Agility
Agility | ||||
---|---|---|---|---|
Released | 12 December 2002 (Update) | |||
Also called | Agi | |||
Members | Yes | |||
Type | Utility | |||
Statistics | ||||
Players with 99 |
90,852 as of 1 November 2024 - update | |||
Players with 200M XP |
163 as of 7 October 2024 - update | |||
Agility is a members-only skill which gives access to various shortcuts around RuneScape. Other benefits of the skill include faster run energy restoration and the ability to obtain the graceful outfit. Note that the faster energy restore rate also applies in free-to-play worlds.[1]
Agility level up | |
The music that plays when levelling up.
| |
File:Agility level up.ogg |
Agility training areas
Agility training areas are identified with a running figure icon on the world map. These areas contain an Agility course that players will need to complete to train their Agility. An Agility course is completed by successfully passing all obstacles. It is possible to fail an obstacle, which will result in the character taking small amounts of damage. Therefore, it is advised to bring some food when planning on training Agility at lower Agility and Hitpoints levels.
On many courses, the amount of damage taken after failing an obstacle is based on your remaining Hitpoints, so to conserve food it is often worthwhile to wait until your Hitpoints are low before eating. For example, falling into the lava might cause 12 points of damage in the Wilderness course if at full Hitpoints, but only 6 if there are just 20 Hitpoints left.
For the best experience rates, it is required to continually keep running around the courses. This will drain run energy, so bring a form of run energy restoration such as stamina potions. Keeping weight at 0 or as low as possible will reduce run energy consumption, so wearing weight-reducing clothing can be helpful.
Weight does not affect the chance of success for most obstacles.[2] However, there are a few obstacles which were differently coded for certain quests and activities, such as the Zip line from the Werewolf Agility Course.[3]
Course | Category | Experience per hour[d 1] | Marks of Grace | Notes | ||
---|---|---|---|---|---|---|
1 | Gnome Stronghold Agility Course | Regular Course | 10,000 | Yes | It is impossible to fail any of the obstacles on this course. | |
1 | Brimhaven Agility Arena | Special Course | 67,000 | No | Some obstacles in the arena require level 20 or 40 Agility to pass. | |
1 | Shayzien Basic Course | Regular Course | 10,000 | Yes | ||
1 | Draynor Village Rooftop Course | Rooftop Agility Course | 10,000 | Yes | ||
20 | Al Kharid Rooftop Course | Rooftop Agility Course | 12,000 | Yes | ||
30 | Agility Pyramid | Special Course | 44,750 | No | Players stop failing all obstacles at 75 Agility. | |
30 | Varrock Rooftop Course | Rooftop Agility Course | 14,000 | Yes | ||
30 | Penguin Agility Course | Regular Course | 30,000 | No | Access to this course requires completion of Cold War.
Even at level 99 Agility it is still possible to fail an obstacle. | |
35 | Barbarian Outpost Agility Course | Regular Course | 18,200 | Yes | Access to this course requires completion of Alfred Grimhand's Barcrawl.
Players stop failing this course at 93 Agility. Players will also receive 5,000 Strength experience per hour. | |
40 | Canifis Rooftop Course | Rooftop Agility Course | 19,200 | Yes | Access to this course requires completion of Priest in Peril. | |
45 | Shayzien Advanced Course | Regular Course | 30,000 | Yes | A Crossbow and a Mith Grapple is required to complete this course. | |
48 | Ape Atoll Agility Course | Regular Course | 53,300 | Yes | Access to this course requires completion of Chapter 2 of Monkey Madness I.
Players stop failing this course at 75 Agility. | |
50 | Falador Rooftop Course | Rooftop Agility Course | 35,000 | Yes | Players stop failing this course at 66 Agility. | |
50 | Colossal Wyrm Agility course | Regular Course | 31,000 | No | Completion of Children of the Sun is required to access this course. | |
52 | Wilderness Agility Course | Regular Course | 47,500 | No | Level 52 is required to access the course. However, only level 49 is required to pass all obstacles.
Even at level 99 Agility it is still possible to fail an obstacle. | |
52 | Hallowed Sepulchre | Special Course | 81,000 | No |
Access to this course requires completion of Sins of the Father. Level 52 is required to access the course. However, level 92 is required to access the deepest floor. | |
60 | Werewolf Agility Course | Regular Course | 69,500 | Yes | Access to this course requires completion of Creature of Fenkenstrain.
With level 80 in Agility and Strength and a weight of 2 kg or lower, this course will never be failed. | |
60 | Seers' Village Rooftop Course | Rooftop Agility Course | 45,600 | Yes | Experience rates increase up to 58,900 with the hard tier of Kandarin Diary completed.
Players stop failing this course at 79 Agility. | |
62 | Colossal Wyrm Agility course | Advanced Course | 44,000 | No | Completion of Children of the Sun is required to access this course. | |
70 | Dorgesh-Kaan Agility Course | Special Course | 63,000 | Yes | Access to this course requires completion of Death to the Dorgeshuun. | |
70 | Pollnivneach Rooftop Course | Rooftop Agility Course | 60,000 | Yes | Players stop failing this course at 85 Agility. | |
75 | Prifddinas Agility Course | Regular Course | 66,000 | No | Access to this course requires completion of Song of the Elves.
Players stop failing this course at 91 Agility. | |
80 | Rellekka Rooftop Course | Rooftop Agility Course | 65,000 | Yes | Players stop failing this course at 85 Agility. | |
90 | Ardougne Rooftop Course | Rooftop Agility Course | 70,000 | Yes | Players stop failing this course at 96 Agility. |
- ^ These are the highest possible experience per hour rates, assuming perfect laps, often only achievable at higher Agility levels. So expect to get (slightly) lower rates, depending on Agility level and concentration.
Regular courses
These courses consist of completing a circuit of obstacles.
Gnome Stronghold Agility Course
The Gnome Stronghold Agility Course has no requirements to access and is very easy to follow. Additionally, it is impossible to fail any of the obstacles at this course, so it is not necessary to bring any food. However, some energy potions, super energy potions or stamina potions may be helpful for faster training.
This course is located near the Grand Tree in the Tree Gnome Stronghold, north-west of Ardougne.
A lap will take a minimum of 34 seconds to complete. Therefore, the average experience per hour will be around 10,000, depending on the player's concentration.
Shayzien Agility Course
The Shayzien Agility Course is split into two Basic and Advanced course, with the former requiring 1 Agility and the latter requiring 45 Agility. The basic course takes around 53 seconds to complete, yields 153.5 experience, with it also being very unlikely to fail any of the course's obstacles, making the average Agility experience per hour 8,750. The advanced course takes around 49 seconds and yields 507.5 experience, making the average Agility experience per hour around 30,000.
Penguin Agility Course
This Agility course requires level 30 Agility and is located on the Iceberg, which requires completion of Cold War to access. To get to the course, players need to transform into a penguin, which can be done by talking to Larry with a clockwork suit in the inventory and choosing the Tuxedo time option.
