Varlamore

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Varlamore
Released20 March 2024 (Update)
Also calledShining Kingdom
MembersYes
CapitalCivitas illa Fortis
League regionVarlamore Varlamore
InhabitantsHumans, Dwarves (Imcando-descendant), Quetzals
Map
Advanced data
Typeregion

The Kingdom of Varlamore, also known as the Shining Kingdom, is a kingdom found in the continent of Zeah, found far west of the mainland across the Western Sea. It is one of the three regions that make up the continent, the other two being the Kingdom of Great Kourend and the Kebos Lowlands.[1] Like Great Kourend, it stands as one of the largest kingdoms in Gielinor, and one of the most distinct, given its isolation from the rest of the mainland.

The kingdom is ruled by a monarchy, with Zyanyi Arkan currently reigning as the Sun Queen.[2] To the distinction of other human kingdoms, who primarily worship Saradomin, the Varlamorians practice a religion officially named as Losanium, which involves the worship of the sun god Ralos,[3][4] and the moon god Ranul; however, most people focus their worship to one of the two. Varlamore is also littered with ruins of the Old Ones,[5] an ancient race that went extinct sometime during the beginning of the God Wars.

Varlamore can only be accessed upon completion of Children of the Sun, after which the player is directed outside the east Varrock gate to talk to Regulus Cento, who will take the player to the kingdom's capital, Civitas illa Fortis, via quetzal - a large species of bird native to the region that act as mounts. Players must first travel to Varlamore via Regulus before other methods of accessing it are allowed.

History

Early history

Traces of the Old Ones can be found in ruins across the kingdom.

The region that would later become known as Varlamore was first inhabited by an ancient race known as the Old Ones, who were strong worshippers of Ralos and Ranul, building structures such as Neypotzli and Tapoyauik. However, during the early Third Age,[6] they began to face extinction, and devised a ritual to attempt soul transference. While successful in doing so for a new body, the attempt to do so for themselves went horribly wrong, resulting in the creation of the Strangler[7] - a parasite presumably intended to play a role in their transference rituals that instead hastened their extinction.[8]

Hundreds of years later, the continent would begin to be settled by refugees, eventually founding Great Kourend thousands of years later. It was not until 1,030 years ago that refugees, fleeing from Xeric's reign during Kourend's Age of Strife, would flee southwards over the previously unexplored Custodia Mountains.[9] Among the refugees, there were three notable groups: The Imcando dwarves, the Talkasti, and the Pericans.

The Imcando dwarves, who lived in Lovakengj, were the first to flee Kourend and founded Cam Torum, an underground city beneath Ralos' Rise.[10][11] The Talkasti, who initially lived nomadic lives, settled in the Tlati Rainforest before establishing permanent settlements like Tal Teklan.[12] Lastly, the Pericans founded the town of Fortis, and eventually became known as Civitas illa Fortis when the three groups united to found Varlamore.[13]

Founding of Varlamore

The temple, known today as the Forthos Dungeon, is believed to be the origin of Losanium worship by the Talkasti.

Though the dwarves of Cam Torum mostly kept themselves isolated from the affairs of the Talkasti and Pericans, the latter two groups regularly found themselves in conflict.[14] The Talkasti, who secretly practised Losanium in the Temple to Ranul and Ralos, were able to openly practice their religion, and was eventually adopted by the Pericans as well.[15]

This caused the two groups to come together, rapidly expanding the region and their populations. 100 years after Fortis was founded, it was decreed that a second settlement be built to address the issues that came with population growth.[16] One of the candidates for a new settlement was the islands of Tempest Bay, but was not a strong contender due to the unstable ground and the presence of hill giants led by the Cloud Titan.[17] However, with their defeat, presumably with a united force of Pericans and Talkasti, the construction of Tempestus began, and with it the founding of Varlamore.[18] The River Varla, previously the border between the two groups, was used as the name and symbol for the now-unified kingdom.[19]

