Magical Barrier
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Magical Barrier | |||||||||||||||||||
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Released | 7 December 2017 (Update) | ||||||||||||||||||
Members | Yes | ||||||||||||||||||
Quest | None | ||||||||||||||||||
Location | • Myths' Guild • Corsair Cove Dungeon | ||||||||||||||||||
Options | Pass | ||||||||||||||||||
Examine | A barrier that judges the worth of an adventurer. | ||||||||||||||||||
Advanced data | |||||||||||||||||||
Object ID | 31616,31617 | ||||||||||||||||||
A Magical Barrier serves as the entrance to the Myths' Guild either through the main entrance on the surface, or in the western part of the Corsair Cove Dungeon. Only players who have completed Dragon Slayer II can pass it.
The barrier in the dungeon is guarded by Ponts the Bridgemaster.
Locations
Location | Members | Spawns | Map | League region | ||||||
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Myths' Guild | 3 | <maplink group="pins" align="center" text="Maplink" plane="0" y="2863" x="2457" zoom="2" mapID="0">
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X/Y: 2456,2861 "}},{"type":"Feature","geometry":{"coordinates":[2457.5,2861.5],"type":"Point"},"properties":{"mapID":"0","providerID":0,"group":"pins","icon":"greenPin","plane":"0","description":"
X/Y: 2457,2861 "}},{"type":"Feature","geometry":{"coordinates":[2458.5,2861.5],"type":"Point"},"properties":{"mapID":"0","providerID":0,"group":"pins","icon":"greenPin","plane":"0","description":"
X/Y: 2458,2861 "}}],"type":"FeatureCollection"} </maplink> | Kandarin✓ | |||||||
Corsair Cove Dungeon | 2 | <maplink mapID="31" align="center" text="Maplink" plane="0" y="8988" x="1968" group="pins" zoom="2">
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X/Y: 1968,8986 "}},{"type":"Feature","geometry":{"coordinates":[1968.5,8987.5],"type":"Point"},"properties":{"mapID":"31","providerID":0,"group":"pins","icon":"greenPin","plane":"0","description":"
X/Y: 1968,8987 "}}],"type":"FeatureCollection"} </maplink> | Kandarin✓ |
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