Due to the success rate of the obstacles, the experience rates scale with the player's Agility level. At higher levels expect to be able to complete around 55 laps per hour, resulting in 29,500–30,000 Agility experience per hour.
This course has the highest base chance to receive the giant squirrel. At level 99 Agility, it would take an average of 130 hours to get the giant squirrel.
Barbarian Outpost Agility Course
The Barbarian Outpost Agility Course requires level 35 Agility and completion of Alfred Grimhand's Barcrawl to access. This course is a lap-based obstacle course consisting of eight obstacles that players can traverse in return for Agility experience. If all obstacles are passed in the correct order, some bonus experience is rewarded at the end of the lap.
With an average time of 32 seconds per lap, it is possible to get upwards of 17,000 Agility experience per hour from this course. At lower Agility levels, expect to get around 11,000-14,000 Agility experience per hour, depending on concentration levels.
Ape Atoll Agility Course
The Ape Atoll Agility Course requires level 48 Agility and completion of Chapter 2 of Monkey Madness I to access. To train at this course, players need to transform into a monkey, which can be done by equipping a Ninja monkey greegree or Kruk monkey greegree. This course is a lap-based obstacle course consisting of six obstacles that players can traverse in return for Agility experience. If all obstacles are passed in the correct order, some bonus experience is rewarded at the end of the lap.
With an average time of 39 seconds per lap, it is possible to get upwards of 53,300 Agility experience per hour from this course. At lower Agility levels, expect to get around 40,000–50,000 Agility experience per hour, depending on concentration levels.
Wilderness Agility Course
The Wilderness Agility Course requires level 52 Agility to access. However, this level is only needed to access the course through the gates; the minimum level requirement of the obstacles is level 49. Therefore, it is a popular method to access this course by using a temporary skill boost to access the course starting at level 47, since the experience per hour at this course is far superior to other courses available to these players. The Agility course consists of five obstacles that players can pass in return for Agility experience. If all obstacles are passed in the correct order, some bonus experience is rewarded at the end of the lap.
Since this Agility course is located deep in the Wilderness, ranging from level 50 to 56, is it possible to come across player killers while training there. Additionally, there are two level 25 skeletons roaming the Agility course that will attack any player near them.
With an average time of 40 seconds per lap, it is possible to get upwards of 47,500 Agility experience per hour from this course. At lower Agility levels, expect to get around 40,000 Agility experience per hour, depending on concentration levels.
Colossal Wyrm Agility course
The Colossal Wyrm Agility course requires level 50 Agility and completion of Children of the Sun to access. The Agility course consists of a regular and an advanced course. After the second obstacle the player can choose to do one of the two courses. Selecting the tight rope will put the player on the basic course. The regular course consists of six obstacles and gives 504 xp per lap. At level 62 Agility the player can do the Advanced Course. If the player selects the ladder the player will be on the advanced course. The Advanced course consists of six obstacles and gives 685 xp per lap.
Werewolf Agility Course
The Werewolf Agility Course requires level 60 Agility and completion of Creature of Fenkenstrain to access. To get to the course, players need to be wearing a ring of charos. The Agility course consists of five obstacles that players can pass in return for Agility experience. If the stick is collected and turned in at the end of the lap, some bonus experience is rewarded. The only failable obstacle on this course is the notorious deathslide, which can hit over 30 damage.
This course offers the highest potential experience per hour rates of all Agility courses. However, it requires a lot more concentration than other courses offering pretty similar experience rates.
With an average time of 38 seconds per lap, it is possible to get upwards of 69,500 Agility experience per hour from this course. At lower Agility levels, expect to get around 60,000 Agility experience per hour, depending on concentration levels.
Prifddinas Agility Course
The Prifddinas Agility Course requires level 75 Agility and completion of Song of the Elves to access. The Agility course consists of twelve obstacles that players can pass in return for Agility experience. This Agility course is unique to other courses; in that, portals can appear at various points throughout the course. Entering these portals will teleport the player one or two obstacles further, slightly decreasing the time needed to complete the course and thus increasing the experience per hour rate. Additionally, approximately 45 crystal shards can be found per hour by entering these portals yielding up to 535,725.00 if making Divine super combat potions with 97 Herblore.
With an average time of 72 seconds per lap, it is possible to get upwards of 66,000 Agility experience per hour from this course. At lower Agility levels, expect to get around 60,000 Agility experience per hour, depending on concentration levels.
Rooftop Agility courses
Rooftop Agility Courses were introduced to Old School RuneScape on 5 December 2013. A total of nine courses have been released.
The rooftop Agility courses will provide the player with marks of grace, which can be used to buy the graceful outfit and amylase packs from Grace.
Chances of obtaining marks of grace are reduced to 20% of the normal rate if the player's Agility level is 20 levels higher than the course requirement.[4] Until the player reaches that level, marks of grace will continue to spawn normally.[5]
Course | Obstacles | Exp. per lap | Lap time[n 1] | Hourly rates | |||
---|---|---|---|---|---|---|---|
Exp. per hour[n 2] | Marks of grace | Profit[n 3] | |||||
1 | Draynor Village Rooftop Course | 7 | 120 | 72t (43.2s) | 10,000 | 10–13.8 | 212,244 |
20 | Al Kharid Rooftop Course | 8 | 216 | 107t (64.2s) | 12,000 | 8–11.5 | 176,870 |
30 | Varrock Rooftop Course | 9 | 270 | 108–110t[n 4] (64.8–66.0s) | 14,000 | 8–11.3 | 173,794 |
40 | Canifis Rooftop Course | 8 | 240 | 73t (43.8s) | 19,700 | 16–18.0[n 5] | 276,840 |
50 | Falador Rooftop Course | 13 | 586 | 97t (58.2s) | 35,000 | 10–12.1 | 186,098 |
60 | Seers' Village Rooftop Course | 6 | 570 | 73t (43.8s) | 46,800 | 11–13.8 (base) | 212,244 |
12-14.4 (easy diary) | 221,472 | ||||||
13-15.0 (medium diary) | 230,700 | ||||||
58–60t[n 6] (34.8–36.0s) | 58,000 | 14–16.6 (hard diary) | 255,308 | ||||
70 | Pollnivneach Rooftop Course | 9 | 890 | 101t (60.6s) | 52,300 | 13-14 (base) | 276,840 |
1,016 | 60,300(hard diary) | 16-18 (hard diary) | |||||
80 | Rellekka Rooftop Course | 7 | 780 | 85t (51.0s) | 55,000 | 13–15.5 | 238,390 |
920 | 65,000 (hard diary) | ||||||
90 | Ardougne Rooftop Course | 7 | 889 | 76t (45.6s) | 70,000 | 16–18.1 (base) | 278,378 |
~22 (elite diary) | 338,360 |
- ^ Including running back to the first obstacle. Measured in game ticks, with 1 game tick being equal to 0.6 seconds.
- ^ These are the highest possible experience per hour rates, assuming perfect laps with no failures. Expect to get (slightly) lower rates, depending on Agility level and concentration.
