Transcript:Forgettable Tale...
Starting out
Talking to Commander Veldaban
- Commander Veldaban: [player name]! Have you heard?
- Player: You mean, half the world has suddenly become a farmer?
- Commander Veldaban: No, not that. It's the Red Axe!
- Player: What have those grumpy little guys done now?
- Commander Veldaban: They've left the city! They were already boycotting the trade floor, but now they've completely left the city.
- Player: Oh dear, is that serious?
- Commander Veldaban: It's never happened before! At the moment it's unclear yet if they've left the Consortium as well. The directors are in turmoil!
- Player: So what happens now?
- Commander Veldaban: Well... I may require your services again. Are you interested in hearing more?
- Select an Option
- Very interested!
- Player: Very interested!
- Commander Veldaban: We need some more information about what the Red Axe is up to.
- Player: Are you asking me to... spy on them? Isn't that treason?
- Commander Veldaban: The other directors of the Consortium don't think so and are likely to expel the Red Axe completely anyway.
- Player: So where would you like me to go?
- Commander Veldaban: That's the problem. We don't know where they moved their headquarters to. But we may have one lead...
- Player: Yes?
- Commander Veldaban: There is a dwarf, all the way to the northeast in Keldagrim-East. He talks about kebabs a lot. Don't suppose you've met him?
- Select an Option
- Yes.
- Player: Yes, I do believe I have. Smashed glasses, wrecked house? Poor personal hygiene standards? Brother or cousin to that other drunken dwarf?
- Commander Veldaban: That's him, poor fellow. He didn't always used to be like that.
- No.
- Player: No, I don't believe so.
- Commander Veldaban: He lives in his brother's house.
- Commander Veldaban: Or was it his cousin?
- Commander Veldaban: In any case, he's a bit of a drunk these days. Well, when I say a bit, he's actually smashed all the time.
- Commander Veldaban: But he seems to know something about the Red Axe for some odd reason. He speaks of them sometimes in one of his many rants.
- Commander Veldaban: Problem is, no one believes him. Everyone thinks he's completely mad. And perhaps they're right.
- Commander Veldaban: But if he does indeed know something about the Red Axe or where their headquarters may be, we need to find out.
- Commander Veldaban: What do you say then, [player name]? Do you want to help the Black Guard with this?
- Start the Forgettable Tale... quest?
- Yes.
- Player: Sounds like just the job for me!
- Commander Veldaban: Excellent, good luck to you in your quest! May Guthix protect you!
- A cutscene plays, showing the statue from The Giant Dwarf. "Rise of the Red Axe, Part II, Forgettable Tale of a Drunken Dwarf" appears on the screen, and the camera pans to the drunken dwarf's house. The player ends up in front of the house after the cutscene.
- Player: Well, here I am... at the drunken dwarf's relative's residence, who is also drunken. I wonder what drunken tales he can tell me.
- (End of dialogue)
- No.
- Player: No, I try to stay away from drunken dwarves.
- Player: Although I wish they would try to stay away from me too...
- Commander Veldaban: Very well. Come back when you change your mind.
- (End of dialogue)
- Some other time, perhaps.
- Player: Some other time, perhaps.
- Commander Veldaban: Very well.
- (End of dialogue)
Talking to Commander Veldaban again
- Commander Veldaban: How goes the search for the Red Axe?
- Player: Haven't found them yet, sorry.
- (End of dialogue)
Talking to the drunken dwarf
- Select an Option
- (Non-quest dialogue) Hello there! Are you alright?
- I need to know about the Red Axe...
- Player: I need to know about the Red Axe...
- Drunken Dwarf: THE RED AXE WILL COME FOR YOU!
- Player: What, what do you mean?
- Drunken Dwarf: I don't know... I c-c-c-can't think shtraight when I'm *hic* sober.
- Player: You don't look very sober to me!
- Drunken Dwarf: DON'T contradict me! Or I won't tell you about ehm... about the... whatever it is you wanted to know.
- Player: Have you ever considered to stop drinking? It's bad for you.
- Drunken Dwarf: I'll shtop, right after you get me shome of the good shtuff!
- (End of dialogue)
Talking to the drunken dwarf again
- Select an Option
- (Non-quest dialogue) Hello there! Are you alright?
- I need to know about the Red Axe...
- Player: I need to know about the Red Axe...
- Drunken Dwarf: Did you get me shome of the good stuff yet?
- If the player has a beer:
- Player: Yes, here you go.
- (Player gives beer.)
- Drunken Dwarf: What wash that? *hic* No no no, this ish noooooo good! I want some of the REALLY good stuff.
- Player: What's the REALLY good stuff then?
- Drunken Dwarf: Some of them original Kelda Stout! Ash blue ash the river! Ash strong ash ole Dondakan's rock. Ash foul tasting ash ash.
- Player: Hey, er, I don't think that's good for you.
- Drunken Dwarf: I know, but get me shome of it anyway. 'ere, have a seed.
- Player: What am I supposed to do with a seed?
- Drunken Dwarf: You silly human! Silly shilly silly *hic* huaman. You need FOUR seeds, and grow them into hops.
