Artisan

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Artisan was a proposed skill developed and polled over the course of 2014. Often described as "slayer for skilling", Artisan would have tasked players with gathering and crafting specific items depending on assignments given out by Artisan masters.

The skill was proposed and developed over the course of four developer blogs:

The skill was polled to be added to the game in two separate polls:

Mechanics

Much like the Slayer skill that inspired it, to train Artisan a player would have started by talking to an Artisan master. The master would have given the player an assignment to either gather resources or craft resources into new items. Doing those assignments would have earned Artisan experience along with the experience the assigned activity would usually give.

Artisan Masters

Much like Slayer masters, Artisan would have had a number of NPCs in charge of giving the player various assignments in order to train the skill. Five Artisan masters were planned, each focusing on a different level range and assignment difficulty. The proposed level ranges were: 1-29, 30-49, 50-64, 65-74, and 75+.

Each Artisan master would have also granted access to a new resource area, containing unique new resources alongside regular resources.

Gathering Resources

With a "gathering assignment", the Artisan master would have told a player to collect a specific resource through skills such as Mining, Woodcutting, Fishing, or Hunter. Artisan experience would have been rewarded at the end of the assignment, when the player returned to the master. The proposed items to gather, divided by master, were as follows. Items in bold were new additions, unique to the Artisan skill.

Master 1, Levels 1-29

Mining Mining Woodcutting Woodcutting Fishing Fishing Hunter Hunter
N/A Ash logs

Master 2, Levels 30-49

Mining Mining Woodcutting Woodcutting Fishing Fishing Hunter Hunter
N/A Ash logs
N/A New secondary monster

Master 3, Levels 50-64

Mining Mining Woodcutting Woodcutting Fishing Fishing Hunter Hunter
N/A Elm logs
N/A Quartz
N/A Ash logs

Master 4, Levels 65-74

Mining Mining Woodcutting Woodcutting Fishing Fishing Hunter Hunter
N/A Great kyatt fur
N/A Quartz N/A Elm logs
N/A Ash logs

Master 5, Levels 75+

Mining Mining Woodcutting Woodcutting Fishing Fishing Hunter Hunter
N/A Elm logs N/A Great kyatt fur
N/A Redwood logs N/A Wolverine claws
N/A Ash logs
N/A Quartz

Alongside many familiar resources, these proposed assigments also included a number of new resources, to be added alongside the Artisan skill. The skill requirements for these new additions were as follows:

Resource Levels
required
Ash tree Woodcutting 20
Elm tree Woodcutting 50
Redwood tree Woodcutting 85
Quartz Mining 60
Great Kyatt Hunter 80
Wolverine Hunter 85

Using Resources

Concept art of an Artisan workshop.

Having collected the items in the "gathering assignment", the player would then have the option to ask the Artisan master for a "crafting assignment". This assignment would use the resources the player had gathered to create new items. For example, a gathering assignment for pure essence might be followed by a crafting assignment to craft the essence into new runes. Completing a crafting assignment would have rewarded experience in both Artisan and the other skill(s) used to create the new item.

Crafting assigments would have been completed in specific "Artisan workshops", associated with the various Artisan masters. With the proper Artisan level, the player would gain access to the masters' workshops, allowing them to complete the crafting assignments. Alternatively, the player could use Construction to create their own Artisan workshop in their Player-owned house.

Artisan Points

Much like the Slayer reward point system, completing Artisan assignments would have rewarded the player with "Artisan points" with various uses. Artisan points were proposed to have the following uses:

  • Block assignments for a specific skill for the next 10 levels. (A maximum of three skills can be blocked in total)
  • Block assignments for a specific skill until you unblock them. (A maximum of three skills can be blocked in total)
  • Unblock a specific skill.
  • Block a specific assignment. (up to a maximum of 5 assignments blocked)
  • Unblock a specific assignment
  • Be able to increase the amount of items you need to collect or craft in an assignment.
  • Ability to unlock specific non Artisan crafting assignments such as unstrung long bows.
  • Ability to unlock specific assignments so they can be crafted outside of assignments

Features

Artisan crafting assignments would have offered a number of new ways to create new items. Many of these crafting methods combined multiple skills, such as fish fillets using both Cooking and Herblore to create new food items.

