Brown spice

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(1)(2)(3)(4)
Brown spice (1)
Released15 March 2006 (Update)
MembersYes
Quest itemRecipe for Disaster
Properties
TradeableNo
EquipableNo
StackableNo
NoteableNo
OptionsDrop
ExamineAllows for equal distribution of spice.
Values
Value110 coins
High alch66 coins
Low alch44 coins
Weight0.001 kg
Advanced data
Item ID7491

Brown spice is one of four spices used on stew to make spicy stew. The Freeing Evil Dave subquest of Recipe for Disaster must be completed to obtain the spices, which can be found in Evil Dave's Basement of Doom in Edgeville. Stews containing brown spice temporarily boost or drain the stats of Farming, Fishing, Herblore, Mining, and Woodcutting.

Obtaining spice

Sending your cat to catch Hell-Rats yields between 1 to 4 doses of any of the spice colours. The Hell-Rat Behemoth in the southern room always drop 4 doses of the spice they guard. Spices of the same colour can be used on each other to combine up to 4 doses to save space. Once all doses are used it becomes an empty spice shaker.

Template:Map:Spicy stew spices

Comparison to guaranteed stat boosts

A single dose of brown spice in a stew causes the affected stats to increase or decrease by a maximum of 1. Two doses affect those stats by -3 or +3, and three doses bring the maximum up to -5 or +5. Because of the uncertainty of the boost, players may prefer boosts that give a guaranteed boost every usage. The following table displays guaranteed boosts that let you complete actions above your current level:

Comparison to guaranteed boosts
Farming Farming Fishing Fishing Herblore Herblore Mining Mining Woodcutting Woodcutting
+1 N/A
+2 N/A
+3 N/A
File:Fishing potion.png
+4 N/A N/A N/A N/A
+5 N/A N/A N/A N/A

Products

Failed to find products with those materials - ensure they are spelled correctly. (ERR: no results from SMW)

Item sources

Brown spice (1)

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Brown spice (2)

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Brown spice (3)

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Brown spice (4)

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Changes

Date Changes
[[{{#explode:8 September 2016| |0}} {{#explode:8 September 2016| |1}}]] [[{{#explode:8 September 2016| |2}}]]
(update)

The item's values were increased from 1 to 110, 120, 130, and 140, so they would always appear above ashes.