Dream Mentor
Dream Mentor (#125) | ||||
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Released | 15 May 2007 (Update) | |||
Members | Yes | |||
Quest series | None | |||
Lead developer(s) | Tim C | |||
Dream Mentor is a Fremennik Quest taking place on Lunar Isle. It revolves around helping an adventurer conquer his fear of combat using oneiromancy.
Details
Start point | Talk to the fallen man in the small cave in the Lunar Isle mine. <maplink mapID="-1" align="center" text="<b>Show on map</b>" plane="2" y="10362" x="2343" group="pins" zoom="2">
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Official difficulty | Master |
Official length | Medium |
Description | Gielinor is not the safest place to live - dragons, trolls, demons... dangerous and despicable monsters of all sorts roam free. In this quest, you must help a fellow adventurer that doesn't do so well against these threats. With perseverance and the magical help of the Moon Clan, there should be no monster that can't be beaten. But is that really true? How about the monsters in your dreams? How about your own inescapable fears? How would you defeat them? Well, you'll soon find out as a tough and often bizarre quest awaits those of a strong will! |
Requirements |
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Ironman concerns | |
League notes | Unlocking Fremennik✓ will auto-complete the quest |
Walkthrough
Helping the fallen man
Items recommended: Runes for casting NPC Contact (air, cosmic, and astral)
Travel to Lunar Isle. Changing spellbooks to the lunar set may help, as will carrying runes to teleport back to the bank.
- Travel north-east from the bank and go down the mine—then, crawl through the passageway to reach the fallen man (located just south-east of where you entered the cave. The cave entrance will appear as a red line in the wall on your minimap). You can talk to him and inspect him. The inspect option opens a status screen.
- Note: If you didn't bring enough food, you have to run back to the bank; to make it faster and safer, you should use level 69 Lunar Spell, Moonclan Teleport.
- He will need you to increase three stat bars, in this order: health, spirit, and armament.
- To feed him, you should take three kinds of food—it doesn't matter what food; sharks aren't better than tomatoes. Take seven pieces of two kinds and six of the third. Cyrisus will reject any type food that he has eaten recently - either the last piece of food, or the one before that. Use the one piece of the two foods that you have seven of on Cyrisus to feed him, followed by the one that you have six of. Continue feeding him in this order until the chat box says he doesn't need any more food. If he refuses the food, you already fed it to him recently, so just give him a different kind of food. You will have to feed him four separate times, with dialogue in between.
- Note: You can use one type of food by logging out. Using sacks or baskets of farm produce is a good idea.
- Note: Make sure to take the food out of the sack before using it on him, using an entire sack only counts as one item.
- Note: He won't accept beverages other than wine and Guthix Rest.
- Increasing his spirit is done by talking to him, but just try to choose the most positive things. This part is long, but no dire consequences if you get it wrong. Make sure he's standing up and both his health and spirit are at least at 70 and 72% respectively before you leave the cave.
- For armour, go to the bank on Lunar Isle and talk to the most right banker 'Birds-Eye' Jack. Tell him you want to access Cyrisus' bank account—from there, select a helmet, top, legs, boots, and weapon. It is guess and check whether or not you got it right. The easiest way to check is using the level 67 Lunar spell, NPC Contact, to ask Cyrisus whether you chose right. It may take several tries, but eventually, he will tell you your choice is just right—take that set to him in the cave.
- Note: The most common set (for players with combat level determined by melee skills) is a dragon med helm, Ahrim's robetop and robe skirt, ranger boots and an abyssal whip. Cyrisus ends up dressed like a melee fighter.
- For archers (players with ranged being the dominant combat skill), the combination is a splitbark helm, Karil's leathertop, Torag's platelegs, adamant boots and a magic shortbow. Cyrisus will look like an archer.
- For mages (players with magic being the dominant combat skill), the combination is a robin hood hat, dragon chainbody, black d'hide chaps, infinity boots and an ancient staff. Cyrisus will look like a mage.
Now, you have to reach 100% in all of his remaining stats. Once Cyrisus has reached 100% in all stats, he'll tell you that he's afraid of Combat. Afterwards, you'll agree to accompany him to the Oneiromancer—exit the mine, and go southward.
Making the potion
Items required: Goutweed, a hammer, a pestle and mortar and an astral rune.
- Head south to the Oneiromancer on the south-east part of the island near the Astral Altar. Talk to her, and Cyrisus will appear. The Oneiromancer will suggest going into Dreamland together to solve Cyrisus' fear of combat.
- Note: If you're using Magic for the upcoming fight and were on the Lunar Spellbook, don't forget to switch back to Standard Spellbook/Ancient Spellbook (your choice; Standard Spellbook is closer, done by praying to the Astral Altar).
- The Oneiromancer will give you a dream vial. Fill this with water. The nearest water source is the house west of the bank.
- You need to obtain some goutweed, either by growing a gout tuber, or by stealing it from the troll kitchens from Eadgar's Ruse quest. (If you go back to the troll kitchen, it is recommended to grab two goutweed in total if you plan on doing Dragon Slayer II.)
- Use the goutweed with the vial.
- Use a hammer with an astral rune, and then, use a pestle and mortar on the result—add this to the potion to get a dream potion.