Monstrous Threats

Though internal conflicts between Varlamore appear to be nonexistent, there were some threats to the kingdom in the form of monsters 200 years ago, all of which were defeated in the span of 20 years with the help of an adventurer from Hosidius,[20] who travelled to Varlamore to escape the War of the Five Houses as he refused to kill people, preferring to use his skills in monster slaying.[21]

One of these was a weather demon who terrorised the Avium Savannah with torrential rainstorms.[22] Recognising the potential threat to Cam Torum, the Imcando dwarves requested the adventurer to deal with the demon, giving him an enchanted sword forged from an alloy of silver and some mystical metal tuned to harm demons.[23] With the demonbane sword in hand, the demon was promptly slain.[24]

The Colossal Wyrm Remains, now a famous landmark in Varlamore.

Though the Cloud Titan was believed to have been slain during the attack on Tempest Bay 900 years ago, its armour was never recovered until the adventurer brought it to the Grand Museum and donated it to the staff.[25] Though he discovered that the Cloud Titan survived the attack and defeated it by himself, historians considered this unlikely.[26]

The last of these threats was the Colossal Wyrm. Presumably created by a dragonkin named Karuulm, the wyrm was believed to have come from deep within the Hailstorm Mountains before settling in the Avium Savannah for unknown reasons.[27] Warriors from across the kingdom, including the adventurer, banded together to defeat it at the southern end of the savannah,[28] where its skeleton remains today as a famous landmark; one of its fangs is on display on the top floor of the Grand Museum.

War of Betrayal

A beheaded statue of Emperor Imafore.

Though the kingdom managed to keep a stable relationship with Great Kourend since their founding, this changed approximately 100 years ago when Imafore Tullus ascended the throne and reorganised the kingdom into the Varlamorian Empire.[29]

Public opinion of Emperor Imafore was mixed, with his policies being controversial at best.[30] As part of a celebration of his 30th birthday, he invited the Kourend royal family to Varlamore, giving them a grand tour of the kingdom. However, during the grand feast at the Sunrise Palace in Civitas illa Fortis, he killed the royal family by poisoning their drinks,[31] prompting Great Kourend to declare war on Varlamore. His reasons for doing so remain unknown, as he took the secret to his grave.[32]

The War of Betrayal, as it would become known, was deeply unpopular amongst the Varlamorian people.[33] Despite this, the war lasted six years, ending at Battle of the Proudspire when Imafore and his forces were captured by freedom fighters led by his cousin, Mezpah Arkan.[34] Imafore was promptly executed, ending the Tullus dynasty and the war.

The Arkan Dynasty

Now the Sun King, one of Mezpah Arkan's first acts was to behead every statue of his cousin,[35] and declaring it a crime to remove them as a warning not to repeat the mistakes of the past.[36] King Kharedst III, in the hope of repairing Kourend's relations with Varlamore, ordered an envoy be sent to transport the Royal Accord of Twill to be displayed in the Grand Museum, despite the protests of his people.[37] However, the Accord became lost at sea, and remained so until it was recently recovered by Artur Hosidius, and remains safely stored in the Library Historical Archive in Arceuus.[38] As both kingdoms have not requested the other for the Accord, a replica of the original is displayed in the Grand Museum instead.

Even years later, the betrayal of Emperor Imafore remains fresh in the minds of Kourend's people, and the trust has yet to be regained,[39] although it appears that Zyanyi Arkan, Mezpah's great-granddaughter, is eager to ease tensions between the two kingdoms during her visit to Great Kourend.[40][41]

Contact with the mainland

Since the kingdom's founding, travel outside Varlamore was heavily restricted; members of the College of Bards in Tempestus were among the only people allowed to do so,[42] and even then lots of paperwork were required to be filled out.[43]

The Varlamorian delegation arrives in Varrock.

In time, just as the Kourend Council established trade routes between them the mainland, opening up the kingdom for safe travel and trade, Queen Zyanyi Arkan was interested in doing the same for Varlamore,[44] which was one of the goals of her ambitious great-grandfather.[45]

Varlamore first began establishing diplomatic ties with the rest of the kingdoms by sending a delegation to Misthalin. This delegation, led by Prince Itzla Arkan, was also accompanied by Servius, the Teokan (priest)[46] of Ralos, Ennius Tullus, and Furia Tullus, along with six Knights of Varlamore. After a plot to assassinate the Teokan was foiled by an adventurer, who stumbled upon the plotters by chance after learning of the delegation's arrival, a treaty was signed between the two kingdoms, opening up Varlamore to the mainland for the first time.