- Drunken Dwarf: Hop hop hop! *hic*
- Player: Where do I get the other seeds then?
- Drunken Dwarf: Some of me drinking buddies might have 'em. They're quite rare, you shee. Oh yesh, quite rare.
- Drunken Dwarf: Drinking buddies. Yes, find me some drinking buddies. No, find the other seeds. Yes.
- Player: Right, I think what you're trying to say is... I need to find some other drunken dwarves, collect Kelda seeds from them until I have four, then grow them into hops so I can make Kelda stout.
- Drunken Dwarf: You're awfully shmart for a human!
- Player: Maybe that's just because I don't drink as much as you.
- (Player receives Kelda seed.)
- (End of dialogue)
- If the player doesn't have a beer:
- Player: No, sorry.
- Drunken Dwarf: Jusht pop down to the Laughing Miner and get some, will you?
- Player: The Laughing Miner?
- Drunken Dwarf: It'sh the pub to the... er. North. No, shouth. South.
- (End of dialogue)
Talking to the drunken dwarf again after giving him a beer
- Select an Option
- (Non-quest dialogue) Hello there! Are you alright?
- I need to know about the Red Axe...
- Player: I need to know about the Red Axe...
- Drunken Dwarf: Got me my Kelda stout?
- If the player doesn't have four Kelda seeds:
- Player: Not yet, no. I'm still trying to collect all of the seeds.
- (End of dialogue)
- If the player lost any Kelda seeds:
- Player: I'm having some problems with the seeds...
- Drunken Dwarf: Oh, you bothershome human. Here.
- (Player receives Kelda seed.)
- (End of dialogue)
- If the player has all four Kelda seeds:
- Player: Not yet, no. I need to grow my seeds into hops first.
- (End of dialogue)
Getting the seeds
Talking to the Laughing Miner barmaid
- Barmaid: Welcome to the Laughing Miner pub, human traveller.
- Select an Option
- (Non-quest dialogue) Who is that man walking around outside?
- (Non-quest dialogue) I'd like a beer please.
- (Non-quest dialogue) I'd like some food please.
- I'd like a Kelda stout please.
- Player: I'd like a Kelda stout please.
- Barmaid: Sorry, we've stopped serving those. The seeds were too hard to get.
- Player: Yeah, tell me about it.
- (End of dialogue)
- (Non-quest dialogue) I have to go.
Talking to the rowdy dwarf
- Player: Hold on a second there, I need your help!
- Rowdy dwarf: Help, from me? You musht be more drunk than I am.
- Player: No, I try not to get drunk, it's not good for you. But I do need help in brewing some beer.
- Rowdy dwarf: Mmmm, beer.
- Player: I need to brew Kelda stout, but I haven't got enough seeds to grow the hops.
- Rowdy dwarf: Mmmm, Kelda stout.
- Player: Do you know where I can find any seeds?
- Rowdy dwarf: I might... oh yeah, I jusht might have a sheed like that.
- Player: But you're not going to just give it to me, are you?
- Rowdy dwarf: No.
- Player: Alright then, what do you want for it?
- Rowdy dwarf: Lemme think... oh yesh. Get me... [item].
- Player: What?? Where am I going to get that!
- Rowdy dwarf: You can at least make the effort.
- (End of dialogue)
Talking to the rowdy dwarf again
- Player: Do you have any Kelda seeds?
- Rowdy dwarf: Where's my ehm... What wash it again? Oh yesh... [item].
- If the player has the requested item:
- Player: Look, I've got it here!
- Rowdy dwarf: Shplendid! Give that to me please!
- (Player gives item.)
- (Player receives Kelda seed.)
- Player: Now how about those seeds?
- Rowdy dwarf: Well, I've got a Kelda hop seed right here! Pashed down generation after generation in my family...
- Player: Wow, really?
- Rowdy dwarf: Nah, I'm just kidding! Here, have the seed, you won't catch me farming in shome dirt patch anyway!
- Player: I suppose you wouldn't ever have a proper job or do some decent hard work, no.
- Rowdy dwarf: What wash that?
- Player: Nothing...
- (End of dialogue)
- If the player doesn't have the requested item:
- Player: I'm still looking for that.
- Rowdy dwarf: Look a little harder!
- (End of dialogue)
Talking to Khorvak
- Select an Option
- (Non-quest dialogue) Talk about multicannon schematics.
- (Non-quest dialogue) Talk about Kelda hop seeds.
- Player: Hello there. I'm looking for some Kelda hop seeds.
- Khorvak, a dwarven engineer: Oh, we've got an expert here! Kelda shtout is delishious!
- Player: It sounds ghastly to me. But I want to brew some to help out, errr, a friend of mine.
- Khorvak, a dwarven engineer: Oh, I've got a sheed you might like to borrow!
- Player: Borrow?? How can I borrow a seed? I can hardly give it back once I've grown it.
- Khorvak, a dwarven engineer: Then we've got no deal!
- Select an Option
- What if I offer you a drink?
- Player: What if I offer you a drink?
- Khorvak, a dwarven engineer: Ah, err, are you offering?
