Artisan
Artisan was a proposed skill developed and polled over the course of 2014. Often described as "slayer for skilling", Artisan would have tasked players with gathering and crafting specific items depending on assignments given out by Artisan masters.
The skill was proposed and developed over the course of four developer blogs:
- 13 June 2014 - Developer Blog: Artisan Skill
- 20 June 2014 - Artisan revisited
- 10 July 2014 - Dev Blog: Artisan
- 15 August 2014 - Artisan - The Final Developer Blog
The skill was polled to be added to the game in two separate polls:
- 17 July 2014 - Poll:Old School feature poll - Artisan and Bounty Hunter - Artisan fails with 58.9% support
- 21 August 2014 - Poll:Old School feature poll - Artisan Skill - Artisan fails with 56.5% support. Many pieces of content that Artisan would have added were also polled as separate additions to the game; none passed the 75% mark. However, Redwood Trees almost passed and were nevertheless added to the game, and Quartz was an inspiration for Amethyst which was also added.
Mechanics
Much like the Slayer skill that inspired it, to train Artisan a player would have started by talking to an Artisan master. The master would have given the player an assignment to either gather resources or craft resources into new items. Doing those assignments would have earned Artisan experience along with the experience the assigned activity would usually give.
Artisan Masters
Much like Slayer masters, Artisan would have had a number of NPCs in charge of giving the player various assignments in order to train the skill. Five Artisan masters were planned, each focusing on a different level range and assignment difficulty. The proposed level ranges were: 1-29, 30-49, 50-64, 65-74, and 75+.
Each Artisan master would have also granted access to a new resource area, containing unique new resources alongside regular resources.
Gathering Resources
With a "gathering assignment", the Artisan master would have told a player to collect a specific resource through skills such as Mining, Woodcutting, Fishing, or Hunter. Artisan experience would have been rewarded at the end of the assignment, when the player returned to the master. The proposed items to gather, divided by master, were as follows. Items in bold were new additions, unique to the Artisan skill.
Master 1, Levels 1-29
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Tin ore | ![]() |
Logs | ![]() |
Raw shrimps | ![]() |
Red feather |
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Copper ore | ![]() |
Oak logs | ![]() |
Raw sardine | ![]() |
Blue feather |
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Iron ore | N/A | Ash logs | ![]() |
Raw herring | ![]() |
Stripy feather |
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Silver ore | ![]() |
Raw anchovies | ![]() |
Kebbit claws | ||
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Raw mackerel | ![]() |
Orange feather | ||||
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Raw trout | ![]() |
Polar kebbit fur | ||||
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Raw pike |
Master 2, Levels 30-49
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Coal | ![]() |
Willow logs | ![]() |
Raw salmon | ![]() |
Stripy feather |
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Gold ore | ![]() |
Teak logs | ![]() |
Raw rainbow fish | ![]() |
Kebbit claws |
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Granite | ![]() |
Maple logs | ![]() |
Raw lobster | ![]() |
Spotted kebbit fur |
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Silver ore | N/A | Ash logs | ![]() |
Raw bass | ![]() |
Orange salamander |
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Pure essence | ![]() |
Raw pike | ![]() |
Larupia fur | ||
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Long kebbit spike | ||||||
N/A | New secondary monster |
Master 3, Levels 50-64
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Mithril ore | ![]() |
Mahogany logs | ![]() |
Raw swordfish | ![]() |
Long kebbit spike |
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Coal | ![]() |
Arctic pine logs | ![]() |
