Template:Recipe

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Template documentation
This documentation is transcluded from Template:Recipe/doc. [edit] [history] [purge]
Template:Recipe invokes function main in Module:Recipe using Lua.

About

This template is used to generate the level requirements, experience gained, members icon, and materials required to do skilling creation. For example, listing the materials required to make a black d'hide vambraces along with the Crafting level required and the experience gained for the action.

Usage

For a complete list of facilities and special case tool names, visit the Module:Recipe page and look for toolsList and facilitiesIcons. The names before the equal sign (=) is what you will use. Note that although multiple outputs are supported, only the first output is passed to SMW for use with Module:Uses material list.

{{Recipe
|skill#              = <!-- Name of the main skill; Set to None or exclude this parameter if there are no skill requirements --> 
|skill#lvl           = <!-- Level requirement of the first skill -->
|skill#boostable     = <!-- Boostable skill requirement or not; Default is unknown; Fill in with yes or no if known -->
|skill#exp           = <!-- Experience gained for the first skill -->

|notes               = <!-- (Optional) Quest, miniquest, etc additional requirements text -->
|members             = <!-- Members only or not -->
|ticks               = <!-- Number of ticks per action (defaults to ? if not passed in and sets a category for missing ticks, can also be set to na) -->
|ticksnote           = <!-- (Optional) Extra information for Make-All tick rates, tick manipulation information, etc -->
|tools               = <!-- (Optional) List of tools required to create the item; This parameter list CAN be comma delimited to render multiple tools; An example of comma delimited is the following: Knife, Shears, Knife -->
|facilities          = <!-- (Optional) List of facilities that the action may require (e.g. anvil or pottery wheel) -->
|smw                 = <!-- (Optional) Set to "No" to disable SMW rendering for entire recipe template usage -->

|mat#                = <!-- Name of the material -->
|mat#pic             = <!-- (Optional) Picture override for the material (do not include '.png') -->
|mat#quantity        = <!-- (Optional) Quantity of the material; Defaults to 1 -->
|mat#txt             = <!-- (Optional) Text override for the material link -->
|mat#cost            = <!-- (Optional) Cost override for the material -->
|mat#costnote        = <!-- (Optional) Extra information on the cost of the material; or the string "calculated" to append a pre-defined note related to calculation of GE prices of materials used to craft the item -->
|mat#currency        = <!-- (Optional) Currency override for the material (i.e. agility arena ticket or castle wars ticket) -->
|mat#itemnote        = <!-- (Optional) Extra information on the item material of a recipe -->
|mat#quantitynote    = <!-- (Optional) Extra information for the quantity of materials (e.g., 50% success chance for iron bars without rings of forging) -->

|output#             = <!-- Name of the item produced. Note that only output1 will be passed to SMW -->
|output#pic          = <!-- (Optional) Picture override for the output (do not include '.png') -->
|output#quantity     = <!-- (Optional) Quantity of the item produced; defaults to 1 -->
|output#txt          = <!-- (Optional) Text override for the output link -->
|output#cost         = <!-- (Optional) Cost override for output item, set to No if not tradeable; Defaults to GE price -->
|output#currency     = <!-- (Optional) Currency override for the material (i.e. agility arena ticket or castle wars ticket) -->
|output#itemnote     = <!-- (Optional) Extra information on the item output of a recipe -->
|output#quantitynote = <!-- (Optional) Extra information for the quantity of outputs (e.g., 50% success chance for iron bars without rings of forging) -->
}}

Examples

One skill

{{Recipe
|skill1 = Crafting
|skill1lvl = 79
|skill1boostable = Yes
|skill1exp = 86
|ticks = 2
|members = Yes
|mat1 = Black dragon leather
|mat2 = Thread
|output1 = Black d'hide vambraces
|output1quantity = 1
}}
Requirements
SkillLevelXP
Crafting Crafting79 (b)86
Members
Ticks2 (1.2s)
Materials
ItemQuantityCost
Black dragon leather15,570
Thread111
Total cost5,581
Black d'hide vambraces12,349
Profit−3,232

Two skills

{{Recipe
|skill1 = Crafting
|skill1lvl = 70
|skill1boostable = Yes
|skill1exp = 2500
|skill2 = Smithing
|skill2lvl = 70
|skill2boostable = Yes
|skill2exp = 2500
|ticks = 2
|members = Yes
|mat1 = Crystal armour seed
|mat2 = Crystal shard
|mat2quantity = 50
|mat2cost = 0
|output1 = Crystal helm
|output1quantity = 1
|output1cost = No
}}
Requirements
SkillLevelXP
Crafting Crafting70 (b)2,500
Smithing Smithing70 (b)2,500
Members
Ticks2 (1.2s)
Materials
ItemQuantityCost
Crystal armour seed19,117,221
File:Crystal shard.pngCrystal shard50N/A
Total cost9,117,221
Crystal helm1N/A