- ^ If marks of grace are used to buy amylase crystals.
- ^ It is possible to save 2 game ticks by running diagonally towards the 2nd gap obstacle after the wall obstacle.
- ^ Notably, this rate stays the same at all levels.
- ^ This course is significantly faster when casting Camelot Teleport to the Seers' Village bank after each lap. The teleport location is unlocked upon completing the hard Kandarin Diary.
Other courses
These courses consist of something else than just completing a circuit of obstacles.
Brimhaven Agility Arena
The Brimhaven Agility Arena sets players the objective to tag Ticket Dispensers for agility arena tickets and Brimhaven vouchers. The Brimhaven Agility Arena consists of 25 pillars, with adjacent pillars being connected via Agility obstacles. 24 of these pillars contain a ticket dispenser. Every minute, one of these ticket dispensers will be activated, and the player should try to find their way to this activated dispenser by traversing the Agility obstacles as quickly as possible.
The tickets and vouchers can be traded in to Pirate Jackie the Fruit, with the Agility arena tickets being exchanged for Agility experience and the Brimhaven voucher being exchanged for a selection of items.
The best experience per hour rates will be achieved by non-stop completing Agility obstacles during the waiting time for the active ticket dispenser to move, making it possible to achieve experience rates upwards of 67,000 Agility experience per hour at level 99 Agility. At lower Agility levels, expect to get around 50,000-60,000 Agility experience per hour, depending on Agility and concentration levels.
Agility Pyramid
The Agility Pyramid located in the Kharidian Desert is available to players with level 30 Agility. On this course, players start at the bottom of a pyramid with the goal of reaching the top, where they are able to collect the pyramid top. Before reaching the top, players will have to successfully traverse each of the five layers of the pyramid. These layers are filled with obstacles however, forcing the player back to the previous layer upon failing to pass them.
Pyramid tops may be handed in to Simon Templeton in exchange for 10,000.
Level 75 Agility or higher will prevent the player from failing any of the obstacles, making it possible to complete a maximum of 26 laps per hour, which will reward a maximum of 44,700 experience per hour.
Dorgesh-Kaan
The Dorgesh-Kaan Agility Course located in Dorgesh-Kaan is available to players with level 70 Agility and completion of Death to the Dorgeshuun. The basic premise of the course is to cross obstacles using one of two routes to retrieve an item requested by Turgall. One route will focus on purely training Agility, while the other course will mainly reward Ranged experience.
With an average time of 2:36 minutes per lap, it is possible to get upwards of 63,000 Agility experience per hour from this course. At lower Agility levels, expect to get around 50,000–60,000 Agility experience per hour, depending on concentration levels.
While having very similar experience rates per hour to the Ardougne Rooftop Course, the chance to get the giant squirrel pet is around 15% higher at the Dorgesh-Kaan Agility Course.
Hallowed Sepulchre
The Hallowed Sepulchre located in Darkmeyer is available to players with 52 Agility and completion of Sins of the Father. Once an ancient Saradominist burial ground, the Sepulchre consists of five floors, unlocked at 52, 62, 72, 82, and 92 agility. On each floor, players must actively navigate through obstacles and reach the end before a timer expires. On each floor, the player can choose to loot coffins and receive Hallowed marks, or to continue without looting and achieve higher experience rates. The hallowed marks can be exchanged for unique rewards, such as dark dyes for recolouring the graceful outfit or the dark acorn for recolouring the giant squirrel.
Other training methods
Barbarian Fishing
Barbarian Fishing grants passive Agility experience, between 1/10th and 1/12th of the Fishing experience for each fish caught. Players can earn 2,000-5,000 experience in both Agility and Strength per hour, in addition to the Fishing experience gained.
Blast Furnace
The multiplayer Blast Furnace minigame has a facility to operate a belt to transport ores into the furnace. This rewards 1 Agility experience per game tick, for a maximum of 6,000 experience per hour. This will quickly drain run energy, however.
Gnome Ball
Gnome Ball is a small members-only minigame in which one or more players aim to score goals against gnomes. This is done by throwing the gnome ball into the goal. Ranged experience is gained each time the ball is thrown, while both Ranged and Agility experience are rewarded when a goal is scored. When you enter the field, you should talk to the referee to get the rules, and how to play.
Toy mouse
A toy mouse can be made on a Crafting table in a player-owned house, or rarely attracted while wearing an Ava's accumulator. Winding, releasing and catching it will reward 3 Agility experience each time.
Underwater Agility and Thieving
The Underwater Agility and Thieving activity located in the Underwater area of Fossil Island combines the Agility and Thieving skills. In this activity, players swim around looking for opened treasure chests and giant clam shells. Searching these chests and clams will reward the player with mermaid's tears and glistening tears, which can be exchanged for several items and Agility and/or Thieving experience respectively.
The experience rates scale quadratically with the player's Agility and Thieving levels. Therefore, it is not recommended to do this method at lower levels. At level 99 in both skills, the estimated experience per hour is 38,800 Agility and 142,300 Thieving experience per hour.
Werewolf Skullball
Skullball is played in the Werewolf agility area east of Canifis. Level 25 Agility and a ring of charos are required to access this activity.
To play, talk to the Skullball boss at the start of the course. From there, the challenge is to kick the ball through a course of 10 obstacles and score a goal. To kick the ball, right click on it and select how far to kick it. A tap advances the ball 1 space, a kick is 5 spaces, and shoot is 10 spaces. There is also an option of having the map highlighting the goal.
When successfully completing the course, an experience reward will be received, based on the completion time of the course. If it's under 4 minutes, a maximum of 750 experience will be rewarded. Any more and the experience becomes less.
Wintertodt Pillars
From level 60 Agility onwards, it is possible to train Agility by repeatedly using the gap-jump shortcut in the Wintertodt's prison. Each jump gives 18 experience, making it a good way to get a bit of Agility experience while waiting for the Wintertodt to spawn. If focusing solely on training Agility here, the player can expect experience rates of up to 21,000 Agility experience per hour. Keep in mind that the Wintertodt is a dangerous boss, so it is recommended to bring multiple pieces of warm clothing and sufficient food.
Shortcuts
Shortcuts are identified with a curved green arrow icon on the minimap.
