Runecraft

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Runecraft
Released 29 March 2004 (Update)
Also called Runecrafting, RC
Members No
Type Production
Statistics
Players with
99
88,379
as of 1 November 2024 - update
Players with
200M XP
142
as of 7 October 2024 - update

Runecraft, also called Runecrafting, is a skill that allows players to craft their own runes for Magic spells. The experience earned from making runes is small, and due to the need for constant running and banking, it is fairly click and attention intensive. Because of constant demand for different types of runes, it can create a generous profit.

With the release of the Blood and Soul Altars on 7 January 2016, training Runecraft has become less time consuming for high-level runecrafters, with blood runes reaching experience rates of around 38,000 per hour and soul runes reaching up to around 47,000 experience per hour. Alternatively, if the player is willing to put in the effort, lava runes can be crafted for between 68,000 and 75,000 experience per hour from level 75 and up. The Guardians of the Rift minigame, unlocked after the Temple of the Eye quest, is a popular alternative to traditional runecrafting offering experience rates of up to 55,000 experience per hour.

Runecraft level up - normal
The music that plays when levelling up.
File:Runecraft level up (normal).ogg
Runecraft level up - with unlocks
The music that plays when levelling up and unlocking new content.
File:Runecraft level up (with unlocks).ogg

Crafting runes

In the Runecraft skill, magical runes are crafted by binding the magical energy from runic altars into magical stones. These stones are called essence. There are various types of essence, with each of these types being able to be crafted in a selection of runes.

Runecraft
Level
Rune Exp Essence
required
GE Price Members?
Use Craft
1 5 Normal/Pure 5 0
0
2 5.5 Normal/Pure 3 0
0
5 6 Normal/Pure 5 0
0
6 8 / 8.5[a 1] Pure 117 1
1
9 6.5 Normal/Pure 5 0
0
10 8.3 / 9[a 1] Pure 9 1
1
13 9.3 / 9.5[a 1] Pure 117 1
1
14 7 Normal/Pure 5 0
0
15 8.5 / 9.5[a 1] Pure 47 1
1
19 9.3 / 10[a 1] Pure 115 1
1
20 7.5 Normal/Pure 8 0
0
23 10 / 10.5[a 1] Pure 19 1
1
27 8 Pure 106 0
1
35 8.5 Pure 102 0
1
40 8.7 Pure 78 1
1
44 9 Pure 107 0
1
54 9.5 Pure 127 0
1
65 10 Pure 160 0
1
77 10.5 Pure 214 1
1
77 23.8 Dark 214 1
1
90 29.7 Dark 173 1
1
95 8 Pure 296 1
1
  1. ^ 1.0 1.1 1.2 1.3 1.4 1.5 The experience gained from creating this rune changes based on which altar you use to create them.

Essence

The types of essence are rune essence, pure essence, daeyalt essence, dark essence fragments and blood essence. Besides these types of essence, there are three types of cores that can be crafted into specific runes.

Rune essence

Rune essence can be used to craft air, mind, water, earth, fire, and body runes.

Obtaining

Rune essence can be acquired by mining and from monster drops.

Mining rune essence requires completion of the Quest points Rune Mysteries quest. After completing this quest, a selection of wizards can teleport the player to the rune essence mine, where the player can mine the Rune Essence to obtain rune essence for the Runecraft skill.

Rune essence can be obtained by mining by free-to-play players and by members that have a Mining level lower than 30.

Pure essence

Pure essence can be used to craft air, mind, water, earth, fire, and body runes as well as cosmic, chaos, astral, nature, law, death, blood, and wrath runes.

Pure essence can be obtained by mining and from monster drops.

Mining pure essence requires completion of the Quest points Rune Mysteries quest. After completing this quest, a selection of wizards can teleport the player to the rune essence mine, where the player can mine the Rune Essence to obtain pure essence for the Runecraft skill.

Pure essence can be obtained by mining only by members that are level 30 or higher in the Mining skill. However, free-to-play players can obtain via trading with other players.

Daeyalt essence

Daeyalt essence can be used instead of pure essence, to craft the same runes as with pure essence. Doing so grants a 50% bonus in experience gained from creating these runes. This effect also applies to runes crafted at the Ourania Altar.