Fish fillets

Fish fillets were a proposed type of food item that would use Cooking and Herblore to create food with special effects. The process would have used a raw fish and a herb, with the resulting fillet healing as much as the cooked fish and giving a chance for a potion-like boost depending on the herb used. For example, a fillet made with a raw shark and a toadflax would heal 20 hitpoints like a regular shark, and also give a chance to temporarily boost the player's Agility level by 2 (similar to the Agility potion, which Toadflax is an ingredient in). The proposed effects of each herb, along with the Artisan and Herblore levels required to use them in a fillet, were as follows:

Artisan
Level
Herb Herblore Level Effect
1 3 Chance to temporarily increase Attack by 10%
7 5 Chance to cure poison
14 12 Chance to temporarily increase Strength by 10%
21 22 Chance to restore combat related stats by 30%
28 34 Chance to temporarily increase Agility by 2
35 38 Chance to increase Prayer points by 20%
41 48 Chance to cure poison and provide immunity for 1 minute
47 52 Chance to restore Energy by 20%
55 60 Chance to poison your opponent on your next hit
58 63 Chance to restore all stats except Hitpoints and Prayer by 25%
63 66 Chance to temporarily increase Defence by 15%
70 69 Chance to grant some resistance to dragonfire
74 72 Chance to temporarily increase Ranged by 10%
78 78 Chance to temporarily increase Strength by 12% and Attack by 20%

Carvings

Carvings were proposed neck slot items that would have been made using Crafting. They would have been carved out of ore, and when worn, would have given a chance of mining an extra ore from the next 28 rocks mined of that ore type. Each carving had proposed Artisan and Crafting levels required to make them, as well as a required Mining level to use it, as follows:

Artisan
Level
Item Crafting Level Mining Level Ingredients
1 Tin carving 1 1 x3 Tin ore
1 Copper carving 1 1 x3 Copper ore
17 Inspired iron carving 17 20 x3 Iron ore
37 Inspired gold carving 37 40 x3 Gold ore
52 Inspired mithril carving 52 55 x3 Mithril ore
60 Inspired quartz carving 60 60 N/A 3 Quartz ore
67 Inspired adamantite carving 67 75 x3 Adamantite ore
82 Inspired runite carving 82 85 x3 Runite ore

Artisan tools

Artisan tools would have been a collection of crafting tools with extra functionality or features, created through the Artisan skill. The tools would have been tradeable, but could only be made while on a specific assignment to do so (with the exception of the Artisan's pickaxe and hatchet).

Artisan Level Item Ingredients Effect Other
requirements
5 Shovel x1
x1
Copper ore
Tin ore
Acts as a spade. Can be wielded.
10 Beginner's pickaxe x5 Iron ore Same as steel pickaxe, no combat stats or requirements to equip. Has a better chance of finding gems while mining. Smithing 31
10 Beginner's hatchet x5 Iron ore Same as steel axe, no combat stats or requirements to equip. Has a better chance of finding bird nests while chopping trees. Smithing 31
12 Filleting knife x2 Iron ore Allows you to fillet fish more quickly. Can be wielded.
15 Novice hammer x5 Iron ore Functions as a hammer. Can be wielded. Smithing 41
20 Fletching knife x2 Iron ore Functions as a knife. Can be wielded.
21 Expert's small fishing net Gives a better chance of getting raw anchovies instead of raw shrimps
25 Hobbyist's pickaxe x5 Mithril ore Same as mithril pickaxe, no combat stats or requirements to equip. Has a better chance of finding gems while mining. Smithing 51
25 Hobbyist's hatchet x5 Mithril ore Same as mithril axe, no combat stats or requirements to equip. Has a better chance of finding bird nests while chopping trees. Smithing 51
27 Expert's fishing rod x1 Willow logs Can be wielded.
30 Expert's fly fishing rod x1 Maple logs Gives a chance to not use a feather when fishing. Can be wielded.
33 Expert's big fishing net Gives a better chance to catch raw bass when fishing.
37 Expert's lobster cage x1 Yew logs Can be wielded.
40 Expert's harpoon x5 Iron ore Can be wielded. Smithing 41
50 Expert's pickaxe x5 Adamantite ore Same as adamant pickaxe, no combat stats or requirements to equip. Has a better chance of finding gems while mining. Smithing 71
50 Expert's hatchet x5 Adamantite ore Same as adamant axe, no combat stats or requirements to equip. Has a better chance of finding bird nests while chopping trees. Smithing 71
60 Swordfish harpoon x5 Mithril ore Gives a greater chance to catch raw swordfish while fishing. Can be wielded. Smithing 61
75 Savant's pickaxe x5 Runite ore Same as rune pickaxe, no combat stats or requirements to equip. Has a better chance of finding gems while mining. Smithing 86
75 Savant's hatchet x5 Runite ore Same as rune axe, no combat stats or requirements to equip. Has a better chance of finding bird nests while chopping trees. Smithing 86
85 Artisan's pickaxe x1 Dragon pickaxe Same as dragon pickaxe, no combat stats or requirements to equip. Has a better chance of finding gems while mining. Smithing 95
85 Artisan's hatchet x1 Dragon axe Same as dragon axe, no combat stats or requirements to equip. Has a better chance of finding bird nests while chopping trees. Smithing 95

