Kandarin

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Kandarin
Released27 February 2002 (Update)
MembersYes
CapitalArdougne
League regionKandarin Kandarin
InhabitantsDwarves, Elves, Gnomes, Goblins, Humans
Map
Advanced data
Typeregion
Location on World Map
Fremennik Province
Tirannwn Kingdom of Kandarin Kingdom of Asgarnia
Feldip Hills

Kandarin is a region in the realm of Gielinor ruled by King Lathas of East Ardougne. Unlike any other human nation, there is a democratic government in Ardougne, the Ardougne city council. The council, however, has little sway compared to the monarchy. It encompasses most of the lands west of White Wolf Mountain. Kandarin is bordered by another mighty kingdom, Asgarnia, to the east, the Fremennik Province to the north, the forests of Tirannwn to the west and the Feldip Hills to the south. Kandarin is one of the largest kingdoms in Gielinor, nearly as large as Great Kourend.

Kandarin is a wealthy kingdom, and nearly as powerful as the Kingdom of Misthalin. It gathers much of its wealth through industries in places such as the Seers' Village and Yanille. It also trades with many of its bordering nations.

The region has numerous dealings with Karamja island: sourcing some of its Ardougne Zoo monkeys from there, having established ship routes, having peculiar interests in the Kharazi Jungle, having at least one instance of pilfering a tribal totem from the island by one of its nobles, operating a sand exporting business from Brimhaven, and even possibly having a secret shipyard headquartered on the island.

Kandarin also faces an abundance of emergent issues throughout:

  • In 136 of the Fifth Age, the former king, King Ulthas, died in a hunting accident before he could decide who his heir would be. His two sons, Lathas and Tyras, split the city between themselves. King Tyras of West Ardougne has abandoned his city to a terrible plague after leaving for a crusade in the Elven lands of Tirannwn. The city faces grossly impoverished conditions while being confined by a quarantine. While East Ardougne enjoys much more prosperity, it is still rampant with theft and bears anxiety of the West's plague possibly breaking through.
  • Goblins litter the region, occupying the Observatory's dungeon or engaging in hostilities with the dwarves by the Fishing Guild in addition to their usual disruptive behavior.
  • The Sinclair estate finds tragedy at the Sinclair Mansion involving the murder of the head of household. There also seems to be some connection between their formerly-owned Camelot castle and the Kinshra.
  • Sea trolls on the north-west coast are causing problems for King Lathas in the Piscatoris Fishing Colony.
  • There is a growing disturbance in the coastal town of Witchaven and their Fishing Platform concerning the eerie sea slugs.
  • The gnomes and General Khazard's army are locked in warfare, which exacerbates a growing distrust towards humans among some of the gnome populace.
  • Problems have cropped up in Yanille involving the sand business and the Wizards' Guild.
  • Construction efforts for the Tower of Life project have ground to a halt as its workers have gone on strike.

The Kandarin and Ardougne diaries are sets of achievement diaries relating to the kingdom of Kandarin and its surrounding area. Some tasks in the Western Provinces Diary take place in Kandarin.

History

Before The Fourth Age

Relatively little is known about the specifics of Kandarin prior to the Fourth Age. The aftermath of the God Wars left the region utterly brutalized and bereft of its inhabitants, which in turn meant that anything that could have served as archaeological records were erased. It is said that the gnomes had a city in Kandarin at one point that enjoyed a healthy trade relationship with the elves, but were reduced to a measly village by the end of the God Wars.[1] Seeing as the elves moved to isolationism within Tirannwn during the Third Age that had largely been unbroken (with exception to Zalcano)[2][3], it can be assumed the elves and gnomes established their mercantile relations prior to the God Wars, and thus the latter would have founded their city some time before the height of the God Wars in the Third Age.

Contemporary human settlements, likewise, must have seen a similar fate to their gnomish counterparts and were razed.