- If the player has a dwarven stout:
- Player: I just thought I'd save myself the trouble of waiting for you to ask me this time.
- Khorvak, a dwarven engineer: I've never ashked you for a drink in my life!
- Player: No, but it seems just about everyone else has!
- Khorvak, a dwarven engineer: Well it'sh hardly a big deal, ish it? We've got a huge shupply of dwarven shtouts right here.
- Player: That's not the point!
- Khorvak, a dwarven engineer: And a dwarven shtout against a Kelda hop seed? I'm not sure if that'sh a fair trade.
- Player: Look!
- Player: Dwarven stout, here!
- Player: Now do you want it or not? I'm not asking you again!
- Khorvak, a dwarven engineer: Alright, you talked me into it.
- (Player gives dwarven stout.)
- (Player receives Kelda seed.)
- Khorvak, a dwarven engineer: Hmm, that shtout was delicious... here, have my invaluable Kelda hop sheed now, it wash my lasht one.
- (End of dialogue)
- If the player doesn't have a dwarven stout:
- Player: Er, well, I was going to offer you a dwarven stout, but I seem to have left it in my other pants.
- Khorvak, a dwarven engineer: Haha, you make me laugh human!
- Player: Shtouts are just on the table over there, help yourshelf!
- (End of dialogue)
- No wait, I want to borrow it after all.
- Player: No wait, I want to borrow it after all.
- Khorvak, a dwarven engineer: You are going to give it back after you're done widdit, right?
- Player: Of course, of course! After I've grown my Kelda seeds into hops, then harvested the hops and brewed my Kelda stout... sure, I'll give you back your seed!
- Khorvak, a dwarven engineer: That'sh very deshent of you, human.
- Player: Only too happy to help!
- Khorvak, a dwarven engineer: Hey, err... wait... wait a second! Hey, wait!
- Player: Err, yes?
- Khorvak, a dwarven engineer: How are you goin' to give me back my sheed once you've made the Kelda stout? You'll be too drunk to find your way back here!
- Player: Oh, don't worry... like I said, it's not for myself, it's for a friend.
- Khorvak, a dwarven engineer: That'sh alright then, here you go.
- (Player receives Kelda seed.)
- (End of dialogue)
Talking to Khorvak again before obtaining his seed
- Select an Option
- (Non-quest dialogue) Talk about multicannon schematics.
- Talk about Kelda hop seeds.
- Player: I'm still looking for some Kelda hop seeds.
- Khorvak, a dwarven engineer: Oh, I've got a sheed you might like to borrow!
- (Same as above)
Talking to the King's Axe Inn barman
- Barman: Yes? Can I help you with something?
- Select an Option.
- (Non-quest dialogue) A beer please.
- (Non-quest dialogue) A dwarven stout please.
- (Non-quest dialogue) A fine wine please.
- A Kelda stout please.
- Player: I'd like a Kelda stout please.
- Barman: We don't serve that sort of brew here, this is a high class establishment!
- Player: Oh, I'm sorry... perhaps you can tell me where to get some then?
- Barman: If you insist. You might want to try the Laughing Miner in East. If anyone is selling that, it would be them.
- Barman: But I doubt it. Kelda stout is very rare these days. Fortunately.
- Player: Alright, I'll check it out, thanks.
- (End of dialogue)
- (Non-quest dialogue) Nothing, thanks
Talking to Gauss
- Gauss: A good day to you, sir!
- Player: And to you!
- Player: Say, you know a lot about beer, right?
- Gauss: A fair bit if I say so myself, yes. What do you want to know?
- Player: Do you know anything about Kelda stout?
- Gauss: Ah, very rare that is! Very rare indeed. This place doesn't stock it. Don't think the Laughing Miner does either.
- Player: Yes, that's what I heard, so I'm going to brew it myself.
- Gauss: Then you'll probably need some seeds!
- Player: Have you got any?
- Gauss: Have a toast to our good health with me and I'll tell you!
- If the player has a beer or beer glass:
- Player: Drinking is bad for you, but I'll make an exception this time.
- Gauss: Hurrah for the human!
- Player: Cheers!
- Gauss: Cheers!
- Gauss and the player toast.
- (Player receives Kelda seed.)
- Gauss: That was fun! Here, I've got one Kelda seed left. A sociable chap like you is more than welcome to it.
- (End of dialogue)
- If the player has nothing to toast with:
- Player: I don't have anything suitable to toast with.
- Gauss: Then go get something from the bar!
- (End of dialogue)
Talking to Gauss again
- Player: So did you have any Kelda seeds?
- Gauss: Were you going to have a toast to our good health?
- (Same as above)
Brewing
Attempting to plant Kelda seeds before asking for permission
- Player: I'd better ask the gardener for permission to use this patch first.
- (End of dialogue)
Talking to Rind
- Player: I need some help.
- Rind the gardener: Yes, [player name]? What can a humble gardener like myself help you with?
- Player: I have four Kelda seeds here, but need some advice on growing them.
- Rind the gardener: Marvelous, those seeds are quite rare don't you know!