Daeyalt essence can only be obtained from the Daeyalt essence mine in Darkmeyer. Access to the essence mine requires completion of Sins of the Father. Shards can be converted to daeyalt essence by trading Noranna Tytanin located near the entrance of the mine at a 1:1 ratio. Any essence received is sent to the bank. To trade in the shards for daeyalt essence, a version of the vyre noble disguise needs to be worn.

Dark essence fragments

Dark essence fragments can be used to craft blood and soul runes.

Collecting dark essence fragments requires level Mining 38 and Crafting 38 or higher. The ability to use the dark essence fragments to craft runes requires level Runecraft 77 or higher.

Dark essence fragments require a few steps to obtain. In the dense essence mine mine the dense runestones to obtain dense essence blocks. This requires a pickaxe and a chisel. Bring these dense essence blocks to the Dark Altar to bind its energy into the blocks. This will turn the dense essence blocks into dark essence blocks. Use a chisel on the dark essence blocks to obtain dark essence fragments.

Blood essence

Blood essence cannot be used to craft runes; instead, it offers the chance to craft an extra blood rune per pure essence, daeyalt essence or dark essence fragment when activated.

Blood essence is an uncommon drop from both Nex and the Tombs of Amascut. It can also be obtained as a rare drop from certain monsters in the Ancient Prison, and may be found inside the Intricate pouch reward from the Guardians of the Rift minigame.

Cores

Cores can be used to craft mind runes (using Mind cores), body runes (using Body cores) and chaos runes (using Chaos cores). For each type of rune, the corresponding core needs to be used. A core acts as 10 pure or rune essence. For example, at level 2 runecraft, one mind core would give 10 mind runes and 55 experience, and at level 98 runecraft, one mind core would give 80 mind runes and still 55 experience.

Cores are dropped by the golems in the Ruins of Camdozaal. Each core is dropped by the corresponding golem.

Talismans

Talismans are quite important in the runecrafting skill, as they are the keys used to access most altars. Each one is magically attuned to the Runic altar that shares its name. An air talisman, for example, is attuned to the Air Altar. A player may use the talisman only on its corresponding 'mysterious ruin', to repeatedly reach the altar inside. Talismans can be acquired from drops or by trading with other players.

A talisman exists for the air, mind, water, earth, fire, body, cosmic, chaos, nature, law, death, blood and Wrath Altar.

Talisman tiaras

A talisman can be fused with a tiara into a talisman tiara. This creates an equipable item that lets the player left-click on the corresponding mysterious ruins to enter, and saves an inventory space. The elemental and catalytic talismans are instead combined with a Gold tiara.

Altars

Runic altars are locations at which players can use the Runecraft skill to turn essence into runes. Each altar corresponds to a different type of rune.

Regular altars

Inside the Nature Altar.

Most altars are located in another dimension, accessible through Mysterious Ruins scattered across the surface of Gielinor. This includes the air, mind, water, earth, fire, body, cosmic, chaos, nature, law, death, blood and wrath altars. The Astral Altar is the only regular altar that is not accessed through Mysterious Ruins.

Mysterious Ruins are not labelled on the world map. Players can discover the ruins' location by clicking 'locate' on a talisman. A talisman, tiara, or runecraft cape is required to actually enter the ruins and use the altars.

When a player clicks on the altar, all essence in their inventory are converted to a type of rune (depending on the altar), and they gain Runecraft experience. They can also enchant a tiara if they have a normal tiara and talisman in their inventory. Use either the tiara or the talisman on the altar to combine them into an enchanted tiara.

Kourend blood and soul altars

The blood and soul altars can be found in Arceuus, near the dense essence mine. No talisman or tiara is needed to use these altars as they are in the regular dimension.

Ourania Altar

The Ourania Altar, also known as the ZMI Altar, converts pure essence into an assortment of random runes, with a chance of bonus runes being created if players have the medium Ardougne Diary completed. The altar, which requires no talisman or tiara to enter, gives roughly 1.7 times the normal experience for each pure essence used. Rune essence cannot be used. Players do not need a specific Runecraft level in order to craft at this altar, but the chance of crafting higher-levelled runes increases with a higher Runecraft level. Players cannot craft sunfire runes or wrath runes through the Ourania Altar; these are the only runes uncraftable at the Altar outside of combination runes.