The Twilight Emissaries

Itzla would later arrange a meeting with the adventurer, revealing to them that Servius was his father. Due to various policies, the only people who were aware of the overseas visit would have to be one of the delegation and thus tasked them with finding the suspect. The adventurer eventually discovered evidence pointing to Velam, who was promptly slain by Ennius Tullus. This concerned the adventurer, as Velam was not given a chance to explain his reasoning or motive as to why he would do so and they informed Itzla of it, who promised to keep an eye on the twins. He then began to explain to them about the Twilight Emissaries, a cult dedicated to the Old Ones' "Final Dawn" - bringing about an end to the world. Suddenly, cultists stormed the palace, but were repelled by the adventurer and the guards. To their surprise, despite none of them having made it inside, Servius was gravely wounded and Metzli was missing, indicating that the plot was much deeper than expected.

The Teokan of Ranul, Metzli, is revealed to be leading the Twilight Emissaries as its Augur.

Despite the Queen's protests, Prince Itzla insisted on going undercover with the adventurer in an infiltration mission into the cult, where both were tasked with passing the cult's trials in the Tower of Ascension to join their ranks. At the Twilight Temple, where the cult resides, they discover that Metzli is indeed the Augur, or leader of the cult. During the initiation ceremony, she reveals that she had dedicated herself to leading the group in service of the Tullus twins, whom she believes to be the mortal forms of Ralos and Ranul, and that the cult's goal is to find a route to Mokhaiotl - a location said to be at the centre of the world where Ralos and Ranul will reach and unite to bring about the Final Dawn.

During the infiltration, Prince Itzla and the adventurer are tasked to explore Tapoyauik, a ruined fortress of the Old Ones beneath the Twilight Temple, as the cult believes they left behind secrets needed to reach Mokhaiotl. Upon reaching the bottom of the fortress, they discover its guardian - a powerful frost nagua named Amoxliatl. She claims Mokhaiotl, the Tlati archive, is not a place for humans, deeming them unworthy. As this happens, Prince Itzla is teleported away, revealing that Metzli and the Tullus twins have been following him and the adventurer, before leaving themselves to avoid the wrath of Amoxliatl. The adventurer is forced to face her, and upon her defeat is banished from the fortress. As the adventurer heads to Sunrise Palace to inform Servius of the new developments, he claims that Mokhaiotl is not a place that can be reached and that he will inform the Queen, assuring the adventurer that they will be involved in dealing with the cult when the time comes.

Culture

Like Great Kourend, it too spent a long period of time isolated from the mainland, and as a result has a unique cultural identity among the other kingdoms.

Language

Although the people of Varlamore can communicate with other inhabitants of Gielinor in the common tongue, they also have their own language and insert phrases from it into their colloquial speech. Their vocabulary is loosely based on the real-world Nahuatl language spoken in present-day Mexico.

Though official translations do not exist, context clues are used to infer their meaning:

  • Iknami - a term of endearment; equivalent to "my friend" (Nahuatl: icniuhtli 'brother, friend')
  • Kuani - a positive exclamation; equivalent to "excellent" (Nahuatl: cualli 'good')
  • Nilsal - a greeting; equivalent to "hello" or "greetings" (Nahuatl: niltze 'greetings')
  • Tetamo - an expression of frustration, disappointment, or disbelief; equivalent to "oh no" or an expletive like "damn it"
  • Timoiva - a parting phrase; equivalent to "goodbye", "best wishes", or "see you around" (Nahuatl: timo-itazque 'we will see one another later')

Religion

Losanium is the primary religion of Varlamore, involving the worship of the sun god Ralos and the moon god Ranul. While the people of Varlamore are aware of other gods acknowledged on the mainland, Losanium remains overwhelmingly dominant.[47]

Of the two gods, worship of Ralos is considered the more popular of the two,[48] as Ranul is associated with death. However, Ranul is also a god of learning and knowledge, and thus is worshipped more often by academics.[49]

Transportation

There are several ways to reach Varlamore, but all require the player to first travel via Regulus Cento, located near the east Varrock gates, after completing Children of the Sun before other transportation methods become usable.

