Ranged weapons
Ranged is an attack type that is used primarily by weapons like bows, crossbows and thrown weapons. In contrary to most melee weapons, ranged weapons can be used to deal damage to non-adjacent opponents up to a maximum range of 10 squares depending on the weapon type. Ranged weapons are associated with the Ranged combat skill and, similar to melee weapons, have three distinct types of damage: standard, heavy, and light. Some monsters are weaker to certain damage types than others. For example, most dragons are weaker to heavy ranged damage than other types. The type of damage a weapon inflicts usually depends on its ammunition.
Weapons
Standard
The following weapon types inflict standard ranged damage.
Bows
Combat style | Attack type | Weapon style | Experience | Level boost | |
---|---|---|---|---|---|
Accurate | Standard | Accurate | +3 Ranged | ||
Rapid | Standard | Rapid | None | ||
Longrange | Standard | Longrange | +3 Defence |
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Salamanders
Salamander are able to attack with all three combat styles. Their ranged attack is of the standard ranged damage type.
Combat style | Attack type | Weapon style | Experience | Level boost | |
---|---|---|---|---|---|
Scorch | Slash | Aggressive | +3 Strength | ||
Flare | Standard | Accurate | None | ||
Blaze | Magic | Defensive | +3 Defence |
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Heavy
The following weapon types inflict heavy ranged damage.
Chinchompas
Combat style | Attack type | Weapon style | Experience | Level boost | |
---|---|---|---|---|---|
Short fuse | Heavy | Short fuse | +3 Ranged | ||
Medium fuse | Heavy | Medium fuse | None | ||
Long fuse | Heavy | Long fuse | None |
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Crossbows
Combat style | Attack type | Weapon style | Experience | Level boost | |
---|---|---|---|---|---|
Accurate | Heavy | Accurate | +3 Ranged | ||
Rapid | Heavy | Rapid | None | ||
Longrange | Heavy | Longrange | +3 Defence |
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Light
The following weapon types inflict light ranged damage.
Thrown weapons
Combat style | Attack type | Weapon style | Experience | Level boost | |
---|---|---|---|---|---|
Accurate | Light | Accurate | +3 Ranged | ||
Rapid | Light | Rapid | None | ||
Longrange | Light | Longrange | +3 Defence |
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Best Ranged attack bonus
Slot | Image | Item | Ranged bonus |
Notes |
---|---|---|---|---|
Masori mask | +12 | Requires 80 and 30 to wear. Also gives +2 Ranged Strength.
The fortified variant requires 80 and 80 to wear, but has increased defence bonuses. | ||
Necklace of anguish | +15 | Also gives +5 Ranged Strength. Requires 75 to wear. | ||
Masori body | +43 | Requires 80 and 30 to wear. Also gives +4 Ranged Strength.
The fortified variant requires 80 and 80 to wear, but has increased defence bonuses. | ||
Masori chaps | +27 | Requires 80 and 30 to wear. Also gives +2 Ranged Strength.
The fortified variant requires 80 and 80 to wear, but has increased defence bonuses. | ||
File:Boots slot.png | Pegasian boots | +12 | Requires 75 and 75 to wear. | |
Dizana's quiver | +18 | Requires 75 to wear. Also gives +3 Ranged Strength.
Has a passive effect when charged that gives an invisible +1 Ranged Strength and +10 Ranged accuracy bonus to fired arrows and bolts. | ||
Twisted buckler | +18 | Requires 75 and 75 to wield. Also gives +10 Ranged Strength. | ||
Zaryte vambraces | +18 | Requires 80 and 45 to wear. Also gives +2 Ranged Strength. | ||
Venator ring | +10 | Requires partial completion of Desert Treasure II - The Fallen Empire to wear. Also gives +2 Ranged Strength. | ||
Zaryte crossbow | +110 | Requires 80 to wield. Unlike other crossbows, the Zaryte crossbow grants defensive bonuses.
Has a passive effect that strengthens the effects of enchanted bolts by 10%. | ||
Bow of faerdhinen | +128 | Requires completion of Song of the Elves alongside 80 and 70 to wield. | ||
TOTAL | +283 | +283 if using a Zaryte crossbow and a twisted buckler. |
Best Ranged defence bonus
Slot | Image | Item | Ranged bonus |
Notes |
---|---|---|---|---|
Justiciar faceguard | +67 | Requires 75 to be worn. | ||
Amulet of fury | +15 | |||
Justiciar chestguard | +142 | Requires 75 to be worn. | ||
Justiciar legguards | +102 | Requires 75 to be worn. | ||
File:Boots slot.png | Guardian boots | +24 | Requires 75 to wear. | |
File:Infernal cape.png | Infernal cape | +12 | Requires completion of the Inferno. | |
Crystal shield | +80 | Requires 70 , 50 , and completion of Roving Elves to wield. | ||
Barrows gloves | +12 | Requires the completion of Recipe for Disaster, along with a minimum of 175 Quest points. | ||
Ring of suffering (i) | +20 | The Ring of suffering initially gives +10 Defence bonus. However, players can imbue their ring via Soul Wars or the Nightmare Zone to double the ring's bonuses to +20. Requires 75 to wear. | ||
Zaryte crossbow | +16 | Requires 80 to wield. Unlike other crossbows, the Zaryte crossbow grants defensive bonuses. | ||
Dinh's bulwark | +148 | Requires 75 and to wield. | ||
TOTAL | +542 | +490 if using a Zaryte crossbow and a crystal shield. |
See also
Melee |
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Magic | |||||||
Ranged |
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Other |
Bows |
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Crossbows |
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Thrown |
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