Transcript:Osman

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Standard Dialogue

Before Prince Ali Rescue

  • Osman: Hello, I am Osman. With what can I assist you?
  • You don't seem very tough. Who are you?
    • Player: You don't seem very tough. Who are you?
    • Osman: I am in the employ of the Emir. That is all you need to know.
    • (End of dialogue)
  • I hear wild rumours about a prince.
    • Player: I hear wild rumours about a prince.
    • Osman: The prince is not here. He is...away. If you can be trusted, speak to the chancellor, Hassan.
    • (End of dialogue)
  • I am just being nosy.
    • Player: I am just being nosy.
    • Osman: That bothers me not. The secrets of Al-Kharid protect themselves.
    • (End of dialogue)

During Prince Ali Rescue

After Prince Ali Rescue quest

  • Osman: Well done. A great rescue. I will remember you if I have anything dangerous to do.
  • (End of dialogue)

After Contact! quest

  • I'd like to talk about sq'irks.
  • I want to talk to you about Sophanem.
    • Player: I want to talk to you about Sophanem.
    • Player: Hi, Osman! How are you doing?
    • Osman: My wounds are healing slowly but I think I'll make a full recovery.
    • Player: How is Maisa? Is she back in Al Kharid?
    • Osman: Maisa is fine. Where she is or what she's doing, I couldn't possibly tell you.
    • Osman: One piece of espionage gossip I can tell you is that I won't be returning to Sophanem or Menaphos any time soon.
    • Osman: Is there anything else with which I can help you?
    • Player: I've heard that some of the shopkeepers have been threatened!
    • Osman: We are aware of this. The elite guard will protect them from any harm.
    • Player: Glad to hear it.
    • Player: Do you know anything about Keris, the dagger I recovered in the course of my last mission?
    • Osman: We discovered a stash of them in some of our investigations. As far as we have been able to determine, it was created by worshippers of Elidinis in order to smite the followers of Scabaras.
    • Player: So what is so good about them?
    • Osman: They are specially enchanted against both scarab creatures and kalphites...which is odd, since we thought the two races to be entirely different. Any more details you'll have to discover yourself by using it in the field.
    • Player: Thanks.
    • (End of dialogue)

Sorceress's Garden-related Dialogue

  • I'd like to talk about sq'irks.
    • If player has sq'irk juice in their inventory:
      • Player: I have some sq'irk juice for you.
      • Osman imparts some Thieving advice to you ([amount] Thieving experience points) as a reward for the sq'irk juice.
      • Osman: Thank you very much [player name]. If you get some more sq'irks be sure to come back.
      • Player: I will. It's been a pleasure doing business with you.
      • (End of dialogue)
    • Player: I'd like to talk about sq'irks.
    • Where do I get sq'irks?
      • Player: Where am I meant to find sq'irks?
      • Osman: There is a sorceress near the south-eastern edge of Al Kharid who grows them. Once upon a time, we considered each other friends.
      • Player: What happened?
      • Osman: We fell out, and now she won't give me any more fruit.
      • Player: So all I have to do is ask her for some fruit for you?
      • Osman: I doubt it will be that easy. She is not renowned for her generosity and is very secretive about her garden's location.
      • Player: Oh come on, it should be easy enough to find.
      • Osman: Her garden has remained hidden even to me - the chief spy of Al Kharid. I believe her garden must be hidden by magical means.
      • Player: This should be an interesting task. How many sq'irks do you want?
      • Osman: I'll reward you for as many as you can get your hands on, but could you please squeeze the fruit into a glass first?
      • I've another question about sq'irks.
        • Player: I've another question about sq'irks.
        • Osman: What would you like to know?
        • (Shows other options)
      • Thanks for the information.
        • Player: Thanks for the information.
        • (End of dialogue)
    • Why can't you get the sq'irks yourself?
      • Player: Why can't you get the sq'irks yourself?
      • Osman: I may have mentioned that I had a falling out with the Sorceress. Well, unsurprisingly, she refuses to give me any more of her garden's produce.
      • (Same as above)
    • How should I squeeze the fruit?
      • Player: How should I squeeze the fruit?
      • Osman: Use a pestle and mortar to squeeze the sq'irks. Make sure you have an empty glass with you to collect the juice.
      • (Same as above)
    • Is there a reward for getting these sq'irks?
      • Player: Is there a reward for getting these sq'irks?
      • Osman: Of course there is. I am a generous man. I'll teach you the art of Thieving for your troubles.
      • Player: How much training will you give?
      • Osman: That depends on the quantity and ripeness of the sq'irks you put into the juice.
      • Player: That sounds fair enough.
      • (Same as above)
    • What's so good about sq'irk juice then?
      • Player: What's so good about sq'irk juice then?
      • Osman: Ah it's sweet, sweet nectar for a thief or spy; it makes light fingers lighter, fleet feet flightier and comes in four different colours for those who are easily amused.
      • Osman starts salivating at the thought of sq'irk juice.
      • Player: It wouldn't have addictive properties, would it?
      • Osman: It only holds power over those with poor self-control, something which I have an abundance of.
      • Player: I see.
      • (Same as above)

Crack the Clue III

  • Osman: Well done. I have new information to share with you.
  • You've found a new special clue! However, a magical force prevents you from putting this item in your inventory!
  • Interface showing the next clue opens.