Level(s) | Icon | Shortcut | Location | Notes | XP |
---|---|---|---|---|---|
N/A | Stile | Ardougne, Catherby, Fred's farm, Piscatoris falconry area, South Falador Farm, Rellekka, Taverley, Watson's house | Some of these shortcuts are available to free players, as well as members, but all yield 0 experience. | N/A | |
1 | Stepping stones | Lumbridge Swamp Caves stepping stones | Stepping stones to the Chasm of Tears. This shortcut provides varying experience for success and failure. | 3 (1 on failure) | |
1 | Basalt rock | Lighthouse basalt rocks | Basalt rocks to the south of the Lighthouse. | 2 (0.5 on failure) | |
1 | Bridge | Outside Nature Grotto | The bridge to the Nature Spirit cave. This shortcut provides varying experience for success and failure. | 15 (2 on failure) | |
5 | Crumbling wall | Falador Agility Shortcut | Right next to the Falador west bank. Provides easy access to the areas south of Taverley. | 0.5 | |
5 | N/A | Climbing rocks | Yanille | Not labelled on the map. North-west of Frenita's Cookery Shop in Yanille. One-way out of Yanille. | 25 |
8 19 37 |
Broken Raft | (Mith grapple) Over the River Lum to Al Kharid | South of Lumbridge. Provides slightly quicker route between Lumbridge Swamp and Al Kharid. Goes both ways. | N/A | |
10 | Rocks | Corsair Cove shortcut | Allows access to the rest of Feldip Hills. | 1 | |
10 | Ropeswing | Rope swing to Moss Giant Island | West Brimhaven. Provides access to small island with Moss giants and a respawn of a slice of cake. | 3 | |
11 37 19 |
Wall | (Mith grapple) Scale Falador wall | Allows you to climb the wall north-east of Falador Park. Faster access from Falador east bank to the north entrance of the Dwarven Mine and Barbarian Village. | N/A | |
12 | Stepping stones | Stepping stones in Brimhaven Dungeon | A quick shortcut deeper into the dungeon. Just west of the entrance. Taking this shortcut toward the entrance does not have an Agility requirement. |
7.5 | |
13 | Fence | Varrock south fence jump | Provides a shortcut to and from South Varrock. | 0 | |
14 | Tight-gap | Scale Goblin Village wall | Provides a shortcut to and from Burthorpe and the Chaos Temple: located north of Falador, north-west of Goblin Village. (Requires completion of Easy Falador Diary to use). | 0 | |
15 | Pillar jump | Corsair Cove Dungeon shortcut | Provides access to the Corsair Cove Resource Area. Requires completion of Dragon Slayer I to climb. | 2 | |
15 | Monkey bars | Monkey bars under Edgeville | Provides access to the Earth warriors in Edgeville Dungeon. | 20 | |
15 | Rock slide | Cairn Isle rock slide climb | Allows access to Cairn Isle from Karamja Island and completion of an easy task in the Karamja Achievement Diary. | 0 | |
16 | Underwall tunnel | Yanille Agility shortcut | Near the Watchtower. Gives easy access to the west parts of Yanille from the teleport point. | 0 | |
17 | Crack | Catacombs of Kourend southern crack | Allows quicker access between the cyclops and ankou areas of Catacombs of Kourend. | 0 | |
20 | Log balance | Coal Trucks log balance | Near the Coal Trucks west of Seers' Village. Provides easier access between the Mining spot and the pickup location near Seers' Village. | 8.5 | |
21 | Underwall tunnel | Grand Exchange Agility shortcut | North-west corner of the Grand Exchange. Gives easier access to the Grand Exchange, Edgeville, a Fairy ring, and the Canoe transport system. | 0 | |
22 | Pipe | Pipe contortion in Brimhaven Dungeon | Provides easier access to the Moss giants. Just west of the entrance. Taking this shortcut away from the Moss giants does not have an Agility requirement. |
8.5 | |
23 28 24 |
Rocks | (Mith grapple) Scale the Observatory cliff | Outside the Observatory, requiring completion of the Observatory Quest. Provides far quicker route to the inside of the Observatory. Unlike most grapple shortcuts, players need only bring a crossbow and grapple for the first trip. | N/A | |
25 | Rocks | Eagles' Peak Agility shortcut | Shortcut from Eagles' Peak to the area west of it. | 1 | |
25 | Rocks | Wrecked ship near Port Phasmatys | Navigated during Ghosts Ahoy, destination for an Elite clue scroll. | 10 | |
26 | Underwall tunnel | Falador Agility shortcut | South-west corner of Falador. Provides easier travel between the Falador west bank and Rimmington, as well as the Crafting Guild. | 0 | |
28 | Stones | North-west corner of the Catacombs of Kourend | Allows quicker access between brutal red dragons and steel dragons. Each pillar has to be individually clicked to jump across. | 2 | |
29 | Rocks | Lower Mount Karuulm cliffside climb | Allows slightly quicker access to the volcano's summit. | 0 | |
30 | Rocks | Rocks in the Corsair Cove Resource Area | Allows access to the rest of Feldip Hills. Requires completion of Dragon Slayer I to climb. | 2 | |
30 | Log balance | South-west of the red dragon area in Brimhaven Dungeon | Allows access to the red dragon area in the Brimhaven Dungeon. Taking this shortcut away from the red dragons does not have an Agility requirement. |
10 | |
30 | Stepping stones | Stepping stones near the waterfall east of Shilo Village | Allows access to the eastern island of Karamja, including the Ship Yard. | 3 or 1 (if failed) | |
31 | Stepping stone | Draynor Manor stones to Champions' Guild | Near Draynor Manor. Allows you to cross the River Lum between the Manor and Varrock. There's a chance of taking a few points of damage when using this shortcut. | 3 or 1 (if failed) | |
32 35 35 |
Rocks | (Mith grapple) Scale Catherby cliffside | Useful for crossing from East Catherby to Taverley, particularly during Farming runs. One-way. | N/A | |
32 | Stepping stone | Shilo Village stepping stones over the river | Shortcut allows you to cross the river in Shilo Village, making it useful for fly fishing. | 0 | |
33 | Log balance | Ardougne log balance shortcut | Allows easy passage across the river. There's a chance of taking a few points of damage when using this shortcut. | 4 or 2 (if failed) | |
34 | Crack | Catacombs of Kourend northern crack | Allows quicker access between the greater nechryael and warped jelly areas. | 0 | |
34 | Pipe | Pipe contortion in Brimhaven Dungeon | Allows passage between the Red dragon and Black demon rooms. Taking this shortcut toward the red dragons does not have an Agility requirement. |
10 | |
35 | Rocky handholds | North east in the Rellekka Hunter area. | Allows access to the Polar eagle cave. | 1 | |
36 22 39 |
Crossbow Tree | (Mith grapple) Escape from the Water Obelisk Island | Allows escape from the Taverley Dungeon by crossing the water to Catherby from the Water Obelisk Island. One-way. | 0 | |
37 | Rocks | Gnome Stronghold shortcut | The Grand Tree and Tree Gnome Village quests needed. North-east of the Grand Tree. Allows easy access to Barbarian Outpost and the Lighthouse. | 0 | |
38 | Rocks | Al Kharid mining pit cliffside scramble | This shortcut is at the north end of the mine, and is useful for exiting to go north instead of going all the way around from the southern end. | 0 | |
39 38 21 |
Wall | (Mith grapple) Scale Yanille wall | South-west Yanille. Provides easier access to Gu'Tanoth and southern areas. | N/A | |
40 | Balancing ledge | Yanille Agility Dungeon balance ledge | First obstacle into the Yanille Agility Dungeon, giving access to the Chaos druid warriors. Drops you into a pit of poison spiders if you fail. | 22 | |
40 | Stepping stones | Kourend lake isle jump | Located south-east of the Infirmary and west of Watson's house. Allows easier travel to Shayzien and Hosidius. | 0 | |
41 | Rocks | Trollheim easy cliffside scramble | Allows easier travel up and down the lower path of the west side of the hill near the Troll Stronghold. | 0 | |
42 | Narrow crevice | Dwarven Mine narrow crevice | Provides a shortcut between the two arms of the mine. | 0 | |
42 | Underwall tunnel | Draynor narrow tunnel | Allows easier travel among Draynor Village and Port Sarim. | 0 | |
43 | Rocks | Trollheim medium cliffside scramble | Allows easier travel up and down the higher paths of the west side of the hill near the Troll Stronghold. | 0 | |
43 | Crevice | Fremennik Slayer Dungeon near basilisks | Shortcut between Basilisk area and Turoth area. | 0 | |
44 | Rocks | Trollheim advanced cliffside scramble | Allows easier travel up and down the east side of the hill near the Troll Stronghold.
