Transcript:Merlin's Crystal

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Starting off

  • King Arthur: Welcome to my court. I am King Arthur of the Knights of the Round Table.
  • Select an option
  • I want to become a Knight of the Round Table!
    • Player: I want to become a Knight of the Round Table!
    • King Arthur: Really? Well then you will need to go on a quest to prove yourself worthy. My knights all appreciate a good quest.
    • King Arthur: Unfortunately, our current quest is to rescue Merlin. He recently got himself trapped in some sort of magical crystal. We've moved him from the cave we found him in and now he's upstairs in his tower.
    • Start the Merlin's Crystal quest?
    • Yes.
      • Player: I will see what I can do then
      • King Arthur: Talk to my knights if you need any help.
      • (End of dialogue)
    • No.
      • (Transcript missing. edit)
  • (Non-quest dialogue) So what are you doing in Gielinor?
  • (Non-quest dialogue) Thank you very much.

Subsequent dialogue

  • King Arthur: Welcome to my court. I am King Arthur of the Knights of the Round Table.
  • Select an option
  • I want to become a Knight of the Round Table!
    • Player: I want to become a Knight of the Round Table!
    • King Arthur: Well then you must complete your quest to rescue Merlin. Talk to my knights if you need any help.
    • (End of dialogue)
  • (Non-quest dialogue) So what are you doing in Gielinor?
  • (Non-quest dialogue) Thank you very much.

Investigating Merlin's entrapment

Sir Bedivere

  • Sir Bedivere: May I help you?
  • Player: Merlin's in a crystal. Little help?
  • Sir Bedivere: That is what we were hoping for from you, adventurer!
  • Player: Hmmm. Well, ok, thanks anyway.
  • (End of dialogue)

Sir Kay

  • Sir Kay: Good morrow!
  • Player: Any ideas on getting Merlin out of that crystal?
  • Sir Kay: Unfortunately not, Sirrah.
  • Sir Kay: The only person I know of who would possibly have been of help is Merlin...
  • Player: Yeah, that's not actually too helpful.
  • Sir Kay: I am well aware of that, adventurer.
  • (End of dialogue)

Sir Lancelot

  • Sir Lancelot: Greetings! I am Sir Lancelot, the greatest Knight in the land! What do you want?
  • Select an option
  • I want to get Merlin out of the crystal.
    • Player: I want to get Merlin out of the crystal.
    • Sir Lancelot: Well, if the Knights of the Round Table can't manage it, I can't see how a commoner like you could succeed where we have failed.
    • (End of dialogue)
  • (Non-quest dialogue) You're a little full of yourself aren't you?

Sir Lucan

  • Sir Lucan: Hello there adventurer.
  • Player: Any suggestions on freeing Merlin?
  • Sir Lucan: I've tried all the weapons I can find, yet none are powerful enough to break his crystal prison...
  • Player: Excalibur eh? Where would I find that?
  • Sir Lucan: The Lady of the Lake is looking after it I believe... but I know not where she resides currently.
  • Player: Thanks. I'll try and find someone who does.
  • (End of dialogue)

Sir Palomedes

  • Sir Palomedes: Hello there adventurer, what do you want of me?
  • Player: I'd like some advice on breaking that Crystal Merlin's trapped in.
  • Sir Palomedes: Sorry, I cannot help you with that.
  • (End of dialogue)

Sir Pelleas

  • Sir Pelleas: Greetings to the court of King Arthur!
  • Player: Any suggestions on freeing Merlin?
  • Sir Pelleas: My best guess would be some sort of magic. Unfortunately Merlin is our magic expert.
  • Player: Ok, well, thanks anyway.
  • (End of dialogue)

Sir Tristram

  • Sir Tristram: Hail Arthur, King of the Britons!
  • Player: Um... Hello.
  • Player: Do you know much about breaking magical crystals?
  • Sir Tristram: Funnily enough...absolutely nothing.
  • Player: Ok. Goodbye.
  • (End of dialogue)

Sir Gawain

  • Sir Gawain: Good day to you!
  • Select an option
  • (Non-quest dialogue) Good day.
  • Any ideas on how to get Merlin out of that crystal?
    • Player: Any ideas on how to get Merlin out of that crystal?
    • Sir Gawain: I'm a little stumped myself. We've tried opening it with anything and everything!
  • Do you know how Merlin got trapped?
    • Player: Do you know how Merlin got trapped?
    • Sir Gawain: I would guess this is the work of the evil Morgan Le Faye!
    • Player: And where could I find her?
    • Sir Gawain: She lives in her stronghold to the south of here, guarded by some renegade knights led by Sir Mordred.
    • Select an option
    • Any idea how to get into Morgan Le Faye's stronghold?
      • Player: Any idea how to get into Morgan Le Faye's stronghold?
      • Sir Gawain: No, you've got me stumped there...
      • (End of dialogue)
    • Thank you for the information.
    • (Transcript missing. edit)

