Cairn Isle
Cairn Isle | ||||
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Released | 27 January 2003 (Update) | |||
Members | Yes | |||
Location | Karamja, Southern Sea | |||
League region | Karamja✓ | |||
Inhabitants | Tinsay, Scorpions | |||
Teleports | Fairy ring (CKR) | |||
Map | ||||
<mapframe align="center" frameless="" plane="0" width="300" y="2976" x="2765" height="300" zoom="3" mapID="0">
[] </mapframe> | ||||
Advanced data | ||||
Type | island | |||
Cairn Isle is an island on the south-west of Karamja, south of Tai Bwo Wannai and west of Shilo Village. To access the island, players must scale a small promontory stood on the Karamjan coastline by climbing up a rockslide (requires 15 Agility), and then walk across the wooden bridge linking up the two islands. In case the player stumbles while climbing the rockslide, they will slide back down and take damage. If the player fails to keep their balance while crossing the bridge, they will fall off and be washed back to the shoreline of Karamja, again taking damage. It is advised to bring food if determined to make it to the island.
The chance of successfully crossing the bridge to Cairn Isle is dependent on the player's Agility level, scaling up to a 98% chance at a safe passage at level 99.[1] Whether the player walks or runs across the bridges does not influence this skill check.
The isle is involved in both Tai Bwo Wannai Trio and Shilo Village quests. One of Timfraku's sons, Tinsay, resides in Cairn Isle before the player convinces him back to the village in Tai Bwo Wannai Trio quest. Rashiliyia's son Bervirius is also buried on the isle.
Exploring Cairn Isle is an easy task in the Karamja Achievement Diary.
Damage taken from failing to climb the rocks slide to the island is split across two equal hitsplats based on the player's hitpoints level, with the damage formula for each hitsplat being .
Level | Total damage |
---|---|
10–19 | 2 |
20–39 | 4 |
40–59 | 6 |
60–79 | 8 |
80–99 | 10 |
Damage taken from failing to traverse the bridge is split across three equal hitsplats based on the player's hitpoints level, with the damage formula for each hitsplat being .
Level | Total damage | Level | Total damage |
---|---|---|---|
10 | 0 | 55-65 | 15 |
11–21 | 3 | 66-76 | 18 |
22–32 | 6 | 77-87 | 21 |
33–43 | 9 | 88-98 | 24 |
44–54 | 12 | 99 | 27 |