Two outputs

{{Recipe
|skill1 = Sailing
|skill1lvl = 73
|skill1boostable = No
|skill1exp = 1337
|ticks = 42
|members = Yes
|mat1 = Wrapped oomlie
|mat1quantity = 1
|mat2 = Needle
|mat2quantity = 899
|output1 = Burnt oomlie wrap
|output1quantity = 2
|output1cost = 1
|output2 = Red toad
|output2quantity = 2
|output2cost = No
}}
Requirements
SkillLevelXP
Sailing Sailing73 (nb)1,337
Members
Ticks42 (25.2s)
Materials
ItemQuantityCost
Wrapped oomlie15,594
Needle89917,081
Total cost22,675
Burnt oomlie wrap22
Red toad2N/A
Profit−22,673

Quest requirement

{{Recipe
|skill1 = Herblore
|skill1lvl = 37
|skill1boostable = Yes
|skill1exp = 27
|ticks = 2
|notes = Learn the [[Barbarian Training#Barbarian Herblore|barbarian]] way of mixing potions.
|members = Yes
|mat1 = Agility potion(2)
|mat2 = Caviar
|output1 = Agility mix(2)
|output1quantity = 1
}}
Requirements
SkillLevelXP
Herblore Herblore37 (b)27
Learn the barbarian way of mixing potions.
Members
Ticks2 (1.2s)
Materials
ItemQuantityCost
Agility potion(2)1186
Caviar1226
Total cost412
File:Agility mix(2).pngAgility mix(2)1219
Profit−193

Tool requirement

{{Recipe
|skill1 = Crafting
|skill1lvl = 1
|skill1boostable = Yes
|skill1exp = 10
|ticks = 2
|members = yes
|tools = Ring mould
|mat1 = Opal
|mat2 = Silver bar
|output1 = Opal ring
|output1quantity = 1
}}
Requirements
SkillLevelXP
Crafting Crafting110
Members
Ticks2 (1.2s)
ToolsFacilitiesNone
Materials
ItemQuantityCost
Opal1606
Silver bar1107
Total cost713
Opal ring1803
Profit90

Facility requirement

{{Recipe
|skill1 = Crafting
|skill1lvl = 1
|skill1exp = 10
|ticks = 2
|members = yes
|facilities = Anvil
|mat1 = Opal
|mat2 = Silver bar
|output1 = Opal ring
|output1quantity = 1
}}
Requirements
SkillLevelXP
Crafting Crafting110
Members
Ticks2 (1.2s)
ToolsNoneFacilities Anvil
Materials
ItemQuantityCost
Opal1606
Silver bar1107
Total cost713
Opal ring1803
Profit90

Currency override

{{Recipe
|skill1 = Construction
|skill1lvl = 69
|skill1boostable = No
|skill1exp = 420
|ticks = 101
|members = Yes
|mat1 = Thread
|mat1quantity = 4
|mat1currency = Castle wars ticket
|mat2 = Needle
|mat2quantity = 899
|output1 = Attack potion(3)
|output1quantity = 1
}}
Requirements
SkillLevelXP
Construction Construction69 (nb)420
Members
Ticks101 (60.6s)
Materials
ItemQuantityCost
Decorative helm (red)4 4
Needle89917,081
Total cost 4
17,081
Attack potion(3)15
Profit−17,076

Cost note: "calculated"

{{Recipe
|skill1 = Cooking
|skill1lvl = 29
|skill1boostable = Yes
|skill1exp = 0
|members = Yes
|ticks = 2
|mat1 = Clay
|mat2 = Part mud pie (water)
|mat2cost = {{GEP|Pie shell}}+{{GEP|Compost}}+{{GEP|Bucket of water}}
|mat2costnote = calculated
|output1 = Raw mud pie
}}
Requirements
SkillLevelXP
Cooking Cooking29 (b)0
Members
Ticks2 (1.2s)
Materials
ItemQuantityCost
Clay193
Part mud pie (water)1405[r 1]
Total cost498
Raw mud pie11,369
Profit871
  1. ^ Calculated value given in the cost field (generally based on GE prices of ingredients).