Totems

Totems were proposed as a combination of Crafting, Woodcutting, and Firemaking. An assignment to create a totem would have involved crafting it out of various logs, with the amount of logs required dependent on their quality. Burning the totem would have given a temporary beneficial effect. The various proposed totems as well as the Artisan, Crafting, and Firemaking levels required to make and use them are as follows:

Artisan
Level
Item Crafting Level Firemaking Level Effect
1 Woodcutting totem 1 1 Gives a chance of getting two logs instead of one (no additional XP)
5 River totem 5 5 Gives a chance of getting two fish instead of one while fishing in rivers (no additional XP)
8 Cooking totem 8 8 Decreases the chance of burning food
12 Regrowth totem 12 12 Chance of getting a seed back from a dead crop
17 Crafting totem 17 17 No need to use thread or a needle when crafting
21 Sea totem 21 21 Gives a chance of getting two fish instead of one when fishing in seas (no additional XP)
25 Farming totem 25 25 Increases the amount of crops from your allotments
28 Smithing totem 28 28 Have a chance to not use coal when smithing
31 Healing totem 31 31 Heals you 5 hitpoints every 30 seconds
37 Hunting totem 37 37 Increases the chance of catching what you are hunting
41 Herb totem 41 41 Chance of getting extra herbs from your patch
45 Nesting totem 45 45 Increases the chance of getting birdnests when woodcutting
52 Energy totem 52 52 Increases the regeneration rate of your energy bar when you are standing still
55 Mining totem 55 55 Gives the rock you are mining a chance to instantly respawn
68 Runecrafting totem 68 68 Teleports you to one runic altar, you cannot choose which altar
75 Fishing spot totem 75 75 Spawns a fishing spot near you for specific fish
84 Fruit totem 84 84 Can teleport to a random fruit tree patch
87 Tree totem 87 87 Can teleport to a random tree patch
90 Allotment totem 90 90 Can teleport to random allotment patches

Two handed Crossbows

Concept art of a two handed crossbow.

Two handed crossbows were proposed as a potential Fletching crafting assignment. They would have been slower, more powerful alternatives to regular crossbows, and would have had a Strength level requirement to use them. The proposed two handed crossbows were as follows:

Artisan
Level
Item Fletching Level Strength Level Ingredients
17 Two handed crossbow 9 10 2 handed crossbow stock, Bronze crossbow arms
32 Oak two handed crossbow 24 15 2 handed oak crossbow stock, Blurite crossbow arms
38 Ash two handed crossbow 30 20 2 handed ash crossbow stock, Iron crossbow arms
47 Willow two handed crossbow 39 25 2 handed willow crossbow stock, Iron crossbow arms
62 Maple two handed crossbow 54 30 2 handed maple crossbow stock, Mithril crossbow arms
69 Mahogany two handed crossbow 69 40 2 handed mahogany crossbow stock, Adamantite crossbow arms
86 Elm two handed crossbow 78 45 2 handed elm crossbow stock, Runite crossbow arms

Slow burners

Slow burners were a proposed combination of Firemaking and Herblore, which would have used ground up Coal added to various logs to creater longer-lasting fires with a lower chance of burning food. Higher tiers of slow burners would have required more finely ground coal powder, with more coal needed for better logs. The different tiers of slow burners, along with the levels and amount of coal necessary to make them, were proposed as follows:

Artisan
Level
Item Herblore Level Coal
required
1 Log slow burner 1 1
15 Oak slow burner 15 1
20 Ash slow burner 20 1
30 Willow slow burner 30 2
35 Teak slow burner 35 2
40 Maple slow burner 40 2
50 Mahogany slow burner 50 3
50 Elm slow burner 50 3
56 Pine slow burner 56 3
60 Yew slow burner 60 3
75 Magic slow burner 75 4
85 Redwood slow burner 85 5

Combining Runes

Concept art of a Doom rune, a proposed combination of a Chaos rune and a Death rune.

