Attack

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Attack
Released 4 January 2001 (Update)
Also called Att, Atk
Members No
Type Combat
Statistics
Players with
99
386,963
as of 1 November 2024 - update
Players with
200M XP
502
as of 7 October 2024 - update

Attack is a player's accuracy in melee combat. As a player raises their Attack level, they can deal damage more consistently as well as wield weapons of stronger materials.

Attack level up - normal
The music that plays when levelling up.
File:Attack level up (normal).ogg
Attack level up - with unlocks
The music that plays when levelling up and unlocking new content.
File:Attack level up (with unlocks).ogg

Fighting accurately

In order to efficiently gain experience in the Attack skill, players must choose either the accurate or controlled attack style. While using the accurate style, players gain an invisible +3 attack bonus and gain 4 attack xp per point of damage inflicted. While using the controlled style, players gain an invisible +1 attack bonus and gain 1.33 attack xp per point of damage inflicted. Attack is used to calculate the accuracy of your attacks against an enemy's defence.

Attack bonuses

Some weapons give players Attack bonuses when using certain attack types. These bonuses are noted in the Equipment Stats section of the equipment menu. Attack bonuses give players advantages as well as disadvantages in melee combat, based on their target's strengths and weaknesses.

Attack type Suitable weapons
Stab Daggers, swords, longswords, and pickaxes.
Slash Swords, longswords, axes, scimitars, battleaxes, and two-handed swords.
Crush Maces, battleaxes, warhammers, pickaxes, axes, and two-handed swords.

Other Attack bonuses

  • An amulet of accuracy gives an equipment bonus of +4 to the stab, slash, and crush Attack types.
  • An amulet of power gives an equipment bonus of +6 to the stab, slash, and crush Attack types.
  • An amulet of glory gives an equipment bonus of +10 to the stab, slash and crush Attack types.
  • The beads of the dead gives +1 in all styles.
  • An amulet of fury gives the same bonuses as the amulet of glory in the Attack stats, but has higher bonuses in Defence, Strength, and Prayer.
  • The amulet of torture gives +15 to all melee attack bonuses.
  • A Warrior ring gives an equipment bonus of +4 to just the slash Attack bonus.
  • A Bellator ring gives + 20 slash Attack bonus
  • A Brimstone ring gives +4 to the slash, crush and stab Attack bonuses.
  • Any gloves received as a reward from the Culinaromancer's Chest as a reward from the Recipe for Disaster quest gives substantial attack bonuses in stab, slash and crush; the more expensive, the better the bonuses.
    • "Bronze" gloves provide equipment bonuses of +2 in each melee style.
    • "Iron" gloves provide equipment bonuses of +3 in each melee style.
    • "Steel" gloves provide equipment bonuses of +4 in each melee style.
    • "Black" gloves provide equipment bonuses of +5 in each melee style.
    • "Mithril" gloves provide equipment bonuses of +6 in each melee style.
    • "Adamantite" gloves provide equipment bonuses of +7 in each melee style.
    • "Rune" gloves provide equipment bonuses of +8 in each melee style.
    • "Dragon" gloves provide equipment bonuses of +9 in each melee style.
    • "Barrows" gloves provide equipment bonuses of +12 in each melee style.
  • The Ferocious gloves give +16 to all melee attack styles.
  • The Dwarven helmet gives an equipment bonus of +6 to the crush Attack type.

You can check out all the highest possible bonuses for each attack bonus here.

Levels

In order to wield weapons, a certain Attack level requirement must be met. Commonly used items and their corresponding level requirements are as follows: Template:/Weapons table

Temporary boosts

Boost Level
increase
Visibility Other info
1 Visible Activating the cape's effect will increase the corresponding skill by 1.
1 Visible Hitpoints Hitpoints 1
Defence Defence - floor(CurrentLevel * 0.06) - 3
Strength Strength - floor(CurrentLevel * 0.06) - 3
Thieving Thieving 1
2 Visible Hitpoints Hitpoints 3
Up to 5 doses can be stored in a tea flask.
2 Visible Defence Defence - 1
Strength Strength 1
Prayer Prayer 1
1-3 Visible 4% chance to do so. Available to free-to-play players. See kebab for details.
1, 4 Visible Has a variety of beneficial and disastrous effects. See poison chalice for details.
±0-5 Visible Hitpoints Hitpoints 11
Depending on type of stew, any skill except Hitpoints can be boosted or reduced by 0 to 5 levels randomly.
2-5 Visible Attack Attack 2 + floor(StaticLevel * 0.04)
Strength Strength 2 + floor(StaticLevel * 0.04)
Magic Magic - floor(CurrentLevel * 0.04) - 2
Prayer Prayer - floor(CurrentLevel * 0.04) - 2
File:Attack potion.png 3-12 Visible Attack Attack 3 + floor(StaticLevel * 0.1)
File:Attack mix.png 3-12 Visible Hitpoints Hitpoints 3 per dose.
Attack Attack 3 + floor(StaticLevel * 0.1)

Requires Barbarian training.

