Hunter
Hunter | ||||
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Released | 21 November 2006 (Update) | |||
Also called | Hunt | |||
Members | Yes | |||
Type | Gathering | |||
Statistics | ||||
Players with 99 |
107,068 as of 1 November 2024 - update | |||
Players with 200M XP |
309 as of 7 October 2024 - update | |||
Hunter is a members-only skill in which players catch different animals and creatures in RuneScape. Although Hunter is a non-combat skill, players can still be damaged while hunting. Using hunting equipment bought from Hunter stores, players can hunt specific creatures obtaining rewards such as spotted kebbit fur for spotted cape, chinchompas, black salamanders, and dragon implings.
Hunter can be trained in a variety of locations throughout the game, with most players beginning their training in the Feldip Hills. Bird house trapping are often utilised at later levels, and at level 46 players can access the Hunter Guild, located in the Avium Savannah, along with its associated rumours.
Released in November 2006, Hunter is the most recent skill added to Old School RuneScape.
Hunter level up - even-numbered levels | |
The music that plays when achieving even-numbered levels.
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File:Hunter level up (even-numbered levels).ogg |
Hunter level up - odd-numbered levels | |
The music that plays when achieving odd-numbered levels.
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File:Hunter level up (odd-numbered levels).ogg |
Hunter areas
There are a couple designated Hunter areas that form a habitat housing multiple Hunter creatures. These habitats are a desert, jungle, woodland and a snowy area. These Hunter areas are not the only locations in Gielinor that house Hunter creatures. There are also several other locations housing a single species.
After completion of the Eagles' Peak quest, a player can use the eagle transport system to fly an eagle from Eagles' Peak in the woodland area to three of the other training areas: snow, jungle and desert.
Hunting techniques
Aerial fishing
Aerial fishing is a Hunter technique requiring 35 Hunter and 43 Fishing. The aerial fishing technique is used to catch several fish species at Lake Molch. With the required Hunter and Fishing level and a cormorant's glove equipped, clicking on a fishing spot will send the cormorant towards the spot to catch a fish. The cormorant will always return to the player with a fish.
Bird house trapping
The bird house trapping technique is used to catch birds on Fossil Island. With the required Hunter level, the player may set up a bird house and fill it with seeds and wait approximately 50 minutes for it to fill up with birds. The player may then check the bird houses, from which they will receive Hunter experience, feathers, raw bird meat and a bird nests. The bird house will be lost in the process, but the clockwork will be returned.
Bird snaring
The bird snaring technique is used to catch several birds. With the required Hunter level, the player may set up a bird snare. When a bird passes the trap, it may be caught, but only when the player is not standing on the trap.
Box trapping
The box trapping technique is used to catch ferrets and chinchompas. With the required Hunter level and completion of the Eagles' Peak quest, the player may set up a box trap. When a chinchompa or ferret passes the trap, it may be caught, but only when the player is not standing on the trap.
Butterfly netting
The butterfly netting technique is used to catch butterflies, implings, and bats. With the required Hunter level and a butterfly net (or magic butterfly net), the player may left-click on a flying creature to capture it. With an appropriate container (a butterfly or impling jar), the caught creature can be saved for later use.
Deadfall trapping
The deadfall trapping technique is used to catch kebbits, maniacal monkeys, and pyre foxes. With the required Hunter level, a knife and logs in the inventory (or a banana when hunting maniacal monkeys), clicking on a boulder will set the trap. When the kebbit or monkey paths towards the trap, it may be caught.
Drift net fishing
The drift net fishing technique is used to catch fish shoals. With the required Hunter and Fishing level, and a drift net in the inventory, clicking on the drift net anchors will set the trap. When a fish shoal swims towards the net, it may get stuck in the net. The player can choose to actively chase the fish shoals to speed up the process. A merfolk trident gives an increased chance to scare off fish shoals into the net.
If ten fish shoals get stuck in the trap, the net will be full, and the player will have the option to "check" the drift net. This will reward the player with ten random raw fish.
Falconry
The falconry technique is used to catch several kebbits. With the required Hunter level and a Gyr Falcon, clicking on a kebbit will send the falcon towards the kebbit. When the falcon catches the kebbit, the hunter needs to retrieve both the falcon and the drops.
Implings
Implings are small creatures that can be hunted within Puro-Puro as well as spawning at random points around the world. Catching an Impling requires the use of a butterfly net or magic butterfly net. Alternatively, implings can be caught barehanded - without the use of a net - although this requires a Hunter level of 10 levels above the normal requirement. With an impling jar in the inventory, the impling can be saved for later use, otherwise it is looted immediately.