- Rind the gardener: First of all, you must remember that these seeds only grow underground. Sunlight is harmful to them, for some strange reason.
- Rind the gardener: There is a patch in the palace garden that you're more than welcome to use.
- Player: Thanks! Is there anything else I need to know?
- Rind the gardener: Just take care of the weed in the patch and plant your seeds. They'll grow into hops very quickly, if you're lucky. Kelda seeds have a remarkably fast grow rate.
- Player: Thank you! Your advice is much appreciated!
- (End of dialogue)
Talking to Rind again
- Player: I need some help.
- Rind the gardener: Yes, [player name]? What can a humble gardener like myself help you with?
- Player: I think I need some more help with this whole farming business.
- Rind the gardener: Just get rid of the weeds in the patch, plant you seeds and wait for the hops to grow. The miracle of nature will do the rest!
- Player: Do I have to wait here all this time then?
- Rind the gardener: Yes and no. Yes, you do have to wait, but no, you don't have to stay here. You can help out people in the city, for instance, there's always someone who needs help with an urgent job.
- Player: You mean the mining companies? I did jobs for them, they're not very profitable.
- Rind the gardener: No no, just people like shopkeepers and such, they're quite willing to teach you things in exchange for the jobs as well.
- Rind the gardener: But here, tell you what, I'll give you some seeds if you can deliver this letter to a friend in Falador.
- Player: Do I have to do that? I just want to grow my hops and get on with my quest for Veldaban.
- Rind the gardener: Oh no, you don't have to do it all, I just thought you wanted something to do while you were waiting.
- Select an Option
- Alright, I'll deliver that letter for you.
- Player: Alright, I'll deliver that letter for you.
- Rind the gardener: Happy to hear that! His name is Elstan, he lives just south of Falador.
- (Player receives Letter (Forgettable Tale...).)
- Player: I'll be right back!
- (End of dialogue)
- I'd rather just sit here and stare at this patch, thanks.
- Player: I'd rather just sit here and stare at this patch, thanks.
- Rind the gardener: Very well. That can be quite relaxing, actually, I often do it myself.
- (End of dialogue)
Talking to Rind after offering to deliver his letter
- Player: I need some help.
- Rind the gardener: Yes, [player name]? What can a humble gardener like myself help you with?
- Rind the gardener: Hello again, [player name]! Have you been able to deliver that letter yet?
- Select an Option
- No, I haven't been to Falador yet, but I will soon.
- Player: No, I haven't been to Falador yet, but I will soon.
- Rind the gardener: Much appreciated, [player name]!
- (End of dialogue)
- No, I've decided not to deliver it after all.
- Player: No, I've decided not to deliver it after all.
- Rind the gardener: Oh, I'm sad to hear that.
- Rind the gardener: Oh well, I'll see if I can find someone else instead.
- (Player gives Letter (Forgettable Tale...).)
- (End of dialogue)
- If the player lost the letter:
- No, sorry, I've lost your letter.
- Player: No, sorry, I lost your letter.
- Rind the gardener: That's a little clumsy, [player name]! Here, I've got a copy, please deliver this one instead.
- (End of dialogue)
Talking to Elstan
- Player: Hello there. Are you Elstan?
- Elstan: Why yes, I am. Have I become that well known?
- Player: Well, I've got a letter here from your friend in Keldagrim.
- Elstan: Ah, you mean Rind? Great to hear from the little fellow again. Can I see it please?
- Player: Of course.
- (Player gives Letter (Forgettable Tale...).)
- Elstan: Most enlightening. Please give him my regards next time you see him, I look forward to the next conference.
- (End of dialogue)
Talking to Rind after delivering his letter
- Player: I need some help.
- Rind the gardener: Yes, [player name]? What can a humble gardener like myself help you with?
- Player: I've delivered your letter to Elstan, he told me to give you his regards.
- Rind the gardener: Wonderful, that's just wonderful! Here, have these two seeds as a reward. They may not be Kelda hop seeds, but you should be able to grow a decent amount of herbs with them.
- (Player receives two marrentill seeds.)
- (End of dialogue)
Talking to Rind after finishing or refusing his letter delivery
- Player: I need some help.
- Rind the gardener: Yes, [player name]? What can a humble gardener like myself help you with?
- Rind the gardener: How are you getting along with growing your seeds into hops, [player name]?
- Player: Hmm, I'm not sure... let me check the patch.
- (End of dialogue)
Attempting to compost the Kelda hops patch
- The soil in this patch is very rich - it's doesn't need compost.
When the Kelda hops are grown
- Perhaps I should take a look and see if my Kelda hops have grown...
Inspecting the fully grown Kelda hops
- This is a hops patch. The soil has not been treated. The patch (Crop) is fully grown.
Speaking to Rind after harvesting the Kelda hops
- Player: I need some help.
- Rind the gardener: Yes, [player name]? What can a humble gardener like myself help you with?
- Player: I've grown my seeds into hops, but I have no idea what to do with them. Can you turn them into stout for me please?
- Rind the gardener: Haha, it doesn't quite work like that, I'm afraid!
- Rind the gardener: You will have to bring your hops to a brewery.