Investigating Keep Le Faye

Sir Bedivere

  • Sir Bedivere: May I help you?
  • Player: I don't suppose you have any idea how to break into Mordred's fort do you?
  • Sir Bedivere: I am afraid not. Would that we could! Mordred and his cronies have been thorns in our side for far too long already!
  • Player: Ok. Thanks. See you later!
  • Sir Bedivere: Take care adventurer, Mordred is an evil and powerful foe.
  • (End of dialogue)

Sir Gawain

(Transcript missing. edit)

Sir Kay

  • Sir Kay: Good morrow!
  • Player: Any ideas on getting into Mordred's fort?
  • Sir Kay: Mordred... So you think he may be involved with the curse upon Merlin?
  • Player: Good a guess as any right?
  • Sir Kay: I think that you may be onto something there. Unfortunately his fortress is impregnable!
  • Player: ...I'll figure something out.
  • (End of dialogue)

Sir Lucan

  • Sir Lucan: Hello there adventurer.
  • Player: I need to get into Mordred's Fortress.
  • Sir Lucan: So... you think Mordred's behind this? I'm afraid I don't have any suggestions...
  • Player: Thanks. I'll try and find someone who does.
  • (End of dialogue)

Sir Palomedes

  • Sir Palomedes: Hello there adventurer, what do you want of me?
  • Player: I'd like some advice on breaking into Mordred's fort.
  • Sir Palomedes: Sorry, I cannot help you with that.
  • (End of dialogue)

Sir Pelleas

  • Sir Pelleas: Greetings to the court of King Arthur!
  • Player: Any suggestions on getting into Mordred's fort?
  • Sir Pelleas: My best guess would be using magic. Unfortunately Merlin is our magic expert.
  • Player: Ok, well, thanks anyway.
  • (End of dialogue)

Sir Tristram

  • Sir Tristram: Hail Arthur, King of the Britons!
  • Player: Um... Hello. I need to get into Mordred's fort...
  • Sir Tristram: Good luck with that!
  • (End of dialogue)

Sir Lancelot

  • Sir Lancelot: Greetings! I am Sir Lancelot, the greatest Knight in the land! What do you want?
  • Select an option
  • I want to get Merlin out of the crystal.
    • (Same as above)
  • (Non-quest dialogue) You're a little full of yourself aren't you?
  • Any ideas on how to get into Morgan Le Faye's stronghold?
    • Player: Any ideas on how to get into Morgan Le Faye's stronghold?
    • Sir Lancelot: That stronghold is built in a strong defensive position.
    • Sir Lancelot: It's on a big rock sticking out into the sea.
    • Sir Lancelot: There are two ways in that I know of, the large heavy front doors, and the sea entrance, only penetrable by boat. They get all their deliveries by boat from Catherby.
    • (End of dialogue)

Infiltrating the keep

Talking to Arhein

  • Arhein: Hello! Would you like to trade?
  • Select an option
  • (Non-quest dialogue) Yes.
  • (Non-quest dialogue) No thank you.
  • Is that your ship?
    • Player: Is that your ship?
    • Arhein: Yes, I use it to make deliveries to my customers up and down the coast. These crates here are all ready for my next trip.
    • Select an option
    • Do you deliver to the fort just down the coast?
      • Player: Do you deliver to the fort just down the coast?
      • Arhein: Yes, I do have orders to deliver there from time to time. I think I may have some bits and pieces for them when I leave here next actually.
      • Select an option
      • Can you drop me off on the way down please?
        • Player: Can you drop me off on the way down please?
        • Arhein: I don't think Sir Mordred would like that. He wants as few outsiders visiting as possible. I wouldn't want to lose his business.
        • (End of dialogue)
      • Aren't you worried about supplying evil knights?
        • Player: Aren't you worried about supplying evil knights?
        • Arhein: Hey, you gotta take business where you can find it these days! Besides, if I didn't supply them, someone else would.
        • (End of dialogue)

Hiding in Arhein's crate

  • Would you like to hide inside the crate?
  • Yes.
    • You climb inside the crate and wait.
    • And wait...
    • You hear voices outside the crate.
      Is this your crate, Arhein?
    • Yeah, I think so. Pack it aboard soon as you can. I'm on a tight schedule for deliveries!
    • You feel the crate being lifted.
      Oof. Wow, this is pretty heavy! I never knew candles weighed so much!
    • Quit your whining, and stow it in the hold.
    • You feel the crate being put down inside the ship.
    • You wait...
    • And wait...
    • Casting off!
    • You feel the ship start to move.
    • Feels like you're now out at sea.
    • The ship comes to a stop.
    • Unload Mordred's deliveries onto the jetty. Aye-aye cap'n!
    • You feel the crate being lifted.
    • You can hear someone mumbling outside the crate.
      ...stupid Arhein... making me... candles... never weigh THIS much....hurts....union about this!...
    • ...if....MY ship be different!... stupid Arhein...
    • You feel the crate being put down.
    • Would you like to get back out of the crate?
    • Yes.
      • You climb out of the crate.
      • (End of dialogue)
    • No.
      • You wait.
      • And wait...
      • Would you like to get back out of the crate?
        • (Same as above)

