Magic whistle
Magic whistle | |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Released | 23 July 2002 (Update) | ||||||||||||||||||
Members | Yes | ||||||||||||||||||
Quest item | Holy Grail | ||||||||||||||||||
Properties | |||||||||||||||||||
Tradeable | No | ||||||||||||||||||
Equipable | No | ||||||||||||||||||
Stackable | No | ||||||||||||||||||
Noteable | No | ||||||||||||||||||
Options | Blow, Drop | ||||||||||||||||||
Examine | A small tin whistle. | ||||||||||||||||||
Values | |||||||||||||||||||
Value | 10 coins | ||||||||||||||||||
High alch | 6 coins | ||||||||||||||||||
Low alch | 4 coins | ||||||||||||||||||
Weight | 0.005 kg | ||||||||||||||||||
Respawn time | 100 ticks (60 seconds) | ||||||||||||||||||
Advanced data | |||||||||||||||||||
Item ID | 16 | ||||||||||||||||||
The magic whistle is a quest item in the Holy Grail quest which is originally obtained in the southern room on the top floor of Draynor Manor. This spawn can only be seen and picked up while the player has a holy table napkin in their inventory. In this spawn location, there are two whistles, one for the player and one which must be given to Sir Percival.
Blowing the magic whistle while standing in the location where all of the mysterious statues point, under the tower north-west of Brimhaven, allows players to access the Fisher Realm. Blowing the magic whistle in the Fisher Realm returns the player to Karamja. Attempting to blow the whistle anywhere else will display the following message: The whistle makes no noise. It will not work in this location.
<mapframe align="left" text="The location to blow the magic whistle." plane="0" width="300" y="3232" x="2740" height="300" zoom="2" mapID="0">
{"features":[{"type":"Feature","geometry":{"coordinates":[[[2736,3228],[2736,3236],[2744,3236],[2744,3228]]],"type":"Polygon"},"properties":{"mapID":0,"plane":0,"description":"
X/Y: 2740,3232
"}}],"type":"FeatureCollection"}
</mapframe> If lost after the quest, another may be obtained in the same manner as during the quest, or if the player has access to the fairy rings, there are several spawns in the Fisher Realm: one on a table inside the house in the north-west, one just outside that house, and one on a table just inside the castle.
Spawns
Location | Members | Spawns | Map | League region | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Realm of the Fisher King | 3 | <maplink group="pins" align="center" text="Maplink" plane="0" y="4712" x="2631" zoom="2" mapID="10063">
{"features":[{"type":"Feature","geometry":{"coordinates":[2626.5,4722.5],"type":"Point"},"properties":{"mapID":"10063","providerID":0,"group":"pins","icon":"greenPin","plane":0,"description":"
X/Y: 2626,4722 "}},{"type":"Feature","geometry":{"coordinates":[2627.5,4728.5],"type":"Point"},"properties":{"mapID":"10063","providerID":0,"group":"pins","icon":"greenPin","plane":0,"description":"
X/Y: 2627,4728 "}},{"type":"Feature","geometry":{"coordinates":[2637.5,4692.5],"type":"Point"},"properties":{"mapID":"10063","providerID":0,"group":"pins","icon":"greenPin","plane":0,"description":"
X/Y: 2637,4692 "}}],"type":"FeatureCollection"} </maplink> | Karamja✓ |
NPCs | |
---|---|
Items | |
Locations | |
Music | |
Related |
| |||||||||||||||||||||||||||||||||||||||||||||||||||