A Night at the Theatre/Quick guide
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Start point | ![]() X/Y: 3673,3224 ","group":"pins","icon":"greenPin","plane":0,"title":"Start point"}}],"type":"FeatureCollection"} </maplink> |
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Official difficulty | Master |
Official length | Medium |
Description | The Mysterious Stranger lurks outside of the mighty Theatre of Blood, the centrepiece of Ver Sinhaza. This shadowy figure has a new request for you – to humiliate a vampyre noble by the name of Lady Verzik Vitur. Take on the challenges that lie within the Theatre to reach her and bring a blush to her bloodless face! |
Requirements |
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Items required |
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Recommended |
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Walkthrough
Memories of a "Friend"
Items needed: Combat gear, some food, ivandis flail or blisterwood flail, Saw, one dose of anti-venom or two doses of antipoison
Items recommended: Ectophial for fast access to Port Phasmatys, Drakan's medallion, Super energy or Stamina potions
Items recommended: Ectophial for fast access to Port Phasmatys, Drakan's medallion, Super energy or Stamina potions
- Talk to the Mysterious Stranger by the entrance to the Theatre of Blood.
- No Theatre of Blood raids completed:
- Completed at least 1 Theatre of Blood raid:
- Go down the stairs to the north-east of the Mysterious Stranger. Bring a saw and blisterwood flail.
- Kill a vyrewatch for a key.
- Unlock the gate to the south and open the coffin.
- Return to the Mysterious Stranger with Ranis' head and watch the cutscene.
- Go to the dungeon (cave) north of Darkmeyer (south of Port Phasmatys).
- Follow the path north, then east to the egg sac.
- Search the nearby skeleton.
- Read the sticky note.
- Speak to Daer Krand in the Sisterhood Sanctuary to obtain sulphuric acid.
- The entrance is located south of the graveyard in Slepe.
- To reach Daer Krand, make your way toward the center of the sanctuary, then follow the path east, then north. He is located upstairs.
- Return to the dungeon (cave) north of Darkmeyer.
- Use sulphuric acid on the egg sac. You do not need to kill any spiders.
- The spiders here can envenom you. Drink a dose of anti-venom or two doses of anti-poison to cure it.
- Return to the Mysterious Stranger strange spider eggs. Watch two cutscenes. with the
In Touch with Nature
Items needed: Ghostspeak amulet or Morytania legs 2+, any axe, equipment and food to kill a level 302 hespori
Items recommended: Dramen staff for fast travel to the Grotto, Super combat potion, Antipoison, Drakan's medallion, Druid pouch or a lit Fire of Dehumidification to protect food from ghasts
Items recommended: Dramen staff for fast travel to the Grotto, Super combat potion, Antipoison, Drakan's medallion, Druid pouch or a lit Fire of Dehumidification to protect food from ghasts
- With ghostspeak amulet or Morytania legs 2+ (and druid pouch to protect food), go to the Nature Grotto (fairy ring BIP), and speak to the Nature Spirit Filliman Tarlock inside the grotto.
- Go to the island on the east side of Mort Myre (directly east of the grotto, just west of Castle Drakan).
- Look for the island north of the Shades of Mort'ton minigame symbol.
- Cross the stepping stone and kill the hespori and chop it afterwards to obtain hespori bark.
- Return to the Mysterious Stranger. Watch two cutscenes.
Theatre of Blood
Note: If you have completed the Theatre of Blood before (any mode), you will be given the option to skip this section.
Items needed: High-level combat gear of all styles, food, potions, etc. to do a Theatre of Blood raid if never completed one, optionally more party members if you have trouble alone
- Complete a Theatre of Blood raid (any mode works, although entry mode is recommended). See this page for details on mechanics of the bosses.
- Talk to the Mysterious Stranger again after completing the raid. Watch two cutscenes.
- Congratulations, quest complete!
Rewards

- 2
Quest points
- Four antique lamps, each offering 20,000 experience in
Attack,
Strength,
Defence,
Ranged,
Magic, or
Hitpoints at level 50 or above.
- If players completed the quest before 28 July 2021 and have already used the original two antique lamps that were rewarded, they will only receive two additional antique lamp upon re-completing the quest.
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