Ardougne Market

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Ardougne Market
Released30 April 2002 (Update)
MembersYes
LocationEast Ardougne
League regionKandarin Kandarin
InhabitantsHumans
TeleportsArdougne Teleport
Map
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Ardougne Market, also called Ardougne Marketplace or the Equal Trade Market, is the biggest stall marketplace on RuneScape. The Ardougne Teleport spell teleports the caster into the centre of Ardougne Market. With East Ardougne being very wealthy, the marketplace is very popular with thieves, with it often being called the hub of Thieving. It contains eight market stalls (six with availability to buy from) listed with information below. The owners of the stalls will not buy back their own products for 30–60 minutes from the player if they steal from their stalls.

The market is cited to have originated from the aftermath of The Great Battle at the Outpost north of Ardougne, wherein one of the survivors established the marketplace to promote equality of trade among the people.[1]

Warning: If you steal from a stall, and you attempt to interact with the owner, they will call for a guard to come and attack you. This may be a guard, knight, paladin, or hero, depending on your Combat level and which gets to you first. To avoid this, you should wait 30 minutes to an hour before speaking or trading with shopkeepers after stealing from their stalls.

Overview

The Ardougne Market is a usually populous area in the city of East Ardougne. It contains two bakery stalls, two silk stalls, a fur stall, a spice stall, a silver stall, and a gem stall, all which can be pilfered with the Thieving skill.

Ardougne Gem Stall.

This is a gem stall in the south-east area of the marketplace. The owner sells the four main gems (sapphires, emeralds, rubies and diamonds). There is no main stock, so the default stock is zero. A Thieving level of 75 is required to steal from the gem stall although only uncut gems may be stolen.

Ardougne Bakery Stalls

There are two bakery stalls in the marketplace: one to the east and one to the west. They both sell the same items but are owned by different owners. They sell bread, cakes, 1/3 chocolate cakes and chocolate bars. A Thieving level of 5 is required to steal from a bakery stall. Players cannot steal chocolate bars from either stall.

Ardougne Silver Stall.

The silver stall.

To the north-west of the marketplace is a silver stall. It sells unstrung symbols, silver ore and silver bars. The trader, Erin, is also a part of the Making History quest. A Thieving level of 50 is required to steal from the silver stall. Only silver ore may be stolen and only unstrung symbols are in stock.

Ardougne Spice Stall.

To the south-west below the silk stall is the Ardougne Spice Stall. Its owner sells spices, knives and garlic. A Thieving level of 65 is required to steal from the spice stall. A player may only steal spice.

Ardougne Silk Stalls

A silk stall.

There are two silk stalls in the marketplace. Although you cannot buy silk from either of them, you can steal it. It is recommended to sell silk here, as the silk merchant can offer a maximum of 60 coins for one piece of silk. However, players may not sell them in notes. A player can get a maximum of 1,680 coins each load, though they must wait 20–30 minutes after they steal or else he will call the player a "thief" and call the Knights of Ardougne and the market guards to attack. A Thieving level of 20 is required to steal silk.

Ardougne Fur Stall.

The fur stall is located in the south-eastern part of the market, below the gem stall. The stall's owner sells bear fur and grey wolf fur. They also sell polar kebbit fur, common kebbit fur, feldip weasel fur, desert devil fur, tatty larupia fur, larupia fur, tatty graahk fur, graahk fur, tatty kyatt fur and kyatt fur, but the default stock of these is zero. To steal from the fur stall, players need a Thieving level of 35. Players may only steal grey wolf fur from the fur stall. Most find it easier to steal from the fur stall if the fur trader is allowed to walk in the building behind the stall, and the door is closed behind him.

Monsters

Thieving Strategy

Of the various NPCs guarding the marketplace, all but three Guards and one Paladin can be trapped inside various buildings by attacking them, luring them in, and closing the door behind you. This is beneficial for both stall and pickpocketing-based training, as fewer guards makes it much easier to steal from stalls and pickpocketing is easier when NPCs do not wander excessively. Generally these NPCs will not despawn as long as they are given sufficient space to move around within the building they are locked in, and will stay there until the door is opened or a new game update occurs.

Buildings that can be used for this purpose include (clockwise from north):

  • Noella's house [North] : Several Guards, a Hero, a Paladin, and two Knights can be trapped here. However, it is not recommended to use this house for trapping purposes, as its role in Mahogany Homes training means players frequently open the door.
  • Building with armour and closed chests [Northeast]: One Guard, one Hero, and two Knights. To give the NPCs sufficient space to move, it is recommended to trap one Knight in the room with the armour and the remaining NPCs in the room with the closed chests.
  • House next to the Fur stall [Southeast]: Two Guards. One Guard's wander range ends at the first tile of the house, so trapping them may require "swapping" places with them by stepping on their tile and then closing the door.
  • House behind the Silk stall [Southwest]: One Hero. It is recommended to trap this Hero in the room with the cooking range, as this will cause the NPC to restrict its movement to four tiles in the northernmost part of the room.
  • House behind the Baker's stall [West]: One Guard, One Paladin, and two Knights. Be careful when opening the door; when trapping, it may be easier to walk up and down the stairs to cancel out the NPC's attack.

If done correctly, this will leave the marketplace with only three Guards and one Paladin to protect the stalls. To keep the entire marketplace safe for thieving, it is necessary to regularly kill these NPCs; a Dwarf multicannon can be useful for this purpose.

Alternatively to the above, a single Knight has movement range sufficient to allow players to pickpocket it directly next to the southern Ardougne bank after being lured there.

Trivia

  • Many things in the Ardougne Market, such as the trading of fur and silk and the fact that a lot of Ardougne inhabitants seem to wear longsleeve shirts including the level 20 guards, all suggest that Ardougne has a cool environment.

References

  1. ^ "The History of the Outpost". Old School RuneScape. "Settling for the neutral god Guthix, the two went about their ways to spread equality among the people. One of the friends became king, to listen to people's views and ensure a fair and equal life for everyone, whilst the other friend founded the market place, allowing people to trade their skills and wares under equal rights and opportunities.""