Imbuing

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Imbuing is the process of upgrading or enhancing certain items. Most imbues are rewards from Nightmare Zone, whilst others are imbued by other means.

Nightmare Zone imbues

Points earned in Nightmare Zone can be spent in the reward shop to imbue certain items. Imbuing an item provides extra bonuses and appends an (i) to the item name. Imbued items can be uncharged, which removes their bonuses and refunds 100% of the reward points it would cost to imbue the base item. Completing the Hard Combat Achievements tier reduces the cost of imbuing all items by 50%. Note that after claiming the rewards for the Hard Combat Achievements, the refunded points will be calculated over the current cost of imbuing an item, even if an item was imbued before completing the Hard Combat Achievements.

In order to get the "free" NMZ points, it is critical that you uncharge all imbued items before going to Ghommal to claim the rewards (you can however cross the point threshold for Hard Combat Achievements before). Once you claim the rewards, the 50% cost reduction is applied and then you should reimbue all the items. Uncharging all items returns 7,825,000 points of which 3,912,500 (utilizing the reduced cost perk of the Hard Combat Achievements) must be spent to reimbue all items. This nets you 3,912,500 points, or 50% of the original points spent. Spending these points on Herb boxes would yield 411 boxes for a value of Lua error: ..

As the number of refunded points is based on your current Combat Achievements rewards, this process can be repeated if your number of Combat Achievement points drops out of the Hard rewards due to new Easy, Medium, or Hard Combat Achievement tasks being released. But with the rewards having already been claimed originally, any uncharging likely needs to happen before completing whichever task would restore the Hard Combat Achievement rewards.

Item Imbued Bonuses Points required
Black mask (imbued)[a]
  • 15% bonus to Magic and Ranged accuracy and damage on Slayer tasks.
  • +0 Magic and Ranged attack bonuses instead of negative bonuses.
1,250,000
Slayer helmet (imbued)
  • 15% bonus to Magic and Ranged accuracy and damage on Slayer tasks.
  • +3 Magic and Ranged attack bonuses instead of negative bonuses.
  • +10 Magic defence bonus instead of a negative bonus.
1,250,000
Salve amulet (imbued)
  • 15% bonus to Magic accuracy and damage against undead monsters.
  • 1/6 (16.67%) bonus to Ranged accuracy and damage against undead monsters.
800,000
Salve amulet (e) (imbued) 20% bonus to Magic and Ranged accuracy and damage against undead monsters. 800,000
Ring of suffering (imbued) Doubles equipment bonuses. 725,000
Ring of the gods (imbued) Doubles the Prayer bonus and gives the effect of the holy wrench when equipped. 650,000[b]
Berserker ring (imbued) Doubles equipment bonuses. 650,000
Warrior ring (imbued) Doubles equipment bonuses. 650,000
Archers ring (imbued) Doubles equipment bonuses. 650,000
Seers ring (imbued) Doubles equipment bonuses. 650,000
Tyrannical ring (imbued) Doubles equipment bonuses. 650,000
Treasonous ring (imbued) Doubles equipment bonuses. 650,000
Granite ring (imbued) Doubles equipment bonuses. 500,000
Total 7,825,000[c]

Item Imbued Bonuses Points required
Black mask (imbued)[a]
  • 15% bonus to Magic and Ranged accuracy and damage on Slayer tasks.
  • +0 Magic and Ranged attack bonuses instead of negative bonuses.
625,000
Slayer helmet (imbued)
  • 15% bonus to Magic and Ranged accuracy and damage on Slayer tasks.
  • +3 Magic and Ranged attack bonuses instead of negative bonuses.
  • +10 Magic defence bonus instead of a negative bonus.
625,000
Salve amulet (imbued)
  • 15% bonus to Magic accuracy and damage against undead monsters.
  • 1/6 (16.67%) bonus to Ranged accuracy and damage against undead monsters.
400,000
Salve amulet (e) (imbued) 20% bonus to Magic and Ranged accuracy and damage against undead monsters. 400,000
Ring of suffering (imbued) Doubles equipment bonuses. 362,500
Ring of the gods (imbued) Doubles the Prayer bonus and gives the effect of the holy wrench when equipped. 325,000[b]
Berserker ring (imbued) Doubles equipment bonuses. 325,000
Warrior ring (imbued) Doubles equipment bonuses. 325,000
Archers ring (imbued) Doubles equipment bonuses. 325,000
Seers ring (imbued) Doubles equipment bonuses. 325,000
Tyrannical ring (imbued) Doubles equipment bonuses. 325,000
Treasonous ring (imbued) Doubles equipment bonuses. 325,000
Granite ring (imbued) Doubles equipment bonuses. 250,000
Total 3,912,500[c]

  1. ^ 1.0 1.1 black mask (i) can be used to assemble a Slayer helm (i).
  2. ^ 2.0 2.1 Imbuing this item requires having a holy wrench in the inventory in addition to the points.
  3. ^ 3.0 3.1 Total includes only one each of the imbued versions of the black mask or Slayer helmet and the Salve amulet or Salve amulet (e).