The battles
Items required: Dream potion, a tinderbox, armour, a weapon, and good food, seal of passage.
In the upcoming fight, four bosses must be defeated in a row, without the use of prayers. The battle can be left at any time by using the right-click leave option on the lectern at the north edge of the arena, though the player will have to start the fight over from the beginning when returning. The lectern is the only way to leave, as no other teleports will work (including the ring of life). If you die you will always lose your seal of passage, when returning to your gravestone near the Brazier, speak with Brundt to get a replacement.
It is highly recommended to use magic for the fight. All four bosses have very low magic defence, and magic will hit consistently even if you wear melee gear to reduce incoming damage. An excellent strategy is to use a trident of the seas, but Iban Blast, Warped sceptre or Blood Rush are also very good options. Strong melee armour, a shield with high ranged defence, and plenty of high-healing food are recommended. A halberd can also be brought to safespot the second and third bosses if desired. Lower-leveled players may want to drink a dose of divine battlemage potion prior to entering.
Note: Remember to bring the seal of passage.
Go to the Dream Hall, the large building on the west side of Lunar Isle, where Cyrisus will be waiting for you. Light the brazier with a tinderbox, and talk to Cyrisus to enter the dream world. During the fight, a bar showing Cyrisus's Courage will be shown, and he will occasionally attack or use Vengeance Other on you.
You will then have to fight, in order, four monsters representing Cyrisus's fear:
- The Inadequacy (level 343). This is by far the hardest part of the fight, so don't worry if you use most of your food on it. The Inadequacy will use powerful and accurate melee and ranged attacks, but will only use ranged if the player is outside of melee range. It will also summon Doubts, which should be ignored in favour of defeating the boss as quickly as possible. Magic will hit dependably even with a negative magic attack bonus. Use available special attacks, like from a dragon dagger to deal damage quickly. Make sure to keep your health above 30 and the boss will eventually go down.
- The Everlasting (level 223). Hits high, but can be easily safespotted by standing directly next to the lectern on the north side of the arena. Note that due to its size the player cannot walk through the Everlasting, so be careful not to get trapped between it and the side of the arena. After it is killed, the next boss may spawn in a position that allows it to attack a player in the safespot. To avoid this, run out during the Everlasting's death animation so the next boss spawns further away, or lure it away before killing it and return to the safespot on the other side of lectern.
- The Untouchable (level 274). Similar to the Everlasting but with much lower health, and can also be safespotted with Magic or a halberd.
- The Illusive (level 108). Not much of a threat, though it will regularly burrow into the ground and reappear somewhere else, forcing the player to chase it around.
After defeating the Illusive, Cyrisus will finally conquer his fear and stomp it to death.
Finishing up
Note: Do not bank your seal of passage after the fight. You will need it to finish up the quest.
Travel back and talk to the Oneiromancer on the south-east of Lunar Isle. Cyrisus will thank you for helping him, and in gratitude uses Lunar Magic to grant you some of his knowledge.
Congratulations, quest complete!
Rewards
- 2 Quest points
- 15,000 Hitpoints experience
- 10,000 Magic experience
- 7 new spells added to your Lunar spells book (Monster Examine, Humidify, Hunter Kit, Stat Spy, Dream, Plank Make, Spellbook Swap)
- A dreamy lamp, which awards 15,000 experience in a combat skill of a player's choosing, apart from Attack and Prayer.
- 'Birds-Eye' Jack will now allow you to use the bank without a seal of passage equipped or in your inventory.
Unlocks:
- The Untouchable, The Everlasting, The Inadequacy accessible in the Nightmare Zone.
Required for completing
Completion of Dream Mentor is required for the following:
- Dragon Slayer II
- While Guthix Sleeps
- Hard Desert Diary
- Hard Kourend & Kebos Diary
- Elite Varrock Diary
Trivia
- On the day of release, if you clicked to see the rewards of the quest, it said "Spoilers? On the day of release? Tell him he's dreaming!", an allusion to the Australian movie 'The Castle', instead of the usual message.
- Cyrisus explains that he can make rune platebodies, grow spirit trees, and make summer pies — a reference to a high level player in RuneScape. This also confirms that he has at least one mastered skill, as making rune platebodies requires 99 Smithing.
- Dream Mentor is the first quest with a combat level requirement. Earlier quests only have single skill level requirements.
- Cyrisus' bank has an approximate value of 50,942,750 coins.
- After the quest, you can contact Cyrisus via the NPC Contact lunar spell. He cycles between four tasks:
- Killing TzTok-Jad.
- Killing the Kalphite Queen, joined by some of the Slayer Masters.
- A top secret meeting between the rulers of Gielinor (a possible reference to Recipe for Disaster).
- Player killing in the Wilderness.
- Both of the Lunar quests have had their official difficulty level increased shortly after release. Lunar Diplomacy was released as an intermediate quest, and was changed to an experienced quest. Dream Mentor was released as an experienced quest, and was changed to a master quest.
- Attempting to feed purple sweets to the Fallen Man is not possible, yielding a message saying: Sweets? You do know they rot your teeth?
- Player chat dialogue was changed from "What on Runescape is that?" to "What on Gielinor is that?"
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