Template:Table/Fletching/Javelins

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Fletching Level Javelin Materials XP/
javelin
XP/h[1] XP/h
(3-tick)[2]
GE Price Jav. heads
Volume
GP/javelin Profit/javelin GP/XP
3 File:Javelin shaft.pngFile:Bronze javelin heads.png 1 45,000 60,000 −44 −22 -22.00 385
17 File:Javelin shaft.pngFile:Iron javelin heads.png 2 90,000 120,000 −26 −22 -11.00 745
32 File:Javelin shaft.pngFile:Steel javelin heads.png 5 225,000 300,000 −59 −57 -11.40 344
47 File:Javelin shaft.pngFile:Mithril javelin heads.png 8 360,000 480,000 −136 −113 -14.12 10,150
62 File:Javelin shaft.pngFile:Adamant javelin heads.png 10 450,000 600,000 −277 −220 -22.00 16,682
77 File:Javelin shaft.pngFile:Rune javelin heads.png 12.4 558,000 744,000 −593 −403 -32.50 2,100,077
84 File:Javelin shaft.pngFile:Amethyst javelin heads.png 13.5 607,500 810,000 −699 −446 -33.04 1,138,289
92 File:Javelin shaft.pngFile:Dragon javelin heads.png 15 675,000 900,000 −962 −136 -9.07 1,226,421
  1. ^ Assumes 3,000 actions of 15 per hour.
  2. ^ Assumes 4,000 actions of 15 per hour. The first 2 sets of javelins are made in rapid succession, so restarting the cycle every time 2 sets are made, will allow players to increase actions and xp gained per hour.