Sophanem Dungeon

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Sophanem Dungeon
Released10 January 2007 (Update)
MembersYes
Floors2
LocationKharidian Desert
League regionDesert Desert
InhabitantsScabarites
MusicLabyrinth
Map
Advanced data
Typedungeon

The Sophanem Dungeon is a series of tunnels under Sophanem which are filled with a variety of scarab monsters. It is a dangerous dungeon, especially on the cavern level, with many monsters over level 100, which all use different attack styles, making it hard to protect-pray from them. Also, the monsters can roam all over the place and they all have high max-hits, which can kill a weak player in a matter of seconds. A light source is required for the full dungeon.

Bank level

The dungeon is accessed through the underground floor of the Sophanem church. Players must have partially completed Contact! to enter the dungeon, with access to the bank itself requiring full completion of the quest.

Maze level

Players must bring a light source with them, or risk getting swarmed over with tiny insects.

The Maze level contains Scarab mages and Locust riders, which can do moderate to high damage on a player who is unprepared. It is quite dangerous due to these monsters, plus some floor traps, wall traps, trapdoors and wall crushers, but not as deadly as the third floor (see below).

Probably the most dangerous things on the second level are the trapdoors. Some of them are able to be spotted (look for the sandy circle on the ground; that's a trapdoor), but others are well-hidden and can easily outsmart players. If you fall down a trapdoor, you will land on the third floor, your light source will get extinguished, and dying is almost certain due to the darkness and the aggressive scarabs. Be very careful.

Cavern level

The most dangerous part of the dungeon.

In addition to traps doors, a player can voluntarily enter the lower level by any one of the eight ladders. Using the ladders marked 2 and 6 on the map provides a fast, but deadly, route to the end of the dungeon's maze. It's an alternative for players that are unable to pass through traps on second floor without damage because of low Agility or Thieving levels, however, they will encounter higher damage from NPCs which certainly want them dead.

The monsters in this section are level 100+ and they are ruthless. Prepare for a nasty beating on this floor. You can pray from either melee, ranged or magic, but all of the attack styles are present here, making it hard regardless of protection prayers. It is very easy to die here.

Monsters in the dungeon

Personalities