Bow of faerdhinen

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InactiveCharged
Bow of faerdhinen (inactive)
Released30 June 2021 (Update)
Also calledBowfa
MembersYes
Quest itemNo
League regionTirannwn Tirannwn
Properties
TradeableYes
EquipableYes
StackableNo
NoteableYes
OptionsWield, Drop
Worn optionsCheck
ExamineA magical elven bow.
Values
Value5,000,000 coins
AlchemyNot alchemisable
Weight1.5 kg
Grand Exchange
Exchange162,505,219 coins (info)
Buy limit-
Daily volume260
Loading...
Advanced data
Item ID25862

The bow of Faerdhinen (/ˈfθɪnn/ FY-thin-ayn) is a magical bow that once belonged to Faerdhinen, an elite elven warrior. It is created from an enhanced crystal weapon seed. Requiring level 80 Ranged and 70 Agility to wield, it provides the highest Ranged Attack and Ranged Strength bonus out of any weapon for its attack speed. To prevent the bow from degrading, it can be made into a Bow of faerdhinen (c) at a singing bowl with 2,000 Crystal shards.

The bow of Faerdhinen can be created with the singing bowl by combining 100 crystal shards and an enhanced crystal weapon seed. Doing so requires completion of Song of the Elves, level 82 Smithing and Crafting to sing the crystal (the levels can be boosted), and grants 5,000 experience in both skills. If the player does not meet the Smithing and Crafting requirements, they can have Conwenna or Reese sing the crystal for them for an extra 50 crystal shards, for a total of 150.

Like the crystal bow, the bow of Faerdhinen does not require any arrows to use, as it generates its own when fired, rolling damage against an NPC's standard ranged defence. The bow also benefits from improved damage and accuracy when crystal armour is equipped, with each piece granting additional bonuses - up to a total of 15% damage and 30% accuracy when the full set is equipped.

When using the crystal armour, the bow provides lower damage per second than a twisted bow or a toxic blowpipe depending on the target; these weapons excel against targets with high Magic level and low Defence respectively. However, unlike the twisted bow or toxic blowpipe, the bow of Faerdhinen suffers no significant drawback and provides consistent performance due to its high accuracy and damage per shot, along with moderate attack speed and long range.

On unprotected death in PvP, the inactive bow is dropped, and all shards used to charge it will be lost. In a PvM or protected on PvP death, all current charges are kept.

Combat stats

InactiveCharged
 Attack bonuses
StabSlashCrushMagicRanged
+0+0+0+0+0
 Defence bonuses
StabSlashCrushMagicRanged
+0+0+0+0+0
 Other bonusesSlot
StrengthRangedMagic damagePrayer2h slot table
+0+0+0%+0List
Combat styleAttack typeWeapon styleAttack speedRangeExperienceLevel boost
AccurateStandardAccurate5 ticks (3.0s)10 tilesRanged Hitpoints+3 Ranged
RapidStandardRapid4 ticks (2.4s)10 tilesRanged HitpointsNone
LongrangeStandardLongrange5 ticks (3.0s)10 tilesRanged Defence Hitpoints+3 Defence

Creation

Requirements
SkillLevelXP
Smithing Smithing82 (b)5,000
Crafting Crafting82 (b)5,000
Members
Ticks5 (3s)[r 1]
ToolsNoneFacilities Singing bowl
Materials
ItemQuantityCost
Enhanced crystal weapon seed1166,503,530
File:Crystal shard.pngCrystal shard[r 2]1001,246,900
Total cost167,750,430
Bow of faerdhinen[r 3]1163,752,119
Profit−3,998,311
  1. ^ Takes 5 ticks to create an entire inventory
  2. ^ Value based on the cost of obtaining by exchanging enhanced crystal teleport seeds with Amrod
  3. ^ Starts with 10,000 charges. Value is that of an inactive bow plus the cost of charging it. The tradeable inactive bow is worth 162,505,219.
Requirements
Members
Ticks0 (0s)
Materials
ItemQuantityCost
Bow of faerdhinen (c)1187,443,219
Total cost187,443,219
Bow of faerdhinen (inactive)1162,505,219
Profit−24,938,000

Degradation

When created, the bow starts off at 10,000 charges and degrades like all crystal equipment, with one charge being depleted for each hit, whether it is a successful one or not; once the bow's charges have been fully depleted, it will become inactive and lose its stat bonuses until more charges are added to it. Wearing an elven signet will not provide the chance to not consume charges.