Raw lava eel | ![]() |
Red salamander |
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Gold ore | ![]() |
Yew logs | ![]() |
Raw monkfish | ![]() |
Kebbit teeth |
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Pure essence | N/A | Elm logs | ![]() |
Raw bass | ![]() |
Dark kebbit fur |
N/A | Quartz | ![]() |
Maple logs | ![]() |
Raw tuna | ![]() |
Kyatt fur |
N/A | Ash logs | ![]() |
Raw lobster |
Master 4, Levels 65-74
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Adamantite ore | ![]() |
Mahogany logs | ![]() |
Raw karambwan | N/A | Great kyatt fur |
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Mithril ore | ![]() |
Yew logs | ![]() |
Raw monkfish | ![]() |
Black chinchompa |
N/A | Quartz | N/A | Elm logs | ![]() |
Raw swordfish | ![]() |
Red chinchompa |
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Pure essence | N/A | Ash logs | ![]() |
Raw tuna | ![]() |
Dashing kebbit fur |
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Coal | ![]() |
Raw lobster |
Master 5, Levels 75+
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Runite ore | ![]() |
Magic logs | ![]() |
Raw shark | ![]() |
Black chinchompa |
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Mithril ore | ![]() |
Yew logs | ![]() |
Raw dark crab | ![]() |
Red chinchompa |
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Adamantite ore | N/A | Elm logs | ![]() |
Raw karambwan | N/A | Great kyatt fur |
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Pure essence | N/A | Redwood logs | ![]() |
Raw lobster | N/A | Wolverine claws |
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Coal | N/A | Ash logs | ||||
N/A | Quartz |
Alongside many familiar resources, these proposed assigments also included a number of new resources, to be added alongside the Artisan skill. The skill requirements for these new additions were as follows:
Resource | Levels required |
---|---|
Ash tree | ![]() |
Elm tree | ![]() |
Redwood tree | ![]() |
Quartz | ![]() |
Great Kyatt | ![]() |
Wolverine | ![]() |
Using Resources
![](/img_auth.php/thumb/Artisan_-_The_Final_Developer_Blog_%284%29.jpg/200px-Artisan_-_The_Final_Developer_Blog_%284%29.jpg)
Having collected the items in the "gathering assignment", the player would then have the option to ask the Artisan master for a "crafting assignment". This assignment would use the resources the player had gathered to create new items. For example, a gathering assignment for pure essence might be followed by a crafting assignment to craft the essence into new runes. Completing a crafting assignment would have rewarded experience in both Artisan and the other skill(s) used to create the new item.
Crafting assigments would have been completed in specific "Artisan workshops", associated with the various Artisan masters. With the proper Artisan level, the player would gain access to the masters' workshops, allowing them to complete the crafting assignments. Alternatively, the player could use Construction to create their own Artisan workshop in their Player-owned house.
Artisan Points
Much like the Slayer reward point system, completing Artisan assignments would have rewarded the player with "Artisan points" with various uses. Artisan points were proposed to have the following uses:
- Block assignments for a specific skill for the next 10 levels. (A maximum of three skills can be blocked in total)
- Block assignments for a specific skill until you unblock them. (A maximum of three skills can be blocked in total)
- Unblock a specific skill.
- Block a specific assignment. (up to a maximum of 5 assignments blocked)
- Unblock a specific assignment
- Be able to increase the amount of items you need to collect or craft in an assignment.
- Ability to unlock specific non Artisan crafting assignments such as unstrung long bows.
- Ability to unlock specific assignments so they can be crafted outside of assignments
Features
Artisan crafting assignments would have offered a number of new ways to create new items. Many of these crafting methods combined multiple skills, such as fish fillets using both Cooking and Herblore to create new food items.