Abyss

The Abyss is a special region that provides access to most runic altars without the need for a talisman. Access to the Abyss requires completion of the Enter the Abyss miniquest. The Abyss consists of two rings: a dangerous outer ring in a multiway combat zone and a safe inner ring with rifts leading to the runic altars. Aside from the abyssal monsters inhabiting it, using the Abyss is also dangerous because players who enter the Abyss will have their Prayer points drained to 0, and players who enter without wearing an Abyssal bracelet will also be immediately given a skull.

Official worlds

The following official worlds are assigned to Runecraft training or minigames:

World Location Members Activity
327 Germany 1
Ourania Altar
425 Australia 1
Guardians of the Rift
445 United States (west) 1
Guardians of the Rift
459 Germany 1
Guardians of the Rift
464 Germany 1
Guardians of the Rift
478 United States (east) 1
Guardians of the Rift
480 United States (east) 1
Ourania Altar
490 United States (east) 1
Guardians of the Rift
492 United States (east) 1
Guardians of the Rift
507 United Kingdom 1
Guardians of the Rift
513 United Kingdom 1
Zeah Runecrafting
522 United Kingdom 1
Guardians of the Rift
534 Australia 1
Guardians of the Rift

Multiple runes

As a player's Runecraft level increases, they can make more runes. However, they only earn experience based on the amount of essence they use. The number of runes made from the essence in a player's inventory in an action that gains a level is determined by the player's level before the runecrafting action, even if crafting the same amount of essence one piece at a time would yield more runes. For example, a player with a Runecraft level of 22 will craft 3 air runes for each pure essence used.

The Raiments of the Eye, obtainable from playing Guardians of the Rift, grant 10% more runes per piece, with a 20% set bonus for a total of 60% when the full outfit is worn.

Rune Lvl for 1x Lvl for 2x Lvl for 3x Lvl for 4x Lvl for 5x Lvl for 6x Lvl for 7x Lvl for 8x Lvl for 9x Lvl for 10x
1 11 22 33 44 55 66 77 88 99
2 14 28 42 56 70 84 98 - -
5 19 38 57 76 95 - - - -
9 26 52 78 104[a] - - - - -
14 35 70 - - - - - - -
20 46 92 - - - - - - -
27 59 - - - - - - - -
35 74 - - - - - - - -
40 82 - - - - - - - -
44 91 - - - - - - - -
54 95 - - - - - - - -
65 99 - - - - - - - -


  1. ^ Players can only craft five earth runes per essence with a base Runecraft level of 99 and a +5 boost from an orange spicy stew. Earth runes are currently the only runes with a multiple-rune crafting level requirement higher than 99 that is reachable with existing boosts.

Runic extracts

Players can use runic extracts, a catalyst obtained from the Scar essence mine, to craft additional bonus runes when crafting runes.

The following table outlines the cost and bonus runes per extract:

Extract Cost (coins) Cost per rune Bonus runes
(per essence)
Craftable runes
1,250 5 250 Air, Mind, Water,
Earth, Fire, Body
6,000 100 60 Mist, Dust, Mud, Smoke,
Steam, Lava, Cosmic, Chaos, Sunfire
12,000 200 60 Nature, Law, Astral, Death
24,000 400 60 Blood, Soul, Wrath


The following table outlines the cost per rune when using extracts:

Rune Extract Extract Cost/Rune GE Price Shop Price GE Profit Shop Profit
5 5 0 0 −5
5 3 0 −2 −5
5 5 0 0 −5
5 5 0 0 −5
5 5 0 0 −5
5 8 0 3 −5
100 106 0 6 −100
100 102 0 2 −100
100 114 Not Sold 14 N/A
200 78 0 −122 −200
200 107 0 −93 −200
200 127 0 −73 −200
200 160 0 −40 −200
400 214 0 −186 −400
400 173 0 −227 −400
400 296 Not Sold −104 N/A

Combination runes

Members can combine two elemental runes into a combination rune. To craft combination runes, a player needs to take existing runes that are one half of the combination, with a matching talisman (not a tiara), along with an equal amount of pure essence to the altar which comprises the other half of the combination. Use the existing runes or the talisman for the existing runes on the altar. This has a 50% chance of success per rune, and any failed runes are simply destroyed. The talisman will be consumed regardless of how many runes are made. Wearing a binding necklace grants a 100% chance of successfully creating combination runes.