In order to add charges to the bow, crystal shards must be used on it (this can be done before it is inactive as well), with each shard granting 100 charges, up to a maximum of 20,000. Unlike other crystal equipment, players cannot directly revert the bow to an enhanced crystal weapon seed. In order to receive the seed back, players must bring an inactive bow to a singing bowl to revert it, costing 250 crystal shards. This is not recommended, as players can just sell the inactive bow on the Grand Exchange.

Using the shard value of making divine super combat potions, the cost per charge is 119.05. Using the shard cost of trading in enhanced crystal teleport seeds to Amrod, the most efficient option for buying crystal shards directly, the cost per charge is 124.69. As a comparison, the abyssal tentacle costs 132.60 per charge. Assuming continuous use on the rapid setting, the bow will fire 1500 shots per hour, costing 178,575.00 per hour using the value of making divine super combat potions, or 187,029.28 per hour using the value from trading in enhanced crystal teleport seeds.

Upgrading

The bow can be upgraded by corrupting it, which requires bringing the bow and 2,000 crystal shards to a singing bowl. Doing so requires level 82 Smithing and Crafting (the levels can be boosted), and grants no experience. Using the shard value of making divine super combat potions, the cost of corrupting the bow is 23,810,000. If purchasing crystal seeds to exchange into shards, the cost for corrupting the bow is 24,937,240.00. If the player does not meet the Smithing and Crafting requirements, they can have Conwenna or Reese sing the crystal for them for an extra 1,000 crystal shards. Excess charges in the bow will be taken into account; for example, a newly created bow will have 10,000 charges and only cost 1,900 crystal shards to corrupt. The corrupted bow stays charged permanently, and does not consume any crystal shards. While the infinite version is untradeable, it can be reverted to an uncharged state at any time, but the shards used will be permanently lost in doing so.

Products

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Comparison between other ranged weapons