Locations and activities

Varlamore has a number of cities and notable areas, some of which are not yet accessible, but mentioned in-game by NPCs.

Civitas illa Fortis

Sunrise Palace, the residence of the Royal Family of Varlamore.

The capital and largest settlement in Varlamore, Civitas illa Fortis is a large port city on Varlamore's north-east coast. It is the location of the Fortis Colosseum, where players can participate in a gladiator-style, wave-based minigame. The south-west side of the city also hosts a Thieving activity in which players can steal valuables from the houses of wealthy citizens.

Notable features of Civitas illa Fortis include:

Avium Savannah

The vast plains of the Avium Savannah.

A large open plain south of the capital, the Avium Savannah is home to the Hunter Guild, as well as a large amount of hunter creatures native to the region. Notable features of the Avium Savannah include:

Hailstorm Mountains

The Hailstorm Mountains, separating the Avium Savannah and Civitas illa Fortis from other major settlements of the kingdom.

The Hailstorm Mountains is a mountain range flanking the capital. It comprises of various peaks and settlements:

Aldarin

The centre of the island of Aldarin.

Aldarin is a lush island off the south-west coast of Varlamore known for its luxurious villas. Most known for the famous Moonrise Brewery and Winery, the oldest producer of alcohol in Varlamore. It is also home to the main facility of the Alchemical Society.

Notable features of Aldarin include:

Quests

There are several quests associated with Varlamore:

Development history

The first concept of Varlamore was from a Reddit post on 26 April 2016 by a user named GentleTractor, titled Zeah Redesigned, which addressed the design issues that players had with Great Kourend since its release three months earlier. When the rework to the Great Kourend, which was done by Mod West, was released on 17 November 2016, he included a Knight of Varlamore in Kourend Castle, signifying GentleTractor's contributions as canon; many of the locations from that viral post would also make its way into the game's canon, such as Civitas illa Fortis, the Avium Savannah, and Tempest Bay.

According to GentleTractor, "Varlamore" was constructed out of base word sounds, rather than coming from a word with meaning; he had looked through a list of region names and tried to pick out the most "RuneScapey" qualities of them to create a fitting name, and settled on a three-syllable word that started with "V", as it was a less common letter. "Var" was taken from "Varrock" for a subtle familiarity, "la" was added as a syllable that rolled off the tongue nicely, and "more" was added as he needed one "more" syllable to create the name.

For "Auburnvale", the name came from GentleTractor's personal love of the autumn/fall season and a desire to create an autumn-themed location for the game. "Auburn" was taken from "autumn" and the associated colour, and adding a suffix that made it sound "more medieval-fantasy". Lastly, "Avium Savannah" came about from his desire to put Civitas illa Fortis into a unique biome that hadn't been explored in game (a vast savannah). With the capital city having Latin roots to its name, "Avium" was chosen from the Latin word "āvĭum", which he believed to mean either a pathless region/wilderness/desert or a lonely/solitary place.

Though additional aspects of the kingdom would make its way into the game, such as the books Varlamore envoy and Imafore's betrayal, as well as the appearance of Queen Zyanyi Arkan and her Kualti during A Kingdom Divided, development of Varlamore did not begin in earnest until at least 2022, when Mod Ed revealed that a pitch to develop the kingdom was in the works.[50]

After the release of Desert Treasure II - The Fallen Empire, Varlamore was discovered to be included the world map with datamining tools, leading players to believe Varlamore was planned to be released in the near future. However, only the rough shape of the kingdom was visible; what little that has been mapped down were inspired from a number of player-made maps of Varlamore:

The logo used in the announcement, as well as in marketing materials.