Soul Wars imbues

Imbues from the Nightmare Zone are also available at Soul Wars. However, players who imbued their items at the Nightmare Zone cannot un-imbue their items for Zeal Tokens.

Imbuing an item provides extra bonuses and appends an (i) suffix to the item's name. Imbued items can be uncharged, which removes the bonuses from the item and refunds the reward points used to imbue it.

Imbuing all available items would require a total of (3,950) reward points.

Item Imbued Bonuses Tokens Required
Black mask (i)[c 1] 15% accuracy and damage bonuses to Magic and Ranged on Slayer tasks. +0 Magic and Ranged attack bonuses instead of negative bonuses. 500
Slayer helmet (i) 15% accuracy and damage bonuses to Magic and Ranged on Slayer tasks. Gives +3 accuracy bonuses for Magic and Ranged instead of negative bonuses, and gives +10 Magic defence bonus instead of -1. 500
Salve amulet (i) 15% bonus to Magic and 16.67 (1/6) to Ranged in accuracy and damage against undead monsters. 320
Salve amulet (e) (i) 20% accuracy and damage bonuses in Ranged and Magic against undead monsters. 320
Ring of the gods (i) Doubles the Prayer bonus and gives the effect of the holy wrench when equipped. Imbuing this item requires having a holy wrench in the inventory. 260
Ring of suffering (i) Doubles equipment bonuses. 300
Berserker ring (i) Doubles equipment bonuses. 260
Warrior ring (i) Doubles equipment bonuses. 260
Archers ring (i) Doubles equipment bonuses. 260
Seers ring (i) Doubles equipment bonuses. 260
Tyrannical ring (i) Doubles equipment bonuses. 260
Treasonous ring (i) Doubles equipment bonuses. 260
Granite ring (i) Doubles equipment bonuses. 200
  1. ^ A black mask (i) can be used to assemble a Slayer helm (i).

Emir's Arena imbues

A Scroll of imbuing can be purchased from the Emir's Arena reward shop for 200 points. It is used to imbue items similar to the Nightmare Zone and Soul Wars Reward Shop. Items that have been imbued with the scroll can be uncharged to return the scroll to the player, allowing imbues to be swapped to other items freely. Since combat within Emir's Arena does not grant experience, players can imbue their items without gaining combat experience. Players that have already imbued items with NMZ points or Soul Wars Zeal Tokens can un-imbue them and get 100% of the points/tokens back, then re-imbue their items with a Scroll of imbuing.

Other imbues

The magic shortbow can be imbued using a magic shortbow scroll, purchased from Justine's stuff for the Last Shopper Standing, to become a magic shortbow (i), increasing its Ranged attack bonus from +69 to +75 and lowering the special attack cost from 55% to 50%.

The ring of wealth can be imbued using a ring of wealth scroll, purchased from Justine's stuff for the Last Shopper Standing, along with 50,000 coins, to become a ring of wealth (i), the imbued ring doubles the chance to receive a clue scroll drop within the Wilderness.

Molten glass (i), while not a typical imbued item, can be imbued during The Fremennik Exiles quest in order to make lunar glass.

The skull sceptre can be imbued by showing it along with a pair of fancy, fancier or fighting boots (equipped, or in your inventory) to Solztun in the Stronghold of Security, and this stops it breaking after you deplete the teleport charges, and allows it to be recharged with bone fragments or sceptre pieces.

God capes

Players with level 75 in Magic can imbue a god cape by taking a Justiciar's hand, Ent's roots and a Demon's heart to Kolodion during Mage Arena II miniquest. After the quest, players can obtain more imbued capes by simply bringing the respective component of the god cape that they wish to imbue; it is not necessary to kill all three god followers again to make another imbued cape. These can also be combined with max capes to become imbued god max capes.

God cape Imbued cape Max imbued cape
Guthix cape Imbued guthix cape Imbued guthix max cape (hood)
Saradomin cape Imbued saradomin cape Imbued saradomin max cape (hood)
Zamorak cape Imbued zamorak cape Imbued zamorak max cape (hood)

Changes

Date Changes
[[{{#explode:10 April 2024| |0}} {{#explode:10 April 2024| |1}}]] [[{{#explode:10 April 2024| |2}}]]
(update | poll)
  • Manually uncharging an imbued item will refund 100% of the points, up from 80%
  • Dying with an imbued item that would be lost on death will now refund either the points or the Imbue Scroll used to create it.