Transcript:Recipe for Disaster/Freeing Pirate Pete

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This transcript involves dialogue with Aris, Cook, Murphy, Nung, Mogre Guard, and the player.

Starting out

Inspecting Pirate Pete

  • Player: How would I go about protecting this nautical fellow from the curse of the culinaromancer then?
  • Aris: Hmmm... Wait a moment, my fortune-teller-sense is tingling...
  • Player: Erm... okay...
  • Aris: Ah yes. To immunise him from the culinaromancer's attack, you will need to feed him fishcakes.
  • Player: Fishcakes? What, like chocolate cake with fish instead of chocolate?
  • Aris: No... Like small bread crumbed fishy delicacies.
  • Player: Um... So how would I make those then?
  • Aris: I don't know. I am a fortune-teller, not a cook.
  • Aris: I don't suppose it occurred to you to ask the actual cook in the room right next door to us?
  • Player: Ooooh yeah... I'll be right back!
  • (End of dialogue)

Inspecting Pirate Pete again

  • Player: How would I go about protecting this nautical fellow from the curse of the culinaromancer then?
  • Aris: Err... have you forgotten about the fishcakes already?
  • Player: I might have, I might not have.
  • Player: This time-travelling stuff just has me a little worn out ok?
  • Aris: To immunise him from the culinaromancer's attack, you will need to feed him fishcakes.
  • Player: Fishcakes? What, like chocolate cake with fish instead of chocolate?
  • Aris: No... Like small bread crumbed fishy delicacies.
  • Player: Um... So how would I make those then?
  • Aris: I don't know. I am a fortune-teller, not a cook.
  • Aris: I don't suppose it occurred to you to ask the actual cook in the room right next door to us?
  • Player: Ooooh yeah... I'll be right back!
  • Aris: And try not to forget this time!
  • (End of dialogue)

Talking to the Cook

  • Player: Can we talk about what happened in the dining room?
  • Cook: Wow! You were incredible! The way you defeated the Culinaromancer, you made it seem so easy!
  • Player: Uh... What?
  • Cook: With the foods, and that big portal thingy, and everything!
  • Cook: I'm just glad you were around, who knows WHAT could have happened if you weren't able to help us!
  • Player: I'm sorry, I don't have any clue what you...
  • Player: Oh. Oh, right. This must be part of that whole time-bubble thing that Aris told me about.
  • Player: So the cook outside of the bubble remembers me having already saved the council members even though I haven't actually gone and done it yet...
  • Player: Gah! This time travel stuff makes my head hurt!
  • Player: So... I don't suppose you can remember exactly how I defeated him can you?
  • Cook: Of course! Which bit can't you remember doing?
  • Select an Option
  • (Non-quest dialogue) Protecting the Dwarf
  • (Non-quest dialogue) Protecting the Goblins
  • Protecting the Pirate
    • Player: I can't quite remember how I managed to save that pirate...
    • Cook: The pirate? Yes, you used fishcakes didn't you?
    • Player: I did? Er... I mean I did.
    • Player: Out of interest, could you just help me quickly with that?
    • Player: Can you tell me how to make fishcakes?
    • Cook: Fishcakes? As in with fish eggs and fish milk?
    • Player: Don't be silly, that would never work.
    • Player: Can you check to see if there is a recipe for them?
    • Cook: Of course.
    • The Chef checks one of his cookbooks.
    • Cook: Found it!
    • Cook: Apparently you need Ground Cod, Ground Kelp, Ground Giant Crab Meat and Breadcrumbs.
    • Select an Option
    • Where do I get Ground Cod?
      • Player: Where do I get Ground Cod?
      • Cook: Well, if you use a pestle and mortar on a raw cod that will grind it up nicely.
      • (Shows other options)
    • Where do I get Ground Kelp?
      • Player: Where do I get Ground kelp?
      • Cook: There are apparently some kelp patches off the coast near Rimmington. Murphy knows more about that.
      • Cook: As for the grinding part, all you have to do is use a pestle and mortar on it, that ought to get it sorted.
      • Cook: Murphy also used to bring in Giant Crabs occasionally. He hasn't had any of them in for a while though.
      • Cook: You had best go and have a word with him to see if he can tell you what happened.
      • (Shows other options)
    • Where do I get Ground Giant Crab Meat?
      • Player: Where do I get Ground Giant Crab meat?
      • Cook: Well, Murphy used to bring in Giant Crabs occasionally. He hasn't had any of them in for a while though.
      • Cook: You had best go and have a word with him to see if he can tell you what happened.
      • Cook: Oh, and there are apparently some kelp patches off the coast near Rimmington. Murphy knows about that too.
      • Cook: As for the grinding part, all you have to do is use a pestle and mortar on it, that ought to get it sorted.
      • (Shows other options)
    • Where do I get Breadcrumbs?
      • Player: Where do I get Breadcrumbs?
      • Cook: That's easy, all you do is use a knife to slice the bread up into tiny, tiny chunks.
      • (Shows other options)
    • What do I do with all of it?
      • Player: What did I do with all of it?
      • Cook: I'm not entirely sure. What am I, an encyclopedia?
      • Cook: I'll have a look through my cookbook while I wait for the ingredients.
      • Player: Ok, I'll go out and get all of the stuff and bring it to you.
      • Cook: Ok.
      • Cook: Is there anything else you need to know?
      • (Shows other options)
    • (If the player has asked at least one question) Thanks!
      • Player: Thanks!
      • Cook: No problem!
      • (End of dialogue)
  • (Non-quest dialogue) More...