Fish fillets
Fish fillets were a proposed type of food item that would use Cooking and Herblore to create food with special effects. The process would have used a raw fish and a herb, with the resulting fillet healing as much as the cooked fish and giving a chance for a potion-like boost depending on the herb used. For example, a fillet made with a raw shark and a toadflax would heal 20 hitpoints like a regular shark, and also give a chance to temporarily boost the player's Agility level by 2 (similar to the Agility potion, which Toadflax is an ingredient in). The proposed effects of each herb, along with the Artisan and Herblore levels required to use them in a fillet, were as follows:
Artisan Level |
Herb | ![]() |
Effect | |
---|---|---|---|---|
1 | ![]() |
Guam leaf | 3 | Chance to temporarily increase Attack by 10% |
7 | ![]() |
Marrentill | 5 | Chance to cure poison |
14 | ![]() |
Tarromin | 12 | Chance to temporarily increase Strength by 10% |
21 | ![]() |
Harralander | 22 | Chance to restore combat related stats by 30% |
28 | ![]() |
Toadflax | 34 | Chance to temporarily increase Agility by 2 |
35 | ![]() |
Ranarr weed | 38 | Chance to increase Prayer points by 20% |
41 | ![]() |
Irit leaf | 48 | Chance to cure poison and provide immunity for 1 minute |
47 | ![]() |
Avantoe | 52 | Chance to restore Energy by 20% |
55 | ![]() |
Kwuarm | 60 | Chance to poison your opponent on your next hit |
58 | ![]() |
Snapdragon | 63 | Chance to restore all stats except Hitpoints and Prayer by 25% |
63 | ![]() |
Cadantine | 66 | Chance to temporarily increase Defence by 15% |
70 | ![]() |
Lantadyme | 69 | Chance to grant some resistance to dragonfire |
74 | ![]() |
Dwarf weed | 72 | Chance to temporarily increase Ranged by 10% |
78 | ![]() |
Torstol | 78 | Chance to temporarily increase Strength by 12% and Attack by 20% |
Carvings
Carvings were proposed neck slot items that would have been made using Crafting. They would have been carved out of ore, and when worn, would have given a chance of mining an extra ore from the next 28 rocks mined of that ore type. Each carving had proposed Artisan and Crafting levels required to make them, as well as a required Mining level to use it, as follows:
Artisan Level |
Item | ![]() |
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Ingredients | |
---|---|---|---|---|---|
1 | Tin carving | 1 | 1 | ![]() |
Tin ore |
1 | Copper carving | 1 | 1 | ![]() |
Copper ore |
17 | Inspired iron carving | 17 | 20 | ![]() |
Iron ore |
37 | Inspired gold carving | 37 | 40 | ![]() |
Gold ore |
52 | Inspired mithril carving | 52 | 55 | ![]() |
Mithril ore |
60 | Inspired quartz carving | 60 | 60 | N/A | 3 Quartz ore |
67 | Inspired adamantite carving | 67 | 75 | ![]() |
Adamantite ore |
82 | Inspired runite carving | 82 | 85 | ![]() |
Runite ore |
Artisan tools
Artisan tools would have been a collection of crafting tools with extra functionality or features, created through the Artisan skill. The tools would have been tradeable, but could only be made while on a specific assignment to do so (with the exception of the Artisan's pickaxe and hatchet).