This is useful to avoid the Troll Throwers on the north side of the hill. |
0 | |
45 | Stepping stones | Kourend river jump | Located west of the Kourend Player-owned house portal, this allows easier travel over the Great Kourend river in Hosidius. | 0 | |
45 | Log balance | Tirannwn log balance | Allows passage between different parts of the forest. | 0 | |
46 | Jutting wall | Cosmic Temple - medium narrow walkway | Provides faster travel between the bank and the Cosmic Altar at Zanaris. If you fail, you take a small amount of damage but you still pass through. | 10 (6 on failure) | |
46 | Narrow crevice | Deep Wilderness Dungeon narrow shortcut | Requires completion of Medium Wilderness Diary. Next to the stairs and at the end by the Fire giants in the dungeon. | 0 | |
47 | Rocks | Trollheim hard cliffside scramble | Allows easier travel up and down the higher paths of the west side of the hill near the Troll Stronghold. | 8 | |
47 | Rocks | Ralos' Rise rock climb | Allows faster travel up to the top of Ralos' Rise. | 0 | |
48 | Log balance | Log balance to Fremennik Province | North of Camelot. Provides slightly faster travel to Eastern Fremennik Province. There's a chance of taking a few points of damage when using this shortcut. | 0 | |
49 | Obstacle pipe | Contortion in Yanille Agility Dungeon small room | Allows access to a room with Skeletons and the Sinister chest. There's a chance of taking a few points of damage when using this shortcut. | 0 | |
49 | Boulder | Dense essence mine boulder leap | Provides a one-way shortcut to quickly return to the mine via the Soul Altar. | 0 | |
50 | Stepping stone | Stepping stone into Morytania west of the Nature Grotto | Allows quick access to the Nature Grotto and nearby coordinates from Treasure Trails. | 0 | |
51 | Obstacle pipe | Pipe from Edgeville Dungeon to Varrock Sewers | Allows passage between the eastern part of the Edgeville Dungeon and the Moss giants in the Varrock Sewers. There's a chance of taking a few points of damage when using this shortcut. | 10 | |
52 | Rocks | Dense essence mine eastern scramble | Shortcut on the eastern side of the dense essence mine. | 0 | |
53 21 42 |
Strong Tree | (Mith grapple) Karamja Volcano | Provides easier travel between the Karamja Volcano area and lower Karamja. | N/A | |
54 | Rocks | West of Aldarin | Provides faster travel between Darkmoon Ravine and Aldarin | N/A | |
54 | Dark tunnel | Motherlode Mine eastern wall shortcut | Requires completion of Medium Falador Diary. | 0 | |
54 | Dark tunnel | Motherlode Mine southern wall shortcut | Provides quick access to the south portion of the mine. | 0 | |
55 | Stepping stone | Stepping stone by Miscellania docks | Shortcut jump from Miscellania dock to Etceteria. | 0 | |
56 | Rubble | Rock climb in the Temple of the Eye | Requires completion of the Temple of the Eye quest. | 0 | |
56 | Stepping stones | Brimhaven Dungeon eastern stepping stones | Provides easier access to the red dragons. Taking this shortcut only has an Agility requirement in one direction. |
0 | |
57 | Monkey bars | Monkey bars under Yanille | Provides access to the Chaos druids deeper in the Yanille Agility Dungeon, as well as a lockpick respawn down the nearby stairs. There's a chance of failing this shortcut and falling into a lower level crawling with poisonous spiders. | 20 | |
57 | Broken fence | Rellekka east fence shortcut | Provides faster travel to Rellekka from the fairy ring DKS | 0 | |
58 | Weathered wall | Port Phasmatys Ectopool shortcut | Provides faster travel down to the pool of slime. | 0 | |
59 | Rocks | Elven Overpass (Arandar) easy cliffside scramble | Helps when using the elven shortcut to Tirannwn. | 0 | |
60 | Rocky handholds | Wilderness from God Wars Dungeon area climb | Requires partial completion of the Troll Stronghold quest. There's a chance of taking a few points of damage when using this shortcut. | 0 | |
60 | Little crack | Squeeze through to God Wars Dungeon surface access | Allows access to the God Wars Dungeon. | 0 | |
60 | Stepping stone | Estuary crossing on Mos Le'Harmless | Provides quicker access to the Mos Le'Harmless Cave. | 0 | |
60 | Gap | Pillars in the Wintertodt's Prison | Requires level 50 Firemaking. | 18 | |
61 | Spikey chain | Slayer Tower medium spiked chain climb | Shortcut between Crawling Hand area and Aberrant spectre area on the 1st floor[UK]2nd floor[US]. Nose peg or Slayer helmet required due to Aberrant spectres. There's a chance of taking a few points of damage when using this shortcut. | 0 | |
61 | Strange floor | Fremennik Slayer Dungeon near pyrefiends | Shortcut between the Cave crawler area and the Pyrefiend area. There's a chance of taking a few points of damage when using this shortcut. | 5 × 2 | |
62 | Rocks | Upper Mount Karuulm cliffside climb | Allows quicker access to the volcano's summit. | 0 | |
62 | Stepping stone | Stepping stones in Necropolis | Allows quicker access to the necropolis and Sophanem. | 0 | |
63 | Loose railing | Taverley Dungeon lesser demon fence | Shortcut that leads to the lesser demons area, and subsequently the blue dragons area. | 0 | |
63 | Wall | Darkmeyer north-eastern wall | Shortcut to and from Darkmeyer from Slepe. Must be built, requiring 2 long ropes and completion of Sins of the Father. | 0 | |
63 | Strange floor | Forthos Dungeon jump | Leads to the red dragons. Failing this jump will cause 1-5 damage. | 10 (5 on fail) | |
64 | Rocks | Trollheim Wilderness Route | Shortcut from Trollheim to level 20 Wilderness. One way. | 0 | |
64 | Rope | Rope to the Fossil Island Volcano | Quick passage between the Museum Camp and Fossil Island Volcano. | 0 | |
65 | Ornate railing | Temple on the Salve to Morytania shortcut | Slightly faster way to get from east Varrock to Canifis, bypassing the underground route at Paterdomus. | 0 | |
65 | Pillar Jump (Easy) | Revenant Caves | Allows easier navigation around the caves. | 6.5 | |
66 | Climbing rocks | Taverley tree patch | Allows players to more easily access the Taverley tree patch from the eastern side. | 25 | |
