Fire
Fire | |||||||||||||||||||
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Released | 4 January 2001 (Update) | ||||||||||||||||||
Members | No | ||||||||||||||||||
Quest | No | ||||||||||||||||||
Location | Found in some locations and can be made almost anywhere by players. | ||||||||||||||||||
Options | None | ||||||||||||||||||
Examine | Hot! | ||||||||||||||||||
Advanced data | |||||||||||||||||||
Object ID | 26185 | ||||||||||||||||||
A fire is a pile of burning logs lit on fire using the Firemaking skill. Many foods can be cooked on a fire, given the player has the required Cooking level.
Lighting
To light logs, players just need to use a tinderbox with logs, which can be in their inventory or lying on the ground, granting Firemaking experience depending on the type of log used. A fire can be lit almost anywhere, including indoors in some buildings, but not on top of another fire, when standing on objects such as ferns or flowers, or in front of a closed door (but can be lit in front of an open door). The fire will last anywhere from roughly 1 to 2 minutes[1], leaving behind ashes once it is gone. The type of logs used for the fire does not alter the duration.
A log can also be lit by most bows after finishing the Firemaking section of the Barbarian Training miniquest.
After lighting a fire, players automatically walk one step to the west. If the way is blocked, they will instead take one step east; if west and east are both blocked, south; if west, east and south are all blocked, north. If all cardinal directions are blocked, the player will remain on top of the fire.
If players light one fire and have a clear path to the west for more fires, they can immediately light the next fire by using a tinderbox with the logs just after they finished lighting the first log. This way the fire will start burning before the player even attempts to light it. This is a much faster way to burn logs than burning each one separately. This method of burning logs is called power firemaking.
If multiple players attempt to light a fire at the same spot, only one player would have their fire lit and the other players' logs would be dropped on the same spot.
Gnomish firelighters can be used on regular logs to produce coloured logs, including blue, green, purple, red, and white logs. These create coloured flames when lit and reward 50 Firemaking experience, 10 more experience than lighting regular logs.
Permanent fire locations
There are several permanent fires which never burn down to ashes. These can be found in the following locations:
Free-to-play
- Edgeville Dungeon, by the hobgoblins, near the brass necklace spawn.
- Barbarian Village, near the fishing spot to the east.
- Barbarian Village, inside Peksa's Helmet Shop.
- Barbarian Village, at the north end of the long hall.
- In the centre of Goblin Village.
- The Dwarven Mine, just north of Hura, west of the Dwarven Mine anvil.
- The cooking pot in the farm, south of the Champions' Guild.
- East of the Myths' Guild, next to the Spirit tree and Lord Marshal Brogan.
- Corsair Cove Dungeon, near the bank vault to the east.
- Rimmington, north of the Chemist's House.
- Draynor Village, south of the bank in front of the Friendly Forester.
- Wilderness:
- Bandit Camp
- Chaos dwarf camp in level 35 east.
Members
- Rogues' Den - this is the closest fire to a bank, Emerald Benedict, who stands directly adjacent to the fire. There is also a bank chest several tiles away.
- Ruins of Unkah - just south of the fishing shop.
- Mor Ul Rek - several sulphur vents that act as fires. One is directly next to the bank chest in the inner city. A fire cape is required to gain access to the area.
- Burgh de rott, south and west of Aurel's supplies shop.
- The Warrens, north and south of the general store.
- Miscellania & Etceteria dungeon, inside the general store.
- Tai Bwo Wannai, just south of the village.
- Seers' Village, south of the bank in front of the Friendly Forester.
- Prifddinas, north east by the mahogany trees and the Friendly Forester
- The camp of Moss giants, west of the Fishing Guild.
- Through the door in the south-eastern corner of the H.A.M. Hideout.
- On a mound with Ogres, north-west of Yanille.
- Port Khazard, just south of the bank chest.
- Tirannwn, Lord Iorwerth's elf camp.
- Dig Site, by tents and panning area.
- Fossil Island, the bank outside the Volcanic Mine.
- Next to Olaf, on the shore near the polar hunter area.
- Underground Pass:
- Next to the abandoned equipment near the raised bridge.
- At the paladin encampment, next to Sir Carl, Sir Harry, and Sir Jerro.
- In the centre of the Wintertodt Camp.
- Outside of the bank in the Hunter Guild.
- Kebos Lowlands, by the shack north-east of the Farming Guild.
- Wilderness:
Products
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Fire pits
After completing Making Friends with My Arm, players gain access to the salt mines below Weiss. The mines contain four rocks, including: efh salt, te salt, urt salt and basalt. These salts can be used in player-made fire pits around RuneScape. These braziers impart permanent effects on their respective locations.
Each fire pit requires 2 steel bars and 2 mahogany planks to make, as well as varying amounts of salt based on the type of fire pit being lit.
Prohibited areas
Most bank areas do not allow players to light fires in them. Attempting to light a fire on any tile which already contains any part of scenery will also prompt the players that You can't light a fire here.. Furthermore, several minigame locations do not allow players to light a fire, plant Mithril seeds, or place any Hunter traps, nor place down a cannon. These include:
- Duel Arena - You can't light a fire here.
- Pest Control - You can't light a fire here.
Aside from this, some specific areas have a specific message when attempting to light a fire:
- Blast Furnace - The foreman won't be happy if you light a fire here.
- The Gauntlet lobby - The elves won't be happy if you light a fire here.
- Sisterhood Sanctuary - Shura won't be happy if you light a fire here.
- Tempoross boat - The Spirit Anglers won't be happy if you light a fire here.
- Theatre of Blood - The vampyres won't be happy if you light a fire here.
- Tombs of Amascut - An ancient power won't let you light a fire here.
- TzHaar Fight Cave and Pit - The TzHaar won't be happy if you light a fire here.
- Zulrah's Shrine - It's far too damp for you to light a fire here.
- Dwarven Mine and the Mining Guild - The dwarves won't be happy if you light a fire here.
- Mor Ul Rek - The TzHaar won't be happy if you light a fire here.
- God Wars Dungeon - An ancient power won't let you light a fire here.
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Changes
Date | Changes |
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[[{{#explode:16 March 2022| |0}} {{#explode:16 March 2022| |1}}]] [[{{#explode:16 March 2022| |2}}]] (update) |
The fires at Barbarian Village and Rogue's Den can now be used by left-clicking. |
[[{{#explode:7 April 2016| |0}} {{#explode:7 April 2016| |1}}]] [[{{#explode:7 April 2016| |2}}]] (update) |
A permanent fire has been added near the Barbarian Village fishing spot. |
Trivia
- In RuneScape Classic a player could only light logs if they were on the ground, and they had to click for each attempt to light them.
- When attempting to light any regular logs that have been combined with Gnomish firelighters, the player cannot fail to light them, regardless of firemaking level. Thus making it easier at lower levels to rapidly train the skill.
References
Fire |
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Ambient lighting | |||||
Related |