Net trapping
The net trapping technique is used to catch salamanders. With the required Hunter level, a rope and small fishing net in the inventory, clicking on a young tree will set the trap. When the lizard or salamander passes the trap, it may be caught, but only when the player is not standing on the net.
Magic box trapping
The magic box trapping technique is used to catch imps. With the required Hunter level, the player may set up a magic box. When an imp passes the trap, it may be caught, but only when the player is not standing on the trap.
Pitfall trapping
The pitfall trapping technique is used to catch Spined larupias, Horned graahks, Sabre-toothed kyatts, Sunlight antelope and Moonlight antelope. With the required Hunter level, a knife and logs in the inventory, clicking on a pit will set the trap. With a teasing stick in the inventory or a hunter's spear in the weapon slot, the player has to tease the creature and then jump over the spiked pit. When the creature passes the trap, it may be caught.
Rabbit snaring
The rabbit snaring technique is used to catch white rabbits. With the required Hunter level, completion of the Eagles' Peak quest and a ferret in the inventory, the player may set up a rabbit snare and flush a rabbit hole to trap a white rabbit.
Tracking
The tracking technique is used to catch several kebbits and herbiboars. With this technique the player inspects scenery objects in the creature's habitat to uncover a creature's tracks. These tracks will eventually lead the player towards the hiding creature. A ring of pursuit will reveal the entire track (excluding herbiboars). When the hiding creature is found, right-click 'Attack' while wielding a noose wand to receive loot and experience. A noose wand is not needed to catch herbiboar.
Miscellaneous
Bait and smoking traps
There are three ways for player to increase the catch rate of creatures: a higher skill level, using bait, and smoking the trap. Many Hunter creatures have a preferred bait that players can use on a trap to increase the catch rate. To find out what the preferred bait of a creature is, visit the creature's page or the in-game Hunter guide. By smoking a trap, the player's scent will vanish, and thus make the creature less suspicious of the trap. A trap can be smoked by using a lit torch or bruma torch on the trap.
Adding a creature's corresponding bait to a trap will increase the catch rate by +3%, while smoking a trap with a torch will increase the catch rate by +2%.[1] Due to the low increase of the catch rate, most players believe that smoking or adding bait to traps doesn't justify the extra actions it takes.
Multiple traps
Box trapping, net trapping, bird snaring and rabbit snaring can be done with multiple traps at once, with the maximum amount of traps depending on the player's Hunter level.
An extra trap may be set while hunting black salamanders or black chinchompas in the Wilderness.
Temporary boosts make it possible to use more traps at lower levels.
Traps | |
---|---|
1 | 1 |
20 | 2 |
40 | 3 |
60 | 4 |
80 | 5 |
Hunter shops
There are three Hunter stores in which players can buy Hunter tools. These shops are Aleck's Hunter Emporium in Yanille, Imia's Supplies in the Hunter Guild, and Nardah Hunter Shop in Nardah. All three shops have the same items in stock.
Item | Number in stock | Restock time | Price sold at | Price bought at | GE price |
|
---|---|---|---|---|---|---|
Butterfly net | 5 | 6s (10t) | 24 | 14 | 61 | |
Butterfly jar | 100 | 6s (10t) | 1 | 0 | 146 | |
Magic box | 30 | 30s (50t) | 720 | 420 | 460 | |
Noose wand | 50 | 3s (5t) | 4 | 2 | 1 | |
Bird snare | 50 | 3s (5t) | 6 | 3 | 13 | |
Box trap | 25 | 6s (10t) | 38 | 22 | 39 | |
Teasing stick | 5 | 6s (10t) | 60 | 35 | 1 | |
Unlit torch | 20 | 6s (10t) | 4 | 2 | 1 | |
Rabbit snare | 10 | 6s (10t) | 18 | 10 | 1 | |
Bird snare pack | 3 | 6s (10t) | Not sold | |||
Box trap pack | 3 | 6s (10t) | Not sold | |||
Magic imp box pack | 3 | 6s (10t) | Not sold |
Hunter spell
Casting the Hunter Kit spell on the Lunar spellbook, requiring level 71 Magic and Dream Mentor, players will obtain a Hunter kit which contains various useful Hunter tools: a bird snare, box trap, butterfly net, impling jar, noose wand, rabbit snare, teasing stick and unlit torch.
Hunter crossbow
Leon, who is located inside the Hunter shop in Yanille, sells a Hunter's crossbow for 1,300 coins. This crossbow possesses a firing speed of 4, which is equivalent to that of a shortbow, requires 50 Ranged to wield and can only use kebbit bolts and long kebbit bolts as ammunition. At level 74 Fletching, this crossbow can be upgraded with a Sunlight antelope antler to create the Hunters' sunlight crossbow.