66 | Jutting wall | Cosmic Altar advanced narrow walkway | Much faster travel between the bank and the Cosmic Altar at Zanaris. If you fail, you take a small amount of damage but you still pass through. | 10 | |
66 | Stepping stone | Lumbridge Swamp to Kharidian Desert | Provides quicker access to the Kalphite Lair. | 0 | |
67 | Crevice | Heroes' Guild tunnel | Requires completion of Hard Falador Diary. Provides quicker access to the Fountain of Heroes. | 0 | |
67 | Pile of rubble | Yanille Agility Dungeon's rubble climb | Access to an area with 4 Chaos druids and Salarin the twisted. | 6 | |
68 | Rocks | Elven Overpass (Arandar) medium cliffside scramble | Helps when using the elven shortcut to Tirannwn. | 0 | |
68 | Rocks | Ice Mountain western scramble | Helps when accessing the Ruins of Camdozaal and the Lassar Undercity. | 0 | |
69 | Rocks | Dense essence mine northern scramble | Shortcut on the north side of the dense essence mine. | 0 | |
70 | Obstacle pipe | Taverley Dungeon pipe squeeze to Blue dragon lair | Quick passage between the entrance and the Blue dragon area. Bypasses need for the Dusty key. There's a chance of taking a few points of damage when using this shortcut. | 10 | |
70 | Hole | Fossil Island hardwood shortcut | Quick passage between the Museum Camp and the hardwood tree patches. | 0 | |
70 | Rock | Rope descent to Saradomin's Encampment | Access to the Saradomin section of God Wars Dungeon. | 6 | |
70 | Big window/Broken wall | Al Kharid Palace southern window | Quick passage between the Al Kharid Palace and Shantay Pass. | 0 | |
71 | Spikey chain | Slayer Tower advanced spiked chain climb | Shortcut between the Infernal Mage area on the 1st floor[UK]2nd floor[US] and Nechryael area on the 2nd floor[UK]3rd floor[US]. There's a chance of taking a few points of damage when using this shortcut. | 0 | |
71 | Crumbling wall | Eastern Gu'Tanoth | Requires completion of Watchtower. | 0 | |
71 | Stepping stone | Pollnivneach | Shortcut between Pollnivneach and Nardah. | 25 | |
72 | Dry stone wall | Barrows | Shortcut between Mort'ton and the Barrows. | 25 | |
72 | Stepping stone | Wilderness Chaos Temple | Shortcut between the Chaos Temple lava river and the Wilderness Slayer Cave. | 0 | |
72 | Tunnel | Stronghold Slayer Cave narrow tunnel | Shortcut between the hellhound area and aberrant spectre area. | 0 | |
72 | Tunnel | Asgarnian Ice Dungeon tunnel | Shortcut between the hobgoblin area and skeletal wyvern area. | 0 | |
73 | Rocks | Troll Stronghold wall-climb | Requires My Arm's Big Adventure. Shortcut to get to the Trollheim farming patch above Troll Stronghold. | 0 | |
73 | Rocks | Dense essence mine western descent | Provides a one-way shortcut to quickly return to the mine via Kourend's Blood Altar. | 0 | |
74 | Stepping stone | Lava Dragon Isle jump | Provides easier access to lava dragons at a lower level of the Wilderness. | 0 | |
74 | Cave | Meiyerditch Laboratories tunnels | Requires partial completion of the Sins of the Father. | 0 | |
75 | Pillar Jump (Medium) | Revenant Caves | Allows easier navigation around the caves. | 7.5 | |
76 | Stepping stone | Island crossing near Zul-Andra | Requires completion of Regicide. | 0 | |
77 | Crevice | Wilderness Slayer Cave | Allows easier navigation around the caves. | 10 | |
78 | Tight gap | Iorwerth Dungeon northern shortcut | Allows quicker access to Waterfiends, Nechryaels, Elves and Dark Beasts. | 1 | |
79 | Rocks | Shilo Village | Requires completion of Shilo Village. Allows quicker access to the Nature Altar. | 0 | |
79 | Vine | Kharazi Jungle vine climb | Requires completion of Legends' Quest. Found east of the entrance to Shilo Village. Bypasses the need for a machete and axe to access the Kharazi Jungle. | 0 | |
80 | Strange floor | Taverley Dungeon | Shortcut between the entrance and the Poison spider area. Bypasses need for the Dusty key. | 12.5 | |
81 | Crevice | Waterbirth Island Dungeon | Entering the shortcut puts the player in the second to last room before the Dagannoth Kings lair. | 10 | |
82 | Stepping stone | Lava Maze northern jump | Allows quick access to the muddy chest and Lava Maze Dungeon. | 0 | |
82 | Tunnel | Asgarnian Ice Dungeon | Shortcut from the entrance of the dungeon directly to the skeletal wyvern cave. | 0 | |
84 | Rocks | Crandor | Shortcut provides an easier route to the south-west portion of Crandor. | 0 | |
84 | Tight gap | Iorwerth Dungeon southern shortcut | Shortcut between the Mutated Bloodveld area and the Nechryael area. | 1.5 | |
85 | Rocks | Waterbirth Island | Shortcut provides an easier route to the entrance of the Waterbirth Island Dungeon. | 0 | |
85 | Rocks | Elven Overpass (Arandar) advanced cliffside scramble | Helps when using the elven shortcut to Tirannwn. | 0 | |
86 | Crevice | Kalphite Lair wall shortcut | Requires completion of the Elite Desert Diary. | 0 | |
87 | Vine | Brimhaven Dungeon vine to baby green dragons | Allows players to reach the baby green dragons quicker. | 0 | |
88 | Mysterious pipe | Karuulm Slayer Dungeon | Allows players to reach the Alchemical Hydra lair safely. | 0 | |
89 | Pillar Jump (Hard) | Revenant Caves | Allows players to quickly reach the southern part of the revenant area. | 9 | |
91 | Rocks (Viyeldi caves) | Viyeldi Caves cliff climb | Allows players to quickly reach the bottom of the cliff in the Viyeldi Caves. Players require completion of Legends' Quest, as well as one long rope to attach to the rock. The rope is permanent and consumed on use. | 0 | |
93 | Cave | Meiyerditch Laboratories tunnels | Requires partial completion of the Sins of the Father, as well as 78 Mining to mine the strange wall (one-off requirement). | 0 | |
96 | Crevice | Shaman Caves | Requires completion of Legends' Quest. It allows players to skip the route containing skill checks to immediately reach the winch that takes the player to the Viyeldi caves. | 7.5 |
Other
There are additional Agility obstacles that are not identified on the world map with a shortcut icon or part of an Agility course.