- Player: Where's the nearest brewery then?
- Rind the gardener: Oh, there's one in Keldagrim-East, upstairs in the Laughing Miner. They brew their own beer they do.
- Player: How does it work though?
- Rind the gardener: I'm sure someone there will be able to help you out, it's not my specialty you see.
- Player: Alright, thanks a lot!
- (End of dialogue)
Speaking to Rind after losing the Kelda hops
- Player: I need some help.
- Rind the gardener: Yes, [player name]? What can a humble gardener like myself help you with?
- Player: I've grown my seeds into hops, but I seem to have mislaid them.
- (Player receives Kelda hops.)
- Rind the gardener: Ah! Fortunately I found some hops after your recent harvest. Here, I believe this belongs to you.
- (End of dialogue)
Talking to the drunken dwarf after harvesting the Kelda hops
- Select an Option
- (Non-quest dialogue) Hello there! Are you alright?
- I need to know about the Red Axe...
- Player: I need to know about the Red Axe...
- Drunken Dwarf: I want my Kelda shtout!
- Player: My hops still need fermenting, sorry.
- (End of dialogue)
Attempting to add Kelda hops to the Port Phasmatys fermenting vat
- These special hops need to be brewed in the Keldagrim brewery. Oh well...
Attempting to add Kelda hops to the vat prematurely
- This isn't the right time to be adding Kelda hops.
Adding Kelda hops to the vat
- You add some Kelda hops to the vat.
Speaking to Rind while the Kelda Stout is brewing
- Player: I need some help.
- Rind the gardener: Yes, [player name]? What can a humble gardener like myself help you with?
- Player: I'm brewing my hops into Kelda stout, but it seems to be taking an awfully long time.
- Rind the gardener: Just have patience, my young friend! Have a wander around town, see if anyone has jobs for you!
- (End of dialogue)
When the Kelda Stout has finished brewing
- Perhaps I should have a look and see if my Kelda Stout has brewed...
Speaking to Rind after the Kelda Stout has finished brewing
- Player: I need some help.
- Rind the gardener: Yes, [player name]? What can a humble gardener like myself help you with?
- Player: I'm just so angry, my hops aren't fermenting at all. I want my Kelda stout!
- Rind the gardener: Now now, my young human friend! Are you sure about that?
- Rind the gardener: Perhaps you should go back to the brewery, I wouldn't be surprised if your stout has fermented by now.
- (End of dialogue)
Turning the vat valve after the Kelda Stout is finished
- You turn the valve.
- The barrel now contains 1 pint of Kelda Stout.
Leveling the Kelda Stout
- There is 1 pint of Kelda Stout in the barrel.
Collecting the Kelda Stout
- You pour a glass of Kelda Stout.
- The barrel is now empty.
Attempting to drink the Kelda Stout
- Player: This stout seems absolutely vile and disgusting. Besides, I'm supposed to bring it to my drunken, kebab obsessed friend.
- (End of dialogue)
Talking to the Laughing Miner barmaid after brewing Kelda Stout
- Barmaid: Welcome to the Laughing Miner pub, human traveller.
- Select an Option
- (Non-quest dialogue) Who is that man walking around outside?
- (Non-quest dialogue) I'd like a beer please.
- (Non-quest dialogue) I'd like some food please.
- I'd like a Kelda stout please.
- Player: I'd like a Kelda stout please
- If the player has a Kelda Stout:
- Barmaid: They're quite hard to come by, and I believe you've already got one.
- Player: Oh yes.
- (End of dialogue)
- If the player lost the Kelda Stout:
- Barmaid: Here, I found a little left over Kelda stout, just enough for a glass. Take it.
- Player: Wow, for free?
- (Player receives Kelda stout.)
- Barmaid: I don't think I'd be able to sell it to anyone.
- Barmaid: So yes, go ahead.
- (End of dialogue)
- (Non-quest dialogue) I have to go.
Talking to the King's Axe Inn barman after brewing Kelda Stout
- Barman: Yes? Can I help you with something?
- Select an Option.
- (Non-quest dialogue) A beer please.
- (Non-quest dialogue) A dwarven stout please.
- (Non-quest dialogue) A fine wine please.
- A Kelda stout please.
- Player: I'd like a Kelda stout please.
- Barman: They're not easy to come by... and I believe you already have one?
- Player: Oh yes, you're right.
- (End of dialogue)
- (Non-quest dialogue) Nothing, thanks
Talking to the drunken dwarf after collecting the Kelda Stout
- Select an Option
- (Non-quest dialogue) Hello there! Are you alright?
- I need to know about the Red Axe...
- Player: I need to know about the Red Axe...
- Drunken Dwarf: I want my Kelda shtout!
- If the player doesn't have Kelda Stout:
- Player: Haven't got any on me, sorry.
- Drunken Dwarf: Well hurry up! I'm dying of thirsht!
- (End of dialogue)
- If the player has Kelda Stout:
- Player: I've got some Kelda stout right here. I just brewed it in the Laughing Miner!
- Drunken Dwarf: Now there'sh a good human, gimme that!
