Raging Echoes League/Areas/Varlamore

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The Varlamore area covers the entirety of the Varlamore, including the island of Aldarin.


Overview of area

Notable settlements

Notable combat-related activities

Notable non-combat activities

Notable shops

The following Varlamore shop stocks have been modified:

Unlocks

The following quests and achievement diary tasks are automatically completed after unlocking the area.

Quests

Notable Drops

These items are highlighted as key drops from the area which are affected by the boosted drop rate granted by passive relics.

Item Source Base
Rarity
2x Drop
Multiplier
3x Drop
Multiplier
4x Drop
Multiplier
5x Drop
Multiplier
All unique rewardsMoons of Peril1/2241/1121/741/561/44
Echo crystal[d 1]Fortis Colosseum1/101/51/31/21/2
Sunfire fanatic armour[d 1][d 2]Fortis Colosseum1/81/41/21/2Always
Tonalztics of ralos[d 1]Fortis Colosseum1/831/411/271/201/16
Glacial temotliAmoxliatl1/1001/501/331/251/20
Pendant of atesAmoxliatl1/251/121/81/61/5
Tooth half of keyAmoxliatl1/5001/2501/1661/1251/100
Glacial temotliFrost nagua1/5001/2501/1661/1251/100
Pendant of atesFrost nagua1/1001/501/331/251/20
Tooth half of keyFrost nagua1/7,0001/3,5001/2,3331/1,7501/1,400
Sulphur bladesSulphur nagua1/4501/2251/1501/1121/90
Hueycoatl hideHueycoatl1/341/171/111/81/6
Tome of earthHueycoatl1/921/461/301/231/18
Dragon hunter wandHueycoatl1/2071/1031/691/511/41
Soulreaper axe piecesVardorvis[d 3]1/1,0881/5441/3621/2721/217
Ultor vestigeVardorvis[d 4]1/1,0881/5441/3621/2721/217
Chromium ingotVardorvis1/3621/1811/1201/901/72
Virtus robesVardorvis1/3,2641/1,6321/1,0881/8161/652
Hunters' Guild loot sack raresHunter rumours1/501/251/161/121/10
Tecu salamanderHunting1/1,0001/5001/3331/2501/200
  1. ^ 1.0 1.1 1.2 Drop rates shown as the cumulative chance for completing all 12 waves.
  2. ^ Chance shown is for any piece of sunfire armour.
  3. ^ In contrast to the main game, during leagues every Desert Treasure II boss will drop all pieces of the Soulreaper axe. Players will not receive duplicate pieces of the axe until a full one has been created.
  4. ^ To receive the ultor vestige, the player must roll an invisible ~1/362.66 drop on the tradeable unique table. The first two rolls will cause a standard, non-unique drop to appear and increment a hidden variable; when the third such roll occurs, the vestige is dropped and the variable is reset.

References