The player may use the Lunar spell Magic Imbue to make combination runes without needing the opposing talisman. Using binding necklaces and Magic Imbue to craft lava runes offers the highest Runecraft experience per hour.

Runecraft Level Rune Combination Exp (Low) Exp (High) GE Price
6 + 8 8.5 117
10 + 8.3 9 9
13 + 9.3 9.5 117
15 + 8.5 9.5 47
19 + 9.3 10 115
23 + 10 10.5 19

Players receive less experience at the lower-levelled altars. For example, making mist runes at the Air Altar will give 8 experience for each rune made, while making them at the Water Altar will give 8.5 experience for each rune made.

Essence pouches

Essence pouches hold varying amounts of rune, pure, daeyalt or guardian essence. Essence pouches can be used to take larger loads when crafting runes or mining essence.

Essence pouches decay with use, and must be repaired by visiting the Dark mage in the centre of the Abyss (or by contacting him with the NPC Contact Lunar spell) or they will disappear. The pouches do not have to be brought directly to the Dark Mage in order to be repaired; any and all pouches that are stored in the bank will also be repaired.

Essence pouches are dropped by monsters in the Abyss and the Abyssal Area after completion of the Enter the Abyss miniquest.

Type Runecraft Level Capacity Cumulative capacity Uses before decay (approx.) Dropped or Obtained by
1 3 3 No decay Abyssal guardian, leech, walker, or Dark mage
25 6 9 45 Abyssal guardian, leech, walker
50 9 18 29 Abyssal guardian, leech, walker
75 12 30 10 Abyssal guardian, leech, walker
85 40 40 8 Created using all previous pouches and an abyssal needle

Infusing

The three crystals dropped by Cerberus, being the primordial, pegasian and eternal crystal, can be infused to the dragon boots, ranger boots and infinity boots respectively to create the primordial boots, pegasian boots and eternal boots. This process requires level 60 in both Runecraft and Magic, and grants 200 experience in both skills.

Splitbark armour can also be infused into Swampbark armour at the Nature Altar after reading the Runescroll of swampbark or into Bloodbark armour at the true Blood Altar or false Blood Altar after reading the Runescroll of bloodbark.

Runecraft pet

The Rift guardian is a skilling pet that can be obtained while training Runecraft. The chances of getting it are dependent on the player's Runecraft level, the rune the player is crafting, and the number of essence used.

Temporary boosts

Boost Level
increase
Visibility Other info
1 Visible When equipped, the Runecraft cape acts as a substitute to all Runecraft talismans and tiaras, and essence pouches will not degrade while filling them.
1 Visible Hitpoints Hitpoints 16
Attack Attack -5
Firemaking Firemaking -1
Oldak ±2 Visible Requires completion of Death to the Dorgeshuun.
±0-5 Visible Depending on type of stew, any skill except Hitpoints can be boosted or reduced by 0 to 5 levels randomly.

Temporary boosts do not allow players to use higher tier essence pouches.

Quests

Quests requiring Runecraft

Quest Runecraft
requirement
Other requirements
Temple of the Eye Runecraft 10 -
Perilous Moons Runecraft 20 Construction 10 , Fishing 20 , Hunter 20 , Slayer 48
The Slug Menace Runecraft 30 Crafting 30 , Slayer 30 , Thieving 30
What Lies Below Runecraft 35 Mining 42 (unless you have access to the Abyss)
Devious Minds Runecraft 50 Smithing 65 , Fletching 50
The Fremennik Exiles Runecraft 55 Crafting 65 , Slayer 60 , Smithing 60 , Fishing 60
Desert Treasure II - The Fallen Empire Runecraft 60 Firemaking 75 , Magic 75 , Thieving 70 , Herblore 62 , Construction 60

