Holy Grail

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Holy Grail (#30)
File:Holy Grail.png
Released 23 July 2002 (Update)
Members Yes
Quest series Camelot, #2
Lead developer(s) Paul Gower

The Holy Grail quest is the second part of the Camelot quest series, where you must help King Arthur find the holy grail. The grail is found to be missing from its original location in Entrana, protected by the Fisher King in the Fisher Realm.

Details

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Official difficultyIntermediate
Official lengthShort
DescriptionKing Arthur is sending out his knights on a quest for the famous Holy Grail. If you are a Knight of the Round Table go to King Arthur for further orders.
Requirements
Items required
Recommended
Enemies to defeat Black Knight Titan (level 120)
Ironman concerns
The player briefly visits Entrana.
League notes

Unlocking Kandarin Kandarin will auto-complete the quest

Walkthrough

Speak to King Arthur in Camelot, he will tell you about an ancient artefact called the holy grail. He mentions that the grail has been moved into the realm of RuneScape, and his Knights of the Round Table are currently looking for it.

Speak to Merlin who is on the 1st floor[UK]2nd floor[US] of Camelot Castle. Go up the staircase in the main part of the castle, and go to the south-east room (not the tower); he will appear once you enter. He tells you to go talk with someone on a "holy island" (Entrana), and Sir Galahad who lives somewhere west of McGrubor's Wood.

The Island of Entrana

Items recommended: Camelot teleport, charged amulet of glory for quick travel to Draynor Village/Draynor manor teleport tablet. You can also use the minigame teleport to Pest Control (40 Combat required), and take the boat back to Port Sarim saving time if you do not own a glory. The Explorer's ring 2 is also a quick option. Remember not to take any weapons or armour.

Now, go to Port Sarim, and speak to the monks on the pier to sail to Entrana. Remember not to take any weapons or armour, or the monks will not grant you access to Entrana. There is a bank deposit box next to the monks in case you forget to bank your gear. Speak to the high priest of the church. He will say the holy grail is no longer here. Then, a strange old crone will appear and say that Fisher King is in trouble and to help him you must find where the six stone heads around the world point to and blow a magic whistle there.

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Taking the magic whistle.

Return to Camelot (you can teleport or use a combat bracelet to teleport to the Ranging Guild); then, go to Galahad who's located in a house west of McGrubor's Wood. Tell him you're looking for an item from the Fisher Realm, and he will reluctantly give you a holy table napkin, a souvenir he took from the Fisher Realm. (If you talk to Galahad and use the option of asking him if he ever gets lonely, he will give you a cup of tea, which you can drink to complete a task in the Kandarin easy diary)

Now, head to the top floor of Draynor Manor into the southern room. You need to have the holy table napkin with you, or you can't see the whistle respawn. Pick up two magic whistles (another is needed later, but can also be obtained in the Fisher Realm). If the player waits too long the magic whistles will despawn, exiting and entering the room again will make the magic whistles respawn. Exit the manor through the back door in the south-eastern ground floor[UK]1st floor[US] room.

Black Knight Titan

Items needed: Excalibur, magic whistle
Items recommended: Camelot teleport, food, a weapon, and armour. A halberd gives Melee users the ability to defeat the titan without suffering damage. Bring anti-poison if you're under level 41 Combat. 1600gp/30gp/480gp if travelling from Port Sarim to Brimhaven/Karamja or Catherby to Brimhaven or Amulet of Glory.

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</mapframe> Now, get ready to fight! Aside from a player-planted spirit tree, the fastest way to Brimhaven is using a scroll of redirection on a teleport to house tablet and directing it to Brimhaven. The second best method is teleporting to Ardougne, or house (if your house is in Rimmington), and talking to Captain Barnaby in southern Ardougne, on the docks, for 30 gold. You can also take a charter ship to Brimhaven from Port Sarim and the Catherby docks, this costs 1,600gp and 480gp respectively. You can also use the Fishing Trawler minigame teleport to easily take a charter ship (1,600 gp) to Brimhaven. You can also use your amulet of glory to teleport to Musa Point and run west, or use fairy ring code BLP or the TzHaar Fight Pit minigame teleport to go to Mor Ul Rek, the city of the TzHaar inside the volcano. Lastly, you can pay 30 coins to take a ship from Port Sarim to Musa Point and then walk to Brimhaven.