Level | Name | Location | Success experience | Fail experience | Notes |
---|---|---|---|---|---|
1 | Rocks | Agility Pyramid | 0.5 | N/A | Upper rocks leading from desert to Agility Pyramid. |
1 | Bridge | Nature Grotto | 15 | 2 | Must have started Nature Spirit to access Mort Myre Swamp. |
10 | Ropeswing | North of Feldip Hills | 3 (only one way) | N/A | Requires a rope to make the swing and will not be returned on use. |
18 | Trellis | Watchtower building | 31 (only one way) | N/A | Used as the starting point for the Watchtower quest. |
25 | Gap | Gu'Tanoth | 5 (only one way) | N/A | Must have partial completion of Watchtower to gain access to Gu'Tanoth. The jump requires a cost of 20 to pay the guard each jump. |
40 | Crevice | Miscellania Dungeon | 1 (only one way) | N/A | Must have started Royal Trouble to access the dungeon. Requires no level to go backwards through the crevice. |
40 | Tunnel | Miscellania Dungeon | 1 (only one way) | N/A | Must have started Royal Trouble to access the dungeon. Requires no level to go backwards through the tunnel. |
Run energy restoration
The amount of restored run energy per minute depends on the player's Agility level. The rate of run energy restoration can be boosted by partial bonuses provided by individual graceful items, including as much as 30% if the complete graceful outfit is unlocked and worn. Contrary to popular belief, a player's Agility level does not affect how quickly the player's run energy is depleted, which is instead affected by the player's weight, the effects of stamina potions, and the passive effect of the ring of endurance.
The table below presents the time it takes to restore 1% of run energy.
Players will gain E amount of run energy per second where A is the player's agility level.
Level | Seconds per 1% Energy | Minutes from 0% to 100% Energy | Ticks per 1% Energy | |||
---|---|---|---|---|---|---|
Default | Graceful | Default | Graceful | Default | Graceful | |
0-5 | 7.500 | 6.000 | 12:30 | 10:00 | 12.500 | 10.000 |
6-11 | 6.667 | 5.455 | 11:07 | 9:06 | 11.111 | 9.091 |
12-17 | 6.000 | 4.615 | 10:00 | 7:42 | 10.000 | 7.692 |
18-23 | 5.455 | 4.286 | 9:06 | 7:09 | 9.091 | 7.143 |
24-29 | 5.000 | 4.000 | 8:20 | 6:40 | 8.333 | 6.667 |
30-35 | 4.615 | 3.750 | 7:42 | 6:15 | 7.692 | 6.250 |
36-41 | 4.286 | 3.333 | 7:09 | 5:34 | 7.143 | 5.556 |
42-47 | 4.000 | 3.158 | 6:40 | 5:16 | 6.667 | 5.263 |
48-53 | 3.750 | 3.000 | 6:15 | 5:00 | 6.250 | 5.000 |
54-59 | 3.529 | 2.727 | 5:53 | 4:33 | 5.882 | 4.545 |
60-65 | 3.333 | 2.609 | 5:34 | 4:21 | 5.556 | 4.348 |
66-71 | 3.158 | 2.500 | 5:16 | 4:10 | 5.263 | 4.167 |
72-77 | 3.000 | 2.308 | 5:00 | 3:51 | 5.000 | 3.846 |
78-83 | 2.857 | 2.222 | 4:46 | 3:43 | 4.762 | 3.704 |
84-89 | 2.727 | 2.143 | 4:33 | 3:35 | 4.545 | 3.571 |
90-95 | 2.609 | 2.069 | 4:21 | 3:27 | 4.348 | 3.448 |
96-101 | 2.500 | 1.935 | 4:10 | 3:14 | 4.167 | 3.226 |
102+ | 2.400 | 1.875 | 4:00 | 3:08 | 4.000 | 3.125 |
Official worlds
The following official worlds are assigned to Agility training or minigames:
World | Location | Members | Activity |
---|---|---|---|
314 | United States (east) | Brimhaven Agility Arena | |
346 | United States (east) | Agility Training |
Giant squirrel pet
The Giant squirrel is a skilling pet that can be obtained while training at any Agility course. The chances of getting it are dependent on both the course and the player's Agility level.
Temporary boosts
Boost | Level increase |
Visibility | Other info | |
---|---|---|---|---|
Agility cape | 1 | Visible | The Agility cape acts as a Graceful cape.
Once per day the cape can be used to restore the player's run energy to 100% and provide the effect of a stamina potion for one minute. | |
Elven dawn | 1 | Visible | Hitpoints 1
Strength - 1 | |
Sunbeam ale | 1 | Visible | Hitpoints 1
Strength 1 Attack - 5 | |
File:Agility potion.png | Agility potion | 3 | Visible | N/A |
File:Agility mix.png | Agility mix | 3 | Visible | Hitpoints 6 per dose.