Quests rewarding Runecraft experience

Quest Experience
reward
Runecraft
requirement
Other requirements
The Ascent of Arceuus 500 - Hunter 12
Enter the Abyss
(miniquest)
1,000 - -
The Slug Menace 3,500 Runecraft 30 Crafting 30 , Slayer 30 , Thieving 30
Perilous Moons 5,000 Runecraft 20 Construction 10 , Fishing 20 , Hunter 20 , Slayer 48
Temple of the Eye 5,000[a] Runecraft 10 -
Devious Minds 5,000 Runecraft 50 Smithing 65 , Fletching 50
Lunar Diplomacy 5,000 - Crafting 61 , Defence 40 , Firemaking 49 , Herblore 5 , Magic 65 , Mining 60 , Woodcutting 55
The Eyes of Glouphrie 6,000 - Construction 5 , Magic 46
What Lies Below 8,000 Runecraft 35 Mining 42 (unless you have access to the Abyss)
The Fremennik Exiles 30,000 Runecraft 55 Crafting 65 , Slayer 60 , Smithing 60 , Fishing 60
Total 69,000


  1. ^ An additional 4,210 Runecraft XP is gained during the quest, for a total of 9,210 XP.

Skill choice

Upon completing any of the following quests, players may choose to allocate experience to Runecraft. These rewards usually come in the form of items, such as lamps or books, and are independent of any experience rewards directly received for completing the quest.

QuestExperience
reward
Skills availableSkill requirements
X Marks the Spot300AnyNone
Client of Kourend500 twiceAnyNone
Fairytale II - Cure a Queen2,500Any skill above 30Farming 49 , Herblore 57
A Tail of Two Cats2,500 twiceAny skill above 30None
The Great Brain Robbery5,000Any skill above 30Crafting 16 , Construction 30 , Prayer 50
King's Ransom5,000Any skill above 50Defence 65
Darkness of Hallowvale2,000 three timesAny skill above 30Construction 5 , Mining 20 , Thieving 22 , Crafting 32 , Magic 33 , Strength 40
A Taste of Hope2,500 three timesAny skill above 35Crafting 48 , Herblore 40 , Attack 40 , Agility 45 , Slayer 38
A Kingdom Divided10,000 twiceAny skill above 40Agility 54 , Thieving 52 , Woodcutting 52 , Herblore 50 , Mining 42 ,
Crafting 38 , Magic 35
In Search of Knowledge
(miniquest)
10,000Any skill above 40None
Curse of the Empty Lord
(miniquest)
10,000Any skill above 50Some players will need Prayer 31
One Small Favour10,000 twiceAny skill above 30Agility 36 , Crafting 25 , Herblore 18 , Smithing 30
Recipe for Disaster
(The final battle)
20,000Any skill above 50Quest points 175 , Cooking 70 , Agility 48 , Mining 50 , Fishing 53 ,
Thieving 53 , Herblore 25 , Magic 59 , Smithing 40 , Firemaking 50 ,
Ranged 40 , Crafting 40 , Fletching 10 , Slayer 10 , Woodcutting 36
Sins of the Father15,000 six timesAny skill above 60Woodcutting 62 , Fletching 60 , Crafting 56 , Agility 52 , Slayer 50 , Attack 50 , Magic 49
Total202,300


Changes

Date Changes
[[{{#explode:23 March 2022| |0}} {{#explode:23 March 2022| |1}}]] [[{{#explode:23 March 2022| |2}}]]
(update | poll)

The pre-existing delay after using Essence on Runecraft Altars has been removed.

[[{{#explode:14 April 2021| |0}} {{#explode:14 April 2021| |1}}]] [[{{#explode:14 April 2021| |2}}]]
(update | poll)

Runecrafting cores have been added to the game.

[[{{#explode:18 May 2017| |0}} {{#explode:18 May 2017| |1}}]] [[{{#explode:18 May 2017| |2}}]]
(update | poll)
  • Players with level 95 Runecraft can now craft double law runes.
  • Players with level 99 Runecraft can now craft double death runes.
[[{{#explode:23 February 2017| |0}} {{#explode:23 February 2017| |1}}]] [[{{#explode:23 February 2017| |2}}]]
(update | poll)

Essence pouches will no longer degrade if a Runecrafting skillcape or Max cape is worn while filling the pouch. Existing pouches which are degraded will not be repaired in any way with this change, but they will also not degrade any further whilst a Runecrafting skillcape or Max cape is worn.

See also