10th squad sigil
Jump to navigation
Jump to search
10th squad sigil | |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Released | 6 December 2004 (Update) | ||||||||||||||||||
Members | Yes | ||||||||||||||||||
Quest item | Monkey Madness I | ||||||||||||||||||
Properties | |||||||||||||||||||
Tradeable | No | ||||||||||||||||||
Equipable | Yes | ||||||||||||||||||
Stackable | No | ||||||||||||||||||
Noteable | No | ||||||||||||||||||
Options | Wear, Drop | ||||||||||||||||||
Examine | It's the official sigil of the 10th squad of the Royal Guard. | ||||||||||||||||||
Values | |||||||||||||||||||
Value | 1 coin | ||||||||||||||||||
High alch | 0 coins | ||||||||||||||||||
Low alch | 0 coins | ||||||||||||||||||
Weight | 0.085 kg | ||||||||||||||||||
Advanced data | |||||||||||||||||||
Item ID | 4035 | ||||||||||||||||||
The 10th squad sigil is an item used to teleport to the final boss during the Monkey Madness I quest. It will no longer teleport you to the boss fight arena after you defeat the Jungle Demon. It can be safely thrown away after the quest, however it can be kept as a cosmetic item. If lost, the sigil may be recovered by speaking to Waymottin, the gnome mage at the end of the Ape Atoll Dungeon. However, if you have completed Monkey Madness II, it can be reclaimed by Zooknock upstairs in the house south-west of Anita's. If lost due to death, you may reclaim it by speaking to Death.
Attempting to equip the sigil in the Wilderness during the quest will result in a message saying You cannot teleport out of the Wilderness using the sigil.
Combat stats
Attack bonuses | ||||||
---|---|---|---|---|---|---|
+0 | +0 | +0 | +0 | +0 | ||
Defence bonuses | ||||||
+0 | +0 | +0 | +0 | +0 | ||
Other bonuses | Slot | |||||
+0 | +0 | +0% | +0 | List | ||
Trivia
- In terms of lore, the sigil itself does not teleport the player character to the arena. Rather, it marks them as a member of 10th squad[1], which in turn makes them a target for the spell that Glough designed to teleport the entire squad into a trap[2].
References
NPCs |
| ||||||
---|---|---|---|---|---|---|---|
Items | |||||||
Locations | |||||||
Music | |||||||
Related |
| |||||||||||||||||||||||||||||||||||||||||||||||||||