The Feldip Hills area saw a united ogre-goblin conglomerate under the leadership of Bandos, but fell apart after the Edicts of Guthix banished the god at the end of the Third Age and sent the ogres and goblins into discord.[4]

The Fourth Age

Early into the Fourth Age, the intellectual Scorpius looked to the heavens to deepen his knowledge of worldly and divine matters. He constructed the Observatory to achieve this goal, spearheading the study of astronomy. He then came to rely on the cooperation of Zamorakians, but would fall victim to an ousting and suppression by the Ardougnian monarchy of Zamorakian worship and related endeavors. In time, this attitude became lax and Scorpius' work drew attention to scholars invested in the field who now continue his work.[5]

Statue of Lord Baxtorian Cadarn, found within Baxtorian Falls

Following the end of the God Wars, the start of the Fourth Age saw the elves break from their isolationist policy and seek to expand west.[6] The elven clan of Cadarn, headed by Lord Baxtorian Cadarn, lead a campaign of elves east from Tirannwn through the Arandar mountain pass into Kandarin, where they met with and attempted to establish diplomatic relations with the major races that persevered through the God Wars crucible— namely, the gnomes in northern Kandarin, humans to the far east, and the goblins and ogres to the south. The gnomes readily accepted a peace agreement (they could not have done otherwise due to their disheveled state). Oaknock began work on the Tree Gnome Stronghold. The humans, at that point, comprised mainly of scattered, disunited tribes[7][8] and would not become a burgeoning power until after the departure of the elves almost two millennia later; however, they eventually agreed it would be in their universal best interests to opt into a peace pact with the elves. The ogres and goblins in the Feldip Hills area met them with less success, due to the aforementioned chaotic climate following the banishment of Bandos.[9] Apparently during this time, the Mahjarrat were absent, though the region would see the return of Hazeel and General Khazard later on by the end of the age.[10]

With major peace agreements secured, King Baxtorian was able to afford constructing a new elven province in the region, particularly with his own militarily-competent clan in support to fend off would-be hostile elements from the tumultuous south.[11] Settling around Baxtorian Falls with his wife, Glarial, the elven leader of its namesake established a kingdom in Kandarin. As the soon-to-be kingdom was gaining traction, news of the success caught on back east in Tirannwn, inspiring more settlers to head on over west and join the Cadarn clan.[12] The elves, gnomes, and humans enjoyed tremendous profit under their tripartite union. On the contrary, the ogres and goblins only ever saw more brutal infighting; specifically, the ogres began to engage in a genocide of the goblins.[13] Goblins started spilling in from the southern region into Kandarin to compete for territory, who would eventually be the primary rivals to the gnomes in the coming age after the departure of the elves in the Fourth Age.[14]

Lord Iorwerth

By Year 1930, however, the Iorwerth Clan swept through the elves' home city of Prifddinas and seized control of it. Subsequently, contact between Prifddinas and Baxtorian's Kingdom halted, which garnered alarm in the latter.[15] After learning of the civil war back west, Baxtorian led a campaign to recapture and liberate Prifddinas from the assailants. Concurrently, as he and his best soldiers he could muster were occupied with their campaign in Tirannwn, their kingdom in Kandarin they had just left was, itself, plunged into war (whether by invasion or uprising) in their absence.[16] In the end, Baxtorian did not successfully quash Iorwerth's insurrection and was forced to turn back to their territory east through the Underground Pass with his forces, only to find the previously prosperous kingdom in ruin. On learning that his wife had been taken, her location and retrieval became an immediate priority there, alongside getting his people to safety.[17][18] However, he failed to find her, and having been exhausted from the conflicts in both of his homes and a hapless pursuit to find his lover, he pinned his hopes on the sliver of chance she would live through this tragedy and sealed himself in the Baxtorian Falls, where she would come to awaken him.[19] Unfortunately, Glarial's body had later been recovered and her remains placed in an urn laid to rest in the tomb dedicated to her near Baxtorian Falls.[20]

Battle of Atarisundri between the gnomes and the goblins

From then on, the elves withdrew from Kandarin, leaving yet another power vacuum in the region. Immediately after their departure, the gnomes of the north and the goblins of the south began to contest the newly available land for the taking.[21] Around the Ardougne area, the two had their armies meet for battle, and thus the Battle of Atarisundri was had. The gnomes found quick and decisive victory after Glouphrie the Untrusted and King Healthorg schemed to frighten the goblins into retreat right at the outset by demonstrating their might with a great number of illusory giant tortoises.[22]