Inside Keep Le Faye

Encountering Sir Mordred

  • Sir Mordred: You DARE to invade MY stronghold?!?! Have at thee knave!!!
  • Sir Mordred attacks

Defeating Sir Mordred

  • Morgan Le Faye appears
  • Morgan Le Faye: STOP! Please... spare my son.
  • Select an option
  • Tell me how to untrap Merlin and I might.
    • Player: Tell me how to untrap Merlin and I might.
    • Morgan Le Faye: You have guessed correctly that I'm responsible for that.
    • Morgan Le Faye: I suppose I can live with that fool Merlin being loose for the sake of my son.
    • Morgan Le Faye: Setting him free won't be easy though.
    • Morgan Le Faye: You will need to find a magic symbol as close to the crystal as you can find.
    • Morgan Le Faye: You will then need to drop some bats' bones on the magic symbol while holding a lit black candle.
    • Morgan Le Faye: This will summon a mighty spirit named Thrantax.
    • Morgan Le Faye: You will need to bind him with magic words.
    • Morgan Le Faye: Then you will need the sword Excalibur with which the spell was bound in order to shatter the crystal.
    • Select an option
    • So where can I find Excalibur?
      • Player: So where can I find Excalibur?
      • Morgan Le Faye: The lady of the lake has it. I don't know if she'll give it to you though, she can be rather temperamental.
    • Select an option
    • OK I will do all that.
      • Player: Ok, I will go do all that.
      • Morgan Le Faye vanishes.
      • (End of dialogue)
    • What are the magic words?
      • Player: What are the magic words?
      • Morgan Le Faye: You will find the magic words at the base of one of the chaos altars.
      • Morgan Le Faye: Which chaos altar I cannot remember.
  • No. He deserves to die.
    • Player: No. He deserves to die.
    • You kill Mordred.
    • (End of dialogue)
  • Ok then.
    • Player: OK then.
    • Morgan Le Faye vanishes.
    • (End of dialogue)

Obtaining the black candle

Speaking to the candle maker

  • Candle maker: Hi! Would you be interested in some of my fine candles?
  • Select an option
  • Have you got any black candles?
    • Player: Have you got any black candles?
    • Candle maker: BLACK candles???
    • Candle maker: Hmmm. In the candle making trade, we have a tradition that it's very bad luck to make black candles.
    • Candle maker: VERY bad luck.
    • Player: I will pay good money for one...
    • Candle maker: I still dunno...
    • Candle maker: IF you can bring me a bucket FULL of wax.
    • (End of dialogue)
  • (Non-quest dialogue) Yes please.
  • (Non-quest dialogue) No thank you.

Returning to the candle maker

  • Candle maker: Have you got any wax yet?
  • Player: Yes, I have some now.
  • You exchange the wax with the candle maker for a black candle.
  • (End of dialogue)

Searching for Excalibur

Asking the knights

Sir Bedivere

  • Sir Bedivere: May I help you?
  • Player: Know anything about Excalibur?
  • Sir Bedivere: Um... it's a really good sword?
  • Player: Know where I can find it?
  • Sir Bedivere: Nope, sorry.
  • (End of dialogue)

Sir Gawain

  • (Transcript missing. edit)

Sir Kay

  • Sir Kay: Good morrow!
  • Player: Any ideas on finding Excalibur?
  • Sir Kay: Unfortunately not, Sirrah.
  • (End of dialogue)

Sir Lucan

  • Sir Lucan: Hello there adventurer.
  • Player: I need to find Excalibur.
  • Sir Lucan: I'm afraid I don't have any suggestions...
  • Player: Thanks. I'll try and find someone who does.
  • (End of dialogue)

Sir Palomedes

  • Sir Palomedes: Hello there adventurer, what do you want of me?
  • Player: I'd like some advice on finding Excalibur.
  • Sir Palomedes: Sorry, I cannot help you with that.
  • (End of dialogue)

Sir Pelleas

  • Sir Pelleas: Greetings to the court of King Arthur!
  • Player: Any suggestions on finding Excalibur?
  • Sir Pelleas: My best guess would be some sort of spell. Unfortunately Merlin is our magic expert.
  • Player: Ok, well, thanks anyway.
  • (End of dialogue)