Artisan Level | Item | Ingredients | Effect | Other requirements | |
---|---|---|---|---|---|
5 | Shovel | ![]() ![]() |
Copper ore Tin ore |
Acts as a spade. Can be wielded. | |
10 | Beginner's pickaxe | ![]() |
Iron ore | Same as steel pickaxe, no combat stats or requirements to equip. Has a better chance of finding gems while mining. | ![]() |
10 | Beginner's hatchet | ![]() |
Iron ore | Same as steel axe, no combat stats or requirements to equip. Has a better chance of finding bird nests while chopping trees. | ![]() |
12 | Filleting knife | ![]() |
Iron ore | Allows you to fillet fish more quickly. Can be wielded. | |
15 | Novice hammer | ![]() |
Iron ore | Functions as a hammer. Can be wielded. | ![]() |
20 | Fletching knife | ![]() |
Iron ore | Functions as a knife. Can be wielded. | |
21 | Expert's small fishing net | Gives a better chance of getting raw anchovies instead of raw shrimps | |||
25 | Hobbyist's pickaxe | ![]() |
Mithril ore | Same as mithril pickaxe, no combat stats or requirements to equip. Has a better chance of finding gems while mining. | ![]() |
25 | Hobbyist's hatchet | ![]() |
Mithril ore | Same as mithril axe, no combat stats or requirements to equip. Has a better chance of finding bird nests while chopping trees. | ![]() |
27 | Expert's fishing rod | ![]() |
Willow logs | Can be wielded. | |
30 | Expert's fly fishing rod | ![]() |
Maple logs | Gives a chance to not use a feather when fishing. Can be wielded. | |
33 | Expert's big fishing net | Gives a better chance to catch raw bass when fishing. | |||
37 | Expert's lobster cage | ![]() |
Yew logs | Can be wielded. | |
40 | Expert's harpoon | ![]() |
Iron ore | Can be wielded. | ![]() |
50 | Expert's pickaxe | ![]() |
Adamantite ore | Same as adamant pickaxe, no combat stats or requirements to equip. Has a better chance of finding gems while mining. | ![]() |
50 | Expert's hatchet | ![]() |
Adamantite ore | Same as adamant axe, no combat stats or requirements to equip. Has a better chance of finding bird nests while chopping trees. | ![]() |
60 | Swordfish harpoon | ![]() |
Mithril ore | Gives a greater chance to catch raw swordfish while fishing. Can be wielded. | ![]() |
75 | Savant's pickaxe | ![]() |
Runite ore | Same as rune pickaxe, no combat stats or requirements to equip. Has a better chance of finding gems while mining. | ![]() |
75 | Savant's hatchet | ![]() |
Runite ore | Same as rune axe, no combat stats or requirements to equip. Has a better chance of finding bird nests while chopping trees. | ![]() |
85 | Artisan's pickaxe | ![]() |
Dragon pickaxe | Same as dragon pickaxe, no combat stats or requirements to equip. Has a better chance of finding gems while mining. | ![]() |
85 | Artisan's hatchet | ![]() |
Dragon axe | Same as dragon axe, no combat stats or requirements to equip. Has a better chance of finding bird nests while chopping trees. | ![]() |
Totems
Totems were proposed as a combination of Crafting, Woodcutting, and Firemaking. An assignment to create a totem would have involved crafting it out of various logs, with the amount of logs required dependent on their quality. Burning the totem would have given a temporary beneficial effect. The various proposed totems as well as the Artisan, Crafting, and Firemaking levels required to make and use them are as follows:
Artisan Level |
Item | ![]() |
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Effect |
---|---|---|---|---|
1 | Woodcutting totem | 1 | 1 | Gives a chance of getting two logs instead of one (no additional XP) |
5 | River totem | 5 | 5 | Gives a chance of getting two fish instead of one while fishing in rivers (no additional XP) |
8 | Cooking totem | 8 | 8 | Decreases the chance of burning food |
12 | Regrowth totem | 12 | 12 | Chance of getting a seed back from a dead crop |
17 | Crafting totem | 17 | 17 | No need to use thread or a needle when crafting |
