Transcript:Imp-in-a-box
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Standard dialogue
Imp-in-a-box (2)
- Player: Hey imp, can you hear me?
- Imp: Of course I can hear ya, ya great big ape. You know, 'veres not even enuf space to swing Bob about in 'ere. How about a breather? You know, stretch me pins for a bit?
- No, I'm going to keep you in there.
- Player: No, I'm going to keep you in there. I might keep you as a pet.
- Imp: Pet!! Nah mate. I fink you'd find dat you'd be my pet!! We is not makin good pets.
- Player: Really? Why not?
- Imp: Coz...errr...
- Imp: We bite! Yeah we is biting and...and...er...
- Imp: We is fire risk! Yeah dat's it! We be burning down your housey and stealin' all ya shiny gems. Oh, and da beads!! Mmmm, beads.
- Player: Fire risk? How does that work?
- Imp: Is those wizzies. Dey don't like de imps so dey make us go BOOOM!!
- (End of dialogue)
- It's not that bad.
- Player: It's not that bad. You've got four big windows, charming company...er...
- Imp: Yeah, we's love tiny, crampt space. It be magical. But I is a busy imp, innit? Dragons needin' ticklin', shiny relics needin' stealin', you know how it goes.
- Imp: So, if you's know whas good for ya, you'd be lettin' me go, right?
- (Shows other options)
- Don't I get three wishes?
- Player: Don't I get three wishes?
- Imp: Nah, mate. Dunno what you're chirpin' about.
- Player: Well, you're a magical creature aren't you? Surely I get some wishes for capturing you, or releasing you, or something?
- Imp: I'm finking dat you be a bit confoosed. I is an imp, not some namby-pamby genie or some kinda fairy. Ye can tell by the horns.
- Imp: Sayin' dat, I don't fancy being cooped up like one of me uncle's pigeons. Tell you what, is there anything you need deliverin' to the bank? I may not be no cunjerer or sommink like dat, but I can get about nice
- Imp: an quick like. If you let me scarper, I'll take a couple of fings to the bank for ya. You game?
- Okay, that sounds fair.
- Player: Okay, that sounds fair.
- (Imp Release Negotiation Form interface opens.)
- Surely it should be three items?
- Player: Surely it should be three items? Then it's one item per wish.
- Imp: I've already told ya, I ain't no bloomin' fairy. Besides, you know wot dey say, three's a crowd innit? I don't fink I can hop about carryin' more dan 2 fings.
- (Shows other options)
- I've got nothing I need banking right now.
- Player: I've got nothing I need banking right now.
- Imp: Great, just blinkin great, dat is. I'll just sit about countin' zombie sheep then. One...two...two and a bit...three and a bit more... I don't fink sheep 'ave dat many legs...
- (End of dialogue)
Imp-in-a-box (1)
- Player: Hey imp, are you still there?
- Imp: An who's fault is that, eh? EH? I got betta fings to do dan sit ere waitin' for ya. 'Ave ya made up ya mind what else I'm luggin about?
- Yes I have.
- Player: Yes I have.
- (Imp Release Negotiation Form interface opens.)
- No, I'm afraid you're going to have to wait a bit longer.
- Player: No, I'm afraid you're going to have to wait a bit longer.
- Imp: Dat's alright guv'nor. I'll get back to me luvverly dream about beads. Big shiny beads. Love it!
- (End of dialogue)
Attempting to bank unbankable items
- If the player attempts to deposit items while in the Mage Training Arena, Chambers of Xeric, Soul Wars, or is teleblocked:
- Imp: Sorry, guv'nor, I seem to 'ave caught meself; I can't do nuffink right now.
- (End of dialogue)
- If the player attempts to deposit items that cannot be taken out of a player-owned house:
- Imp: What use would that be in a bank? You'd be better off leaving it in yer house.
- (End of dialogue)
- If the player attempts to deposit a light source:
- Imp: Ow! That's hot! Put it in yer bank yerself!
- (End of dialogue)
- If the player attempts to deposit a looting bag:
- Imp: No way, I can't bank your looting bag.
- (End of dialogue)
- If the player attempts to deposit a bloated toad:
- Imp: Nope, between me and you, that toad doesn't look stable.
- (End of dialogue)
- If the player attempts to deposit a book of knowledge:
- Imp: What good is banking that book? Just read it or throw it away!
- (End of dialogue)
- If the player attempts to deposit a glowing fungus:
- Imp: I'm no expert, but when a mushroom glows that much, I'm guessing it's dangerous. Keep it away from me.
- (End of dialogue)
- If the player attempts to deposit a gnomeball:
- Imp: I'm not touching a gnome ball; that's a vicious game! I might die!
- (End of dialogue)
- If the player attempts to deposit Karamjan rum:
- Imp: Don't you know? You can get into trouble for giving alcohol to minors, and I'm pretty small, it has to be said.
- (End of dialogue)
- If the player attempts to deposit skeletal gorilla bones:
- Imp: There's something weird about those bones; I ain't touching them.
- (End of dialogue)
- If the player attempts to deposit a stick:
- Imp: It's a flipping stick; why bother banking that? You humans are crazy sometimes.
- (End of dialogue)
- If the player attempts to deposit a lamp:
- Imp: I know what lamps like that contain; I'm not touching it. I might get hurt.
- (End of dialogue)
- If the player attempts to deposit an unbankable item that is not listed above:
- The imp seems uneasy about teleporting that.
- (End of dialogue)