The Grand Tree
The Grand Tree (#40) | ||||
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Released | 12 December 2002 (Update) | |||
Members | Yes | |||
Quest series | Gnome, #1 | |||
Lead developer(s) | Tom W | |||
The Grand Tree is a gnome quest centred on protecting the Grand Tree from dying upon the gnome race.
Details
Start point | Talk to King Narnode Shareen in the Grand Tree. <maplink group="pins" align="center" text="<b>Show on map</b>" plane="0" y="3497" x="2466" zoom="2" mapID="-1">
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Official difficulty | Intermediate |
Official length | Medium |
Description | The Grand Tree, which shelters the majority of the small gnome population of RuneScape, is dying. Is it human sabotage or an inside job? Help King Shareen to find the true cause and save the tree gnomes from an uncertain fate. |
Requirements |
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Items required |
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Recommended |
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Enemies to defeat |
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League notes | Unlocking Kandarin✓ will auto-complete the quest |
Walkthrough
Getting started
Items suggested: Teleportation methods to Tree Gnome Stronghold and Yanille. <mapframe align="left" text="The start point." plane="0" width="250" y="3496" x="2466" height="250" zoom="2" mapID="0">
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Speak to King Narnode Shareen on the ground floor[UK]1st floor[US] of the Grand Tree. (Be sure to have 2 empty inventory slots) He will take you underground and ask you for your help reviving the Grand Tree, which is ill, and give you a translation book and a bark sample.
Take both these items to Hazelmere. He can be found on a small island east of Yanille. There are jungle spiders (level 44) on the way to his house, although they are not poisonous. There are several ways to reach him easily:
- The Watchtower Teleport.
- The Grouping teleport to the Nightmare Zone.
- The Grouping teleport to the Fishing Trawler.
- If your player-owned house (POH) is in Yanille, you can cast Teleport to House.
- The fairy ring code CLS brings you right next to his house.
- Use the ring of dueling teleport to Castle Wars and make your way East.
- Or you may also take a charter ship to Port Khazard and make your way South.
- Players with the Ardougne cloak 1 can teleport to the Kandarin Monastery, north of Yanille.
Hazelmere
Items recommended: Ring of dueling, necklace of passage for teleportation to the Outpost
Talk to Hazelmere. You cannot understand his language and vice versa, but you can communicate with the help of sign language regardless. He will take your bark sample, and after examining it, he will give you a message. When translated using the translation book it reads
“ | A man came to me with the King's seal. I gave the man Daconia rocks. And Daconia rocks will kill the tree! |
” |
Return to King Narnode in the Grand Tree, and tell him the message above. He will ask what the translation is in three lines, so pick each line from the choices offered. If none of the options match, select the "None of the above" option until the correct option presents itself. For the first line, you have to go to the third set of choices offered. He will explain that someone used his seal to have Hazelmere give away Daconia rocks, which were made as a "fail-safe" and can kill the tree. He will direct you to talk to Glough, his head tree guardian. <mapframe align="right" text="Glough's house location." plane="0" width="250" y="3463" x="2477" height="250" zoom="2" mapID="0">
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</mapframe> Glough is located south of the Grand Tree, east of the ramp, in a tree house. He will tell you that he will take care of the problem.
Investigation
Tip: If you have completed the Tree Gnome Village quest, you can use a Spirit tree as teleportation. bring with you runes to teleport to Varrock and use the spirit tree at the Grand Exchange, This will come in handy.
Return to King Narnode Shareen. He will tell you that Glough has caught and imprisoned a human, who was found carrying the Daconia rocks. Ask to see the prisoner. Talk to King Narnode Shareen again, and he will tell you that the prisoner is located on the top floor of the Grand Tree.
The prisoner, whose name is Charlie, will tell you that he had Hazelmere give the Daconia rocks to him, though he was only doing as Glough asked him to do. He tells you to search Glough's house for evidence. Go to Glough's house. Search the cupboard, and you will find his journal. Talk to Glough, who then orders the guards at you. After the conversation, you will be put in the cell next to Charlie's. Talk to Charlie, he will tell you about the Ship Yard on Karamja, and give you the password to access it, which is Ka-Lu-Min.
The king will appear and apologise for Glough imprisoning you. He will tell you that guards are watching the entrances, and tells you to quickly escape on the Gnome glider on the top floor of the Grand Tree, next to the cells. Talk to the pilot. He will ask you where you wanne go and you will like him to fly you to Karamja.
Karamja
The glider will crash land just west of the Ship Yard. Run east past the level 53 jogres, they could attack you(so be wary of this if you're a low level). Once you reach the Ship Yard attempt to open the gate. A shipyard worker will stop you. Tell him Glough sent you. He will ask for a password (Charlie told you it is): Ka-Lu-Min. After confirming the correct password he'll let you open the gate.
Go out to the southern docks and you'll find the foreman. Once you find him you have two choices. You kill him (he is a level 23), or you talk to him. Both will result in you getting proof of Glough's plans.
If you choose to talk. Tell him Glough sent you. He will then take you somewhere private. You'll need to answer some personal questions about Glough.
He will ask how his wife is, select "Sadly his wife is no longer with us". He will then ask what his favourite dish is, select "Worm holes". Finally, he will ask for his new girlfriend's name, which is "Anita".
Once you've made your choice and you've got the lumber order, return to The Grand Tree. If you have completed the Tree Gnome Village quest, Teleport to Varrock and use the spirit tree at the Grand Exchange to teleport you to Gnome stronghold.
If you haven't completed the Tree Gnome Village quest then make your way to the Tree Gnome Stronghold front gate and talk to Femi. Tell her you need to get inside, and she will sneak you in. If you haven't helped her previously, she will charge you 1,000 coins. If you have, she will help you for free.