Players can make their own bolts using the Fletching skill by using a chisel on a kebbit spike, or they can pay Leon a small fee to makes the bolts for them.
- 6 Kebbit bolts costs a kebbit spike (Prickly kebbit) and 20 coins
- 6 long kebbit bolts cost a long kebbit spike (Razor-backed kebbit) and 40 coins
Additionally, players can make bolts for their upgraded Hunters' sunlight crossbow by fletching antelope antlers.
- 12 Sunlight bolts from one Sunlight antelope antler (requires level 62 Fletching)
- 12 Moonlight bolts from one Moonlight antelope antler (requires level 72 Fletching)
Hunter and camouflage clothing
Some Hunter creatures will reward the player with the creature's fur when caught. These furs may be traded in at the Fancy Clothes Store in south-east Varrock for different types of hunter gear. In addition to the furs, the costume maker will also charge a small fee to create this gear.
- Polar camouflage gear - Polar kebbit fur
- Woodland camouflage gear - Common kebbit fur
- Jungle camouflage gear - Feldip weasel fur
- Desert camouflage gear - Desert devil fur
- Larupia hunter gear - Larupia fur and tatty larupia fur
- Graahk hunter gear - Graahk fur and tatty graahk fur
- Kyatt hunter gear - Kyatt fur and tatty kyatt fur
Wearing camouflage gear does not improve the chance of successfully capturing creatures [2], although the tops and legs reduce the player's weight when worn by 3kg and 2kg, respectively.
The Larupia, Graahk, and Kyatt Hunter gear sets reduce damage from Hunter creatures by 20%, 40%, and 60%, respectively.
The costume maker can also make a few other items. Spotted and spottier capes reduce the player's weight when worn, and the gloves of silence made from dark kebbit furs make pickpocketing easier.
When the player wears the full Guild Hunter set, this increases the catch rate of Hunter creatures by 2.5% as well as the chance of receiving rare creature parts from Hunters' Rumours by 5%.
Storage items
The following items can be used to store or produce Hunter equipment and catch:
Item | What is stored | Source |
---|---|---|
Small meat pouch | 14 pieces of meat | Sewn from 4 Fox furs |
Large meat pouch | 28 pieces of meat | Sewn from a small pouch and 3 sunlight antelope furs |
Small fur pouch | 14 furs | Sewn from a 4 larupia furs |
Medium fur pouch | 21 furs | Sewn from a small pouch and 3 graahk furs |
Large fur pouch | 28 furs | Sewn from a medium pouch and 3 kyatt furs |
Huntsman's kit | Various pieces of Hunter gear | Hunters' loot sacks from rumours |
Tackle box | Small nets for net traps, diving equipment for drift net fishing and Molch pearls from aerial fishing | Tempoross, via the reward pool |
Herb sack | Grimy herbs from Herbiboar | Slayer Rewards or Farmer Gricoller's Rewards from Tithe Farm |
Log basket | Logs for deadfall trapping and pitfall trapping | Forestry Shop |
Jar generator | Produces butterfly and impling jars | Elnock's Exchange in Puro-Puro |
File:Hunter kit.pngHunter kit | Produces various hunting tools | Hunter kit spell |
In addition, the following NPCs offer storage services for Hunter-related items:
NPC | What is stored | Activity |
---|---|---|
Annette | Drift nets | Drift net fishing |
Elnock Inquisitor | Butterfly nets, imp repellent and impling jars | Impetuous impulses |
Hunter pets
Baby chinchompa
The baby chinchompa is a skilling pet that can be obtained while catching any kind of chinchompa. The chances of getting it are dependent on the player's Hunter level and the type of chinchompa being hunted.
Herbi
Herbi is a pet obtained from hunting herbiboars found in Fossil Island's Mushroom Forest. There is a 1/6,500 chance to receive the pet after the player harvests the herbs from the herbiboar.
Quetzin
Quetzin is a pet that can be obtained as a potential reward from completing Hunters' Rumours in the Hunter Guild. The pet can only be obtained from expert or master rumours.
Temporary boosts
Boost | Level increase |
Visibility | Other info | |
---|---|---|---|---|
Hunter cape | 1 | Visible | The cape provides five teleports per day which can be used to travel to the carnivorous chinchompas in the Feldip Hunter area or the black chinchompas in the Wilderness. Additionally, players with access to the Hunter Guild can unlock an unlimited third teleport to the guild. | |
Blackbird red | 1 | Visible | Hitpoints 16 Attack -5 Slayer -1 | |
Trapper's tipple | 2 | Visible | Found in the Hunter guild, requires a minimum Hunter level of 46 (not boostable) to access. Attack -2 Strength -1 | |
File:Hunter potion.png | Hunter potion | 3 | Visible | N/A |
File:Hunting mix.png | Hunting mix | 3 | Visible | Hitpoints 6 per dose.
