Shaman Caves
Shaman Caves | ||||
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Released | 20 August 2003 (Update) | |||
Members | Yes | |||
Floors | 1 | |||
Location | Karamja | |||
League region | ![]() | |||
Music | Superstition | |||
Map | ||||
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Advanced data | ||||
Type | dungeon | |||
The Shaman Caves are the upper floor of a cave system located in the Kharazi Jungle in southern Karamja. They play a large role in Legends' Quest, which must be started in order to access the caves. The entrance to the cave is in the north-western part of the Kharazi Jungle and is accessed by squeezing into the mossy rock, which requires 50 Agility.
The first room of the caves has a fire wall containing Ungadulu, a shaman posessed by the black demon Nezikchened. Ungadulu later helps the player reach the deeper sections of the cave, including the deeper Viyeldi caves accessed via a winch at the end of the dungeon. There is a shortcut on the western wall near the entrance that bypasses a majority of the cave, requiring 96 Agility.
To navigate the caves after the quest (below 96 Agility), bring the following items:
- A pickaxe,
- A lockpick,
- An unpowered orb,
- Runes to cast an enchantment spell (3 cosmic runes and 30 elemental runes).
- An axe and machete to access the Kharazi Jungle, unless using the level 79 Agility shortcut.
- A spade, if doing a master clue scroll.
To traverse the caves, the following steps must be taken:
- Enter the caves by searching the Rocks in the north-western part of the Kharazi Jungle.
- If you have at least 96 Agility, use the shortcut on the western wall near the entrance of the cave. Skip to step 9.
- Search the eastern bookcase.
- Use a lockpick (note: a strange old lockpick will not work) on the Ancient Gate (click out of the dialogue if it states your lockpick breaks and try again)
- Smash the three boulders. (Level 52 mining require to smash boulders).
- Open the next Ancient Gate. (Level 50 strength require to attempt to move the metal doors).
- Jump-over the jagged wall.
- 'Use' the Marked wall on the west side of the room.
- Manually cast any Charge Orb spell on the northern Ancient Gate.
- Search, then Climb-down the winch.
- Climb-over several rocky ledges, or use the long rope shortcut (with 91 Agility).
After Legends' Quest, there are two reasons to return to the caves:
- A hard task for the Karamja Diary (kill a death wing)
- A master clue step
Changes
Date | Changes |
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[[{{#explode:8 May 2024| |0}} {{#explode:8 May 2024| |1}}]] [[{{#explode:8 May 2024| |2}}]] (update) |
A new shortcut has been added to the entrance in Shaman Caves. |
Trivia
- The name of the Shaman Caves is attested in the game message shown when climbing up the rope from the Viyeldi caves: You climb back up the rope to the Shaman Caves..[sic]