21 | Sea totem | 21 | 21 | Gives a chance of getting two fish instead of one when fishing in seas (no additional XP) |
25 | Farming totem | 25 | 25 | Increases the amount of crops from your allotments |
28 | Smithing totem | 28 | 28 | Have a chance to not use coal when smithing |
31 | Healing totem | 31 | 31 | Heals you 5 hitpoints every 30 seconds |
37 | Hunting totem | 37 | 37 | Increases the chance of catching what you are hunting |
41 | Herb totem | 41 | 41 | Chance of getting extra herbs from your patch |
45 | Nesting totem | 45 | 45 | Increases the chance of getting birdnests when woodcutting |
52 | Energy totem | 52 | 52 | Increases the regeneration rate of your energy bar when you are standing still |
55 | Mining totem | 55 | 55 | Gives the rock you are mining a chance to instantly respawn |
68 | Runecrafting totem | 68 | 68 | Teleports you to one runic altar, you cannot choose which altar |
75 | Fishing spot totem | 75 | 75 | Spawns a fishing spot near you for specific fish |
84 | Fruit totem | 84 | 84 | Can teleport to a random fruit tree patch |
87 | Tree totem | 87 | 87 | Can teleport to a random tree patch |
90 | Allotment totem | 90 | 90 | Can teleport to random allotment patches |
Two handed Crossbows
![](/img_auth.php/thumb/Dev_Blog-_Artisan_%2813%29.jpg/200px-Dev_Blog-_Artisan_%2813%29.jpg)
Two handed crossbows were proposed as a potential Fletching crafting assignment. They would have been slower, more powerful alternatives to regular crossbows, and would have had a Strength level requirement to use them. The proposed two handed crossbows were as follows:
Slow burners
Slow burners were a proposed combination of Firemaking and Herblore, which would have used ground up Coal added to various logs to creater longer-lasting fires with a lower chance of burning food. Higher tiers of slow burners would have required more finely ground coal powder, with more coal needed for better logs. The different tiers of slow burners, along with the levels and amount of coal necessary to make them, were proposed as follows:
Artisan Level |
Item | ![]() |
Coal required |
---|---|---|---|
1 | Log slow burner | 1 | 1 |
15 | Oak slow burner | 15 | 1 |
20 | Ash slow burner | 20 | 1 |
30 | Willow slow burner | 30 | 2 |
35 | Teak slow burner | 35 | 2 |
40 | Maple slow burner | 40 | 2 |
50 | Mahogany slow burner | 50 | 3 |
50 | Elm slow burner | 50 | 3 |
56 | Pine slow burner | 56 | 3 |
60 | Yew slow burner | 60 | 3 |
75 | Magic slow burner | 75 | 4 |
85 | Redwood slow burner | 85 | 5 |
Combining Runes
![](/img_auth.php/thumb/Dev_Blog-_Artisan_%282%29.png/200px-Dev_Blog-_Artisan_%282%29.png)
A number of Artisan-specific combination runes were proposed as an addition to the Runecraft skill. These would have had the functionality of two or more types of runes in a single inventory spot, much like how existing elemental combination runes (such as Dust runes) combine two elemental runes into one. These runes would have been crafted at a specific "Artisan Runecraft altar". The proposed runes, as well as the Artisan level, Runecraft level, and Pure essence needed to make them, were as follows:
Artisan Level |
Item | ![]() |
Pure essence required |
Effect |
---|---|---|---|---|
30 | Elemental rune | 15 | 8 | Each rune counts as one of each of the elemental runes. (Air, Water, Earth, Fire) |
36 | Crazed rune | 36 | 4 | Each rune counts as one Chaos rune and one Mind rune. |
42 | Planetary rune | 42 | 4 | Each rune counts as one Cosmic rune and one Astral rune. |
57 | Healing rune | 57 | 4 | Each rune counts as one Law rune and one Astral rune. |
70 | Doom rune | 70 | 4 | Each rune counts as one Death rune and one Chaos rune. |
90 | Teleport rune | 90 | 24 | Each rune counts as one Law rune, five Air runes, and two of the other elemental runes. (Water, Earth, Fire) |
Construction shortcuts