Asking about giant crabs

Talking to Murphy

  • Select an Option
  • Talk about Recipe for Disaster.
    • Player: Murphy, what can you tell me about giant crabs?
    • Murphy: Giant Crabs? Why, I used to haul up a few of those whenever I set my nets around Rimmington.
    • Murphy: Why the interest?
    • Player: I need to get some Giant Crab Meat and Kelp. Can you tell me where I can get some?
    • Murphy: Well, the only thing I can think to do is to go down there and look to see if there are any left.
    • Player: Go down there? What do you mean?
    • Murphy: As in under the water!
    • Murphy: Tell me, can you get your hands on a fishbowl?
    • Player: I'm sure I will be able to if I put my mind to it, why do you ask?
    • Murphy: Well, I know how to rig up a handy set of breathing gear that can allow you to keep air inside the fishbowl.
    • Murphy: You just put the barrel of air on your back, with the fishbowl over your head, and then dive over the side.
    • Murphy: It should hold enough air to keep you alive for quite some time.
    • Player: That sounds pretty dangerous...
    • Murphy: Not at all. I'll even weigh anchor with the chain somewhere easy to reach so you can climb out easily enough if you run into trouble.
    • Player: I'm still not happy about this...
    • Murphy: Well, I can't think of any other way to check. If you come up with a better plan then feel free to tell me.
    • Murphy: In the meantime I'll wait, and if you want me to take you diving I'll be ready.
    • Murphy: By the way, why are you so interested in crabs all of a sudden?
    • Player: I can't tell you I'm afraid. The very fabric of space and time could collapse!
    • Murphy: O...k...
    • Murphy: Well, I guess some people will do anything for a bit of fresh seafood.
    • (End of dialogue)
  • (Non-quest dialogue) Talk about something else.

Talking to Murphy again

  • Select an Option
  • Talk about Recipe for Disaster.
    • Murphy: Ahoy there! Up for a bit of a swim?
    • If the player doesn't have a fishbowl:
      • Player: Not just yet.
      • Murphy: Well, whenever you want me to get you some diving gear, just come and see me with a fishbowl.
      • (End of dialogue)
    • If the player has a fishbowl:
      • Player: I certainly am.
      • Murphy: Great! I'll sort that fishbowl out for you.
      • Murphy attaches some tubes to the backpack and the fishbowl and puts a rubber hood inside.
      • Murphy: There you go.
      • Player: Are you sure this is safe?
      • Murphy: Sure! It's as sound as my ship!
      • Murphy: Want me to take you out now?
      • Select an Option
      • Yes, Let's go diving.
        • Player: Yes, Let's go diving.
        • Murphy: Well I can't take you out until you are properly geared up.
        • Murphy: We lost three diving parties that way!
        • Player: Ok, well I'll just put my diving helmet and diving backpack on.
        • (End of dialogue)
      • Not just yet.
        • Player: Not just yet.
        • Murphy: Ok, well I'll be here if you change your mind.
        • (End of dialogue)

