Ranged weapons

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Ranged is an attack type that is used primarily by weapons like bows, crossbows and thrown weapons. In contrary to most melee weapons, ranged weapons can be used to deal damage to non-adjacent opponents up to a maximum range of 10 squares depending on the weapon type. Ranged weapons are associated with the Ranged combat skill and, similar to melee weapons, have three distinct types of damage: standard, heavy, and light. Some monsters are weaker to certain damage types than others. For example, most dragons are weaker to heavy ranged damage than other types. The type of damage a weapon inflicts usually depends on its ammunition.

Weapons

Standard

The following weapon types inflict standard ranged damage.

Bows

Combat styleAttack typeWeapon styleExperienceLevel boost
AccurateStandardAccurateRanged Hitpoints+3 Ranged
RapidStandardRapidRanged HitpointsNone
LongrangeStandardLongrangeRanged Defence Hitpoints+3 Defence

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Salamanders

Salamander are able to attack with all three combat styles. Their ranged attack is of the standard ranged damage type.

Combat styleAttack typeWeapon styleExperienceLevel boost
ScorchSlashAggressiveStrength Hitpoints+3 Strength
FlareStandardAccurateRanged HitpointsNone
BlazeMagicDefensiveMagic Hitpoints+3 Defence

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Heavy

The following weapon types inflict heavy ranged damage.

Chinchompas

Combat styleAttack typeWeapon styleExperienceLevel boost
Short fuseHeavyShort fuseRanged Hitpoints+3 Ranged
Medium fuseHeavyMedium fuseRanged HitpointsNone
Long fuseHeavyLong fuseRanged Defence HitpointsNone

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Crossbows

Combat styleAttack typeWeapon styleExperienceLevel boost
AccurateHeavyAccurateRanged Hitpoints+3 Ranged
RapidHeavyRapidRanged HitpointsNone
LongrangeHeavyLongrangeRanged Defence Hitpoints+3 Defence

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Light

The following weapon types inflict light ranged damage.

Thrown weapons

Combat styleAttack typeWeapon styleExperienceLevel boost
AccurateLightAccurateRanged Hitpoints+3 Ranged
RapidLightRapidRanged HitpointsNone
LongrangeLightLongrangeRanged Defence Hitpoints+3 Defence

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Best Ranged attack bonus

Slot Image Item Ranged
bonus
Notes
+12 Requires Ranged 80 and Defence 30 to wear. Also gives +2 Ranged Strength.

The fortified variant requires Ranged 80 and Defence 80 to wear, but has increased defence bonuses.

+15 Also gives +5 Ranged Strength. Requires Hitpoints 75 to wear.
+43 Requires Ranged 80 and Defence 30 to wear. Also gives +4 Ranged Strength.

The fortified variant requires Ranged 80 and Defence 80 to wear, but has increased defence bonuses.

+27 Requires Ranged 80 and Defence 30 to wear. Also gives +2 Ranged Strength.

The fortified variant requires Ranged 80 and Defence 80 to wear, but has increased defence bonuses.

File:Boots slot.png +12 Requires Ranged 75 and Defence 75 to wear.
+18 Requires Ranged 75 to wear. Also gives +3 Ranged Strength.

Has a passive effect when charged that gives an invisible +1 Ranged Strength and +10 Ranged accuracy bonus to fired arrows and bolts.

+18 Requires Ranged 75 and Defence 75 to wield. Also gives +10 Ranged Strength.
+18 Requires Ranged 80 and Defence 45 to wear. Also gives +2 Ranged Strength.
+10 Requires partial completion of Desert Treasure II - The Fallen Empire to wear. Also gives +2 Ranged Strength.
+110 Requires Ranged 80 to wield. Unlike other crossbows, the Zaryte crossbow grants defensive bonuses.

Has a passive effect that strengthens the effects of enchanted bolts by 10%.

+128 Requires completion of Song of the Elves alongside Ranged 80 and Agility 70 to wield.
TOTAL +283 +283 if using a Zaryte crossbow and a twisted buckler.

Best Ranged defence bonus

Slot Image Item Ranged
bonus
Notes
+67 Requires Defence 75 to be worn.
+15
+142 Requires Defence 75 to be worn.
+102 Requires Defence 75 to be worn.
File:Boots slot.png +24 Requires Defence 75 to wear.
File:Infernal cape.png +12 Requires completion of the Inferno.
+80 Requires Defence 70 , Agility 50 , and completion of Roving Elves to wield.
+12 Requires the completion of Recipe for Disaster, along with a minimum of 175 Quest points.
+20 The Ring of suffering initially gives +10 Defence bonus. However, players can imbue their ring via Soul Wars or the Nightmare Zone to double the ring's bonuses to +20. Requires Hitpoints 75 to wear.
+16 Requires Ranged 80 to wield. Unlike other crossbows, the Zaryte crossbow grants defensive bonuses.
+148 Requires Attack 75 and Defence to wield.
TOTAL +542 +490 if using a Zaryte crossbow and a crystal shield.

See also