Mahogany incense burners

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UnlitLit
Mahogany burners
Icon
Furniture nameIncense burner
Released31 May 2006 (Update)
Level65
Experience600 xp
RoomChapel
HotspotLamp space
FlatpackableNo
ExamineThe smoke goes up to the gods.
Advanced data
Object ID13210
Icon Item ID8074

The mahogany incense burners can be built in the Lamp space of the Chapel in a player-owned house. It requires 65 Construction to build and when built, it gives 600 experience. The player must have a hammer and a saw in their inventory to build it.

Lighting burners requires 30 Firemaking. The player must have a marrentill for each burner and a tinderbox in their inventory to light burners.

Lit incense burners increase the amount of Prayer experience gained when using bones with the altar in the room by an additional 50% per lit burner. Both incense burners give the same prayer experience bonus, which totals to 100% bonus experience with two burners lit.

Note that all three types of incense burners — oak, mahogany, and marble — yield the same experience bonus and remain lit for the same amount of time.


Creation

Requirements
SkillLevelXP
Construction Construction65 (b)600
Members
Ticks5 (3s)
ToolsFacilitiesNone
Materials
ItemQuantityCost
Mahogany plank49,032
Steel bar21,042
Total cost10,074
Mahogany incense burners1N/A

Changes

Date Changes
[[{{#explode:8 October 2015| |0}} {{#explode:8 October 2015| |1}}]] [[{{#explode:8 October 2015| |2}}]]
(update | poll)

Incense burners in player owned houses now burn herbs for longer periods of time with a higher Firemaking level.

Burn duration

The duration in which burners stay lit are random and depend on the player's Firemaking level. The duration is ticks, in which is a random number between 0 and .[1]

  • At level 50, a burner would last between 250 and 299 ticks (150-179 seconds).
  • At level 85, a burner would last between 285 and 369 ticks (171-221 seconds).
  • At level 99, a burner would last between 299 and 397 ticks (179-238 seconds).

Burners will not stay lit when all players have left the house. For Group Ironmen, the burners will remain lit as long as one of the group players remains in the house - this player does not need to be the owner.

References

  1. ^