Following the battle was a prosperous time for the gnomes; however, it did not reach the heights of their elven predecessors. One of their primary setbacks was the assassination of the ancient spirit tree Argento, which led to the exile of the once-exalted Glouphrie due to his complicit involvement in concealing his death.[23] Their physically-lacking statures would also hinder their ability to hold hegemony of Kandarin, compared to the rise of external adversaries like the humans that started to consolidate under united banners. This human threat, in particular, had severely stifled the progression of the renewed gnome civilization and, to some dismayed gnomes like Glough, demean their existence by forcing them to compromise their way-of-living around defending against their aggressors. By the end of the Fourth Age, the gnomes are cited to have been forced to withdraw from the surface world for an unspecified reason and would not break from the underground for half a century until King Healthorg the Great urged the gnomes to do so.[24][25]

At some point in the Fourth Age presumably after the fall of the elven kingdom, Hazeel dominated the Kandarin region and built the Carnillean mansion, and his subjugation would persist through to the current Fifth age.[26]

Some time during the Fourth Age, Mother Mallum of the Sea Slugs attempted to conquer Gielinor by first possessing a swath of its important political figures, but was discovered by a White Knights-Temple Knights coalition. She was subsequently subdued when she was forced into the cave in Witchaven and imprisoned there behind a magically-sealed door.[27][28]

Fifth Age

Varrock Museum Display Case 7 (5th Age - yr 7) on the Carnillean uprising

At the start of the current age in Year 7, Hazeel's rule was abolished when the Carnillean family stormed his home at night and eradicated its inhabitants, taking the mansion as their own.[29] Incensed by the surging power that humanity began to attain through the rapid and sweeping spread of magic and Runecrafting, the Carnilleans were able to best the Zamorakians using their newfound abilities.[30]

General Khazard, at some point around the start of the Fifth Age or at the end of the Fourth Age, along similar efforts to his Mahjarrat superior, Hazeel, began to reorganize the human settlements around Port Khazard and the Fight Arena and placed them under his control. This would coincide with the false identity and background the inhabitants perceive of him: a dark spirit of a man named Khazard who died 200 years ago, now roaming in the form of an undead maniac general.[31]

In Year 30, the Outpost north of Ardougne was constructed as an advance detection system for the city. Ironically, the outpost was abandoned as a result of a severe absence of wars that it could be utilized for. It's not until around Year 94-95 when a band of nine Zamorakians (including Drozal) occupied the structure as a base-of-operations for their terrorist plots against the local populace throughout the succeeding years, known as The Dreaded Years of Tragedy.[32]

Starting in Year 42, a coalition of Fremennik tribes led by Gunnar set off a campaign rid the continent of the sacrilegious practice of crafting and using runestones— artifacts left by the gods and, thus, ought to be untampered with by mere mortals.[33] As Kandarin is bankrupt of any rune altar entrances, the region likely did not see as much terror as compared to Asgarnia and Misthalin, where the bulk of the rune altar entrances were found. With the certainty that magic users like the Carnilleans were present in the region, it's reasonable to assume they still fell victim to the Fremennik carnage, regardless.

By Year 98, the Ardougnians had caught onto the Outpost Zamorakians' disruptive schemes they had been conducting for years, but they, themselves, were incapable of dealing with them directly, due to the superior magical abilities of their tormentors. Nevertheless, they sought to rid their presence entirely, so the Ardougnians enlisted a group of Saradominists to help confront them.[34] Ironically, the group to meet their call was led by the once-great friend of the leader of the Zamorakians before they split off in their youth due to their religious convictions. The Great Battle ensued and resulted in near total annihilation of both sides, save for those very same leaders and former friends. The two began to lament on the rift driven and the time lost between them, and they came to settle over their differences. They even compromised on their religious dispute and both began following the path of Guthix.[35]

By Year 101, the two survivors made great strides in Ardougne, where one became king and kicked off the current Ardignas dynasty and the other saw to the creation of the Equal Trade Market— both seeking to promote equality among the people.[36]

In Year 132, King Arthur and his Knights of the Round Table crossed over from the realm of Britain to Gielinor. In seeking shelter for the time being until their awaited return to their home realm, the then-king of Ardougne, King Ulthas, and Lord Sinclair held a conference to find an accommodation for them. As a result, Lord Sinclair willingly and generously forfeited the Camelot castle he and his family lived in, and instead would relocate to the Sinclair mansion they had built to compensate.[37][38] King Arthur would rename the castle "Camelot". At some point, other natives of Britain would arrive to Gielinor, such as the Lady of the Lake, Morgan Le Faye, and Sir Mordred.