A number of Artisan-specific combination runes were proposed as an addition to the Runecraft skill. These would have had the functionality of two or more types of runes in a single inventory spot, much like how existing elemental combination runes (such as Dust runes) combine two elemental runes into one. These runes would have been crafted at a specific "Artisan Runecraft altar". The proposed runes, as well as the Artisan level, Runecraft level, and Pure essence needed to make them, were as follows:

Artisan
Level
Item Runecraft Level Pure essence
required
Effect
30 Elemental rune 15 8 Each rune counts as one of each of the elemental runes. (Air, Water, Earth, Fire)
36 Crazed rune 36 4 Each rune counts as one Chaos rune and one Mind rune.
42 Planetary rune 42 4 Each rune counts as one Cosmic rune and one Astral rune.
57 Healing rune 57 4 Each rune counts as one Law rune and one Astral rune.
70 Doom rune 70 4 Each rune counts as one Death rune and one Chaos rune.
90 Teleport rune 90 24 Each rune counts as one Law rune, five Air runes, and two of the other elemental runes. (Water, Earth, Fire)

Construction shortcuts

Artisan would have provided a way to make shortcuts around the world with the Construction skill. These shortcuts would have degraded over time, with their durability tied to the quality of materials used to build them. The proposed shortcuts along with the requirements to make them were as follows:

Artisan
Level
Item Construction Level Ingredients Effect
20 Ash tunnel supports 20 N/A 3 Ash logs Tunnel supports, last the least amount of time
30 Thin granite slabs 30 x1 Granite (500g) Slabs, last the least amount of time
35 Thin granite pillars 35 x1 Granite (500g) Pillars, last the least amount of time
45 Maple tunnel supports 45 x3 Maple logs Tunnel supports
50 Medium granite slabs 50 x1 Granite (2kg) Slabs
55 Medium granite pillars 55 x1 Granite (2kg) Pillars
70 Thick granite slabs 70 x1 Granite (5kg) Slabs, last the longest amount of time
75 Thick granite pillars 75 x1 Granite (5kg) Pillars, last the longest amount of time
80 Redwood tunnel supports 80 N/A 3 Redwood logs Tunnel supports, last the longest amount of time

Skilling bracelets

Skilling bracelets were proposed as degradeable skilling jewellery, which would give bonuses to gathering skills such as Fishing and Mining. Each bracelet would have had a Crafting level requirement to make, as well as a specific skill requirement to equip depending on the type of bracelet. The proposed skilling bracelets were as follows:

Artisan
Level
Item Crafting Level Ingredients Effect Equip
requirements
1 Lesser bracelet of fishing 10 x1
x1
Copper ore
Tin ore
While worn, players can collect fish a little more quickly while on an artisan assignment Fishing 10
3 Lesser bracelet of hunting 10 x1
x1
Copper ore
Tin ore
While worn, players can catch their prey a little more quickly while on an artisan assignment Hunter 10
6 Lesser bracelet of mining 10 x1
x1
Copper ore
Tin ore
While worn, players can collect ores a little more quickly while on an artisan assignment Mining 10
9 Lesser bracelet of woodcutting 10 x1
x1
Copper ore
Tin ore
While worn, players can collect logs a little more quickly while on an artisan assignment Woodcutting 10
21 Major bracelet of fishing 30 x1 Silver ore While worn, players can collect fish more quickly than using a lesser bracelet while on an artisan assignment Fishing 30
23 Major bracelet of hunting 30 x1 Silver ore While worn, players can catch their prey more quickly than using a lesser bracelet while on an artisan assignment Hunter 30
26 Major bracelet of mining 30 x1 Silver ore While worn, players can collect ores more quickly than using a lesser bracelet while on an artisan assignment Mining 30
29 Major bracelet of woodcutting 30 x1 Silver ore While worn, players can collect logs more quickly than using a lesser bracelet while on an artisan assignment Woodcutting 30
31 Superior bracelet of fishing 50 x1 Gold ore While worn, players can collect fish more quickly than using a major bracelet while on an artisan assignment Fishing 50
33 Superior bracelet of hunting 50 x1 Gold ore While worn, players can catch their prey more quickly than using a major bracelet while on an artisan assignment Hunter 50
36 Superior bracelet of mining 50 x1 Gold ore While worn, players can collect ores more quickly than using a major bracelet while on an artisan assignment Mining 50
39 Superior bracelet of woodcutting 50 x1 Gold ore While worn, players can collect logs more quickly than using a major bracelet while on an artisan assignment Woodcutting 50