File:Combat potion.png 3-12 Visible Attack Attack 3 + floor(StaticLevel * 0.1)
Strength Strength 3 + floor(StaticLevel * 0.1)
Provides the boosts of a normal attack and strength potion in one potion.
File:Combat mix.png 3-12 Visible Hitpoints Hitpoints 6 per dose.
Attack Attack 3 + floor(StaticLevel * 0.1)
Strength Strength 3 + floor(StaticLevel * 0.1)
Provides the boosts of a normal attack and strength potion in one potion.
File:Elder (-).png 4-13 Visible Attack Attack 4 + floor(StaticLevel * 0.1)
Defence Defence 4 + floor(StaticLevel * 0.1)
Strength Strength 4 + floor(StaticLevel * 0.1)
Only usable within the Chambers of Xeric.
File:Overload (-).png 4-13 Visible Acts as an elder (-), twisted (-), and kodai (-) potion in one dose.
Hitpoints Hitpoints - 50
Attack Attack 4 + floor(StaticLevel * 0.1)
Defence Defence 4 + floor(StaticLevel * 0.1)
Strength Strength 4 + floor(StaticLevel * 0.1)
Ranged Ranged 4 + floor(StaticLevel * 0.1)
Magic Magic 4 + floor(StaticLevel * 0.1)
The boost is reapplied every 15 seconds for 5 minutes.
(This lost health is refunded after the overload ends).
Only usable within the Chambers of Xeric.
File:Elder potion.png 5-17 Visible Attack Attack 5 + floor(StaticLevel * 0.13)
Defence Defence 5 + floor(StaticLevel * 0.13)
Strength Strength 5 + floor(StaticLevel * 0.13)
Only usable within the Chambers of Xeric.
File:Overload (Chambers of Xeric).png 5-17 Visible Acts as an elder, twisted, and kodai potion in one dose.
Hitpoints Hitpoints - 50
Attack Attack 5 + floor(StaticLevel * 0.13)
Defence Defence 5 + floor(StaticLevel * 0.13)
Strength Strength 5 + floor(StaticLevel * 0.13)
Ranged Ranged 5 + floor(StaticLevel * 0.13)
Magic Magic 5 + floor(StaticLevel * 0.13)
The boost is reapplied every 15 seconds for 5 minutes.
(This lost health is refunded after the overload ends).
Only usable within the Chambers of Xeric.
4-18 Visible Attack Attack 4 + floor(StaticLevel * 0.15)
Can be used on another player. Boost affects the player it is used on.
Acquired from the Hunter skill.
File:Ruby harvest mix.png 4-18 Visible Attack Attack 4 + floor(StaticLevel * 0.15)
Also affects up to three players adjacent to the user, if used in a multicombat area.
Acquired from the Hunter skill.
4-18 Visible Hitpoints Hitpoints 20
Attack Attack 4 + floor(StaticLevel * 0.15)
Defence Defence 4 + floor(StaticLevel * 0.15)
Strength Strength 4 + floor(StaticLevel * 0.15)
Ranged Ranged 4 + floor(StaticLevel * 0.1)
Magic Magic 4
File:Moonlight potion.png 3-19 Visible Attack Attack 3 + floor(StaticLevel * 0.1) if 3-44 Herblore Herblore
Attack Attack 5 + floor(StaticLevel * 0.15) if 45+ Herblore Herblore
Defence Defence 3 + floor(StaticLevel * 0.1) if 30-65 Herblore Herblore
Defence Defence 5 + floor(StaticLevel * 0.15) if 66-69 Herblore Herblore
Defence Defence 7 + floor(StaticLevel * 0.2) if 70+ Herblore Herblore
Strength Strength 3 + floor(StaticLevel * 0.1) if 12-54 Herblore Herblore
Strength Strength 5 + floor(StaticLevel * 0.15) if 55+ Herblore Herblore
Prayer Prayer 7 + floor(max(StaticLevel * 0.25, HerbloreLevel * 0.3))
Stat draining for Defence is disabled for 5 minutes if Herblore is 70 or higher.
Only usable in Neypotzli.
File:Super attack.png 5-19 Visible Attack Attack 5 + floor(StaticLevel * 0.15)
File:Superattack mix.png 5-19 Visible Hitpoints Hitpoints 6 per dose.
Attack Attack 5 + floor(StaticLevel * 0.15)

Requires Barbarian training.