Ranged weapons comparison table ()
Name Ranged level required Ranged attack Ranged strength
(Max ammo)
Price Notes
Twisted bow Ranged 85 +70 +20
(+80)
1,668,548,042
  • Has a passive effect where the higher the target's Magic level is, the more accurate and damaging the bow becomes.
  • Uses arrows as ammunition up to and including dragon.
  • Offers an attack speed of that of a longbow.
Bow of Faerdhinen Ranged 80 +128 +106 162,505,219
  • Has the highest ranged bonus of any ranged weapon, including a +106 Ranged Strength bonus.
  • Receives noticeable damage and accuracy bonuses if worn alongside pieces of crystal armour.
  • Has the furthest attack range of any bow or crossbow in the game (tied with composite bows and the crystal bow) of 10 squares.
  • When created, the bow starts off at 10,000 charges and degrades.
  • The bow can be upgraded to the bow of Faerdhinen (c) to stop it from degrading.
Zaryte crossbow Ranged 80 +110 (+122) 358,799,399
  • It is the only crossbow that grants defensive bonuses.
  • One of two crossbows with a prayer bonus, along with the Armadyl crossbow from which it is crafted.
  • Has a special attack which provides double accuracy on the next shot and guarantees the special effect of any enchanted bolts used if it hits. Costs 75% special attack energy.
  • Its passive effect strengthens the effects of enchanted bolts by 10%.
Venator bow Ranged 80 +90 +25
(+85)
85,933,214
  • Has a passive effect when charged with ancient essence that allows arrows to ricochet to nearby targets when in a multicombat area.
  • Uses arrows as ammunition up to and including dragon.
  • Has an attack speed of 5, between that of a shortbow and a longbow.
Scorching bow Ranged 77 +124 +40
(+100)
54,843,710[n 1]
Toxic blowpipe Ranged 75 +30 +20
(+55)
6,212,774
  • Requires Zulrah's scales (up to 16,383) and any unpoisoned darts to charge.
  • Ranged strength bonus stacks with the darts that are used to charge the blowpipe (up to +55 ranged strength with dragon darts).
  • Has an attack speed of 3 (same as darts) in a non-pvp encounter or 4 in a pvp encounter (same as shortbows).
  • Offers a special attack where accuracy is increased by 100% and damage is increased by 50%, and heals the user by half of the damage dealt. Costs 50% special attack energy.
  • Has 25% chance to inflict venom on an opponent.
Heavy ballista Ranged 75 +125 +15
(+165)
1,533,361
  • Has the second highest ranged bonus of any ranged weapon, including a +15 Ranged Strength bonus.
  • Requires completion of Monkey Madness II to equip.
  • Only accepts javelins as ammunition.
  • Ava's devices retrieves fired javelins.
  • Offers a special attack which increases accuracy and damage by 25% each for one shot. Costs 65% special attack energy.
Eclipse atlatl Ranged 75 +87 +40 (Melee) 2,167,041
  • Uniquely uses the player's melee strength bonuses when determining the amount of ranged damage dealt to a target. The max hit is based off of visible boosts to melee stats (eg. super combat potion) and ranged boosting prayers (eg. Rigour).
  • Only accepts atlatl darts as ammunition.
  • If worn with the rest of the eclipse moon armour set, it offers a set effect which has a 20% chance to inflict a stackable burn effect on the targets.
  • Offers a special attack which consumes the remaining burn effect in exchange for increasing the player's minimum and maximum hit. Costs 50% special attack energy.
Dragon hunter crossbow Ranged 70 +95 (+122) 58,213,298
  • Offers the third highest one-handed Ranged attack bonus in the game, outclassed only by the Armadyl and Zaryte crossbow.
  • Increases accuracy and damage by 30% and 25% respectively when fighting draconic creatures.
Armadyl crossbow Ranged 70 +100 (+122) 54,824,589
Crystal bow Ranged 70 +100 +78 480,608[n 2]
  • Offers a ranged strength of +78.
  • Neither consumes nor requires ammunition.
  • Has an attack speed of 5, between that of a shortbow and a crossbow.
  • Has the furthest attack range of any bow or crossbow in the game (tied with composite bows and the bow of Faerdhinen) of 10 squares.
  • Receives noticeable damage and accuracy bonuses if worn alongside pieces of crystal armour.
Webweaver bow Ranged 70 +85 +65 19,143,072
  • Upgraded version of the Craw's bow, which requires the fangs of Venenatis to create.
  • Must be charged with revenant ether to be fired, but it does provide its own ammo, similar to the crystal bow.
  • While charged, an additional 50% ranged accuracy and damage boost is applied when attacking any NPC in the Wilderness. This effect will stack with a Slayer helmet or a Salve amulet and their variants, but not both simultaneously. This makes it the strongest ranged weapon in the Wilderness.
  • Has a special attack that hits an enemy four times in succession with increased accuracy, each dealing up to 40% of the player's max hit, along with a chance to inflict poison, starting at 4 damage. Costs 50% special attack energy.
Karil's crossbow Ranged 70 +84 (+55) 103,163
  • One of the fastest crossbows, together with the hunters' crossbow.
  • Can only fire bolt racks, which cannot be retrieved by an Ava's device.
  • If worn with the rest of Karil the Tainted's equipment, it offers a set effect which lowers the target's Agility level (only works on players).
  • Wearing an amulet of the damned together with the whole equipment set grants a 25% chance for an attack to hit twice, in which case the second hit will inflict half the damage of the first.
  • Like all Barrows equipment, it degrades and will fully degrade after 15 hours of combat. It is repairable.
Hunters' sunlight crossbow Ranged 66
Hunter 50
+79 (+60) 5,462
Dragon crossbow Ranged 64 +94 (+122) 1,220,988
Rune crossbow Ranged 61 +90 (+115) 10,105
Craw's bow Ranged 60 +75 +60 19,008,294
Dark bow Ranged 60 +95 (+60) 1,368,936
  • Offers the fifth highest Ranged attack bonus in the game, behind the bow of Faerdhinen (+128), heavy ballista (+125), the Zaryte crossbow (+110), and the crystal bow and Armadyl crossbow (+100).
  • Has the ability to shoot two arrows at a time.
  • The slowest weapon in the game, with an attack speed of 9 (5.4 seconds).
  • Offers a powerful special attack, which if used with dragon arrows increases damage dealt by 50% with a minimum hit of 8 (30% with any other arrow type with a minimum. hit of 5). Costs 55% special attack energy.
Magic shortbow Ranged 50 +69 (+55) 830
  • The only shortbow to offer a special attack, which fires 2 shots in rapid succession but with reduced accuracy. Costs 55% special attack energy.
  • Can be imbued with a magic shortbow scroll, increasing its ranged attack bonus to +75 and lowering the special attack cost to 50%.
Magic shortbow (i) +75 37,074
Magic comp bow Ranged 50 +71 (+55) 3,144
  • The only composite bow to offer a special attack, which is guaranteed to hit the target but is not boosted by damage-boosting prayers or the Slayer helmet (i). Costs 35% special attack energy. Shares this special attack with the magic longbow.
  • Is slightly more accurate than the magic longbow and 1 tick faster (1 tick slower than the shortbow), while keeping the same attack range of the longbow.
Seercull Ranged 50 +69 (+55) 44,793
  • Has slightly less accuracy but otherwise identical stats to the magic comp bow.
  • Has a special attack that targets mages by lowering their Magic level, costing 100% special attack energy.
Magic longbow Ranged 50 +69 (+55) 1,312
  • The only longbow to offer a special attack, which is guaranteed to hit the target but is not boosted by damage-boosting prayers or the Slayer helmet (i). Costs 35% special attack energy. Shares this special attack with the magic comp bow.
  • Like all longbows, is 2 ticks slower than the magic shortbow, in exchange for 3 additional attack range.
  • Unlike the magic shortbow, cannot be imbued.
Adamant crossbow Ranged 46 +78 (+100) 2,801
  • Offers the sixth highest one-handed Ranged attack bonus in the game.
  • Has an attack speed equal to that of longbows and an attack range equal to that of shortbows.
  • Because of the slower attack speed and the potential for overkill from its higher max hit, it deals less damage over extended periods than the magic shortbow, and should be used primarily when additional defence is needed through the use of a shield, or if enchanted bolt effects are needed.
Chinchompas Ranged 45
(Grey)
+45 N/A Varies[n 3]
  • One of the four ranged weapons that offers the ability to hit more than one opponent at a time (similar to burst or barrage Ancient Magicks), the others being the special attack of the dragon crossbow, with a similar attack, and rune thrownaxe, with a ricochet special type attack, and Venator bow with a passive ricochet attack.
  • Regarded to be the best way of training Ranged, but at a very high cost.
  • Has an attack speed of 4 (the same as scimitars, maces, and whips).
  • If a player dies with chinchompas equipped or in their inventory, they will disappear, as they are live animals.
Ranged 55
(Red)
+70 +15
Ranged 65
(Black)
+80 +30