Towns, Cities, and Settlements

Points of Interest

Dungeons

Music Unlocked

The following tracks can be found in Kandarin on the surface:

The following tracks can be found in the upper and lower levels of Kandarin:

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Trivia

While Kandarin is largely a Members-only area, Castle Wars is accessible to free-to-play players via teleports from the Saradominist or Zamorakian recruiter as well as the portal at Ferox Enclave. Thus, it is the only area in the region not restricted to free-to-play players and one of only two areas in the Members mainland accessible to free-to-play (the other being Corsair Cove).

References

  1. ^ "Eastern Discovery". Old School RuneScape. "They found a land in chaos; many of the races that had been dominant before the end of the God Wars were on the edge of extinction or had simply vanished. The gnome city, which in years past had good trade with the elves, was now little more than a village. (...) The only sign anyone had ever been there was the sacred battle grounds. Seeing the vacuum in power, the elves elected to move quickly. But first, they needed some security."
  2. ^ "Eastern discovery". Old School RuneScape. "After centuries of isolated development, after the God Wars, it was decided that the elven domain needed to expand."
  3. ^ "The spurned demon". Old School RuneScape. "It was at the height of the God Wars when she came. A demon, invading our home. For so long we'd managed to stay away from the fighting, safe from the horrors that filled the rest of the world. Nothing lasts forever though, and it seemed that her arrival marked the beginning of the end. Or so we thought..."
  4. ^ "Eastern Discovery". Old School RuneScape. "Unfortunately, without Bandos' guidance which had held these races together for millennia, the nation had fallen into a bloody civil war, making any form of a treaty with each side useless."
  5. ^ "Astronomy book". Old School RuneScape.
  6. ^ "Eastern Discovery". Old School RuneScape. "After centuries of isolated development, after the God Wars, it was decided that the elven domain needed to expand. With their backs to the sea, there was only one way to go, east."
  7. ^ "Display case 19". Old School RuneScape. "4th Age - 2,000 yrs long "Finds indicate that at the beginning of the 4th Age, the humans who had survived the God Wars formed nomadic tribes that battled for survival against not only each other, but also the dwarves, goblins, ogres, gnomes and many more races that were competing for land and resources. Over time, they started to make more permanent settlements throughout the world, but they continued to battle with their neighbours.""
  8. ^ "Display case 34". Old School RuneScape. "4th Age - yr 500-900 "An early 4th Age map showing the human civilisations starting to settle into more permanent villages. After the God Wars, all the races began to rebuild their settlements.""
  9. ^ "Eastern Discovery". Old School RuneScape. "Knowing how volatile the eastern lands can be, King Baxtorian concluded that the safest way to proceed was to draw up non-aggression pacts with the other races of the land. They were the gnomes to the north, the humans to the east and the ogres to the south. The gnomes, having taken great losses at the end of the God Wars, were more than happy to find a race who did not wish them harm and signed up to the treaty immediately. The humans, being of many different tribes, were a little harder to get any agreement from. After much time and organization however, the tribes concluded that a non-aggression pact with the elves was in all their best interests. Lastly, the elves approached the ogres and their kin to the south. Unfortunately, without Bandos' guidance which had held these races together for millennia, the nation had fallen into a bloody civil war, making any form of a treaty with each side useless."
  10. ^ "Eastern Discovery". Old School RuneScape. "As for the Mahjarrat, who had never had good relations with elves, there was no trace."
  11. ^ "Eastern Settlement". Old School RuneScape. "After the elves had completed their diplomatic negotiations with the neighbouring nations, King Baxtorian felt it was at last time to use the land they had secured."
  12. ^ "Eastern Settlement". Old School RuneScape. "After the Cadarn clan had secured the new realm, the other clans, seeing how much wealth was coming over Arandar, were quick to join them."
  13. ^ "Eastern Settlement". Old School RuneScape. "Although at this time, the elves, gnomes and humans were living in peace, to the south, the war between the ogres and their goblin neighbours degenerated. The ogres attempted to decimate all goblin tribes in the south."
