Nature Spirit/Quick guide

From Illerai
Jump to navigation Jump to search

Details

Start pointMap icon Speak to Drezel under the Paterdomus Temple near the River Salve. <maplink group="pins" align="center" text="<b>Show on map</b>" plane="0" y="9896" x="3440" zoom="2" mapID="-1"> {"features":[{"type":"Feature","geometry":{"coordinates":[3440.5,9894.5],"type":"Point"},"properties":{"mapID":"-1","providerID":0,"description":"

X/Y: 3440,9894

","group":"pins","icon":"greenPin","plane":0,"title":"Start point"}}],"type":"FeatureCollection"} </maplink>
Official difficultyIntermediate
Official lengthShort
DescriptionAfter saving the holy man Drezel, he's seeking some assistance again. This time he has a special request for any adventurous sorts to search for the Druid 'Filliman Tarlock' and brave the terrors that infest the swamp of Mort Myre.
Requirements
Items required
Recommended
Enemies to defeat
Ironman concerns
League notes

Unlocking Misthalin Misthalin will auto-complete the quest

Walkthrough

Starting out

Items needed: Ghostspeak amulet
  • Talk to Drezel to get three meat pies and three apple pies. (Chat 11)
  • Leave the temple and run south through Mort Myre Swamp to the Nature Grotto north-west of Mort'ton. Note: You must enter Mort Myre through the gate, or Filliman will not appear.
  • Attempt to enter the grotto and Filliman will come out. Wear your amulet of ghostspeak and talk to him. (Chat 2). Note that Filliman will disappear after a while so you need to be actively interacting with him.
  • Take the washing bowl off the nearby table to find a mirror underneath.
  • Use the mirror on Filliman, he then tells you to find his journal. If using does not work, try talking him again, it should do the trick.
  • Search (right-click) the grotto tree to get his journal then use it on him to give it to him. (Chat 4) He'll give you a druidic spell.

The Nature Spirit

  • Run back to Drezel and ask him to bless you.
    • UIM Note: If you discarded your Wolfbane, you will first have to take the replacement dagger and then speak to him to be blessed.
  • Enter the swamp, stand next to a rotting log in the swamp and cast the druidic spell.
  • Quickly pick a mushroom growing from the log and bring it back to Filliman's camp.
  • Talk to Filliman to ensure he is standing outside between all 3 stones.
  • Use the mushroom on the light-brown stone.
  • Use the used spell card on the grey stone.
  • Stand on the orange stone and tell Filliman you've solved the puzzle. (Chat 3)
  • Enter the hole under the tree then search the grotto in the middle of the cave.
  • Give the nature spirit your silver sickle by talking to him and he will give you a druid pouch.

Killing the Ghasts

  • Leave the grotto and stand next to rotting plants (logs, bushes, branches) in the swamp.
  • Using the silver sickle (b)'s Bloom ability (requires prayer points), harvest the swamp plants and fill your druid pouch with them.
  • Use your filled druid pouch on Ghasts to make them attackable, kill three of them.
  • Return to the nature spirit by clicking the grotto in the cave and he'll redecorate the grotto.
  • Congratulations, quest complete!

Rewards