Requires the Barbarian Training miniquest. |
Spicy stew (yellow spice) |
±0-5 | Visible | Hitpoints 11 Depending on type of stew, any skill except Hitpoints can be boosted or reduced by 0 to 5 levels randomly. | |
Summer pie | 5 | Visible | Hitpoints 11 per bite. Restores run energy by 10%. |
Quests
Quests requiring Agility
Quest | Agility requirement |
Other requirements |
---|---|---|
The Dig Site | 10 | 10 , 25 |
The Lost Tribe | 13 | 17 , 13 |
Troll Stronghold | 15 | - |
Tai Bwo Wannai Trio | 15 | 30 , 5 |
The Depths of Despair | 18 | |
Mountain Daughter | 20 | - |
Death to the Dorgeshuun | 23 | 23 |
The Grand Tree | 25 | - |
Watchtower | 25 | 40 , 15 , 15 , 14 |
In Search of the Myreque | 25 | - |
Ghosts Ahoy | 25 | 20 |
Darkness of Hallowvale | 26 | 5 , 20 , 22 , 32 , 33 , 40 |
Troll Romance | 28 | - |
Cold War | 30 | 34 , 30 , 10 |
Shilo Village | 32 | 20 , 4 |
Death on the Isle | 32 | 34 |
Horror from the Deep | 35 | - |
One Small Favour | 36 | 25 , 18 , 30 |
Land of the Goblins | 38 | 40 , 45 , 48 |
Royal Trouble | 40 | 40 |
The Fremennik Isles | 40 | 20 , 56 , 46 |
Cabin Fever | 42 | 45 , 50 , 40 |
A Taste of Hope | 45 | 38 , 40 , 40 , 48 |
The Path of Glouphrie | 45 | 60 , 56 , 56 , 47 |
The Heart of Darkness | 46 | 48 , 48 , 55 |
Recipe for Disaster (Awowogei subquest) |
48 | 70 |
Legends' Quest | 50 | 56 , 50 , 45 , 52 , 42 , 50 , 50 , 50 , 50 |
Sins of the Father | 52 | 62 , 60 , 56 , 50 , 50 , 49 |
A Kingdom Divided | 54 | 52 , 52 , 50 , 42 , 38 , 35 |
Monkey Madness II | 55 | 70 , 69 , 60 , 55 , 60 |
Regicide | 56 | 10 |
Grim Tales | 59 | 45 , 52 , 58 , 71 |
Dragon Slayer II | 60 | 200 , 75 , 70 , 68 , 62 , 60 , 50 , 50 |
Beneath Cursed Sands | 62 | 55 , 55 |
While Guthix Sleeps | 66 | 180 , 67 , 65 , 65 , 62 , 40 , 72 |
Making Friends with My Arm | 68 | 35 , 66 , 72 |
Secrets of the North | 69 | 64 , 56 |
Song of the Elves | 70 | 70 , 70 , 70 , 70 , 70 , 70 , 70 |
Quests rewarding Agility experience
Quest | Experience reward |
Agility requirement |
Other requirements |
---|---|---|---|
Recruitment Drive | 1,000 | - | 12 |
The Depths of Despair | 1,500 | 18 | |
The Fremennik Trials | 2,812 | - | 25 , 40 , 40 if crafting your own lyre |
Underground Pass | 3,000 | - | 25 |
Icthlarin's Little Helper | 4,000 | - | - |
Cold War | 5,000 | 30 | 34 , 30 , 10 |
Royal Trouble | 5,000 | 40 | 40 |
Cabin Fever | 7,000 | 42 | 45 , 50 , 40 |
Darkness of Hallowvale | 7,000 | 26 | 5 , 20 , 22 , 32 , 33 , 40 |
Death on the Isle | 7,500 | 32 | 34 |
The Grand Tree | 7,900 | 25 | - |
Troll Romance | 8,000 | 28 | - |
Land of the Goblins | 8,000 | 38 | 40 , 45 , 48 |
The Heart of Darkness | 8,000 | 46 | 48 , 48 , 55 |
Recipe for Disaster (Awowogei subquest) |
10,000 | 48 | 70 |
Regicide | 13,750 | 56 | 10 |
Grim Tales | 25,000 | 59 | 45 , 52 , 58 , 71 |
Song of the Elves | 40,000 | 70 | 70 , 70 , 70 , 70 , 70 , 70 , 70 |
Dragon Slayer II | 50,000 | 60 | 200 , 75 , 70 , 68 , 62 , 60 , 50 , 50 |
Beneath Cursed Sands | 50,000 | 62 | 55 , 55 |
Making Friends with My Arm | 50,000 | 68 | 35 , 66 , 72 |
Mourning's End Part II | 60,000 | - | - |
Monkey Madness II | 60,000 | 55 | 69 , 70 , 60 , 55 |
Secrets of the North | 60,000 | 69 | 64 , 56 |
Total | 478,962 |
Skill choice
Upon completing any of the following quests, players may choose to allocate experience to Agility. These rewards usually come in the form of items, such as lamps or books, and are independent of any experience rewards directly received for completing the quest.
Quest | Experience reward | Skills available | Skill requirements |
---|---|---|---|
X Marks the Spot | 300 | Any | None |
Client of Kourend | 500 twice | Any | None |
Fairytale II - Cure a Queen | 2,500 | Any skill above 30 | 49 , 57 |
A Tail of Two Cats | 2,500 twice | Any skill above 30 | None |
The Great Brain Robbery | 5,000 | Any skill above 30 | 16 , 30 , 50 |
King's Ransom | 5,000 | Any skill above 50 | 65 |
Darkness of Hallowvale | 2,000 three times | Any skill above 30 | 5 , 20 , 22 , 32 , 33 , 40 |
A Taste of Hope | 2,500 three times | Any skill above 35 | 48 , 40 , 40 , 45 , 38 |
The Tourist Trap | 4,650 twice | 10 , 20 | |
A Kingdom Divided | 10,000 twice | Any skill above 40 | 54 , 52 , 52 , 50 , 42 , 38 , 35 |
In Search of Knowledge (miniquest) | 10,000 | Any skill above 40 | None |
Curse of the Empty Lord (miniquest) | 10,000 | Any skill above 50 | Some players will need 31 |
One Small Favour | 10,000 twice | Any skill above 30 | 36 , 25 , 18 , 30 |
Recipe for Disaster (The final battle) | 20,000 | Any skill above 50 | 175 , 70 , 48 , 50 , 53 , 53 , 25 , 59 , 40 , 50 , 40 , 40 , 10 , 10 , 36 |
Legends' Quest | 30,000 four times | | 107 , 50 , 50 , 45 , 56 , 52 , 42 , 50 , 50 , 50 , 50 |
Sins of the Father | 15,000 six times | Any skill above 60 | 62 , 60 , 56 , 52 , 50 , 50 , 49 |
Total | 331,600 |
Changes
Date | Changes |
---|---|
[[{{#explode:8 May 2024| |0}} {{#explode:8 May 2024| |1}}]] [[{{#explode:8 May 2024| |2}}]] (update) |
|
[[{{#explode:26 October 2022| |0}} {{#explode:26 October 2022| |1}}]] [[{{#explode:26 October 2022| |2}}]] (update) |
The Agility Skill Guide now shows the correct Ranged level required for a bow of Faerdhinen. |
[[{{#explode:23 February 2017| |0}} {{#explode:23 February 2017| |1}}]] [[{{#explode:23 February 2017| |2}}]] (update | poll) |
If you've achieved level 99 Agility, you'll no longer fail any of the obstacles within the Brimhaven Agility Arena. |
[[{{#explode:14 May 2015| |0}} {{#explode:14 May 2015| |1}}]] [[{{#explode:14 May 2015| |2}}]] (update) |
Filtered some game messages relating to Agility obstacles. |
[[{{#explode:11 April 2013| |0}} {{#explode:11 April 2013| |1}}]] [[{{#explode:11 April 2013| |2}}]] (update | poll) |
Multiple players can now pass through certain Agility obstacles simultaneously. |
[[{{#explode:22 February 2013| |0}} {{#explode:22 February 2013| |1}}]] [[{{#explode:22 February 2013| |2}}]] (update) |
This content was included when the Old School RuneScape servers officially launched. |
[[{{#explode:8 June 2004| |0}} {{#explode:8 June 2004| |1}}]] [[{{#explode:8 June 2004| |2}}]] (update) |
Agility is now more effective at helping players restore their run energy. The same agility level now decreases the restore time by approximately 50% more than it did previously. |
Trivia
- Agility is the only skill in which there is only one level up jingle. All other skills have two: one for levelling up, and another when levelling up and unlocking new content.
See also
- Agility/Experience table, a list of all Agility experience sources
- Agility/Level up table, a list of all requirements and unlockables within the Agility skill
References
Combat | |||||
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Gathering | |||||
Production | |||||
Utility | |||||
Proposed skills |
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Related |
Guides | |
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Calculators |