After arriving in Brimhaven, head north-west of the town, where the goldmine is. Look for a guard tower north of where the gold rocks are. (Bring a pickaxe and you can complete a task in the Karamja easy diary by mining a piece of gold here. You can also complete another Karamja easy diary task nearby, simply by taking the rope swing to the small island with the Giants on it, and then using the rope swing to then come back.) Go under the tower and blow one of the magic whistles, and you will be teleported to the Fisher King's Realm. If you are below Combat level 41, be sure to bring Antipoison because there are level 20 poisonous scorpions.

Fighting the Black Knight Titan.

Now, you need to get across a bridge to speak to the Fisher King. The Black Knight Titan stands there and won't let you through without a match. The titan can hit up to 15, so be prepared. The titan must be killed with the Excalibur blade only, although you may use other weapons to bring down his health (it is possible to kill him with a different weapon, however you must quickly switch to Excalibur). The titan has no specific weakness to an attack style, but he is resistant to Ranged and Magic attacks, hence it is recommended to use Melee. If the finishing strike is not from the Excalibur, you will have to face him again. (If you have a low level combat, it is possible to use the hit-and-run method, as the titan does not move. You can simply hit him once and then walk a square back.) If you use a halberd, you can just defeat him from a block away. (You can safespot with magic, stand 4 units east, and 1 unit north from the titan.) For Ironmen: It's possible for another player to teleport into your Fisher Realm instance and attack the titan if you are flinching. This will cause you to have to fight the titan all over again.

After you have killed the titan, cross the bridge and head south along the river till you find a Fisherman. Speak to him and ask how to get inside the castle. He will tell you that you need to ring a bell. Head to the castle (south-west from the fisherman), and there will be a grail bell on the ground in front of the entrance. Ring it, progress through the dialogue, and you will be inside the castle, pick up the magic whistle on the floor (you will need a second one later). Note that if you leave the Fisher King's Realm after talking to the fisherman but before you retrieve the grail bell, you will need to talk to the fisherman again to get the grail bell.

Head upstairs and speak to the Fisher King. Choose every chat option because if you miss one, you may have to kill the titan again. He is very sick and wishes to see his son once more. The son's name is Percival, and he is a knight of the round table. Now, blow your whistle again to be teleported out, or teleport directly to Camelot if you have the runes.

Finishing up

Items needed: Both magic whistles.
Items recommended: Falador teleport, Camelot teleport, and Ardougne teleport or fairy rings teleport. Bring antipoison if under combat level 41.

Head to Camelot, and speak to King Arthur. Though he does not know where Percival is, he gives you a magic gold feather, which points to the gold boots Percival was wearing.

Finding Sir Percival.

Blow on the feather, and it will guide you towards Goblin Village. Teleport to Falador, and head north. Once at the Goblin Village, head into the east house and open (do not just prod) the sacks, and you will find Sir Percival (you need to have the feather in your inventory to open the sacks). Tell him that his father wishes to see him. Percival doesn't know how to get to the castle; if you have a magic whistle in your inventory, you will automatically give it to him when the conversation ends.

Take the Holy grail.

Head back to the Fisher King's Realm like before (you don't need to fight the Black Knight Titan this time). You may now also teleport there using fairy rings (BJR) after finding and giving him the whistle. Return to where the Fisher King previously was to find that Percival has become the new king.

Head back downstairs, go up the staircase on the east end of the castle, and continue up the ladder. Now, you can take the holy grail. Then, blow your whistle.

Head back to King Arthur in Camelot, and talk to him.

Congratulations, quest complete!

Rewards

Unlocks:

Required for completing

Completion of Holy Grail is required for the following:

Trivia

  • The Black Knight Titan was based off the Black Knight in Monty Python and the Holy Grail. This is one of RuneScape's many references to Monty Python.
  • The magic whistle may be a reference to Super Mario Bros. 3, where whistles are used to teleport the player to different worlds.
  • The player will keep asking The Knights of the Round and Sir Galahad about finding the grail even after they have it in their possession. Only Merlin seems to note that the player has discovered the grail.
  • When entering the castle to get the Holy Grail you can see a hidden Mickey symbol.