Talking to Murphy again again

  • Select an Option
  • Talk about Recipe for Disaster.
    • If the player has lost their diving helmet:
      • Player: Murphy, can I get another diving helmet?
      • If the player has a full inventory:
        • Murphy: Well sure, just as soon as you have some spare space for it.
        • (End of dialogue)
      • Murphy: Sure, here you go. Try not to lose this one, I'm not a very good glassblower.
      • Player: What do you mean?
      • Murphy: Well, the bowls I make tend to shatter under pressure into razor-sharp shards of lethal, face shredding shrapnel.
      • Murphy: Don't let it bother you, I think I know what I'm doing wrong now.
      • Player: O...k...
      • (End of dialogue)
    • If the player has lost their diving apparatus:
      • Player: Hello Murphy. Do you have a spare diving backpack?
      • Murphy: Sure, I have plenty after the...little incident.
      • Player: What 'little incident'?
      • Murphy: Nothing to worry yourself about.
      • If the player has a full inventory:
        • Murphy: Well, I have plenty of them under the tap, getting sluiced off. When you have space for one come and see me.
        • (End of dialogue)
      • Murphy: Here, have this one. Only dropped once!
      • Player: Is that blood?
      • Murphy: No, no.
      • Murphy: Well, yes.
      • Murphy: But seriously, what are the chances of getting a jellyfish jammed in there again?
      • (End of dialogue)
    • If the player has all their equipment:
      • Murphy: Ahoy there! All set for a dive?
      • Select an Option
      • Yes, Let's go diving.
        • Player: Yes, Let's go diving.
        • If the player doesn't have the diving equipment on:
          • Murphy: Well I can't take you out until you are properly geared up.
          • Murphy: We lost three diving parties that way!
          • Player: Ok, well I'll just put my diving helmet and diving backpack on.
          • (End of dialogue)
        • If the player weighs more than 27kg:
          • Murphy: Well that's the sort of spirit I like to see. However you are far too heavy to go diving right now.
          • Player: What do you mean?
          • Murphy: Well, I can't take you diving if you are carrying more than 27kg worth of equipment.
          • Murphy: We arrived at that number through trial and error, and the errors were not pretty let me assure you.
          • Player: So what can I do?
          • Murphy: Well, if you pop over to a bank and leave all your heavy equipment behind then I'll take you out.
          • Murphy: See you then!
          • (End of dialogue)
        • If the player has a cat following them:
          • Murphy: You want that cat of yours to drown or something?
          • Player: You mean you can't make them an adorable set of tiny diving gear?
          • Murphy: No. Just...no.
          • Murphy: I'm not taking you out for a dive with that cat following you.
          • Murphy: I'm not a cat person, and it'd have to stay on the ship while you were down.
          • (End of dialogue)
        • If the player is properly equipped:
          • Murphy: Ok, let's be off then.
          • (Cutscene plays of Murphy taking the player out on a boat.)
          • Player: Ok, see you soon Murphy!
          • Murphy: Good luck, I'll weigh anchor. Climb up the chain to get aboard.
          • (End of dialogue)
      • Not just yet.
        • Player: Not just yet.
        • Murphy: Ok, well I'll be here if you change your mind.
        • (End of dialogue)
  • (Non-quest dialogue) Talk about something else.

Underwater

Trying to enter the Underwater Cavern Entrance early

  • You have no idea what is in there, best leave it for the time being.
  • (End of dialogue)

Talking to a Mogre Guard

  • Mogre Guard: Silly fishy! You lookin' like likkle Mogre wid your likkle arms an' wid your likkle legs!
  • Mogre Guard: Swim along silly round head fishy!
  • Mogre Guard: Dont let dem big skippies eat you!
  • (End of dialogue)

Trying to open the Pen Door early

  • Mogre Guard: Hey! Nung says no fishies in da big crunchy claws!
  • Mogre Guard: You want crunchies, you talk to him, an' hope he not hungry!
  • (End of dialogue)