- Player: Are you sure? This is pretty bad stuff.
- Drunken Dwarf: You want to hear about the Red Kebabsh or what? I mean... the Red Axe.
- (Player gives Kelda stout.)
- Player: Here you go then.
- Drunken Dwarf: Ooooh, THAT'sh the good shtuff!
- Drunken Dwarf: The Red Axe? You want to know about them, do you? Then let me tell you my tale. It is long and quite unforgettable...
- Drunken Dwarf: A long time ago, quite a while ago, yes... I resigned from my mining company, the Magenta Accordion.
- Player: The what? The Magenta Accordion? That's not a mining company!
- Drunken Dwarf: It is, it is! It's one of the many minor companies, not part of the Consortium.
- Player: Alright, if you say so...
- Drunken Dwarf: Right, so I had just left my company. I'd had enough of slaving away in the mines and decided to become an explorer. Oh yes, like my cousin.
- Drunken Dwarf: I explored this old mine, you know, just south of Keldagrim. I think it's boarded up now. Some amazing things I saw there.
- Drunken Dwarf: First of all...
- Screen fades.
- Drunken Dwarf: ...and then I nearly fell into the Abyss! But I...
- Screen fades.
- Drunken Dwarf: ...so I had to run for my life, but then...
- Screen fades.
- Drunken Dwarf: ...pink dragons...
- Screen fades.
- Drunken Dwarf: ...and I don't really remember anything after that. People think I'm a drunken fool.
- Player: That was very interesting! I'll ignore that part with the pink dragons though...
- Player: But I shall investigate that tunnel immediately! South of the cart station, just south of the carts to White Wolf mountain?
- Drunken Dwarf: If you shay sho... I just want to smash up shome shtuff now.
- (End of dialogue)
Talking to the drunken dwarf again
- Select an Option
- (Non-quest dialogue) Hello there! Are you alright?
- I need to know about the Red Axe...
- Player: I need to know about the Red Axe...
- Drunken Dwarf: I don't know anyshing about the Red Kebabs.
- Player: But that tale you told me!
- Drunken Dwarf: I don't know what you're *hic* talking 'bout.
- (End of dialogue)
Talking to Veldaban after hearing the drunken dwarf's story
- Commander Veldaban: How goes the search for the Red Axe?
- Player: I think I'm on to something! Something about a disused mine tunnel southeast of town.
- Commander Veldaban: Happy to hear that, [player name]! Please go and check it out!
- (End of dialogue)
Exploring the closed tunnel
Before entering the tunnel
Talking to the cart conductor
- Select an Option
- Ask about closed off tunnel.
- Player: Excuse me, can you tell me what's behind that boarded up tunnel to the south?
- Cart conductor: Why, that part of the mines hasn't been used in a long time. I don't rightly know what you would find behind there.
- Player: I need to go through there. Can you open up the tunnel for me?
- Cart conductor: I don't have the authority to do that kind of thing.
- Player: Then who do I talk to? I really need to get in.
- Cart conductor: I don't know. Perhaps you have an influential friend?
- (End of dialogue)
- (Non-quest dialogue) Ask any other question.
Talking to the cart conductor again
- Select an Option
- Ask about closed off tunnel.
- Player: I really need to go through that tunnel.
- Cart conductor: I can't help you, sorry.
- Player: At least tell me who can, please?
- Cart conductor: I don't know that either. Don't you have any influential friends in the city?
- (End of dialogue)
- (Non-quest dialogue) Ask any other question.
Talking to Veldaban after speaking to the cart conductor
- Commander Veldaban: How goes the search for the Red Axe?
- Player: I think I may have a good lead now!
- Player: But I need some boarding removed, I need to go through some disused mine cart tunnels.
- Commander Veldaban: I see... I cannot make that decision, I'm afraid. Speak to the director of [company name], he may be able to help you.
- Player: Ah yes, I'm a member now, they must be able to help!
- (End of dialogue)
Talking to the company director
- [company name] Director: Hello [player name]! Have you seen the statue? It looks beautiful! It's a pity it's been overshadowed by the departure of the Red Axe.
- Select an Option
- (Non-quest dialogue) It's an honour to meet you!
- (Non-quest dialogue) Do you have any more tasks for me?
- Can you help me with a boarded up tunnel?
- Player: Can you help me with a boarded up tunnel?
- [company name] Director: Ah, and what would be lurking behind this particular tunnel?
- Player: I think it leads to something that might be related to the Red Axe.
- [company name] Director: The Red Axe!
- [company name] Director: This is indeed an important issue. They've gone too far this time. A major company willingly leaving the Consortium has never happened before.
- Player: Can you help me get the boarding removed then?
- [company name] Director: Forthwith, [player name], forthwith! I'll order the removal at once!
- Player: Thanks! I'll investigate the tunnel immediately!
- (End of dialogue)
- (Non-quest dialogue) Thank you for your time.
Talking to Veldaban after talking to the company director
- Commander Veldaban: And? What of the Red Axe?
- Player: I will have lots to tell you soon, Veldaban!
- Commander Veldaban: Happy to hear that!