Sir Tristram

  • Sir Tristram: Hail Arthur, King of the Britons!
  • Player: Um... Hello.
  • Player: I need to find Excalibur...
  • Sir Tristram: Good luck with that!
  • (End of dialogue)

The Lady of the Lake

Lady of the Lake

  • The Lady of the Lake: Good day to you.
  • Select an option
  • (Non-quest dialogue) Who are you?
  • (Non-quest dialogue) Good day.
  • I seek the sword Excalibur.
    • Player: I seek the sword Excalibur.
    • The Lady of the Lake: Aye, I have that artefact in my possession.
    • The Lady of the Lake: 'Tis very valuable, and not an artefact to be given away lightly.
    • The Lady of the Lake: I would want to give it away only to one who is worthy and good.
    • Player: And how am I meant to prove that?
    • The Lady of the Lake: I shall set a test for you.
    • The Lady of the Lake: First I need you to travel to Port Sarim. Then go to the upstairs room of the jeweller's shop there.
    • Player: Ok. That seems easy enough.
    • (End of dialogue)

Attempting to enter the jewellery shop

  • Beggar: Please, stranger... my family and I are starving...
  • Beggar: Could you find it in your heart to spare me a simple loaf of bread?
  • Select an option
  • Yes certainly.
  • If the player has bread in their inventory:
    • (Transcript missing. edit)
  • If the player has no bread in their inventory:
    • (Transcript missing. edit)
  • No I don't have any bread with me.
    • Player: No, I don't have any bread with me.
    • Beggar: Well, if you get some, you know where to come.
    • (End of dialogue)

If the player did not give the beggar bread in the first dialogue:

  • Beggar: Have you got any bread for me yet?
  • Select an option
  • Yes, here you go.
  • If the player has bread in their inventory:
    • Player: Yes, here you go.
    • You give the bread to the beggar.
    • Beggar: Thank you very much!
    • The beggar has turned into the Lady of the Lake!
    • The Lady of the Lake: Well done. You have passed my test.
    • The Lady of the Lake: Here is Excalibur, guard it well.
    • (End of dialogue)
  • If the player has no bread in their inventory:
    • (Transcript missing. edit)
  • No, I still have none.
    • Player: Sorry, no, I still have none.
    • (End of dialogue)

Searching the altar for the spell

  • You find a small inscription at the bottom of the altar. It reads: 'Snarthon Candtrick Termanto'.

Performing the ritual

Dropping bat bones on the ritual circle with a lit black candle without having read the incantation

  • (Transcript missing. edit)

Dropping bat bones on the ritual circle without a lit black candle

  • You can sense a powerful presence here...

Dropping bat bones on the ritual circle with a lit black candle after reading the incantation

  • Suddenly a mighty spirit appears!
  • Player: Now what were those magic words again?
  • Select an option (The following options may appear in any order)
  • Snarthtrick Candanto Termon
    • Player: Snarthtrick...
    • Player: Candato...
    • Player: Termon!
    • Thrantax the Mighty: GRAAAAAARGH!
    • Thrantax the Mighty destroys the black candle and attacks
  • Snarthanto Candon Termtrick
    • Player: Snarthanto...
    • Player: Candon...
    • Player: Termtrick!
    • Thrantax the Mighty: GRAAAAAARGH!
    • Thrantax the Mighty destroys the black candle and attacks
  • Snarthon Candtrick Termanto
  • Player: Snarthon...
  • Player: Candtrick...
  • Player: Termanto!
  • Thrantax the Mighty: GRAAAAAARGH!
  • Thrantax the Mighty: Thou hast me in thine control. So that I mayst return from whence I came, I must grant thee a boon. What dost thou wish of me?
  • Player: I wish to free Merlin from his giant crystal!
  • Thrantax the Mighty: GRAAAAAARGH!
  • Thrantax the Mighty: The deed is done. Thou mayst now shatter Merlin's crystal with Excalibur, and I can once more rest. Begone! And leave me once more in peace.

Smashing!

  • You attempt to smash the crystal...
  • If the player doesn't have Excalibur:
    • (Transcript missing. edit)
  • If the player has Excalibur but doesn't have Thrantax's boon:
    • (Transcript missing. edit)
  • If the player has Excalibur and Thrantax's boon:
    • ... and it shatters under the force of Excalibur!
    • Merlin: Thank you! Thank you! Thank you!
    • Merlin: It's not fun being trapped in a giant crystal!
    • Merlin: Go speak to King Arthur, I'm sure he'll reward you!
    • You have set Merlin free. Now talk to King Arthur.

Finishing up

  • Player: I have freed Merlin from his crystal!
  • King Arthur: Ah. A good job, well done. I dub thee a Knight Of The Round Table. You are now an honorary knight.