Transcript:Kuradal
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Standard dialogue
- Kuradal: 'Ello, and what are you after then?
- Select an option
- I need another assignment.
- Player: I need another assignment.
- If the player doesn't have an assignment yet:
- Kuradal: Excellent, you're doing great. Your new task is to kill [amount] [task monster].
- Select an Option
- Got any tips for me?
- Player: Got any tips for me?
- Kuradal provides the corresponding Slayer task tip
- Player: Great, thanks!
- (End of dialogue)
- Okay, great!
- Player: Okay, great!
- Kuradal: Good luck! Don't forget to come back when you need a new assignment.
- (End of dialogue)
- If the player already has an assignment:
- Kuradal: You're still hunting [monster]; you have [amount] to go. Come back when you've finished your task.
- (End of dialogue)
- If the player already has an assignment, and they have become ineligible for this assignment:
- Kuradal: You're still hunting [monster], with [amount] to go.
- Kuradal: I don't think that's a suitable task for you. Shall I cancel it? This will not wipe your task streaks.
- Select an option
- Yes, please cancel it.
- Player: Yes, please cancel it.
- Kuradal: Alright, consider the task cancelled. You can now get a new assignment when you want one.
- (End of dialogue)
- No, thanks, I want to try doing it.
- Player: No, thanks, I want to try doing it.
- Kuradal: Good luck with that.
- (End of dialogue)
- Have you any rewards for me, or anything to trade?
- Player: Have you any rewards for me, or anything to trade?
- Kuradal: I have quite a few rewards you can earn, and a wide variety of Slayer equipment for sale.
- Look at rewards.
- (Slayer Rewards interface opens.)
- Look at shop.
- (Slayer Equipment interface opens.)
- Cancel.
- (End of dialogue)
- Let's talk about the difficulty of my assignments.
- Player: Let's talk about the difficulty of my assignments.
- If the player has disabled combat checking:
- Kuradal: The Slayer Masters may currently assign you any task in our lists, regardless of your combat level.
- That's fine - I can handle any task.
- Player: That's fine - I can handle any task.
- Kuradal: That's the spirit.
- (End of dialogue)
- In future, please don't give anything too tough.
- Player: In future, please don't give anything too tough.
- Kuradal: Okay, from now on, all the Slayer Masters will take your combat level into account when choosing tasks for you, so you shouldn't get anything too hard.
- Slayer Masters will now take the player's combat level into account.
- (End of dialogue)
- If the player has enabled combat checking:
- Kuradal: The Slayer Masters will take your combat level into account when choosing tasks for you, so you shouldn't get anything too hard.
- That's fine - I don't want anything too tough.
- Player: That's fine - I don't want anything too tough.
- Kuradal: Okay, we'll keep checking your combat level.
- (End of dialogue)
- Stop checking my combat level - I can take anything!
- Player: Stop checking my combat level - I can take anything!
- Kuradal: Okay, from now on, all the Slayer Masters will assign you anything from their lists, regardless of your combat level.
- Slayer Masters will no longer take the player's combat level into account.
- (End of dialogue)
- (If the player does not have 99 Slayer:) Tell me about your skillcape, please.
- Player: Tell me about your skillcape, please.
- Kuradal: This is a Slayer's Skillcape. Only a true Slayer master is permitted to wear one and in recognition of such an achievement, Slayer masters may be persuaded to allow you to select the same assignment in a row.
- Kuradal: You need more training before you earn that honour, though.
- (End of dialogue)
- (If the player has 99 Slayer:) Can you sell me a Slayer Skillcape?
- Player: May I buy a Slayer's Skillcape, please?
- Kuradal: Well you have performed well as a student. I guess you have earned the right to wear such a prestigious cape now. The Slayer masters will recognize this cape and may offer you the same assignment twice in a row.
- Kuradal: That will be 99000 coins, please.
- Select an option
- I've changed my mind, I don't want it.
- Player: I've changed my mind; I don't want it.
- Kuradal: Okay. Well, if you change it back again, I will be waiting.
- (End of dialogue)
- Great; I've always wanted one!
- Kuradal: Well, come back and see me when you do.
- (End of dialogue)
- If the player has at least 99,000 coins but not enough inventory space:
- Kuradal: Unfortunately all Skillcapes are only available with a free hood, it's part of a skill promotion deal; buy one get one free, you know. So you'll need to free up some inventory space before I can sell you one.
- (End of dialogue)
- If the player has at least 99,000 coins and enough inventory space:
- (Player receives a Slayer cape and hood.)
- Kuradal: Good hunting, [player name].
- (End of dialogue)
- About Duradel...
- Player: About Duradel...
- Kuradal: Are you here with news on Lucien?
- Player: I'm afraid not.
- Kuradal: The moment you find him, you must come to me. I will ensure my father is avenged!
- Player: He wouldn't want you to get yourself killed as well!
- If the player has not yet received Duradel's notes:
- Kuradal: I will not suffer the same fate as my father. I intend to be prepared. For a start, I have been researching my father's notes to find weaknesses in Lucien's demonic thralls.
- Player: Those sound interesting. May I see them?
- Kuradal: Of course. If we expect to defeat Lucien, we must work together.
- (End of dialogue)
- If the player has received Duradel's notes:
- Kuradal: I will not suffer the same fate as my father. That fate is reserved for Lucien!
- Player: I hope you're right...
- (End of dialogue)
- If the player has not read Duradel's notes and it is not in their possession:
- Kuradal: I will not suffer the same fate as my father. I intend to be prepared. For a start, I have been researching my father's notes to find weaknesses in Lucien's demonic thralls.
- Player: Speaking of those notes, I seem to have misplaced them. Do you happen to have another copy?
- Kuradal: Luckily for you, I made many.
- If the player has sufficient inventory space:
- (End of dialogue)
- If the player has no free inventory space:
- Kuradal: Return to me when you have space to carry them.
- (End of dialogue)
- Er... Nothing...
- Player: Er... Nothing...
- (End of dialogue)