? Uncook it first!
  • Player: Errr... Uncook it?
  • Evil Bob: You heard me! There's the cold fire, by the trees, now get uncooking
  • (End of dialogue)

Using a raw fishlike thing on Evil Bob

  • If the player has the wrong fishlike thing:
    • Evil Bob: What was this? That was absolutely disgusting!
    • Evil Bob: Don't you know what kind of fish I like? Talk to my other servants for some advice.
    • Evil Bob seems more attentive of you.
    • (End of dialogue)
  • If the player gives Bob the final fishlike thing:
    • Evil Bob: Mmm, mmm... that's... mmm... delicious...
    • Evil Bob: Now, let me take... a little... catnap...
    • Evil Bob: ZZZzzz
    • Evil Bob falls asleep
    • (End of dialogue)
  • If the player needs to give Bob more fishlike things:
    • Evil Bob: Mmm, mmm... that's delicious.
    • Evil Bob: Now get me another one, you no good human!
    • Evil Bob Seems slightly less attentive of you.
    • (End of dialogue)

Using anything else on Evil Bob

  • Evil Bob: What am I to do with that? Catch me some fish, puny human!
  • (End of dialogue)

Trying to talk with Evil Bob while he's asleep

  • Evil Bob appears to be sleeping, best not to wake him up.
  • (End of dialogue)

Overhead dialogue

  • Upon spawning in for the player & waiting for a response by the player:
    • A random dialogue is selected from the following:
    • Dialogue 1
      • Evil Bob: Mew!
    • Dialogue 2
      • Evil Bob: Yowl!
    • Dialogue 3
      • Evil Bob: Meeeow!
    • Dialogue 4
      • Evil Bob: Meeeeow!
  • If the player does not respond in time:
    • Evil Bob: Meeeeowby laaaater…