Quartz figurines

With the new mining resource of quartz, Artisan also would have added quartz figurines as Construction items. When placed in a player-owned house, quartz figurines would have given a chance to build an item without using resources. The proposed quartz figurines were as follows:

Artisan
Level
Item Construction Level Ingredients Effect
50 Dull quartz figurine 50 1 Quartz Will give a chance to build an item without using resources
70 Bright quartz figurine 65 2 Quartz Will give a greater chance to build an item without using resources
80 Luminous quartz figurine 80 3 Quartz Will give the greatest chance to build an item without using resources

Clothing

Artisan would have added a number of new clothing items with unique effects, along with new Farming crops to get the materials to make them. Spinning the crops into ingredients to use in making the clothing would have rewarded Crafting experience. The proposed new crops were as follows:

Farming level Crop Effect Patch
Farming 12 Cotton plants Used on a spinnning wheel to make Cotton. Allotment patch
Farming 40 Kenaf plant Harvest the plant to get Kenaf fibre, which when used on a spinning wheel makes thread. Allotment patch
Farming 61 Bamboo Harvest the plant to get Bamboo fibre, which when used on a spinning wheel makes thread. Allotment patch
Farming 86 Kapok Tree Harvest the plant to get Kapok fibre, which when used on a spinning wheel makes thread. Fruit tree patch
Farming 92 Sisal plant Harvest the plant to get Sisal fibre, which when used on a spinning wheel makes thread. Fruit tree patch

These new materials, along with existing clothing materials such as furs from Hunter, would have been used to make new clothing items with the Artisan skill. Unlike most other new Artisan items, making clothing would not have required the player to be on a specific Artisan assignment to do so. The proposed new clothing items and their effects were as follows:

