Transcript:Heckel Funch
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Standard dialogue
- Player: Hello there.
- Heckel Funch: Good day to you my friend, a beautiful one at that. Would you like some groceries? I have all sorts. Alcohol also, if you're partial to a drink.
- No thank you.
- Player: No thank you.
- Heckel Funch: Ahh well, all the best to you.
- (End of dialogue)
- I'll have a look.
- Player: I'll have a look.
- Heckel Funch: There's a good human.
- (Funch's Fine Groceries interface opens.)
Gnome Restaurant dialogue
- If the player doesn't have the correct item in their inventory:
- Although you have found your customer you don't appear to have brought the correct food with you! You need [a/some] [ordered gnome food/drink item]!
- (End of dialogue)
- If the player has a premade item in their inventory:
- Premade dishes will not do I'm afraid. Only hand made Gnome Cuisine is good enough for customers of Aluft Aloft.
- (End of dialogue)
- If the player has the correct item in their inventory:
- You hand over your delivery of [a/some] [ordered gnome food/drink item] to Heckel Funch
- Heckel Funch: Hey! Thanks a lot mate. You're a diamond.
- If the player does have a reward token available:
- You have [number] credits towards your free delivery token. You may get [number] pieces of gnome food delivered to you.
- If the player has an unclaimed reward token:
- Don't forget to pick up your free delivery token from Aluft Gianne jnr.
- If the player has claimed their reward token:
- (End of dialogue)
- If the player ran out of time:
- Your delivery is too late! Go back to Aluft jnr. to get another order. You discard your delivery box as you don't need it any more.
- (End of dialogue)
Treasure Trails
Hard
- (Player receives a puzzle box.)
- Heckel Funch: Please do puzzle for me human![sic]
- (Player receives a puzzle box.)
- (End of dialogue)
When holding the puzzle box
- If the puzzle box is not solved:
- Heckel Funch: No, that's wrong I'm afraid.
- (End of dialogue)
- If the puzzle box is solved:
- Heckel Funch: Well done, human!
- When given another clue scroll:
- (Player receives another clue scroll.)
- (End of dialogue)
- When given a reward casket:
- (Transcript missing. edit)