  14. ^ "Eastern Settlement". Old School RuneScape. "This started a mass exodus of the goblins, and they started to emigrate north along the coast, moving through the lands not yet settled by the elves. Although the goblins were busy guarding their backs to the south and did not have the resources to start a war on two fronts, this did not stop them from raiding for supplies in the elven lands."
  15. ^ "The great divide". Old School RuneScape. "For almost two millennia, we lived in the eastern realm, then in the year 1930, we lost all contact with our people back in Tirannwn."
  16. ^ Lord Baxtorian Cadarn in Song of the Elves. Old School RuneScape. "While we were gone, an uprising had occurred in the eastern kingdom. We took our best fighters to Prifddinas, those that remained were unable to hold back the enemy."
  17. ^ Islwyn in Song of the Elves. Old School RuneScape. "While he was fighting Lord Iorwerth, invaders took control of our kingdom to the east. They kidnapped Glarial, Baxtorian's wife."
  18. ^ Lord Baxtorian Cadarn in Song of the Elves. Old School RuneScape. "My Glarial... She mattered more to me than anything else, but she was lost to me. The enemy took her, so I searched far and wide to find her again.[...]My wife was taken and most of my people were slaughtered. I turned my attention to finding my wife and getting the rest of my people to safety."
  19. ^ Lord Baxtorian Cadarn in Song of the Elves. Old School RuneScape. "At times I came close, but in the end, I was too weak to carry on. I knew there was a chance she may live though, so I sealed myself away, hoping she would be the one to wake me."
  20. ^ Hadley in Waterfall Quest. Old School RuneScape. "Glarial was kidnapped while Baxtorian was away, but they eventually recovered her body and brought her home to rest."
  21. ^ Hazelmere in The Eyes of Glouphrie. Old School RuneScape. "Let us travel back in time, to the time you humans call the Fourth Age. King Healthorg had become King. The elves mysteriously decided to travel west, leaving most of Kandarin open for conquest. The humans weren't here yet, only King Healthorg and the gnomes to the north, and a collection of Goblin tribes to the south."
  22. ^ Hazelmere in The Eyes of Glouphrie. Old School RuneScape. "And so it came to pass the Goblins and Gnome armies met at the battle of Atarisundri.
    Both sides faced each other on the Battlefield.
    A bloody battle was in prospect, our gnomes were brave, but we were no match for the mass of brute goblin stupidity...
    ...but Glouphrie and King Healthorg had devised a plan...
    ...If you don't lead an invincible army - pretend you do...
    And, so, Glouphrie created an army of illusory Giant tortoises, knowing that goblins would be scared of anything bigger than they were."
  23. ^ Hazelmere in The Eyes of Glouphrie. Old School RuneScape. "Sadly, the golden times were not destined to last for long... There was once a very special Spirit Tree in the Stronghold. Silver as birch, old and wise - I considered him a friend. I called him Argento, his true name unpronouncable. (...) Then I felt a sudden pain, as if the Anima mundi was crying out with the loss of a favoured child... And I knew that one of the Old Ones had died, and I had lost a friend."
  24. ^ In The Grand Tree. "Glough's journal". Old School RuneScape. "After spending half a century hiding underground you would think that the great migration would have improved life on Gielinor for tree gnomes. However, rather than the great liberation promised to us by King Healthorg at the end of the last age, we have been forced to live in hiding, up trees or in the gnome maze, laughed at and mocked by man. Living in constant fear of human aggression, we are in a no better situation now than when we lived in the caves! Change must come soon!"
  25. ^ In The Grand Tree. "Glough's journal". Old School RuneScape. "Today I heard of three more gnomes slain by Khazard's human troops for fun, I can't control my anger! Humanity seems to have acquired a level of arrogance comparable to that of Zamorak, killing and pillaging at will! We are small and at heart not warriors but something must be done! We will pick up arms and go forth into the human world! We will defend ourselves and we will pursue justice for all gnomes who fell at the hands of humans!"
  26. ^ Clivet in Hazeel Cult. Old School RuneScape. "The Carnillean home does not belong to them. It was built long ago by the great Lord Hazeel, who once ruled over this entire region."
  27. ^ Savant in The Slug Menace. Old School RuneScape. "Well, this isn't the first time the Temple Knights have encountered the Mother Mallum. Centuries ago we discovered that a great evil had taken control of some of the most influential people in the world. That great evil was the Mother Mallum."