Talking to Nung

  • Nung: Hey, silly fishy wit da round head!
  • Player: Me?
  • Nung: Ya! What kinda fishy you's tinkin you are?
  • Player: I'm not any kind of fishy, err, fish.
  • Nung: Well what you doin' here if you's no a fishy?
  • Player: Well I'm trying to get some Giant Crab meat.
  • Nung: Dis fishy is a funny fishy!
  • Nung: Whats this fishy wanting?
  • Player: You see those big crabs? I want one of those.
  • Nung: You's here to stealin' my big crunchy claws?
  • Nung: Nung should smash your stoopid round head!
  • Nung: Always the big nettings was taking my big crunchy claws, I put them in the cages, and now you's come to get them.
  • Nung: Swim away little fishy or I eat you till you's dead!
  • Player: Wait, could I buy some of the crab meat?
  • Nung: Silly round head fishy want to swaps big crunchy claws?
  • Nung: Naaah...you no real deal. I bet you no do Nung big favour.
  • Player: Seriously, I need to get that meat. I'll do your big favour if you want.
  • Nung: Hah! Silly round head fishy! If you get Nung 5 big skippy skins, den maybe Nung thinking you ok.
  • Player: Big skippy skins?
  • Nung: Ya, da big skippies live over dere.
  • (Cutscene highlighting the Underwater Cavern Entrance plays.)
  • Nung: You need lotsa big big stones to get down dere. Den you kill da big skippies and bring da skins to Nung.
  • Nung: You do dis, den maybe Nung let you swaps da big crunchy claws.
  • (End of dialogue)

Talking to Nung again

  • Nung: Hey fishy! You gots da skippy skins?
  • Player: Not yet.
  • Nung: Den no crunchy claws for you!
  • (End of dialogue)

Picking up rocks

  • If the player is holding less than 5 rocks:
    • You pick up a rock and put it in your pocket.
  • If the player picks up a 6th rock:
    • You have enough rocks to stand on the sea bed if you need to.
  • (End of dialogue)

Picking kelp

  • You take some Kelp.
  • (End of dialogue)

Entering the Underwater Cavern Entrance

  • If the player hasn't collected 5 rocks:
    • You need to collect 5 rocks to get into the pen.
  • If the player has enough rocks:
    • You enter the cave...
  • (End of dialogue)

Exit the Underwater Cavern Entrance

  • You exit the cave.
  • You kick off the sea bed and begin swimming again.
  • (End of dialogue)

Bringing Nung the Mudskipper hides

  • Player: Nung, I have your giant Mudskipper Skins.
  • Nung: What you say? Has da silly round headed fishy got da big skippy skins?
  • Player: Sigh...
  • Player: Yes, I have the big skippy skins.
  • Nung: Silly round head fishy done good! Gimme!
  • If the player has given Nung fewer than 5 hides:
    • Nung: Ya, dis fishy is a good fishy, but it no count good like Nung! Nung say dere are dis many hides left for da fishy to get.
    • Nung holds up [number] of his fingers.
    • Nung: Go get me da hides little fishy!
    • (End of dialogue)
  • If the player has given Nung 5 hides:
    • Nung: Ya, da round head fishy does a good big favour for Nung.
    • Nung: I am thinkin you's ok enough to swaps the giant crunchy claws now.
    • Player: Great! How much do you want for them?
    • Nung: You's gotta get me somefing to make dese hides to a cloak and flippers and hat, den I lets you have all the big crunchy claws you can get.
    • Nung: But it not be easy
    • Player: Well I'll do it. What do I need? An item of ancient power? Something from the deepest, darkest dungeon in the world?
    • Player: What sort of monsters will I need to fight? I'd best grab myself some potions too.
    • Player: Will there be traps? Should I bring cakes?
    • Nung: Ya, it real dangerous for a fishy.
    • Nung: You's gotta go up to da topsies, and your gotta get a needly-thing and some wirey stuff.
    • Player: A needle.
    • Nung: Ya.
    • Player: And bronze wire.
    • Nung: Ya. Tree wirey stuffs.
    • Player: So, all I have to do is bring you three rolls of bronze wire and a needle, and I can have all the Giant Crabs I can kill?
    • Nung: Ya, but be a sneaky round head fishy. Da topsies has not water for a little fishy like you to breathing.
    • Nung: It REAL dangerous.
    • Player: Yeah, sounds it.
    • (End of dialogue)