During the Summer Summit 2023, it was officially revealed that Varlamore is due to be released in early 2024, showing the first draft of the official map of Varlamore, which was made in collaboration with GentleTractor and commissioned by Jagex. Throughout the rest of the year, multiple blogs on specifics of the proposed content would be released to iron out the reward space.

The first part of Varlamore would be released on 20 March 2024, granting access to Civitas illa Fortis, the Avium Savannah, and Ralos' Rise, as well as four new quests. The Colossal Wyrm Remains were planned to have an agility training activity involved, but was delayed in order to ensure a timely release for the rest of part one.

The second part - titled "The Rising Darkness" - was released on the 25 September 2024. With it came the island of Aldarin and the rest of the mountain range north of Civitas illa Fortis, which includes the Hueycoatl group boss, as well as four additional quests, one of which continued the Twilight Emissaries storyline.

The third and final part - titled The Final Dawn - is slated for release in late spring 2025. It is planned to release a heavily-forested northern area of the kingdom which hosts a fletching activity, the Custodia Pass which serves as the connection to the rest of the continent and home to a new slayer dungeon, and the Tlati Rainforest which comes with two new bosses: The Doom of the Mokhaiotl, an enrage boss, and a low-intensity crab boss aimed at early to mid game players.

Gallery

Trivia

  • The two founding refugee groups of Varlamore, the Pericans and the Talkasti, seem to take inspiration from ancient Rome and various Mesoamerican civilizations. Perican names seem to be based on Latin while Talkasti names seem to be based on the Nahuatl language.
  • Varlamore's geography and ecology are largely based on South and Central America. It shares several real world animals from that part of the world, such as the quetzal and capybara. Their language is loosely based on Nahuatl, a Nahuan (Aztecan) language spoken in parts of central Mexico.
  • If Children of the Sun was completed prior to the release of Varlamore, a messenger will appear and give the player a Varlamore invitation. Now when a player completes the quest, Prince Itzla Arkan will simply tell you how to access Varlamore himself while noting that you no longer require any invitation or permission.