  28. ^ Savant in The Slug Menace. Old School RuneScape. "Once freed, the Temple Knights pursued a great crusade to destroy the Mother Mallum. Unfortunately she was too powerful and the best they could do was to trap her inside a mystical prison."
  29. ^ Clivet in Hazeel Cult. Old School RuneScape. "Many years ago, the Carnilleans led a rebellion against Lord Hazeel and all who followed him. Under the cover of darkness, they stormed his home in an angry mob, torturing and butchering everyone they found.The following morning, the Carnillean forefathers moved into the empty household and claimed it as their own. They have grown fat on the hard work of Lord Hazeel ever since."
  30. ^ "Display case 7". Old School RuneScape. "5th Age - yr 7 "Using the power of runes, Saradominist humans in Kandarin, led by the Carnillean family, became confident and decided to take on the evil influences resident in the area around what is now know as Ardougne. Of particular note was an evil lord by the name of Hazeel, so they stormed his home and defeated the Zamorakians inside. The following morning, the Carnillean forefathers moved into the empty household and claimed it as their own. From this base the Carnilleans began to build the city of Ardougne. From there, they expanded their territory until Kandarin was the largest of the human kingdoms.""
  31. ^ Khazard Guard in Fight Arena. Old School RuneScape. "Khazard died two hundred years ago. However his dark spirit remains in the form of the undead maniac General Khazard. Remember he is your master, always watching."
  32. ^ "The History of the Outpost". Old School RuneScape. "It transpires that the outpost was first established to protect the nearby city of Ardougne from threats, spotting them before they had the chance to reach the city. There followed a long period without war during which the outpost was abandoned as a pointless project. Various people visited the outpost for various reasons, but none left any particular mark on history. The first and most important mark wasn't until 65 years after the establishment of the outpost, when a group of Zamorak followers moved in"
  33. ^ "Display case 2". Old School RuneScape. "5th Age - yr 42-62 "The Fremennik mountain tribe has always been opposed to the manufacture of runes, as they feel this should be the work of the gods. A group of the more warmongering of the mountain tribe broke away, led by a warrior called Gunnar, and went on a rampage across northern Kandarin and Asgarnia to put a stop to this 'runecrafting'.""
  34. ^ "Drozal's Journal". Old School RuneScape. "We have been told to 'beware for your days are numbered' by the people of Ardougne. It seems the city has asked for some external help, which will be upon us some time soon. I'm sure we will eliminate such a threat though."
  35. ^ "The History of the Outpost". Old School RuneScape. "The leader of the Zamorak followers had once had a great friend. However, when they were still young they had both fallen apart in a disagreement over religion. One decided that Saradomin was the god for him, and the other chose Zamorak. It just so happened that when the City of Ardougne called for help to rid them of these Zamorakians, that the incoming force were Saradominists led by the other ex-friend. This in-turn led to a battle simply known as 'The Great Battle', perhaps because little was known about its activity with it being a small battle in terms of numbers, (although not in power, we suspect). The battle produced two survivors - the two ex- friends, both being the most powerful mages. It is said that they settled their differences on the grounds of the friendship they had lost, as well as the loss of life and time."
  36. ^ "The History of the Outpost". Old School RuneScape. "Settling for the neutral god Guthix, the two went about their ways to spread equality among the people. One of the friends became king, to listen to people's views and ensure a fair and equal life for everyone, whilst the other friend founded the market place, allowing people to trade their skills and wares under equal rights and opportunities."
  37. ^ Gossip in King's Ransom. Old School RuneScape. "But when King Arthur and his knights appeared, old Lord Sinclair agreed with King Ulthas that the knights had greater need for the castle than the Sinclair family. So, Lord Sinclair had the mansion built, packed his family up and vacated. His children were furious with him for doing it."
  38. ^ Gossip in Murder Mystery. Old School RuneScape. "[The Sinclairs] used to live in the big castle, but old Lord Sinclair gave it up so that those strange knights could live there instead. So the king built him a new house to the north. It's more cramped than his old place, but he seemed to like it."