- Note: If you've never used the Stronghold entrance before (i.e. you've always gotten in via a Spirit Tree), Femi will say that you helped her and let you in for free.
Tuzo
After you show the king the note from the foreman, he still will not believe your accusations, call you as paranoid as Glough, and ask you to leave for your own safety. <mapframe align="right" text="Anita's house on the map." plane="0" width="250" y="3511" x="2391" height="250" zoom="2" mapID="0">
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</mapframe> Speak to Charlie again on the top floor of the Grand Tree. He will suggest you speak to Anita, Glough's girlfriend. Go and talk to her. She is in the second house west to the swamp, you have to go upstairs. She will give you a key and ask you to return it to Glough.
Go to Glough's house, and use the key to open the chest. Inside, you will find some of his notes detailing his plan to seize control of Gielinor. After you pick them up they are called "Invasion plans" in your inventory. Click "Continue" otherwise you won't get the notes.
Note: You must have at least 4 free inventory space before you do the next step.
Take the notes to King Shareen. He will still not believe your evidence. He will tell you that in their search of Glough's house all they found were four bundles of twigs. They spell out the word TUZO. Using the Translation book, this translates to "open." The King will give you all four bundles of twigs.
Return to Glough's house, and climb up the watchtower. This tree is located on the east side of the 1st floor[UK]2nd floor[US] and requires 25 Agility to climb. Up in the watchtower, you will find a stone stand and four pillars. Use the twigs with the four pillars to spell out TUZO, starting from the far left. After you have placed the twigs on the four pillars, you will hear gears turning. You can now open the trap door on this platform, but do not go in yet unless you are prepared for the fight.
Encountering the Black demon
After you enter the trapdoor, Glough will come and talk to you, threatening you with his plans to wipe out humans.
- Note: Interacting with anything except for the dialogue and examines during the conversation, or not completing the conversation, will cause Glough to return you to the platform with him instructing you to listen to him when he talks. Re-enter the trap door to restart the dialogue.
After the conversation concludes, a level 172 black demon will appear to the west and attack you.
It can be fought with any combat style, but can be safespotted with Ranged, Magic or a halberd. To safespot, stand where Glough is during the fight, if the black demon can still attack you, move back behind another rock until he can no longer attack you. You can also go into the tunnel to the west to where the demon cannot reach and safely attack him using ranged or magical attacks. He can also be safespotted by standing north of the ladder.
- Note: If the demon is not killed within 10 minutes, it will disappear and the battle needs to be restarted. To do so, walk through the tunnel and leave through the ladder next to King Narnode Shareen, and re-enter Glough's trapdoor.
- For 10HP Pures: With Bind, it is possible to kill the demon with a cannon. When the scene begins, use Bind on the demon immediately and set up the cannon just 2-3 spaces west of the ladder you used to enter. You will know the cannon is in the right area if you can reload it from safespot 1. Bind might wear off before you can finish setting up, but if you die, the cannon will remain. Once the cannon is going, it will fire at all the rats in the room as well. If it hits a rat without killing it, that rat will aggro onto you and it may end up in a position where the cannon can't reach it. When this happens the cannon will cease firing. To break the aggro with the rat you will either have to step into the tile north of the ladder for a few seconds or you will have wait for the demon's aggro to break and then you can lure the rat to a tile the cannon can reach. Bring at least 120 cannonballs
- Warning: The second safespot pictured below is dangerous for Hardcore Ironmen, or those with low Hitpoints, due to the likelihood of being drawn into melee range and the Black demon having a max hit of 16.
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Safespot 1: The recommended safespot located directly north of the entrance ladder.
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Safespot 2: The safespot where Glough stands. Not recommended for low Hitpoints or Hardcore Ironmen.
The adamant king
After defeating the demon, walk along the passage until you find King Shareen standing by a ladder. Talk to him and tell him that Glough had sent a demon to attack you, but he will not believe you. He finally sends a guard to scout for Glough, to which the guard comes back with Glough, who was hiding amongst the stones. The king apologises, and asks you to locate the last Daconia rock.
Note: You will need one empty space in your inventory for the next part.
Search the roots all around the area until you find the Daconia rock. Though it can be time-consuming, you might need to search all of the roots. If you somehow lose the rock, it'll spawn in the root where you first found it.
When the dialogue pops up stating that you found the stone, click continue or it won't appear in your inventory. After obtaining the rock, talk to King Shareen again for your reward for saving the Grand Tree.
Congratulations, quest complete!
Rewards
- 5 Quest points
- 18,400 Attack experience
- 7,900 Agility experience
- 2,150 Magic experience
- Access to the mine under the Grand Tree.
- Access to the Gnome glider transportation system.
- Ability to use the Agility shortcut from the Grand Tree to the Barbarian Outpost (with 37 Agility).
- Ability to use the Spirit Tree in the Stronghold after the completion of Tree Gnome Village.
- Completing this quest awards the player with 5 Kudos which can be claimed by talking to Historian Minas in the Varrock Museum.
Unlocks:
- Black demon accessible in the Nightmare Zone.
Required for completing
Completion of The Grand Tree is required for the following:
Transcript
Changes
Date | Changes |
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[[{{#explode:21 April 2021| |0}} {{#explode:21 April 2021| |1}}]] [[{{#explode:21 April 2021| |2}}]] (update) |
Dialogue and quest progression in The Grand Tree quest has been improved. |
[[{{#explode:25 April 2013| |0}} {{#explode:25 April 2013| |1}}]] [[{{#explode:25 April 2013| |2}}]] (update) |
The Grand Tree showdown with the Black demon now works like a cutscene. |
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