Talking to Nung without the wire and needle

  • Nung: Has da fish brung Nung the wiry stuff and the needly thing?
  • Player: Not yet.
  • Nung: Nung not supprised, the upsies is real scaredy for da little fishies like you.
  • (End of dialogue)

Talking to Nung with the wire and needle

  • Player: Nung, I have the needle and wire.
  • Nung: Nung thinks this is a useful fishy he finds. Gimme!
  • Nung: Nung have all da wiry stuff and needly things he needs to make da biggestest skippy skin hat ever!
  • Nung: You's a good little fishy, you eat as many big crunchy claws as you want.
  • Nung: Maybe you get big and strong like Nung!
  • Player: Thanks!
  • (End of dialogue)

Talking to Nung again

  • Nung: Hey fishy. If you's a good fishy I might sell yous bitses of skippy skin clothes.
  • Nung: But Nung needs time to makes them first.
  • (End of dialogue)

Trying to enter the crab pen

  • Mogre Guard: Hey! Nung says no fishies...
  • Player: I just spoke to Nung, he said it was ok.
  • Mogre Guard: Well...if Nung say it ok, den go ahead.
  • If the player does not have enough rocks:
    • You try to enter the pen, but the current is too strong.
    • You need to collect 5 rocks to get into the pen.
    • (End of dialogue)
  • With the rocks in your pocket you can quite easily land on the sea bed.
  • It is a little slippery, but you should be able to fight normally.
  • (End of dialogue)

Exiting the crab pen

  • You kick off from the sea bed and begin swimming again.
  • (End of dialogue)

Climbing the anchor

  • If the player is holding any rocks:
    • You have to drop all of your rocks to surface.
  • Murphy: How did it go?
  • Player: Not too bad.
  • Murphy: Great, I'll take us back in.
  • You return to port.
  • (End of dialogue)

Finishing up

Using raw cod oon a pestle and mortar

  • You grind the Cod into a paste.

Using crab meat on a pestle and mortar

  • You grind the Giant Crab meat into a paste.

Using a knife on bread

  • You slice the bread into breadcrumbs.

Using kelp on a pestle and mortar

  • You grind the Kelp into flakes.

Trying to combine the ingredients early

  • You do not yet know how to make fishcakes.

Talking to the Cook

  • Player: Can we talk about what happened in the dining room?
  • Cook: Wow! You were incredible! The way you defeated the Culinaromancer, you made it seem so easy!
  • Player: So... I don't suppose you can remember exactly how I defeated him can you?
  • Cook: Of course! Which bit can't you remember doing?
  • Select an Option
  • (Non-quest dialogue) Protecting the Dwarf
  • (Non-quest dialogue) Protecting the Goblins
  • Protecting the Pirate
    • Player: I can't quite remember how I managed to save that pirate...
    • Cook: The pirate? Yes, you used fishcakes didn't you?
    • Player: I did? Er... I mean I did.
    • Player: Out of interest, could you just help me quickly with that?
    • Player: I have all the ingredients for fishcakes!
    • Cook: Great! Just like before! I've been reading the recipe and I know how to make the fishcakes now.
    • Cook: It's pretty simple actually. All you have to do is use the ingredients on each other and then cook the fishcakes on a range.
    • Player: That's it?
    • Cook: Yes. I thought that there was a page missing from the cookbook because it seemed so easy, but it turns out it really IS that easy!
    • (End of dialogue)
  • (Non-quest dialogue) More...

Combining the ingredients

  • You mix all the ingredients together to make an uncooked fishcake.

Cooking a fishcake

  • You manage to cook a fishcake.

Inspecting Pirate Pete while holding fishcakes

  • Aris: Stop messing about and use the fishcakes on him!
  • (End of dialogue)

Using the fishcake on Pirate Pete

  • Quest complete!
  • Aris: Good work adventurer, I've teleported them away to safety! You only have [number] council members left to protect!
  • (End of dialogue)