- (End of dialogue)
Room 1
Entering the tunnel
- Camera pans across the railroad.
- Player: I'm deep underground now, but how am I supposed to get across here?
- (End of dialogue)
Returning to Keldagrim on the cart
- Return to Keldagrim?
- Yes.
- No.
Attempting to control the dwarven machinery without any square stones
- You look at the strange machinery and feel as if you're missing something... perhaps something to put into those strange holes in the stone slab?
Riding the cart before the junction is switched
- Player: This junction is blocked. I'd better go back to the start and find some way to make it go left or right.
- (End of dialogue)
Searching the first box
- You find a green stone and a yellow stone in the storage box. You wonder what you can use these for...
Searching a box again
- There is nothing more inside this box.
Attempting to drop a square stone
- You'd better hang on to this, it looks important.
Searching the second box
- You search the box and find another stone with a green marking on it. Perhaps you should take the cart back to the start and see what you can do with it?
Riding the cart back to the start
- You take the minecart back to the start point.
Searching the third box
- You search the box and find another stone with a yellow marking on it.
Riding the cart to a dead end
- Player: I've come to a dead end. I'd better get back to the start.
- (End of dialogue)
Room 2
Listening in on the Red Axe
- Red Axe Henchman: What's the new plan?
- Ogre shaman: Me dead human!
- Red Axe Director: No, not yet. He may still prove useful to us.
- Red Axe Henchman: My axe on his head would be more useful!
- Red Axe Director: Forget about the human and the statue for now. Our experiments are more important.
- Red Axe Henchman: We are nearly ready with our next test.
- Ogre shaman: More little fire lookers?
- Red Axe Director: This time they'll survive, I hope.
- Red Axe Henchman: Our slaves are too weak, it will never work.
- Red Axe Director: Yes, things would have been so much easier with the statue.
- Red Axe Henchman: It was a great plan! Sabotaging the base of the statue and bribing that boatman to crash into it!
- Red Axe Director: And we would have gotten away with it too, if it wasn't for that pesky human.
- Player: Pesky human, huh? Well, I think I have enough info now. I'd better explore the rest of these mines.
Attempting to enter the next room before the dialogue is finished
- Player: I should stay and listen for a bit longer...
(End of dialogue)
Overhead text when listening in on the Red Axe
- Blah blah...
- Yak yak...
- Yadda yadda...
Room 3
Entering the room
- Camera pans across the railroad.
- Player: Looks like another chasm I need to cross.
- (End of dialogue)
Searching the first box
- You find a green stone and two yellow stones in the storage box.
Searching the second box
- You search the box and find another stone with a green marking on it.
Searching the third box
- You search the box and find yet another stone with a green marking on it.
Searching the fourth box
- The box turns out to be completely empty. And after all that effort to get here!
Room 4
Attempting to enter the next room without inspecting everything
- Player: I should explore this room fully before moving on. I should be able to find out a little bit more.
- (End of dialogue)
Searching the crate with administrative info
- Player: Statistical data, salary structures, shopping lists... no, I don't think there's anything interesting here.
- (End of dialogue)
Searching the crate with the boatman's letter
- You find a copy of a letter, addressed to the boatman that brought you to Keldagrim a while back.
I am writing to advise you that our secret preparations to the statue have been completed. All you need to do now is hit it with your boat. Take some gullible human along when you do, the mines are crawling with them these days. The human will surely get the major blame.
After this, the statue is going to be rebuilt in the image of our great director. You need not concern yourself with the how and why, but rest assured you will be compensated greatly.
Regards,
Colonel Grimsson of the Red Axe
Searching the third crate
- You find something that seems to shed some light on what happened to the drunken dwarf in Keldagrim. You should read it carefully before moving on.
Report on Intruder
We found a dwarf wandering in our mines. We weren't sure if he was a spy or simply an explorer, but we couldn't take any risks. We decided to send him back with his memory wiped, rather than put him to use as one of our test subjects. We can't afford having to explain another mysterious disappearance at this point. Additionally, we added something to the spell that would make him hungry for kebabs and thirsty for beer, so that whatever he can remember will be dismissed as the ravings of a drunken fool. Grunsh did a good job, he seems to be fitting in well. Nevertheless, the spell seems to have been a little bit too strong, the subject is unlikely to recover from his condition. His obsession with kebabs is a bit too extreme. Will tell Grunsh to adjust his spell next time.
Searching the bookcase
- You find an interesting book that seems to contain a lot of data about Red Axe employees. You should read it fully before continuing.
Red Axe Employee Records
Hreidmar, director of the Red Axe (employee #1)
Information classified.
Grimsson, the butcher of Barendir (employee #4297)
Grimsson was once a soldier in the dwarven army and quickly made his way up the ranks, up to colonel. He served with the Black Guard at Ice Mountain and in Kandarin. He was present at the battle of Barendir when he fought against an army of trolls. It was here that he got his nickname, the Butcher of Barendir, as he mercilessly killed the trolls even as they retreated in defeat. Here, also, he got his distinctive scar running across his forehead in a hand-to-hand battle with a particularly ferocious troll. After this battle Grimsson became more and more aggressive, even to his fellow dwarves. Following a particularly vicious attack on a comrade, he was dismissed from the Black Guard. Soon after, he was recruited by the Red Axe. Here he's learned to control his rage and become even stronger. By now, he has become the right hand dwarf of the director. While he holds no official rank, he is still often affectionately referred to as 'The Colonel'.
