Agility Pyramid
Agility Pyramid | ||||
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Released | 16 January 2006 (Update) | |||
Also called | Jaleustrophos Pyramid | |||
Members | Yes | |||
Location | Kharidian Desert | |||
League region | Desert✓ | |||
Teleports | Pharaoh's sceptre (Jaleustrophos) | |||
Map | ||||
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Advanced data | ||||
Type | agility course | |||
The Agility Pyramid, also known as the Jaleustrophos Pyramid, meaning Tomb of the Agile in an old desert language,[1] is an Agility training area located in the Kharidian Desert, between Sophanem and Nardah, available to players with level 30 Agility.
On this course players start at the bottom of a pyramid with the goal of reaching the top, where they are able to collect the pyramid top. Before reaching the top, players will have to successfully traverse each of the five layers of the pyramid. These layers are filled with obstacles however, forcing the player back to the previous layer upon failing to pass them. The pyramid top will not respawn until the player has gone through the doorway at the end of the pyramid.
Pyramid tops may be handed in to Simon Templeton in exchange for 10,000 coins. The pyramid top will respawn when the player enters the doorway at the top of the pyramid.
Level 75 Agility or higher will prevent the player from failing any of the obstacles, making it possible to complete a maximum of 26 laps per hour, which will reward a maximum of 44,700 experience per hour at level 88 Agility and above.
Introduction
The only requirement for this course is level 30 Agility. However, the fail rate for the obstacles is rather high at that level, sometimes making it feel almost impossible to reach the top.
- At level 50 Agility, expect to fail 3–6 obstacles on average before reaching the top.
- At level 58 Agility, the jump gaps will occasionally be failed (~2–5 per climb), while the cross-ledge and cross-gap obstacles will rarely be failed (~1 per 5–10 climbs).
- At level 60 Agility, expect to fail 1 to 4 obstacles on average before reaching the top.
- At level 70 Agility, the only failable obstacles are the jump gaps.
- At level 75 Agility, it is impossible to fail any obstacle.
Upon reaching the top of the pyramid, collect the pyramid top, which may be handed in to Simon Templeton in exchange for 10,000. A maximum of 26 pyramid tops can be collected per hour, resulting in 260,000.
Upon failure, the Agility Pyramid is capable of hitting a player for 10 damage, so Hardcore ironmen should be wary.
Players will suffer from desert heat while in this area. Players who have completed the elite Desert diary can wear the desert amulet 4 for complete protection from the heat. Otherwise, players will need to bring enough waterskins and food for the training.
Alternatively, while wearing the Desert clothing, players can equip the Hitpoints cape along with the Regen bracelet to regenerate 4 hitpoints per minute which will out-heal the damage from the desert heat.
Getting there
There are several different methods for travelling to the Agility Pyramid. The best options, ordered from fast to slow, are:
- Use the Jaleustrophos teleport of the Pharaoh's sceptre.
- Teleport to Nardah using a Nardah teleport, desert amulet 2, 3 or 4 and run south-west.
- Camulet teleport and run south-east.
- Have the player-owned house at Pollnivneach and cast Teleport to House (or use a Scroll of redirection on a Teleport to house tablet). From here, either:
- Take a magic carpet to Sophanem (requires starting Icthlarin's Little Helper), and run north-east to the pyramid.
- Run south to the Agility Pyramid.
- Take a magic carpet to Nardah, and walk south-west from Nardah.
- Use the fairy ring system to teleport to DLQ, and run south from there.
- Alternatively, take a magic carpet from Shantay Pass to Pollnivneach and follow the instructions above.
- Run east from Ruins of Unkah.
Money making
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Obstacles
Image | Obstacle | Experience | Occurrences | Description |
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Stone block | 12 | 5 | These blocks roll when stepped on. If successful, players will be thrown to the next block. If they fail, it will roll them down one level within the pyramid and cause 6 Hitpoints of damage. When going backwards the obstacle will always be failed and cause 1 HP of damage. They can be recognised as grey round stones and can be examined on the floor below, and they are called stone blocks. | |
Low wall | 8 | 5 | These are low walls that players can climb over. Players may occasionally slip and take 4 Hitpoints of damage. | |
Ledge | 52 | 4 | Players will have to walk across a small ledge. Players may occasionally trip and fall down one level, causing 10 Hitpoints of damage. | |
Pyramid block | 0 | 2 | Moving blocks may push players off the level. This obstacle is the only obstacle that cannot be bypassed with a high Agility level. If timed properly, players will be able to get past these blocks. If incorrectly timed, players will be pushed down to the level below and hit for 8 Hitpoints of damage. The player's character will not walk into a pyramid block that is already obstructing the player's path; if the player clicks to move to a location opposite a pyramid block while it is obstructing the path or if the path is obstructed before the character steps on the tiles in front of the pyramid block, then the character will instead pause walking until after the obstruction clears. | |
Plank | 56.4 | 2 | Players will have to cross the plank "bridge" to move past. Occasionally, players may slip and fall down one level, causing 10 Hitpoints of damage. | |
Gap | 56.4 | 3 | Players will have to cross a gap. They can lose their grip and fall to the level below, causing 8 Hitpoints of damage. | |
Gap | 22 | 6 | Players will have to jump over this gap. Players may occasionally miss their footing and comically fall to the level below, causing 8 Hitpoints of damage. | |
Climbing rocks | 0 | 1 | Climbing up these rocks will get players to collect the pyramid top. | |
Doorway | 0 | 1 | Entering this doorway will return players to the base of the pyramid. | |
Total | 722 | Completion bonus | [d 1] |
Experience rates
A maximum of 26 laps can be completed per hour, however this asks for high concentration. The maximum experience rates scale with the player's Agility level, capping at level 88:
- Level 75: 42,100 experience
- Level 88–99: 44,700 experience
Due to not knowing the exact fail rates of obstacles for other Agility levels, it is hard to predict the experience rates for players with lower Agility levels. Depending on luck with failures, sample rates can vary below.
- Level 55–60: 25,000–30,000 experience.
- Level 67–70: 33,000–37,000 experience. Note that no stamina potions or energy recovery were used. This corresponds to about 20–22 laps per hour.
Changes
Date | Changes |
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[[{{#explode:11 January 2023| |0}} {{#explode:11 January 2023| |1}}]] [[{{#explode:11 January 2023| |2}}]] (update) |
Click boxes have been improved for the obstacle at the very top of the Agility Pyramid. |
[[{{#explode:15 June 2022| |0}} {{#explode:15 June 2022| |1}}]] [[{{#explode:15 June 2022| |2}}]] (update) |
Clicking out of the Agility Pyramid's completion dialogue will no longer prevent the associated Desert Diary task from completing. |
References
Agility courses |
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Rooftop Agility courses |
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Gnome Stronghold | |
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Brimhaven Arena | |
Shayzien Course | |
Agility Pyramid | |
Penguin | |
Barbarian Outpost | |
Ape Atoll | |
Wilderness | |
Werewolf | |
Dorgesh-Kaan | |
Prifddinas | |
Hallowed Sepulchre | |
Colossal Wyrm |
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