References

  1. ^
  2. ^ Commander Fullore. Old School RuneScape. "Zyanyi Arkan, the Sun Queen. She's the ruler of Varlamore, the kingdom in the south."
  3. ^ Brother Aimeri. Old School RuneScape. "I am a travelling monk from the distant land of Varlamore... I worship Ralos, a common practice where I am from."
  4. ^ Alina in Children of the Sun. Old School RuneScape. "The sun plays an important role in Varlamorian life. In fact, they worship it!"
  5. ^ "Kasonde's journal". Old School RuneScape. "Find your way into the southern Kingdom of Varlamore, and you'll be presented with a huge range of interpretations. Not too surprising when you consider that the kingdom is littered with ruins from this ancient race."
  6. ^ "Tatty page". Old School RuneScape. "The most exciting of my discoveries is the fact that these ruins belonged to a previously unknown race. Also of interest is the fact that the extinction of this race seems to have been fairly recent."
  7. ^ Kasonde. Old School RuneScape. "It [soul tranference] was their final attempt to overcome their extinction, but they failed. What you see around you is the result of their failure. It's known as the Strangler."
  8. ^ Kasonde. Old School RuneScape. "It's some sort of parasite. It was presumably meant to play a role in their transference rituals, but instead it destroyed them. It has remained here ever since."
  9. ^ Curator Herminius. Old School RuneScape. "When it comes to the existence of Varlamore, it is Xeric we have to thank. During his Age of Strife, many refugees fled Kourend over the previously unexplored Custodia Mountains."
  10. ^ Attala. Old School RuneScape. "The Varlamorians won't mention this, but we were the first to settle here. Our ancestors saw the writing on the wall when Xeric came to power in Kourend. They chose not to stick around."
  11. ^ Curator Herminius. Old School RuneScape. "Finally we have the dwarves. These were refugees from Lovakengj who established a home beneath Ralos' Rise, becoming known as the Dwarves of Cam Torum."
  12. ^ Curator Herminius. Old School RuneScape. "While they initially lived nomadic lives, they eventually started to establish more permanent settlements, with Tal Teklan being the first."
  13. ^ Curator Herminius. Old School RuneScape. "The next group were the Pericans. They first settled right here, building the town of Fortis, or Civitas illa Fortis as it eventually became."
  14. ^ Curator Herminius. Old School RuneScape. "The dwarves, just as they do today, mostly kept to themselves. However, the Talkasti and Pericans came into regular conflict over various matters."
  15. ^ Curator Herminius. Old School RuneScape. "Long before leaving Kourend, the Talkasti had taken to secretly worshipping Ralos and Ranul. After arriving here, they were able to openly practice their religion for the first time. Over time, the Pericans started to adopt this religion as well."
  16. ^ "Grand Museum". Old School RuneScape. "100 years after the founding of Fortis, it was decreed that a second settlement be built to address issues caused by the fast growing population."
  17. ^ "Grand Museum". Old School RuneScape. "At the time, the islands of Tempest Bay were not considered a strong contender due to the unstable ground and the presence of a band of hill giants."
  18. ^ Curator Herminius. Old School RuneScape. "As the two groups came together, the population of the region started to rapidly expand. This eventually led to the construction of Tempestus, and with it, the founding of Varlamore."
  19. ^ Curator Herminius. Old School RuneScape. "The name comes from the River Varla that separated Talkasti and Perican territory. What was once a symbol of our divide, became the symbol of our unification."
  20. ^ "Bloody diary". Old School RuneScape. "In my travels throughout the Shining Kingdom, I have bested many mighty creatures. From the Colossal Wyrm of the Avium Savannah to the Cloud Titan of Tempestus, I am proud to proclaim myself as a master slayer."
  21. ^ "Bloody diary". Old School RuneScape. "I have received news back home from a dear friend that the War of the Five Houses has ended, and I believe it is about time I return to Kourend. The war started from some petty squabble between the lords and ladies of the five Houses, and I do not regret leaving at all. My expertise lies in killing monsters, not my fellow man."
  22. ^ "Bloody diary". Old School RuneScape. "I recall encountering a particularly nasty demon capable of summoning torrential rainstorms in the Avium Savannah."
  23. ^ "Bloody diary". Old School RuneScape. "Being requested by a group of dwarves underground to quell the demon's rage, they forged me a silver sword combined with some mystical metal, which they claimed was carefully tuned to greatly harm demons."
  24. ^ "Bloody diary". Old School RuneScape. "Using this silver sword, I slayed the demon with ease, but not before its blood permanently stained my sword black."
  25. ^ "Grand Museum". Old School RuneScape. "Despite the Cloud Titan being defeated around 900 years ago, the armour was not found until roughly 700 years later when it was donated to the museum by a traveller."
  26. ^ "Grand Museum". Old School RuneScape. "The traveller claimed to have slain the Cloud Titan himself, with the giant having survived its original defeat. However, experts consider this unlikely."
  27. ^ "Grand Museum". Old School RuneScape. "The wyrm is believed to have originated from deep within the Hailstorm Mountains, but for unknown reasons, it travelled to the Avium Savannah around 200 years ago."
