Bad luck mitigation

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Bad luck mitigation refers to any mechanic that adjusts the drop rate of certain rare items or other events to prevent particularly long dry streaks. This can be accomplished by increasing the chance of a drop after reaching some threshold, or by guaranteeing the drop on a specific kill count, among other methods.

Bad luck mitigation is motivated by the fact that most random drops are rolled independently, so individual kills do not guarantee progress towards the drop (referred to in statistics as being memoryless). Due to the nature of randomness, a small percentage of players would be expected to go dry on getting a drop, potentially several times over the drop rate. For example, the probability of a standard 1/100 drop rate has a 63% chance of getting the drop after 100 kills, and 1 in 1000 players would need more than 680 kills for the drop. To calculate this, use the following formula:

Probability

Number of kills for the 99.9th Percentile:

→ →

Examples

Combat

Skilling

  • Skilling pets become 15 times more likely after reaching 200 million experience in the corresponding skill. Before that point, they become moderately more likely at higher levels, following the formula where the base chance depends on the pet and activity.
  • Hunters' Rumours require getting a special rare drop from each Hunter creature, which becomes a guaranteed drop after going twice the drop rate (e.g. a 1/20 drop is guaranteed on the 40th kill). Wearing the guild hunter outfit decreases the "pity threshold" count by 5%.

Other

  • Some players may humorously refer to the Grand Exchange as bad luck mitigation.

See also