Mort Myre Swamp

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Mort Myre Swamp
Released13 July 2004 (Update)
MembersYes
LocationMorytania
League regionMorytania Morytania
Map
<mapframe align="center" frameless="" plane="0" width="300" y="3390" x="3457" height="350" zoom="1" mapID="0">

[]

</mapframe>
Location on World Map
Canifis
River Salve Mort Myre Swamp Castle Drakan
Mort'ton

Mort Myre Swamp, once a forest known as Humblethorn,[1] is a swampland in western Morytania. Typically players unlock the gate to the swampland by starting Nature Spirit, but they can also access it by Barrows teleport or Mort'ton teleport scrolls. It is plagued by ghasts, and not even a full inventory of food will keep players safe here because ghasts will decompose any kind of food. It is highly recommended for players to carry a fungi-loaded druid pouch, which can only be obtained during Nature Spirit, with them as they travel through the swamp. Completing the quest is also a requirement to gain access to the gate shortcut.

The swamp is divided into several parts. The main part of the swamp is on the west, The Hollows are to the east, and the path to Mort'ton is to the south.

The main part

The main part of the swamp is accessed by a gate west of Canifis, guarded by Ulizius, which is opened during the Nature Spirit quest. The first thing players will come across is the ghasts, as described below, but snails also inhabit this region. In the far south-east is a bridge leading to the southern part of the swamp.

The eastern part of the swamp, The Hollows, can be accessed by a small break in the swamp weed just to the west of the boat in that area (marked by a transportation symbol on the map in The Hollows). Players can also find:

The Hollows

The eastern part of the swamp is of the same character as the western part. It is itself cut in half, and players can only cross from one to the other via a rope bridge, which they mend during the In Search of the Myreque quest.

The southern part

The southern part of the swamp is a long winding path between the main part and Mort'ton. There are no ghasts here, but plenty of snails.

Players will also find Zealot at the south of this section, at the entrance to the Abandoned Mine. It is here that players can start the Haunted Mine quest.

Navigation through the swamp

Navigate the swamp using any of the coloured routes.

Directly on the right, there is a map that might be useful for navigation through the confusing swamp of Morytania. It can be used to get to or back from Canifis, Mort'ton, Burgh de Rott, Barrows, etc.

  • The Dark Blue path is the shortest route making use of Morytania legs 3, 4, or Mort'ton teleports. This is ideal for players with access to teleports and advanced players proficient in the Morytania Diary.
  • The Green path is the next shortest route and will use the Myreque Hideout underground tunnel. The entry point of the hideout tunnel-network is located at the back of Hair of the Dog. The path also links to the Sky Blue path to avoid a little run through the swamp.
  • The Sky Blue path is the moderate route that goes directly to the Hollows and the Swamp Boaty without using the Canifis Myreque Hideout route.
  • The Red path is the most tedious route that leads through the swamp itself via walking. This will take the longest, and players will suffer more ghast attacks, but one does not need to complete the In Aid of the Myreque quest to use this path.
  • Additionally, one may simply use the Grouping interface to quickly teleport to Mort'ton through the Shades of Mort'ton minigame channel (only if the Shades of Mort'ton quest has been completed).

The horrors within

Changes

Date Changes
[[{{#explode:13 July 2004| |0}} {{#explode:13 July 2004| |1}}]] [[{{#explode:13 July 2004| |2}}]]
(update)

The area was made accessible to players.

[[{{#explode:29 June 2004| |0}} {{#explode:29 June 2004| |1}}]] [[{{#explode:29 June 2004| |2}}]]
(update)

The area was first added ingame with the Priest in Peril quest, but was inaccessible as the gate could not be opened.

Trivia

  • If a player attempts to open the gate without starting Nature Spirit, they will notice a message on the gate saying:

"~ Mort Myre is a dangerous Ghast infested swamp. ~

~ Do not enter if you value your life. ~

~ All persons wishing to enter must see Drezel. ~"

  • If a player exits Mort Myre through the gate to Canifis, Ulizius exclaims "Oh my! You're still alive!".
  • "Mort" is a word used in several languages and originating in Latin, meaning dead or death, while "mire" is a term for wetland terrain such as swamps.

References

  1. ^ Drezel in Nature Spirit. Old School RuneScape. "Mort Myre was once a beautiful forest by the name of Humblethorn until the evil denizens of Morytania descended."