Artisan level Item Effects Equip requirements
1 Artisan boots Gives you an extra Artisan point if your crafting assignment is completed when worn
3 Magician's boots +1 Magic attack/defence Magic 20
5 Drifter's outfit Cosmetic 5 Artisan
6 Artisan's gloves Gives you extra Artisan points if your crafting assignment is completed when worn 5 Artisan
9 Magician's gloves +1 Magic attack/defence Magic 20
10 Vassal's outfit Cosmetic 10 Artisan
12 Artisan hat Gives you extra Artisan points if your crafting assignment is completed when worn 10 Artisan
15 Magician's hat +3 Magic attack/defence Magic 20
15 Sergeant's outfit Cosmetic
18 Artisan legs Gives you extra Artisan points if your crafting assignment is completed when worn 10 Artisan
20 Salubrious outfit Cosmetic 20 Artisan
21 Magician's robe bottom +7 Magic attack/defence Magic 20
24 Artisan top Gives you extra Artisan points if your crafting assignment is completed when worn 10 Artisan
25 Pyrrhic outfit Cosmetic 25 Artisan
27 Magician's robe top +10 Magic attack/defence Magic 20
29 Artisan backpack Worn on back, can store Shovel, Beginner's pickaxe/hatchet, Filleting knife, Novice hammer, Fletching knife, Expert's small fishing net 29 Artisan
30 Cook's hat Gives a chance to rescue burnt food, making it edible Cooking 50
33 Expert's boots Prevents essence pouches from degrading while runecrafting 30 Artisan
36 Travelling bowyer's cap Stores up to 250 bowstrings Fletching 50
40 Cabal outfit Cosmetic 40 Artisan
42 Expert's gloves Gives a 0.5% XP bonus to Artisan when doing a crafting assignment 30 Artisan
45 Cook's legs Gives a chance to rescue burnt food, making it edible Cooking 60
47 Expert's hat Gives a 0.5% XP bonus to Artisan when doing a crafting assignment 30 Artisan
50 Travelling bowyer's legs Stores up to 250 unstrung bows of the same type Fletching 60
53 Expert's legs Gives a 0.5% XP bonus to Artisan when doing a crafting assignment 30 Artisan
55 Quixotic outfit Cosmetic 55 Artisan
59 Expert's top Gives a 0.5% XP bonus to Artisan when doing a crafting assignment 30 Artisan
60 Adept's boots +2 Magic attack Magic 80
60 Artisan
61 Expert's backpack Worn on back, can store Shovel, Beginner's pickaxe/hatchet, Filleting knife, Novice hammer, Fletching knife, Expert's small fishing net, Hobbyist's pickaxe/hatchet, Expert's fishing rod, Expert's fly fishing rod, Expert's big fishing net, Expert's lobster cage, Expert's harpoon, Expert's pickaxe/hatchet 61 Artisan
62 Tyrant's outfit Cosmetic 62 Artisan
63 Master crafter's boots Gives a 0.5% XP bonus to Artisan and extra Artisan points when doing a crafting assignment 70 Artisan
66 Cook's top Gives a chance to rescue burnt food, making it edible Cooking 75
69 Adept's gloves +3 Magic attack Magic 80
60 Artisan
70 Connoisseur's outfit Cosmetic 70 Artisan
72 Master crafter's gloves Gives a 0.5% XP bonus to Artisan and extra Artisan points when doing a crafting assignment 70 Artisan
75 Travelling bowyer's top Stores up to 250 completed bows 70 Artisan[sic]
78 Adept's hat +4 Magic attack Magic 80
60 Artisan
80 Ardent outfit Cosmetic 80 Artisan
81 Master crafter's hat Gives a 0.5% XP bonus to Artisan and extra Artisan points when doing a crafting assignment 70 Artisan
84 Esoteric hat When worn with the Esoteric legs and top, prevents essence pouches from degrading Runecraft 75
84 Esoteric legs When worn with the Esoteric hat and top, prevents essence pouches from degrading Runecraft 75
84 Esoteric top When worn with the Esoteric hat and legs, prevents essence pouches from degrading Runecraft 75
87 Adept's robe bottom +10 Magic attack Magic 80
60 Artisan
88 Nefarious outfit Cosmetic 88 Artisan
90 Master crafter's legs Gives a 0.5% XP bonus to Artisan and extra Artisan points when doing a crafting assignment 70 Artisan
93 Adept's robe top +12 Magic attack Magic 80
60 Artisan
95 Decadent outfit Cosmetic 95 Artisan
96 Master crafter's top Gives a 0.5% XP bonus to Artisan and extra Artisan points when doing a crafting assignment 70 Artisan
98 Master crafter's backpack Worn on back, can store Shovel, Beginner's pickaxe/hatchet, Filleting knife, Novice hammer, Fletching knife, Expert's small fishing net, Hobbyist's pickaxe/hatchet, Expert's fishing rod, Expert's fly fishing rod, Expert's big fishing net, Expert's lobster cage, Expert's harpoon, Expert's pickaxe/hatchet, Swordfish harpoon, Savant's pickaxe/hatchet, Artisan's pickaxe/hatchet 98 Artisan

Legacy

Though Artisan failed to pass a poll, its influences can be seen in many parts of the game today. Over the years, a number of features originally proposed as parts of Artisan have been added to the game or otherwise polled as parts of different proposed updates.

  • Redwood trees and logs were added to the game alongside the Woodcutting Guild in an update on 2 June 2016. Originally proposed with Artisan as a level 85 Woodcutting tree, the Redwood trees were re-polled as level 90 Woodcutting trees on 13 May 2016 and passed with 87.6% support.
  • With The Kebos Lowlands update came the pearl fishing rod, pearl fly fishing rod, and pearl barbarian rod. These wieldable rods are reminiscent of the "Expert's fishing rod" and "Expert's fly fishing rod" proposed with Artisan.
  • The light and heavy ballistae added with Monkey Madness II are reminiscent of Artisan's proposed two-handed crossbows. Though not identical in function, both concepts fit the niche of a slow, two-handed ranged weapon with a higher max hit than its one-handed counterparts.
  • Many of the ideas proposed with Artisan's clothing-making appeared as part of the proposed skill Warding, which also failed to pass a poll. In particular, the process of farming plants to make cloth and using that cloth to craft clothing with Magic bonuses is very similar between both proposed skills.

Trivia

  • The original concept for Artisan was a piece of Player Designed Content suggested by a user named Pix869.[1]

References

  1. ^ "Developer Blog: Artisan Skill". RuneScape News. Jagex. 13 June 2014. Archived from the original. "A few weeks ago the artisan skill blew away all competition to win the latest PDC competition with a whopping 49% of the vote. The original concept, which was designed by Pix869, was very strong and we have worked with that design to flesh out the concept further."