Artisan would have provided a way to make shortcuts around the world with the Construction skill. These shortcuts would have degraded over time, with their durability tied to the quality of materials used to build them. The proposed shortcuts along with the requirements to make them were as follows:
Artisan Level |
Item | ![]() |
Ingredients | Effect | |
---|---|---|---|---|---|
20 | Ash tunnel supports | 20 | N/A | 3 Ash logs | Tunnel supports, last the least amount of time |
30 | Thin granite slabs | 30 | ![]() |
Granite (500g) | Slabs, last the least amount of time |
35 | Thin granite pillars | 35 | ![]() |
Granite (500g) | Pillars, last the least amount of time |
45 | Maple tunnel supports | 45 | ![]() |
Maple logs | Tunnel supports |
50 | Medium granite slabs | 50 | ![]() |
Granite (2kg) | Slabs |
55 | Medium granite pillars | 55 | ![]() |
Granite (2kg) | Pillars |
70 | Thick granite slabs | 70 | ![]() |
Granite (5kg) | Slabs, last the longest amount of time |
75 | Thick granite pillars | 75 | ![]() |
Granite (5kg) | Pillars, last the longest amount of time |
80 | Redwood tunnel supports | 80 | N/A | 3 Redwood logs | Tunnel supports, last the longest amount of time |
Skilling bracelets
Skilling bracelets were proposed as degradeable skilling jewellery, which would give bonuses to gathering skills such as Fishing and Mining. Each bracelet would have had a Crafting level requirement to make, as well as a specific skill requirement to equip depending on the type of bracelet. The proposed skilling bracelets were as follows:
Artisan Level |
Item | ![]() |
Ingredients | Effect | Equip requirements | |
---|---|---|---|---|---|---|
1 | Lesser bracelet of fishing | 10 | ![]() ![]() |
Copper ore Tin ore |
While worn, players can collect fish a little more quickly while on an artisan assignment | ![]() |
3 | Lesser bracelet of hunting | 10 | ![]() ![]() |
Copper ore Tin ore |
While worn, players can catch their prey a little more quickly while on an artisan assignment | ![]() |
6 | Lesser bracelet of mining | 10 | ![]() ![]() |
Copper ore Tin ore |
While worn, players can collect ores a little more quickly while on an artisan assignment | ![]() |
9 | Lesser bracelet of woodcutting | 10 | ![]() ![]() |
Copper ore Tin ore |
While worn, players can collect logs a little more quickly while on an artisan assignment | ![]() |
21 | Major bracelet of fishing | 30 | ![]() |
Silver ore | While worn, players can collect fish more quickly than using a lesser bracelet while on an artisan assignment | ![]() |
23 | Major bracelet of hunting | 30 | ![]() |
Silver ore | While worn, players can catch their prey more quickly than using a lesser bracelet while on an artisan assignment | ![]() |
26 | Major bracelet of mining | 30 | ![]() |
Silver ore | While worn, players can collect ores more quickly than using a lesser bracelet while on an artisan assignment | ![]() |
29 | Major bracelet of woodcutting | 30 | ![]() |
Silver ore | While worn, players can collect logs more quickly than using a lesser bracelet while on an artisan assignment | ![]() |
31 | Superior bracelet of fishing | 50 | ![]() |
Gold ore | While worn, players can collect fish more quickly than using a major bracelet while on an artisan assignment | ![]() |
33 | Superior bracelet of hunting | 50 | ![]() |
Gold ore | While worn, players can catch their prey more quickly than using a major bracelet while on an artisan assignment | ![]() |
36 | Superior bracelet of mining | 50 | ![]() |
Gold ore | While worn, players can collect ores more quickly than using a major bracelet while on an artisan assignment | ![]() |
39 | Superior bracelet of woodcutting | 50 | ![]() |
Gold ore | While worn, players can collect logs more quickly than using a major bracelet while on an artisan assignment | ![]() |
Quartz figurines
With the new mining resource of quartz, Artisan also would have added quartz figurines as Construction items. When placed in a player-owned house, quartz figurines would have given a chance to build an item without using resources. The proposed quartz figurines were as follows:
Clothing
Artisan would have added a number of new clothing items with unique effects, along with new Farming crops to get the materials to make them. Spinning the crops into ingredients to use in making the clothing would have rewarded Crafting experience. The proposed new crops were as follows:
Farming level | Crop | Effect | Patch |
---|---|---|---|
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Cotton plants | Used on a spinnning wheel to make Cotton. | Allotment patch |
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Kenaf plant | Harvest the plant to get Kenaf fibre, which when used on a spinning wheel makes thread. | Allotment patch |
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Bamboo | Harvest the plant to get Bamboo fibre, which when used on a spinning wheel makes thread. | Allotment patch |
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Kapok Tree | Harvest the plant to get Kapok fibre, which when used on a spinning wheel makes thread. | Fruit tree patch |
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Sisal plant | Harvest the plant to get Sisal fibre, which when used on a spinning wheel makes thread. | Fruit tree patch |
These new materials, along with existing clothing materials such as furs from Hunter, would have been used to make new clothing items with the Artisan skill. Unlike most other new Artisan items, making clothing would not have required the player to be on a specific Artisan assignment to do so. The proposed new clothing items and their effects were as follows:
Artisan level | Item | Effects | Equip requirements |
---|---|---|---|
1 | Artisan boots | Gives you an extra Artisan point if your crafting assignment is completed when worn | |
3 | Magician's boots | +1 Magic attack/defence | ![]() |
5 | Drifter's outfit | Cosmetic | 5 Artisan |
6 | Artisan's gloves | Gives you extra Artisan points if your crafting assignment is completed when worn | 5 Artisan |
9 | Magician's gloves | +1 Magic attack/defence | ![]() |
10 | Vassal's outfit | Cosmetic | 10 Artisan |
12 | Artisan hat | Gives you extra Artisan points if your crafting assignment is completed when worn | 10 Artisan |
15 | Magician's hat | +3 Magic attack/defence | ![]() |
15 | Sergeant's outfit | Cosmetic | |
18 | Artisan legs | Gives you extra Artisan points if your crafting assignment is completed when worn | 10 Artisan |
20 | Salubrious outfit | Cosmetic | 20 Artisan |
21 | Magician's robe bottom | +7 Magic attack/defence | ![]() |
24 | Artisan top | Gives you extra Artisan points if your crafting assignment is completed when worn | 10 Artisan |
25 | Pyrrhic outfit | Cosmetic | 25 Artisan |
27 | Magician's robe top | +10 Magic attack/defence | ![]() |
29 | Artisan backpack | Worn on back, can store Shovel, Beginner's pickaxe/hatchet, Filleting knife, Novice hammer, Fletching knife, Expert's small fishing net | 29 Artisan |
30 | Cook's hat | Gives a chance to rescue burnt food, making it edible | ![]() |
33 | Expert's boots | Prevents essence pouches from degrading while runecrafting | 30 Artisan |
36 | Travelling bowyer's cap | Stores up to 250 bowstrings | ![]() |
40 | Cabal outfit | Cosmetic | 40 Artisan |
42 | Expert's gloves | Gives a 0.5% XP bonus to Artisan when doing a crafting assignment | 30 Artisan |
45 | Cook's legs | Gives a chance to rescue burnt food, making it edible | ![]() |
47 | Expert's hat | Gives a 0.5% XP bonus to Artisan when doing a crafting assignment | 30 Artisan |
50 | Travelling bowyer's legs | Stores up to 250 unstrung bows of the same type | ![]() |
53 | Expert's legs | Gives a 0.5% XP bonus to Artisan when doing a crafting assignment | 30 Artisan |
55 | Quixotic outfit | Cosmetic | 55 Artisan |
59 | Expert's top | Gives a 0.5% XP bonus to Artisan when doing a crafting assignment | 30 Artisan |
60 | Adept's boots | +2 Magic attack | ![]() 60 Artisan |