  28. ^ "Grand Museum". Old School RuneScape. "The wyrm terrorised the region for many moons before warriors from across the kingdom finally banded together to defeat it."
  29. ^ Curator Herminius. Old School RuneScape. "It all started around 100 years ago when Imafore Tullus ascended to the throne. He soon reorganised the kingdom into the Varlamorian Empire, a controversial choice to say the least, though it soon became clear that controversial choices were quite popular with Imafore."
  30. ^ Curator Herminius. Old School RuneScape. "While public opinion was always mixed, nothing he did resulted in outright conflict until his sudden and brutal murder of the Kourend Royal Family."
  31. ^ Imafore's betrayal. Old School RuneScape. "He had the servants open a barrel of his finest Aldarin red. Then, he made a toast, to the royal family of Kourend... The entire royal family collapsed before the emperor who looked on with a smile on his face."
  32. ^ "Imafore's betrayal". Old School RuneScape. "To this day, no one knows exactly why Imafore murdered them. It's a secret he took to his grave..."
  33. ^ Curator Herminius. Old School RuneScape. "To say the war was unpopular would be an understatement. Imafore soon found himself facing as much resistance from within as he did from Kourend."
  34. ^ "Grand Museum". Old School RuneScape. "The war went on to last six years and ended at the Battle of the Proudspire when Varlamorian freedom fighters led by Imafore's own cousin captured him. Imafore was executed soon after, with his cousin, Mezpah Arkan, taking the throne."
  35. ^ Curator Herminius. Old School RuneScape. "After his death, Imafore was succeeded by King Mezpah Arkan. One of his first acts was to call for the beheading of every statue of Imafore in the kingdom."
  36. ^ Curator Herminius. Old School RuneScape. "The statues remain to this day. It's actually a crime to try and remove them. They exist as a reminder of our history, and a warning to any who would try to follow in Imafore's footsteps."
  37. ^ "Varlamore envoy". Old School RuneScape. "In the hope of repairing the relationship with Varlamore, King Kharedst III ordered an envoy be sent to the Shining Kingdom. However, the envoy is not all that was sent. Despite the protests of many, the King insisted that the Accord be taken with the envoy to Varlamore to be displayed in the Grand Museum of Civitas illa Fortis."
  38. ^ Imerominia. Old School RuneScape. "We have the original Royal Accord of Twill safely stored here. Although it's not available for public viewing, there are copies available within the Grand Library."
  39. ^ "Varlamore envoy". Old School RuneScape. "...the war with Varlamore remains fresh in the minds of Kourend's people. The betrayal of Emperor Imafore is hard to forget and it is likely this mistrust will continue for numerous lifetimes."
  40. ^ Queen Zyanyi Arkan. Old School RuneScape. "From today, the sun will shine on our two kingdoms once more. The mistakes of the past are now behind us."
  41. ^ Commander Fullore. Old School RuneScape. "[The King is] keen to put an end to the animosity between the two kingdoms. Rumor has it [Queen Zyanyi Arkan] feels the same way."
  42. ^ Alina in Children of the Sun. Old School RuneScape. "Members of the College are some of the only people allowed to travel to and from Varlamore."
  43. ^ Curator Herminius. Old School RuneScape. "We would often send our students on trips to the east prior to the opening of the borders. The amount of paperwork needed was astounding! Now we can just hop on a ship any time we like!"
  44. ^ Alina in Children of the Sun. Old School RuneScape. "After all these years, they're finally opening up the kingdom for travel and trade!"
  45. ^ Curator Herminius. Old School RuneScape. "King Mezpah set to work on transforming the kingdom. His ambitions were high, to the point that much of what he desired never came to pass in his lifetime. One of his most notable goals was to see Varlamore open more widely to the outer world."
  46. ^ Alina in Children of the Sun. Old School RuneScape. "[Teokan] means High Priest"
  47. ^ Curator Herminius. Old School RuneScape. "Whereas in other parts of the world you'll likely find followers of many gods, here in Varlamore, you'll only really find those dedicated to Ralos and Ranul."
  48. ^ Curator Herminius. Old School RuneScape. "...most people focus their worship on one of the two, with Ralos being by far the more popular."
  49. ^ Curator Herminius. Old School RuneScape. "Something that is easily forgotten is that while Ranul is indeed a god of death, he is also a god of learning and knowledge."
  50. ^ "Q&A Summary 07/04/2022". RuneScape News. Jagex. 12 April 2022. Archived from the original. "Nothing is ever a hundred percent confirmed, but one of the things that we've been very keen to draw on is Varlamore, there's been so much support and enthusiasm from players when it comes to Varlamore, like the drawing maps and stuff - Especially after there was a lot of dissatisfaction with the original Kourend release. That's why we've pulled so many names from the player suggestions and there is currently, in the current Varlamore pitch, which is by no means final, and by no means canon anyway, there is an Auburnvale. It is a little bit different story-wise to what any of the player suggestions have been, but there is a settlement with that name currently."Question #27