Salamanders Attack Ranged Magic 30
(Green)
+20 (+16) 137
  • Unique and versatile two-handed weapons that facilitate the use of all three combat styles.
Attack Ranged Magic 50
(Orange)
+29 (+22) 170
Attack Ranged Magic 60
(Red)
+47 (+31) 66
Attack Ranged Magic 70
(Black)
+69 (+49) 435
Attack Ranged Magic 80
(Tecu)
+87 (+60) 283,360
Dorgeshuun crossbow Ranged 28 +42 (+49) 2,222
  • Is one tick faster than most other crossbows, and it is able to fire bone bolts, which are significantly cheaper than most other ammunition of similar strength.
Throwing knives Ranged 40
(Rune)
+25 +24 Varies[n 3]
  • Have high damage output, but are significantly more expensive compared to other low-level options.
Shortbows Ranged 40
(Yew)
+47 (+49) 359
  • Offer slightly less damage output than using rune knives, but are a lot cheaper.
Darts Ranged 30
(Adamant)
N/A +17 Varies[n 3]
  • Are cheap, deal decent damage and are easy to buy from the Grand Exchange.
  • Adamant darts have comparable damage output to using a shortbow with rune arrows, so players should use whichever is cheaper.


Dwarf multicannon N/A N/A N/A 743,138
  • Can be set up and used alongside other weapons for passive Ranged damage and experience.
  • Cannot be set up in all areas.
  • Has a static max hit of 30 with cannonballs and 35 with granite cannonballs.
  • Derives accuracy from player's current attack style (Ranged while ranging, Melee while meleeing, and whichever is higher with powered staves) while rolling against the target's Ranged defence.
  1. ^ Untradeable; cost is of the tormented synapse and magic longbow (u) required to craft it.
  2. ^ Cost of having Ilfeen charge a crystal weapon seed after obtaining minimum cost.
  3. ^ 3.0 3.1 3.2 Cost of thrown weapons is only that of the ammo.

Treasure Trails

Tier Emotes STASH location Items Cost
Master Bow North-west tent in the Iorwerth Camp 166,503,530[c 1]
  1. ^ The cost may be higher because of the variant of the item used. The base item is crystal bow.

Used in recommended equipment

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Gallery

Changes

Date Changes
[[{{#explode:26 October 2022| |0}} {{#explode:26 October 2022| |1}}]] [[{{#explode:26 October 2022| |2}}]]
(update)

The Agility Skill Guide now shows the correct Ranged level required for a Bow of Faerdhinen.

[[{{#explode:11 May 2022| |0}} {{#explode:11 May 2022| |1}}]] [[{{#explode:11 May 2022| |2}}]]
(update)

The Bow of Faerdhinen now requires level 80 Ranged and 70 Agility to wield instead of level 75 Ranged and 70 Agility.

Trivia