Grunsh, Ogre Shaman (employee #38262)
Found lost and near death in the ice cold mountains above Keldagrim, Grunsh was nearly mistaken for a troll at first. Taken in by the Red Axe and nursed back to health, it turned out that he was in fact a powerful ogre shaman. Intelligent by ogre standards, and steadfastly loyal to his rescuers, he has taken up a prominent position in the ranks of the Red Axe. This is primarily due to the fact that since dwarves cannot use magic, they must rely on other races as spellcasters. Grunsh fits the bill perfectly.
Searching the bookcase again
- You take the Red Axe Employee Records book from its shelf again.
- (Same as above)
Searching other bookcases after finding the employee records
- You thoroughly search the bookcase but find no other books about the Red Axe.
Entering the next room
- Move deeper into the mines?
- Yes.
- No.
Room 5
Entering the room
- Camera pans across the railroad.
- Player: What the Guthix is this? Another chasm? And even more tracks!
- (End of dialogue)
Searching the first box
- You find two green stones and two yellow stones in the storage box.
Searching the second box
- You search the box and find another two stones with markings on them: one green, one yellow.
Searching the third box
- You search the box and find another two stones with markings on them. Well, you know what to do with those by now...
Room 6
- Player: There's the Red Axe director again!
- Red Axe Director: How did the experiment go?
- Colonel Grimsson: The test subjects are still alive, director. They will suffice as soldiers.
- Red Axe Director: Excellent! We are improving. Laneel!
- Red Axe Director: Return to Arposandra and tell your superiors we've had a partial success.
- Gnome emissary: I will tell them, but I'd like to see some of your test subjects first, if I may.
- Colonel Grimsson: Look, here comes the first group!
- Red Axe Director: Behold the power of Zamorak!
- Player: Chaos dwarves!!!
- Player: I must tell Veldaban!!!
- Grunsh sneaks up on the player.
- Grunsh: Lookings likes we's finding da spying creatures'ies!
- Grunsh casts a spell on the player.
- Player: Nooooooo!
- Screen fades out. The player appears back at the entrance to the tunnel.
- Player: Er, what? Where am I? Errrrr... I must tell Veldaban... something. Yes... ehm. I don't remember what though. Errr...
- (End of dialogue)
Finishing
Talking to Veldaban
- Player: Veldaban, I must tell you something incredibly important!
- Commander Veldaban: What is it, [player name]?
- Player: I must tell you about... about...
- Player: ...about my incredible craving for a kebab. Mmm, kebabs. A kebab and a beer, that sounds great right now.
- Commander Veldaban: Errr, are you alright? Don't you have any important information about the Red Axe?
- Player: Mmm, yes, I'll be perfectly alright... just after I've had my beer and a kebab. Yes. I'll have a beer and a kebab in the Laughing Miner. Yum!
- Player: Watch out kebabs, I come for you!
- Commander Veldaban: Poor [player name], I think you've been bewitched.
- (End of dialogue)
Talking to Veldaban again
- Commander Veldaban: [player name], I thought you had something important to tell me?
- Player: Yes... yes... Red... ehm. Red...
- Player: Red Kebab? Red Ale?
- Player: I will feast on kebabs and beer! Ahahaha!
- (End of dialogue)
Final cutscene
- Player: I knew it were you matey! 'Ere, have some of the good stuff!
- Drunken Dwarf: Very kind ob you, [player name]!
- Nolar: Tell us another tale, [player name]!
- Factory Worker: Tell us more about your kebabs!
- Gauss: Haha, kebabs!
- Player: Right, these kebabsh, right? *hic* A whole g-g-group of kebabs came marching in! I'm telling you! Marching in line!
- Gunslik: Hahaha!
- Factory Worker: Tee hee hee!
- Player: And then, I'll tell you... Then! Ehm...
- Player: Then I'll have another drink!
- The player falls off their chair.
- Nolar:Hahaha!
- Factory Worker: Hahaha, idiot!
- Gunslik:Tee hee hee!
- Colonel Grimsson: Ha, the spell has worked its magic again.
- Grimsson equips his helmet.
- Colonel Grimsson: No one will believe that drunken fool now!
- Congratulations, you've completed a quest: Forgettable Tale...
Post-quest
Talking to Veldaban
- Commander Veldaban: What happened, [player name], did you finish your assignment?
- Player: I think... I think I must have. It's so hard to remember.
- Commander Veldaban: Please, try to!
- Player: I have this terrible headache.
- Player: I don't know, I think something terrible has happened, but everyone seems to think I'm an idiot for some reason...
- Commander Veldaban: Don't worry, [player name], I believe you. You must have been put under a spell of some sort to make you forget.
- Commander Veldaban: I suppose we'll just have to wait and see what happens.
- (End of dialogue)