Requires Barbarian training. |
Spicy stew (yellow spice) |
±0-5 | Visible | Hitpoints 11 Depending on type of stew, any skill except Hitpoints can be boosted or reduced by 0 to 5 levels randomly. |
Quests
Quests requiring Hunter
Quest | Hunter requirement |
Other skill requirements |
---|---|---|
Cold War | 10 | 34 , 30 , 30 , 15 |
The Ascent of Arceuus | 12 | - |
Perilous Moons | 20 | 10 , 20 , 20 , 48 |
Eagles' Peak | 27 | - |
At First Light | 46 | 27 , 30 |
Defender of Varrock | 52 | 55 |
Secrets of the North | 56 | 69 , 64 |
Monkey Madness II | 60 | 69 , 70 , 55 , 55 |
While Guthix Sleeps | 62 | 180 , 67 , 66 , 65 , 65 , 40 , 72 |
Song of the Elves | 70 | 70 , 70 , 70 , 70 , 70 , 70 , 70 |
Quests rewarding Hunter experience
Quest | Experience reward |
Hunter requirement |
Other requirements |
---|---|---|---|
Natural history quiz (miniquest) |
1,000 | - | - |
The Ascent of Arceuus | 1,500 | 12 | - |
Eagles' Peak | 2,500 | 27 | - |
At First Light | 4,500 | 46 | 27 , 30 |
Perilous Moons | 5,000 | 20 | 10 , 20 , 20 , 48 |
Defender of Varrock | 15,000 | 52 | 55 |
Secrets of the North | 40,000 | 56 | 69 , 64 |
Song of the Elves | 40,000 | 70 | 70 , 70 , 70 , 70 , 70 , 70 , 70 |
Monkey Madness II | 50,000 | 60 | 69 , 70 , 55 , 55 |
While Guthix Sleeps | 50,000 | 62 | 180 , 67 , 66 , 65 , 65 , 40 , 72 |
Total | 209,500 |
Skill choice
Upon completing any of the following quests, players may choose to allocate experience to Hunter. These rewards usually come in the form of items, such as lamps or books, and are independent of any experience rewards directly received for completing the quest.
Quest | Experience reward | Skills available | Skill requirements |
---|---|---|---|
X Marks the Spot | 300 | Any | None |
Client of Kourend | 500 twice | Any | None |
Fairytale II - Cure a Queen | 2,500 | Any skill above 30 | 49 , 57 |
A Tail of Two Cats | 2,500 twice | Any skill above 30 | None |
The Great Brain Robbery | 5,000 | Any skill above 30 | 16 , 30 , 50 |
King's Ransom | 5,000 | Any skill above 50 | 65 |
Darkness of Hallowvale | 2,000 three times | Any skill above 30 | 5 , 20 , 22 , 32 , 33 , 40 |
A Taste of Hope | 2,500 three times | Any skill above 35 | 48 , 40 , 40 , 45 , 38 |
A Kingdom Divided | 10,000 twice | Any skill above 40 | 54 , 52 , 52 , 50 , 42 , 38 , 35 |
In Search of Knowledge (miniquest) | 10,000 | Any skill above 40 | None |
Curse of the Empty Lord (miniquest) | 10,000 | Any skill above 50 | Some players will need 31 |
One Small Favour | 10,000 twice | Any skill above 30 | 36 , 25 , 18 , 30 |
Recipe for Disaster (The final battle) | 20,000 | Any skill above 50 | 175 , 70 , 48 , 50 , 53 , 53 , 25 , 59 , 40 , 50 , 40 , 40 , 10 , 10 , 36 |
Sins of the Father | 15,000 six times | Any skill above 60 | 62 , 60 , 56 , 52 , 50 , 50 , 49 |
Total | 202,300 |
Changes
Date | Changes |
---|---|
[[{{#explode:22 November 2018| |0}} {{#explode:22 November 2018| |1}}]] [[{{#explode:22 November 2018| |2}}]] (update) |
The message received when smoking a trap can now be filtered. |
[[{{#explode:21 April 2016| |0}} {{#explode:21 April 2016| |1}}]] [[{{#explode:21 April 2016| |2}}]] (update | poll) |
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[[{{#explode:14 April 2016| |0}} {{#explode:14 April 2016| |1}}]] [[{{#explode:14 April 2016| |2}}]] (update) |
Levelling up to 22 hunter now states you can catch young implings rather than adolescent implings. |
See also
- Hunter/Experience table, a list of all Hunter experience sources
- Hunter/Level up table, a list of all requirements and unlockables within the Hunter skill
References
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Related |