File:Divine super attack potion.png 5-19 Visible Attack Attack 5 + floor(StaticLevel * 0.15)
Stat draining for Attack is disabled for 5 minutes, meaning the player's Attack level will stay fully boosted.
After the 5 minutes are over, Attack level will be restored to its base level.
File:Super combat potion.png 5-19 Visible Attack Attack 5 + floor(StaticLevel * 0.15)
Defence Defence 5 + floor(StaticLevel * 0.15)
Strength Strength 5 + floor(StaticLevel * 0.15)
File:Divine super combat potion.png 5-19 Visible Attack Attack 5 + floor(StaticLevel * 0.15)
Defence Defence 5 + floor(StaticLevel * 0.15)
Strength Strength 5 + floor(StaticLevel * 0.15)
Stat draining for melee combat stats is disabled for 5 minutes, meaning the player's melee combat stats will stay fully boosted.
After the 5 minutes are over, melee combat stats will be restored to their base level.
File:Overload (Nightmare Zone).png 5-19 Visible Acts as a super combat, super ranging, and super magic potion in one dose.
Hitpoints Hitpoints - 50
Attack Attack 5 + floor(StaticLevel * 0.15)
Defence Defence 5 + floor(StaticLevel * 0.15)
Strength Strength 5 + floor(StaticLevel * 0.15)
Ranged Ranged 5 + floor(StaticLevel * 0.15)
Magic Magic 5 + floor(StaticLevel * 0.15)
The boost is reapplied every 15 seconds for 5 minutes.
(This lost health is refunded after the overload ends).
Only usable within the Nightmare Zone.
File:Zamorak brew.png 2-21 Visible Hitpoints Hitpoints - floor(StaticLevel * 0.12)
Attack Attack 2 + floor(StaticLevel * 0.2)
Defence Defence - floor(CurrentLevel * 0.1) - 2
Strength Strength 2 + floor(StaticLevel * 0.12)
Prayer Prayer floor(StaticLevel * 0.1)
File:Elder (+).png 6-21 Visible Attack Attack 6 + floor(StaticLevel * 0.16)
Defence Defence 6 + floor(StaticLevel * 0.16)
Strength Strength 6 + floor(StaticLevel * 0.16)
Only usable within the Chambers of Xeric.
File:Overload (+).png 6-21 Visible Acts as an elder (+), twisted (+), and kodai (+) potion in one dose.
Hitpoints Hitpoints - 50
Attack Attack 6 + floor(StaticLevel * 0.16)
Defence Defence 6 + floor(StaticLevel * 0.16)
Strength Strength 6 + floor(StaticLevel * 0.16)
Ranged Ranged 6 + floor(StaticLevel * 0.16)
Magic Magic 6 + floor(StaticLevel * 0.16)
The boost is reapplied every 15 seconds for 5 minutes.
(This lost health is refunded after the overload ends).
Only usable within the Chambers of Xeric.
11-26 Visible Attack Attack 11 + floor(StaticLevel * 0.16)
Defence Defence 11 + floor(StaticLevel * 0.16)
Strength Strength 11 + floor(StaticLevel * 0.16)
Ranged Ranged 11 + floor(StaticLevel * 0.16)
Magic Magic 11 + floor(StaticLevel * 0.16)
Restores run energy by 25%.
The boost is reapplied every 15 seconds for 8 minutes.
Only usable within the Tombs of Amascut.

Quests

Quests requiring Attack

Quest Attack
requirement
Other skill requirements
Another Slice of H.A.M. Attack 15 Prayer 25
Holy Grail Attack 20 -
A Taste of Hope Attack 40 Crafting 48 , Agility 45 , Herblore 40 , Slayer 38
Sins of the Father Attack 50 Woodcutting 62 , Crafting 56 , Agility 52 , Fletching 60 , Slayer 50 , Magic 49

Quests rewarding Attack experience

Quest Experience
reward
Attack
requirement
Other skill requirements
In Search of the Myreque 600 - Agility 25
Mountain Daughter 1,000 - Agility 20
Fairytale I - Growing Pains 2,000 - -
In Aid of the Myreque 2,000 - Crafting 25 , Mining 15 , Magic 7
Tai Bwo Wannai Trio 2,500 - Agility 15 , Cooking 30 , Fishing 5
The Fremennik Trials 2,812 - Fletching 25 , Woodcutting 40 , Crafting 40 if crafting your own lyre
Death Plateau 3,000 - -
Underground Pass 3,000 - Ranged 25
Heroes' Quest 3,075 - Quest points 55 , Cooking 53 , Fishing 53 , Herblore 25 , Mining 50
Vampyre Slayer 4,825 - -
Tree Gnome Village 11,450 - -
Fight Arena 12,175 - -
Waterfall Quest 13,750 - -
The Grand Tree 18,400 - Agility 25
Knight Waves
(miniquest)
20,000 - Magic 45 , Defence 65
Total 100,587

In addition, there is a chance that the Observatory Quest may award 875 Attack Attack experience.