61 | Expert's backpack | Worn on back, can store Shovel, Beginner's pickaxe/hatchet, Filleting knife, Novice hammer, Fletching knife, Expert's small fishing net, Hobbyist's pickaxe/hatchet, Expert's fishing rod, Expert's fly fishing rod, Expert's big fishing net, Expert's lobster cage, Expert's harpoon, Expert's pickaxe/hatchet | 61 Artisan |
62 | Tyrant's outfit | Cosmetic | 62 Artisan |
63 | Master crafter's boots | Gives a 0.5% XP bonus to Artisan and extra Artisan points when doing a crafting assignment | 70 Artisan |
66 | Cook's top | Gives a chance to rescue burnt food, making it edible | ![]() |
69 | Adept's gloves | +3 Magic attack | ![]() 60 Artisan |
70 | Connoisseur's outfit | Cosmetic | 70 Artisan |
72 | Master crafter's gloves | Gives a 0.5% XP bonus to Artisan and extra Artisan points when doing a crafting assignment | 70 Artisan |
75 | Travelling bowyer's top | Stores up to 250 completed bows | 70 Artisan[sic] |
78 | Adept's hat | +4 Magic attack | ![]() 60 Artisan |
80 | Ardent outfit | Cosmetic | 80 Artisan |
81 | Master crafter's hat | Gives a 0.5% XP bonus to Artisan and extra Artisan points when doing a crafting assignment | 70 Artisan |
84 | Esoteric hat | When worn with the Esoteric legs and top, prevents essence pouches from degrading | ![]() |
84 | Esoteric legs | When worn with the Esoteric hat and top, prevents essence pouches from degrading | ![]() |
84 | Esoteric top | When worn with the Esoteric hat and legs, prevents essence pouches from degrading | ![]() |
87 | Adept's robe bottom | +10 Magic attack | ![]() 60 Artisan |
88 | Nefarious outfit | Cosmetic | 88 Artisan |
90 | Master crafter's legs | Gives a 0.5% XP bonus to Artisan and extra Artisan points when doing a crafting assignment | 70 Artisan |
93 | Adept's robe top | +12 Magic attack | ![]() 60 Artisan |
95 | Decadent outfit | Cosmetic | 95 Artisan |
96 | Master crafter's top | Gives a 0.5% XP bonus to Artisan and extra Artisan points when doing a crafting assignment | 70 Artisan |
98 | Master crafter's backpack | Worn on back, can store Shovel, Beginner's pickaxe/hatchet, Filleting knife, Novice hammer, Fletching knife, Expert's small fishing net, Hobbyist's pickaxe/hatchet, Expert's fishing rod, Expert's fly fishing rod, Expert's big fishing net, Expert's lobster cage, Expert's harpoon, Expert's pickaxe/hatchet, Swordfish harpoon, Savant's pickaxe/hatchet, Artisan's pickaxe/hatchet | 98 Artisan |
Legacy
Though Artisan failed to pass a poll, its influences can be seen in many parts of the game today. Over the years, a number of features originally proposed as parts of Artisan have been added to the game or otherwise polled as parts of different proposed updates.
- Redwood trees and logs were added to the game alongside the Woodcutting Guild in an update on 2 June 2016. Originally proposed with Artisan as a level 85 Woodcutting tree, the Redwood trees were re-polled as level 90 Woodcutting trees on 13 May 2016 and passed with 87.6% support.
- With The Kebos Lowlands update came the pearl fishing rod, pearl fly fishing rod, and pearl barbarian rod. These wieldable rods are reminiscent of the "Expert's fishing rod" and "Expert's fly fishing rod" proposed with Artisan.
- The light and heavy ballistae added with Monkey Madness II are reminiscent of Artisan's proposed two-handed crossbows. Though not identical in function, both concepts fit the niche of a slow, two-handed ranged weapon with a higher max hit than its one-handed counterparts.
- Many of the ideas proposed with Artisan's clothing-making appeared as part of the proposed skill Warding, which also failed to pass a poll. In particular, the process of farming plants to make cloth and using that cloth to craft clothing with Magic bonuses is very similar between both proposed skills.
Trivia
- The original concept for Artisan was a piece of Player Designed Content suggested by a user named Pix869.[1]
References
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