Transcript:Taala
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Standard dialogue
When trying to climb the chain before speaking
- Taala: Excuse me, human! Perhaps you shouldn't just go wandering through there without knowing what you're dealing with!
- (End of dialogue)
Initial dialogue
- Player: Hello! Are you the leader of this expedition?
- Taala: Indeed I am, human! What's on your mind?
- Player: What's going on here?
- Taala: Well, the Hueycoatl has awoken.
- Player: The Huey- what?
- Taala: Huey-co-at... oh, I don't have time for this! The thing you need to know is that it's dangerous and it's coiled throughout this entire mountain!
- Player: Do you know where it came from?
- Taala: We're not sure. There are some records of our ancestors having dealings with it, but the details have been lost, assuming they were ever recorded.
- Player: So it's old?
- Taala: Does it really matter how old it is?
- Player: I suppose not. I guess I just want to get a better understanding of what this thing is.
- Taala: We don't know how old it is. It could be extremely old, or this could be just one in a lineage of them. Still, we haven't heard of any others so maybe it is some sort of ancient creature.
- Player: And given that you're here, I assume it poses some sort of threat?
- Taala: Now you're getting it! While it doesn't seem to be innately aggressive, our concern is the potential risk of it tunnelling into Cam Torum.
- Taala: Oh, and given that it does lash out from time to time, I suppose it does pose a threat to your nearby human villages. A lesser priority for us, but maybe something for you to care about.
- Taala: Anyway, for now, our only option is to keep it in check while we figure out what to do in the long term.
- Taala: Unfortunately, that means recruiting all the help we can get, even from you humans...
- Player: How can I help?
- If the player has not completed Perilous Moons:
- Taala: Well, despite what some of us may think of your kind, we need all the help we can get.
- (Continues below)
- If the player has completed Perilous Moons:
- Taala: Well, as you've already proven yourself useful to Cam Torum, I'd be glad to have you help here!
- (Continues below)
- Taala: We need to keep the Hueycoatl under control which, until we find a more permanent solution, means wearing it out through combat.
- Taala: Don't go killing it, mind you! Not that I think you could, but such a magnificent creature doesn't deserve destruction.
- Player: Do you have any tips for surviving?
- Taala: We've found our prayers can protect us from its shards, so keep an eye out for those.
- Taala: To reach the Hueycoatl's head, you'll need to get it to move its great body out of the way. We've found we can persuade it by giving the exposed parts a helpful nudge!
- Taala: Once you reach its head, you'll need to work with your comrades and the seer to balance your prayers and weaken the beast.
- Taala: But I'm sure you'll figure it out!
- Player: Move the body, then attack the head while keeping prayers balanced. Got it!
- (End of dialogue)
Subsequent dialogue
- Taala: What's on your mind, human?
- Select an option
- Remind me, what's going on here?
- Player: Remind me, what's going on here?
- Taala: Well, the Hueycoatl has awoken.
- Player: The Huey- what?
- Taala: Huey-co-at... oh, I don't have time for this! The thing you need to know is that it's dangerous and it's coiled throughout this entire mountain!
- Player: Do you know where it came from?
- Taala: We're not sure. There are some records of our ancestors having dealings with it, but the details have been lost, assuming they were ever recorded.
- Player: So it's old?
- Taala: Does it really matter how old it is?
- Player: I suppose not. I guess I just want to get a better understanding of what this thing is.
- Taala: We don't know how old it is. It could be extremely old, or this could be just one in a lineage of them. Still, we haven't heard of any others so maybe it is some sort of ancient creature.
- Player: And given that you're here, I assume it poses some sort of threat?
- Taala: Now you're getting it! While it doesn't seem to be innately aggressive, our concern is the potential risk of it tunnelling into Cam Torum.
- Taala: Oh, and given that it does lash out from time to time, I suppose it does pose a threat to your nearby human villages. A lesser priority for us, but maybe something for you to care about.
- Taala: Anyway, for now, our only option is to keep it in check while we figure out what to do in the long term.
- Taala: Unfortunately, that means recruiting all the help we can get, even from you humans...
- (Shows initial options)
- How can I help?
- Player: How can I help?
- If the player has not completed Perilous Moons:
- Taala: Well, despite what some of us may think of your kind, we need all the help we can get.
- (Continues below)
- If the player has completed Perilous Moons:
- Taala: Well, as you've already proven yourself useful to Cam Torum, I'd be glad to have you help here!
- (Continues below)
- Taala: We need to keep the Hueycoatl under control which, until we find a more permanent solution, means wearing it out through combat.
- Taala: Don't go killing it, mind you! Not that I think you could, but such a magnificent creature doesn't deserve destruction.
- Player: Do you have any tips for surviving?
- Taala: We've found our prayers can protect us from its shards, so keep an eye out for those.
- Taala: To reach the Hueycoatl's head, you'll need to get it to move its great body out of the way. We've found we can persuade it by giving the exposed parts a helpful nudge!
- Taala: Once you reach its head, you'll need to work with your comrades and the seer to balance your prayers and weaken the beast.
- Taala: But I'm sure you'll figure it out!
- Player: Move the body, then attack the head while keeping prayers balanced. Got it!
- (Shows initial options)
- Are there any rewards for helping?
- Player: Are there any rewards for helping?
- Taala: Ugh, you greedy humans.
- Taala: The Hueycoatl displaces a lot of materials as it moves, including all sorts of items and treasures.
- Taala: We collect as much as we can, so I suppose you can have a share for helping.
- Player: That sounds good, thank you.
- (Shows initial options)
- Goodbye.
- Player: Goodbye.
- Taala: Bye.
- (End of dialogue)