Skill choice

Upon completing any of the following quests, players may choose to allocate experience to Attack. These rewards usually come in the form of items, such as lamps or books, and are independent of any experience rewards directly received for completing the quest.

QuestExperience
reward
Skills availableSkill requirements
X Marks the Spot300AnyNone
Client of Kourend500 twiceAnyNone
Fairytale II - Cure a Queen2,500Any skill above 30Farming 49 , Herblore 57
A Tail of Two Cats2,500 twiceAny skill above 30None
The Great Brain Robbery5,000Any skill above 30Crafting 16 , Construction 30 , Prayer 50
King's Ransom5,000Any skill above 50Defence 65
Darkness of Hallowvale2,000 three timesAny skill above 30Construction 5 , Mining 20 , Thieving 22 , Crafting 32 , Magic 33 , Strength 40
A Taste of Hope2,500 three timesAny skill above 35Crafting 48 , Herblore 40 , Attack 40 , Agility 45 , Slayer 38
A Kingdom Divided10,000 twiceAny skill above 40Agility 54 , Thieving 52 , Woodcutting 52 , Herblore 50 , Mining 42 ,
Crafting 38 , Magic 35
In Search of Knowledge
(miniquest)
10,000Any skill above 40None
Curse of the Empty Lord
(miniquest)
10,000Any skill above 50Some players will need Prayer 31
Shadow of the Storm10,000Attack Strength Defence Magic Ranged Hitpoints Crafting 30
Contact!7,000 twiceAttack Strength Defence Magic Ranged Hitpoints None
The Fremennik Isles10,000 twiceAttack Strength Defence Hitpoints Construction 20 , Agility 40
A Night at the Theatre20,000 four timesAttack Strength Defence Magic Ranged Hitpoints Combat level 90 recommended
One Small Favour10,000 twiceAny skill above 30Agility 36 , Crafting 25 , Herblore 18 , Smithing 30
Recipe for Disaster
(The final battle)
20,000Any skill above 50Quest points 175 , Cooking 70 , Agility 48 , Mining 50 , Fishing 53 ,
Thieving 53 , Herblore 25 , Magic 59 , Smithing 40 , Firemaking 50 ,
Ranged 40 , Crafting 40 , Fletching 10 , Slayer 10 , Woodcutting 36
Legends' Quest30,000 four timesAttack Strength Defence Magic Hitpoints Prayer
Woodcutting Crafting Smithing Herblore Agility Thieving
Quest points 107 , Agility 50 , Crafting 50 , Herblore 45 , Magic 56 , Mining 52 ,
Prayer 42 , Smithing 50 , Strength 50 , Thieving 50 , Woodcutting 50
Monkey Madness I35,000 & 20,000[sc 1]Attack Strength Defence Hitpoints None
Sins of the Father15,000 six timesAny skill above 60Woodcutting 62 , Fletching 60 , Crafting 56 , Agility 52 , Slayer 50 , Attack 50 , Magic 49
Dragon Slayer II25,000 four timesAttack Strength Defence Magic Ranged Hitpoints Quest points 200 , Magic 75 , Smithing 70 , Mining 68 , Crafting 62 ,
Agility 60 , Thieving 60 , Construction 50 , Hitpoints 50
Into the Tombs
(miniquest)
50,000Attack Strength Defence Magic Ranged Hitpoints Combat level 95 recommended
Monkey Madness II50,000 twiceAttack Strength Defence Magic Ranged Hitpoints Slayer 69 , Crafting 70 , Hunter 60 , Agility 55 , Thieving 55 , Firemaking 60
Desert Treasure II - The Fallen Empire100,000 three timesAttack Strength Defence Magic Ranged Hitpoints Prayer Firemaking 75 , Magic 75 , Thieving 70 , Herblore 62 , Runecraft 60 , Construction 60
Total1,031,300
  1. ^ 35,000 experience is granted to the chosen pair of skills, and 20,000 is granted to the pair of skills not chosen.

See also