Guard (Deadman Mode)

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Kourend CastleGnome guardSeers' VillageCatherbyEast ArdougneYanilleFaladorVarrockLumbridgePort PhasmatysSophanemFremennik IslesVoid Knights' OutpostRellekkaPrifddinasWarriors' Guild
Guard
Released29 October 2015 (Update)
MembersYes
Combat level1,337
Size1x1
ExamineI wonder if he gets stuck behind fences.
League regionN/A
Combat info
XP bonus+20%
Max hit45
AggressiveYes
PoisonousNo
Attack styleSlash
Attack speed4 ticks (2.4 seconds)
Combat stats
80080040030011
Aggressive stats
Monster attack bonusMonster strength bonusMonster magic strength bonusMonster ranged strength bonus
+60+7+0+0+0+0
Melee defence
+8+9+7
Magic defence
No elemental weakness
+0No elemental weakness
Ranged defence
LightStandardHeavy
+8+8+8
Immunities
PoisonNot immune
VenomNot immune
Advanced data
Monster ID3361

There are unique level 1337 guards in Deadman Mode who are able to hit up to 30 with a very high accuracy (melee and Ice Barrage). They are capable of Tele Blocking and negating Prayer completely. These guards will kill anyone who enters a safe zone with a PK skull instantly. Getting killed by these guards will lead to a 10 percent loss of experience in protected skills, in addition to the regular penalties.

The guards are much different in Deadman: Reborn than the normal Deadman modes. Instead they will attack with ranged every tick, with its damage starting at 1/5th of the player's max hitpoints, increasing by 2 damage with each attack.

Locations

Location Levels Members Spawns Map
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Level(s)1337

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Level(s)1337

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Level(s)1337

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Level(s)1337

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Level(s)1337

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Level(s)1337

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Level(s)1337

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Level(s)1337

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Level(s)1337

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Level(s)1337

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Level(s)1337

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Level(s)1337

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Trivia

  • The combat level is a reference to leetspeak.
  • When casting Monster Examine, it is revealed that their real combat level is 665.
  • The Kourend guards will only spawn if a skulled player enters the castle.